修飾語

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「修飾語」重定向到此處。對於玩家所作的遊戲增強功能,參見Mod
「幸運」重定向到此處。對於增益效果,參見幸運(增益)。對於遊戲機制,參見運氣

修飾語,也稱為前綴或者為附魔,會對物品的屬性施加常駐的改變。它會給物品的名稱添加諸如「精巧」、「神級」、或「碎裂」之類的前綴(例如「惡魔 迷你鯊」)從而改變物品的名稱(當在熱鍵欄中選定時以及在工具提示中會顯示)。全部 83 個修飾語的完整列表見下文。將光標停留在物品欄欄位中帶有修飾語的物品上將在物品的描述下方顯示詳細的改變信息。

  • 配飾修飾語將會給玩家的某個屬性給予獎勵,比如防禦移動速度、或最大魔力,只要裝備此配飾時就會生效。某些無法放置在配飾欄中的類配飾物品(例如手機)無法得到修飾語。
  • 武器修飾語會更改該武器的屬性,最多可以影響到五個屬性。給定修飾語的效果可以是全為正面的、全為負面的或相混合的。能傷害敵怪工具,諸如,也可能會擁有這些修飾語。不會造成傷害的類武器物品(例如蟲網)無法獲得修飾語;而兩種可堆疊的武器(香蕉迴旋鏢光輝飛盤)也不能。

大多數武器和配飾在被製造時就有可能獲得修飾語。可以使用哥布林工匠重鑄功能來添加或更改修飾語。

初始修飾語[編輯 | 編輯原始碼]

幾乎所有的武器和配件都有高達 75% [1]的機率在創建時會受到隨機附加的修飾語:在寶箱自然生成時、被製作時、從摸彩袋開出時(禮物除外)或是由被殺死的敵怪掉落時。釣魚(例如岩魚錘氣球河豚魚)、開啟禮物(例如 糖棒劍)、完成漁夫任務時(例如漁夫耳環)獲取的物品永遠不會獲得初始修飾語,不過它們仍然可以通過重鑄來獲取一個修飾語。

電腦版和移動版 從NPC購買的物品不會擁有任何修飾語,因為在1.4中引入了退款功能(在關閉菜單前可以以原價出售物品)。

主機版前代主機版3DS版 NPC的商店庫存上不會顯示修飾語,但是在購買物品時可能會隨機提供一個(其購買價格不受影響)。但是,玩家出售給NPC的物品將保留其修飾語,如果在不關閉菜單時回購,修飾語將保持不變。

對於武器的初始修飾語,有一個「仁慈」機制可以減少懲罰的機率:[1] 如果一個武器的初始修飾語是「負面」修飾語列表中的一個,它有66.67*2/3 (66.67%)的機率被作廢,並且將創建不帶修飾語的物品。這可以大大降低出現修飾語的機率,但這是因為只刪除了負面的修飾語。為此,被認為「負面」的修飾語是:微小、可怕、小、鈍、倒霉、可畏、無力、粗笨、笨拙、無知、錯亂、碎裂、破損、軟弱、粗劣、緩慢、遲鈍、呆滯。請注意,一些通常不需要的修飾語包括在這個「仁慈」列表中:惹惱、可恥、暴怒和威猛。

配飾沒有任何「負面」修飾語,只有較低的加成。

重鑄[編輯 | 編輯原始碼]

重鑄是由哥布林工匠提供的一種服務,這會把一個新的隨機修飾語應用於目標物品來交換錢幣。它將向未修改的物品添加修飾語或替換現有的修飾語。 它永遠不會讓一個物品失去修飾語。所有可用的修飾語都有相同的機會被添加,而且沒有初始修飾語的「仁慈」過濾。

哥布林工匠收費為該物品當前的購買價格的三分之一,即其售價的166.67*5/3 (166.67%)倍,或是其基礎價值的33.33*1/3 (33.33%)優惠卡及其升級物貪婪戒指電腦版、主機版、和移動版可以用來將重鑄的花費降低 20% 。現有的修飾語會影響物品的價值,因此擁有較差修飾語的物品重鑄成本較低,而重鑄已經擁有較好修飾語的物品則會更貴。

要使用重鑄,可以與哥布林工匠交談,並從選項中選擇「重鑄」,然後將需要重鑄的物品放置在出現於物品欄下方的格子中。在列出的花費下方有一個小的灰色錘Reforge.png,當點擊時,即以所列價格重鑄此物品。

在 前代主機版前代主機版中,物品可以通過與哥布林工匠交談後點擊重鑄按鈕來重鑄。這會使物品欄出現並高亮顯示可以被重鑄的物品(沒有被陰影隱藏的物品)。將光標懸浮在需要重鑄的物品上並點擊重鑄按鈕。

備註[編輯 | 編輯原始碼]

