修饰语

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“修饰语”重定向到此处。对于玩家所作的游戏增强功能,参见Mod
“幸运”重定向到此处。对于增益效果,参见幸运(增益)。对于游戏机制,参见运气

修饰语,也称为前缀或者为附魔,会对物品的属性施加常驻的改变。它会给物品的名称添加诸如“精巧”、“神级”、或“碎裂”之类的前缀(例如“恶魔 迷你鲨”)从而改变物品的名称(当在热键栏中选定时以及在工具提示中会显示)。全部 83 个修饰语的完整列表见下文。将光标停留在物品栏栏位中带有修饰语的物品上将在物品的描述下方显示详细的改变信息。

  • 配饰修饰语将会给玩家的某个属性给予奖励,比如防御移动速度、或最大魔力,只要装备此配饰时就会生效。某些无法放置在配饰栏中的类配饰物品(例如手机)无法得到修饰语。
  • 武器修饰语会更改该武器的属性,最多可以影响到五个属性。给定修饰语的效果可以是全为正面的、全为负面的或相混合的。能伤害敌怪工具,诸如,也可能会拥有这些修饰语。不会造成伤害的类武器物品(例如虫网)无法获得修饰语;而两种可堆叠的武器(香蕉回旋镖光辉飞盘)也不能。

大多数武器和配饰在被制造时就有可能获得修饰语。可以使用哥布林工匠重铸功能来添加或更改修饰语。

初始修饰语[编辑 | 编辑源代码]

几乎所有的武器和配件都有高达 75% [1]的几率在创建时会受到随机附加的修饰语:在宝箱自然生成时、被制作时、从摸彩袋开出时(礼物除外)或是由被杀死的敌怪掉落时。钓鱼(例如岩鱼锤气球河豚鱼)、开启礼物(例如 糖棒剑)、完成渔夫任务时(例如渔夫耳环)获取的物品永远不会获得初始修饰语,不过它们仍然可以通过重铸来获取一个修饰语。

电脑版和移动版 从NPC购买的物品不会拥有任何修饰语,因为在1.4中引入了退款功能(在关闭菜单前可以以原价出售物品)。

主机版前代主机版3DS版 NPC的商店库存上不会显示修饰语,但是在购买物品时可能会随机提供一个(其购买价格不受影响)。但是,玩家出售给NPC的物品将保留其修饰语,如果在不关闭菜单时回购,修饰语将保持不变。

对于武器的初始修饰语,有一个“仁慈”机制可以减少惩罚的几率:[1] 如果一个武器的初始修饰语是“负面”修饰语列表中的一个,它有66.67*2/3 (66.67%)的几率被作废,并且将创建不带修饰语的物品。这可以大大降低出现修饰语的几率,但这是因为只删除了负面的修饰语。为此,被认为“负面”的修饰语是:微小、可怕、小、钝、倒霉、可畏、无力、粗笨、笨拙、无知、错乱、碎裂、破损、软弱、粗劣、缓慢、迟钝、呆滞。请注意,一些通常不需要的修饰语包括在这个“仁慈”列表中:惹恼、可耻、暴怒和威猛。

配饰没有任何“负面”修饰语,只有较低的加成。

重铸[编辑 | 编辑源代码]

重铸是由哥布林工匠提供的一种服务,这会把一个新的随机修饰语应用于目标物品来交换钱币。它将向未修改的物品添加修饰语或替换现有的修饰语。 它永远不会让一个物品失去修饰语。所有可用的修饰语都有相同的机会被添加,而且没有初始修饰语的“仁慈”过滤。

哥布林工匠收费为该物品当前的购买价格的三分之一,即其售价的166.67*5/3 (166.67%)倍,或是其基础价值的33.33*1/3 (33.33%)优惠卡及其升级物贪婪戒指电脑版、主机版、和移动版可以用来将重铸的花费降低 20% 。现有的修饰语会影响物品的价值,因此拥有较差修饰语的物品重铸成本较低,而重铸已经拥有较好修饰语的物品则会更贵。

要使用重铸,可以与哥布林工匠交谈,并从选项中选择“重铸”,然后将需要重铸的物品放置在出现于物品栏下方的格子中。在列出的花费下方有一个小的灰色锤Reforge.png,当点击时,即以所列价格重铸此物品。