  • 修飾語最多可以將物品的稀有度提高或降低 2 級。它們還可以將其價值提高最多 210% (原價值的三倍以上),或將其值降低最多67%(原價值的三分之一)。
  • 遊戲中工具提示里顯示的百分比會由於物品的基礎屬性而不同,因為這些百分比是在取整後決定的。例如,在手槍上的殘暴修飾語會顯示為 7% 的傷害加成,而在魔法飛彈上時會顯示為 9% 傷害加成。
  • 被用於製作材料的物品的修飾語對製作出的成品物品沒有效果。新製作出的物品的修飾語是完全隨機的。
  • 一把武器不能獲得對其所沒有的屬性產生作用的修飾語。例如,只有遠程武器可以獲得改變射速的修飾語,而只有魔法武器可以獲得改變魔力花費的修飾語。
    • 此外,修飾語中的所有加成在取整後必須能夠改變武器的屬性。例如,不造成擊退的武器無法獲得改變擊退的修飾語,而魔力花費極低的魔法武器無法獲得改變魔力花費的修飾語。
  • 有兩個名稱相同的修飾語——"致命"——但是它們在不同類型的武器上效果不同。其中一個是common的武器修飾語,它提供 10% 傷害和速度加成。另一個是遠程武器的修飾語,它提供 10% 傷害加成、 +2% 暴擊率和 +5% 速度、射速和擊退。
  • 有兩個通用修飾語擁有相同效果但名稱不同(強力和強勁)。

配飾修飾語[編輯 | 編輯原始碼]

僅在安裝在非時裝欄中時,配飾的修飾語才有效。幾乎每個配飾都可以重新鍛造,除了嚮導巫毒娃娃服裝商巫毒娃娃和全部八音盒。與武器,不同,配飾沒有使其獲得負面效果的修飾語。盔甲無法獲得修飾語。配飾可以獲得以下19種修飾語的其中之一:

效果 修飾語 變化 級別 價值
防禦 堅硬 +1 - +10.25%
守護 +2 +1 +21.00%
裝甲 +3 +1 +32.25%
護佑 +4 +2 +44.00%
暴擊率 精確 +2% +1 +21.00%
幸運 +4% +2 +44.00%
傷害 鋸齒 +1% - +10.25%
尖刺 +2% +1 +21.00%
憤怒 +3% +1 +32.25%
險惡 +4% +2 +44.00%
移動速度 輕快 +1% - +10.25%
快速 +2% +1 +21.00%
急速 +3% +1 +32.25%
迅捷 +4% +2 +44.00%
近戰速度 狂野 +1% - +10.25%
魯莽 +2% +1 +21.00%
勇猛 +3% +1 +32.25%
暴力 +4% +2 +44.00%
魔力 奧秘 +20 +1 +32.25%

所有配飾修飾語的平均價值加成為 27.75% 。如果計入初始沒有修飾語的 25% 物品,平均加成為 20.81% 。

武器修飾語[編輯 | 編輯原始碼]

這些修飾語僅適用於武器。沒有擊退的武器和工具無法獲得可改變擊退的修飾語; 這適用於鑽頭, 魔法豎琴,還有很多 槍械 (比如 迷你鯊).

可堆疊武器 光輝飛盤 and 香蕉迴旋鏢 不能有修飾語。

通用[編輯 | 編輯原始碼]

「Damaged」重定向到此處。對於the game mechanic,參見Damage

連枷, 長矛, 悠悠球電腦版、主機版、和移動版, 迴旋鏢, 鏈鋸, 鑽頭 (包括 斧鑽) 和 葉綠手提鑽 只能擁有通用修飾語, 因為它們不能使用通過修飾語來改變它們的速度。

通用修飾語也可以應用於其他所有的武器類型, 最好的通用修飾語是 神級。 然而, 惡魔 修飾語也擁有同樣數值的傷害和暴擊率加成 (對於每秒傷害也同樣如此),和神級的唯一區別在於擊退的加成。 所有遊戲末期的bosses還有許多遊戲末期的敵人都抵抗擊退, 所以在大多數情況下,惡魔修飾語和神級修飾語帶來的好處是相等的。惡魔可能會在近距離作戰或是在應用於挖掘工具時表現更好。

在鑽頭中,只有斧鑽, 葉綠手提鑽雷射鑽可以獲得神級修飾語,因為只有這些鑽頭擁有擊退屬性。對其他鑽頭來說, 惡魔是最好的傷害加成修飾語,儘管鑽頭很少會在作戰中使用。

共有14種通用修飾語。

Displayed values in-game may differ due to rounding.

修飾語 傷害 暴擊率 擊退 級別 價值
銳利 - +3% - +1 +12.36%
高端 +10% +3% +10% +2 +64.51%
強力 - - +15% +1 +32.25%
碎裂 -30% - -20% -2 -68.64%
破損 -15% - - -1 -27.75%
粗劣 -10% - -15% -2 -41.48%
致傷 +10% - - +1 +21.00%
強勁 - - +15% +1 +32.25%
粗魯 +5% - +15% +2 +45.81%
軟弱 - - -20% -1 -36.00%
無情 +18% - -10% +1 +12.78%
神級 +15% +5% +15% +2 +111.63%
惡魔 +15% +5% - +2 +60.02%
狂熱 - +5% - +1 +21.00%

隨機修飾語的平均價格加成是 +17.12%。如果算上25%沒有修飾語的物品,那麼就是 +12.84%

公共[編輯 | 編輯原始碼]

All weapons which deal melee, ranged, magic, or summon damage can have these modifiers.