在 前代主机版前代主机版中,物品可以通过与哥布林工匠交谈后点击重铸按钮来重铸。这会使物品栏出现并高亮显示可以被重铸的物品(没有被阴影隐藏的物品)。将光标悬浮在需要重铸的物品上并点击重铸按钮。

备注[编辑 | 编辑源代码]

  • 修饰语最多可以将物品的稀有度提高或降低 2 级。它们还可以将其价值提高最多 210% (原价值的三倍以上),或将其值降低最多67%(原价值的三分之一)。
  • 游戏中工具提示里显示的百分比会由于物品的基础属性而不同,因为这些百分比是在取整后决定的。例如,在手枪上的残暴修饰语会显示为 7% 的伤害加成,而在魔法导弹上时会显示为 9% 伤害加成。
  • 被用于制作材料的物品的修饰语对制作出的成品物品没有效果。新制作出的物品的修饰语是完全随机的。
  • 一把武器不能获得对其所没有的属性产生作用的修饰语。例如,只有远程武器可以获得改变射速的修饰语,而只有魔法武器可以获得改变魔力花费的修饰语。
    • 此外,修饰语中的所有加成在取整后必须能够改变武器的属性。例如,不造成击退的武器无法获得改变击退的修饰语,而魔力花费极低的魔法武器无法获得改变魔力花费的修饰语。
  • 有两个名称相同的修饰语——"致命"——但是它们在不同类型的武器上效果不同。其中一个是common的武器修饰语,它提供 10% 伤害和速度加成。另一个是远程武器的修饰语,它提供 10% 伤害加成、 +2% 暴击率和 +5% 速度、射速和击退。
  • 有两个通用修饰语拥有相同效果但名称不同(强力和强劲)。

配饰修饰语[编辑 | 编辑源代码]

仅在安装在非时装栏中时,配饰的修饰语才有效。几乎每个配饰都可以重新锻造,除了向导巫毒娃娃服装商巫毒娃娃和全部八音盒。与武器,不同,配饰没有使其获得负面效果的修饰语。盔甲无法获得修饰语。配饰可以获得以下19种修饰语的其中之一:

效果 修饰语 变化 级别 价值
防御 坚硬 +1 - +10.25%
守护 +2 +1 +21.00%
装甲 +3 +1 +32.25%
护佑 +4 +2 +44.00%
暴击率 精确 +2% +1 +21.00%
幸运 +4% +2 +44.00%
伤害 锯齿 +1% - +10.25%
尖刺 +2% +1 +21.00%
愤怒 +3% +1 +32.25%
险恶 +4% +2 +44.00%
移动速度 轻快 +1% - +10.25%
快速 +2% +1 +21.00%
急速 +3% +1 +32.25%
迅捷 +4% +2 +44.00%
近战速度 狂野 +1% - +10.25%
鲁莽 +2% +1 +21.00%
勇猛 +3% +1 +32.25%
暴力 +4% +2 +44.00%
魔力 奥秘 +20 +1 +32.25%

所有配饰修饰语的平均价值加成为 27.75% 。如果计入初始没有修饰语的 25% 物品,平均加成为 20.81% 。

武器修饰语[编辑 | 编辑源代码]

这些修饰语仅适用于武器。没有击退的武器和工具无法获得可改变击退的修饰语; 这适用于钻头, 魔法竖琴,还有很多 枪械 (比如 迷你鲨).

可堆叠武器 光辉飞盘 and 香蕉回旋镖 不能有修饰语。

通用[编辑 | 编辑源代码]

“Damaged”重定向到此处。对于the game mechanic,参见Damage

连枷, 长矛, 悠悠球电脑版、主机版、和移动版, 回旋镖, 链锯, 钻头 (包括 斧钻) 和 叶绿手提钻 只能拥有通用修饰语, 因为它们不能使用通过修饰语来改变它们的速度。

通用修饰语也可以应用于其他所有的武器类型, 最好的通用修饰语是 神级。 然而, 恶魔 修饰语也拥有同样数值的伤害和暴击率加成 (对于每秒伤害也同样如此),和神级的唯一区别在于击退的加成。 所有游戏末期的bosses还有许多游戏末期的敌人都抵抗击退, 所以在大多数情况下,恶魔修饰语和神级修饰语带来的好处是相等的。恶魔可能会在近距离作战或是在应用于挖掘工具时表现更好。

在钻头中,只有斧钻, 叶绿手提钻激光钻可以获得神级修饰语,因为只有这些钻头拥有击退属性。对其他钻头来说, 恶魔是最好的伤害加成修饰语,尽管钻头很少会在作战中使用。

共有14种通用修饰语。

Displayed values in-game may differ due to rounding.

修饰语 伤害 暴击率 击退 级别 价值
锐利 - +3% - +1 +12.36%
高端 +10% +3% +10% +2 +64.51%
强力 - - +15% +1 +32.25%
碎裂 -30% - -20% -2 -68.64%
破损 -15% - - -1 -27.75%
粗劣 -10% - -15% -2 -41.48%
致伤 +10% - - +1 +21.00%
强劲 - - +15% +1 +32.25%
粗鲁 +5% - +15% +2 +45.81%
软弱 - - -20% -1 -36.00%
无情 +18% - -10% +1 +12.78%
神级 +15% +5% +15% +2 +111.63%
恶魔 +15% +5% - +2 +60.02%
狂热 - +5% - +1 +21.00%

随机修饰语的平均价格加成是 +17.12%。如果算上25%初始没有修饰语的物品,平均加成为 +12.84%。

公共[编辑 | 编辑源代码]

所有造成 近战, 远程, 魔法,或召唤伤害的武器都可以有这些调整值。

有 10 个公共修饰语。

Displayed values in-game may differ due to rounding.

修饰语 伤害 速度 暴击率 击退 级别 价值
迅捷 - +10% - - +1 +21.00%
致命 +10% +10% - - +2 +46.41%
灵活 - +10% +3% - +1 +35.96%
灵巧 - +5% - - +1 +10.25%
残暴 +7% +6% +3% - +2 +44.54%
缓慢 - -15% - - -1 -27.75%
迟钝 - -20% - - -2 -36.00%
呆滞 - -8% - - -1 -15.36%
惹恼 -20% -15% - - -2 -53.76%
凶险 +5% +10% +2% -10% +1 +16.87%

通用和公共修饰语的平均价格加成是+14.75%。如果算上25%初始没有修饰语的物品,平均加成为 +11.06%。

近战[编辑 | 编辑源代码]

All melee weapons, plus whips, pickaxes, hammers, axes, and hamaxes, can be reforged with these modifiers in addition to the top two categories. The best overall melee modifier is Legendary. Melee weapons which are not swung upon use (such as spears, flails, 悠悠球电脑版、主机版、和移动版, and certain unique melee weapons, e.g. the Scourge of the Corruptor; but excluding shortswords) cannot receive a modifier that alters size. Therefore, the best modifier for these weapons is Godly. Due to their low base damage, the Wooden Hammer and Copper Axe cannot be affected by modifiers that alter their damage by 15% or less. For the purposes of mining and resource collection, the best modifier for tools such as pickaxes, hammers, and axes is Light, which offers the greatest increase in speed, or Massive for increased range. Note that the range of whips is inversely affected by attack speed modifiers so it is usually preferable to aim for a modifier with a negative penalty to attack speed, overall the best modifier for whips is Savage.

There are 16 melee modifiers.

Displayed values in-game may differ due to rounding.

修饰语 伤害 速度 暴击率 大小 击退 级别 价值
- - - +12% - +1 +25.44%
巨大 - - - +18% - +1 +39.24%
危险 +5% - +2% +5% - +1 +31.47%
凶残 +10% - - +10% +10% +2 +77.16%
锋利 +15% - - - - +1 +32.25%
尖锐 +10% - - - - +1 +21.00%
微小 - - - -18% - -1 -32.76%
可怕 -15% - - -13% -15% -2 -60.49%
- - - -10% - -1 -19.00%
-15% - - - - -1 -27.75%
倒霉 - -10% - -10% -10% -2 -46.86%
笨重 +5% -15% - +10% +10% +1 +16.62%
可耻 -10% - - +10% -20% -2 -37.27%
- -10% - - +15% - +7.12%
- +15% - - -10% - +7.12%
传奇 +15% +10% +5% +10% +15% +2 +209.85%

算上通用和公共修饰语,近战修饰语的平均价格加成为 +14.93%。如果算上25%初始没有修饰语的物品,平均加成为 +11.20%。

远程[编辑 | 编辑源代码]

All ranged weapons can be reforged with one of the following modifiers, in addition to the top two categories. The best overall ranged modifier is Unreal. Ranged weapons which are unable to inflict knockback (such as the Minishark or low-tier bows) cannot receive a modifier that alters knockback. Therefore, the best modifier for these weapons is Demonic. Although the Harpoon is classified as a ranged weapon, it cannot receive the Unreal modifier; its best modifier is Godly. The Chain Gun has such a high firing speed that the only modifiers that can improve its speed are Frenzying and Rapid, and the former reduces its damage output. As such, its best modifier is a choice between Rapid and Godly (or Demonic if knockback is not a concern).

Hasty may consume less ammunition than Rapid on shorter ranges, especially against weaker targets, while dealing the same 每秒伤害 (due to projectiles in the air, when the target dies).

There are 12 ranged modifiers.

Displayed values in-game may differ due to rounding.

修饰语 伤害 速度 暴击率 射速 击退 级别 价值
精准 +10% - +3% - - +1 +35.96%
迅速 - +15% - +10% - +2 +60.02%
急速 - +10% - +15% - +2 +60.02%
恐怖 - - - +5% +15% +2 +45.81%
致命 +10% +5% +2% +5% +5% +2 +75.38%
可靠 +10% - - - +15% +2 +60.02%
可畏 -15% - - -10% -10% -2 -52.60%
无力 - -15% - -10% - -2 -41.48%
粗笨 - -10% - - -20% -2 -48.16%
强大 +15% -10% +1% - - +1 +11.45%
暴怒 -15% +15% - - - - -4.45%
虚幻 +15% +10% +5% +10% +15% +2 +209.85%

Counting the Universal and Common modifiers, the average value boost for ranged modifiers is +21.27%. With 25% unmodified, this becomes +15.95%.

Magic & Summon[编辑 | 编辑源代码]

All magic weapons, including summon weapons (but excluding whips), can be reforged with one of the following modifiers, in addition to the top two categories. The best overall magic modifier is Mythical. Magic weapons which are unable to inflict knockback (such as the Nimbus Rod or 终极棱镜电脑版、主机版、和移动版), cannot receive a modifier that alters knockback. Therefore, the best modifier for these weapons is Mystic or Demonic. Magic weapons must use at least 4 mana upon use to receive any modifier that decreases mana usage.

For summon weapons, different priorities apply. The reduced mana cost, increased speed, critical strike chance, and knockback provided by Mythical are less useful: Summon weapons use mana only for the initial summoning, minions cannot deal critical hits, and their knockback is negligible even with modifiers. For summon weapons, the Ruthless modifier offers the most effective minion boost, by increasing the minion's damage per hit the most.

There are 12 magic modifiers.

Displayed values in-game may differ due to rounding.

修饰语 伤害 速度 暴击率 魔力花费 击退 级别 价值
神秘 +10% - - -15% - +2 +60.02%
精巧 - - - -15% - +1 +32.25%
精湛 +15% - - -20% +5% +2 +92.83%
笨拙 - - - +10% - -1 -19.00%
无知 -10% - - +20% - -2 -48.16%
错乱 -10% - - - -10% -1 -34.39%
威猛 +10% - - +15% - -1 -12.58%
禁忌 - +10% - +10% +10% +1 +18.59%
天界 +10% -10% - -10% +10% +1 +43.50%
狂怒 +15% - - +20% +15% +1 +11.94%
狂躁 -10% +10% - -10% - +1 +18.59%
神话 +15% +10% +5% -10% +15% +2 +209.85%

Counting the Universal and Common modifiers, the average value boost for magic modifiers is +20.20%. With 25% unmodified, this becomes +15.15%.

完整列表[编辑 | 编辑源代码]

Only swung melee weapons (including shortswords) can have their size modified. Only ranged weapons can have their velocity modified. Only magic weapons can have their mana cost modified. Certain weapons cannot have their speed, knockback, damage, or mana cost modified.

Displayed values in-game may differ due to rounding.

修饰语 伤害 速度 暴击率 魔力花费 大小 射速 击退 级别 价值
- - - - +12% - - +1 +25.44%
巨大 - - - - +18% - - +1 +39.24%
危险 +5% - +2% - +5% - - +1 +31.47%
凶残 +10% - - - +10% - +10% +2 +77.16%
锋利 +15% - - - - - - +1 +32.25%
尖锐 +10% - - - - - - +1 +21.00%
微小 - - - - -18% - - -1 -32.76%
可怕 -15% - - - -13% - -15% -2 -60.49%
- - - - -10% - - -1 -19.00%
-15% - - - - - - -1 -27.75%
倒霉 - -10% - - -10% - -10% -2 -46.86%
笨重 +5% -15% - - +10% - +10% +1 +16.62%
可耻 -10% - - - +10% - -20% -2 -37.27%
- -10% - - - - +15% - +7.12%
- +15% - - - - -10% - +7.12%
精准 +10% - +3% - - - - +1 +35.96%
迅速 - +15% - - - +10% - +2 +60.02%
急速 - +10% - - - +15% - +2 +60.02%
恐怖 - - - - - +5% +15% +2 +45.81%
致命 +10% +5% +2% - - +5% +5% +2 +75.38%
可靠 +10% - - - - - +15% +2 +60.02%
可畏 -15% - - - - -10% -10% -2 -52.60%
无力 - -15% - - - -10% - -2 -41.48%
粗笨 - -10% - - - - -20% -2 -48.16%
强大 +15% -10% +1% - - - - +1 +11.45%
神秘 +10% - - -15% - - - +2 +60.02%
精巧 - - - -15% - - - +1 +32.25%
精湛 +15% - - -20% - - +5% +2 +92.83%
笨拙 - - - +10% - - - -1 -19.00%
无知 -10% - - +20% - - - -2 -48.16%
错乱 -10% - - - - - -10% -1 -34.39%
威猛 +10% - - +15% - - - -1 -12.58%
禁忌 - +10% - +10% - - +10% +1 +18.59%
天界 +10% -10% - -10% - - +10% +1 +43.50%
狂怒 +15% - - +20% - - +15% +1 +11.94%
锐利 - - +3% - - - - +1 +12.36%
高端 +10% - +3% - - - +10% +2 +64.51%
强力 - - - - - - +15% +1 +32.25%
碎裂 -30% - - - - - -20% -2 -68.64%
破损 -15% - - - - - - -1 -27.75%
粗劣 -10% - - - - - -15% -2 -41.48%
迅捷 - +10% - - - - - +1 +21.00%
致命 +10% +10% - - - - - +2 +46.41%
灵活 - +10% +3% - - - - +1 +35.96%
灵巧 - +5% - - - - - +1 +10.25%
残暴 +7% +6% +3% - - - - +2 +44.54%
缓慢 - -15% - - - - - -1 -27.75%
迟钝 - -20% - - - - - -2 -36.00%
呆滞 - -8% - - - - - -1 -15.36%
惹恼 -20% -15% - - - - - -2 -53.76%
凶险 +5% +10% +2% - - - -10% +1 +16.87%
狂躁 -10% +10% - -10% - - - +1 +18.59%
致伤 +10% - - - - - - +1 +21.00%
强劲 - - - - - - +15% +1 +32.25%
粗鲁 +5% - - - - - +15% +2 +45.81%
软弱 - - - - - - -20% -1 -36.00%
无情 +18% - - - - - -10% +1 +12.78%
暴怒 -15% +15% - - - - - - -4.45%
神级 +15% - +5% - - - +15% +2 +111.63%
恶魔 +15% - +5% - - - - +2 +60.02%
狂热 - - +5% - - - - +1 +21.00%
传奇 +15% +10% +5% - +10% - +15% +2 +209.85%
虚幻 +15% +10% +5% - - +10% +15% +2 +209.85%
神话 +15% +10% +5% -10% - - +15% +2 +209.85%

小贴士[编辑 | 编辑源代码]

See below for the best possible modifiers for each weapon or weapon type.

It is straightforward (but sometimes expensive) to force a given modifier, by reforging the item until it receives the desired modifier. Note that reforging has no "memory": Upon each reforge, there is an equal chance of getting any of the modifiers possible for that item. A casual guess at "how many tries will it take" is likely to be misleading, because statistics are tricky: In practice, it is better to consider that at any given moment, there is an even chance (50%) of getting one desired modifier in a given number of tries:

  • 10 for weapons with only the 14 universal modifiers
  • 13 for accessories with their 19 modifiers
  • 16 for weapons which can also have the common modifiers (24 modifiers total)
  • 25 for weapons with magic or ranged modifiers (36 total)
  • 28 for weapons with melee modifiers (40 total)

Being willing to accept more than one modifier will speed things up sharply: For example, if the player accepts any of the five +4 stat accessory modifiers (Lucky, Menacing, Quick, Violent, or Warding), they have an even chance of getting one within just two reforges. Similarly, if any of three modifiers for a melee weapon will do, there's even odds of getting one of them in only 10 tries.

This all applies regardless of how many tries have been made before. The above numbers make no account of modifiers forbidden for individual weapons, but that will just make things easier.

It is technically possible to make a profit when reforging a weapon once, from a bad modifier to a good one... but don't count on it. Normally reforging is pure expense.

最佳修饰语[编辑 | 编辑源代码]

武器[编辑 | 编辑源代码]

由于某些武器类别的各种限制,确定最佳可能的修饰语可能并不像比较统计数据那么简单,玩家可能会浪费金钱来尝试获取对于此武器无法获得的修饰语。在大多数情况下,以下是每种武器或武器类别的最理想的修饰语的简要概述:

类别 修饰语 伤害 速度 暴击率 魔力花费 大小 射速 击退 级别 价值
非挥击的近战武器
(短剑和电脑版的泰拉之刃除外)
神级 +15% - +5% - - - +15% +2 +111.63%
工具
(例如稿,斧,锤;速度加成最大)
- +15% - - - - -10% - +7.12%
工具
(例如稿,斧,锤;范围加成最大)
巨大 - - - - +18% - - +1 +39.24%
所有其他近战武器 传奇 +15% +12% +5% - +10% - +15% +2 +209.85%
没有击退的远程魔法武器 恶魔 +15% - +5% - - - - +2 +60.02%
所有其他远程武器 虚幻 +15% +10% +5% - - +10% +15% +2 +209.85%
所有其他魔法武器 神话 +15% +10% +5% -10% - - +15% +2 +209.85%
笨重 +5% -15% - - +10% - +10% +1 +16.62%
所有其他召唤武器 无情 +18% - - - - - -10% +1 +12.78%

如果玩家的最大魔力量较低,那么精湛可能优于神话。

如果配备了幸运币 , 以下修饰符可以通过减少武器的伤害来为每个敌人产生更多的金钱,从而使敌人可以在死亡前受到更多的伤害:

武器类型 修饰语
近战 破损
远程 暴怒
魔法 狂躁
召唤 碎裂

配饰[编辑 | 编辑源代码]

效果 修饰语 属性变化 级别 价值
防御 护佑 +4 +2 +44.00%
魔力 奥秘 +20 +1 +32.25%
暴击率 幸运 +4% +2 +44.00%
伤害 险恶 +4% +2 +44.00%
移动速度 迅捷 +4% +2 +44.00%
近战速度 暴力 +4% +2 +44.00%

另见[编辑 | 编辑源代码]

历史[编辑 | 编辑源代码]

  • 电脑版 1.2.3.1
    • 修正了在载入世界时修饰语没有正常设置的 Bug。
    • 修正了你用右击从商店购买物品可能会丢失修饰语的 Bug。
  • 电脑版 1.2
    • 重铸物品现在花费物品购买价的一半。之前,需要花费五倍物品价值。
    • 现在在所有语言中都能重铸了。
  • 电脑版 1.1.1
    • 硬核和中核人物死亡时掉落的物品会维持其状况。
    • 水矢鱼叉枪现在可以重铸了。
    • 太空枪不再以 1 重铸。
    • 不再能拥有任何增加大小的修饰语。

参考[编辑 | 编辑源代码]

  1. 1.0 1.1 信息来自电脑版 电脑版 1.4.1.1 源代码,函数 Prefix() in Terraria.Item.cs这可能已经不准确,因为电脑版 电脑版的当前版本已经是 1.4.1.2。