有 10 個公共修飾語。

Displayed values in-game may differ due to rounding.

修飾語 傷害 速度 暴擊率 擊退 級別 價值
迅捷 - +10% - - +1 +21.00%
致命 +10% +10% - - +2 +46.41%
靈活 - +10% +3% - +1 +35.96%
靈巧 - +5% - - +1 +10.25%
殘暴 +7% +6% +3% - +2 +44.54%
緩慢 - -15% - - -1 -27.75%
遲鈍 - -20% - - -2 -36.00%
呆滯 - -8% - - -1 -15.36%
惹惱 -20% -15% - - -2 -53.76%
兇險 +5% +10% +2% -10% +1 +16.87%

The average value boost for Universal and Common modifiers together is +14.75% (with 25% unmodified, that becomes +11.06%).

近戰[編輯 | 編輯原始碼]

All melee weapons, plus whips, pickaxes, hammers, axes, and hamaxes, can be reforged with these modifiers in addition to the top two categories. The best overall melee modifier is Legendary. Melee weapons which are not swung upon use (such as spears, flails, 悠悠球電腦版、主機版、和移動版, and certain unique melee weapons, e.g. the Scourge of the Corruptor; but excluding shortswords) cannot receive a modifier that alters size. Therefore, the best modifier for these weapons is Godly. Due to their low base damage, the Wooden Hammer and Copper Axe cannot be affected by modifiers that alter their damage by 15% or less. For the purposes of mining and resource collection, the best modifier for tools such as pickaxes, hammers, and axes is Light, which offers the greatest increase in speed, or Massive for increased range. Note that the range of whips is inversely affected by attack speed modifiers so it is usually preferable to aim for a modifier with a negative penalty to attack speed, overall the best modifier for whips is Savage.

There are 16 melee modifiers.

Displayed values in-game may differ due to rounding.

修飾語 傷害 速度 暴擊率 大小 擊退 級別 價值
- - - +12% - +1 +25.44%
巨大 - - - +18% - +1 +39.24%
危險 +5% - +2% +5% - +1 +31.47%
兇殘 +10% - - +10% +10% +2 +77.16%
鋒利 +15% - - - - +1 +32.25%
尖銳 +10% - - - - +1 +21.00%
微小 - - - -18% - -1 -32.76%
可怕 -15% - - -13% -15% -2 -60.49%
- - - -10% - -1 -19.00%
-15% - - - - -1 -27.75%
倒霉 - -10% - -10% -10% -2 -46.86%
笨重 +5% -15% - +10% +10% +1 +16.62%
可恥 -10% - - +10% -20% -2 -37.27%
- -10% - - +15% - +7.12%
- +15% - - -10% - +7.12%
傳奇 +15% +10% +5% +10% +15% +2 +209.85%

Counting the Universal and Common modifiers, the average value boost for melee modifiers is +14.93%. With 25% unmodified, this becomes +11.20%.

遠程[編輯 | 編輯原始碼]

All ranged weapons can be reforged with one of the following modifiers, in addition to the top two categories. The best overall ranged modifier is Unreal. Ranged weapons which are unable to inflict knockback (such as the Minishark or low-tier bows) cannot receive a modifier that alters knockback. Therefore, the best modifier for these weapons is Demonic. Although the Harpoon is classified as a ranged weapon, it cannot receive the Unreal modifier; its best modifier is Godly. The Chain Gun has such a high firing speed that the only modifiers that can improve its speed are Frenzying and Rapid, and the former reduces its damage output. As such, its best modifier is a choice between Rapid and Godly (or Demonic if knockback is not a concern).

Hasty may consume less ammunition than Rapid on shorter ranges, especially against weaker targets, while dealing the same 每秒傷害 (due to projectiles in the air, when the target dies).

There are 12 ranged modifiers.

Displayed values in-game may differ due to rounding.

修飾語 傷害 速度 暴擊率 射速 擊退 級別 價值
精準 +10% - +3% - - +1 +35.96%
迅速 - +15% - +10% - +2 +60.02%
急速 - +10% - +15% - +2 +60.02%
恐怖 - - - +5% +15% +2 +45.81%
致命 +10% +5% +2% +5% +5% +2 +75.38%
可靠 +10% - - - +15% +2 +60.02%
可畏 -15% - - -10% -10% -2 -52.60%
無力 - -15% - -10% - -2 -41.48%
粗笨 - -10% - - -20% -2 -48.16%
強大 +15% -10% +1% - - +1 +11.45%
暴怒 -15% +15% - - - - -4.45%
虛幻 +15% +10% +5% +10% +15% +2 +209.85%

Counting the Universal and Common modifiers, the average value boost for ranged modifiers is +21.27%. With 25% unmodified, this becomes +15.95%.

Magic & Summon[編輯 | 編輯原始碼]

All magic weapons, including summon weapons (but excluding whips), can be reforged with one of the following modifiers, in addition to the top two categories. The best overall magic modifier is Mythical. Magic weapons which are unable to inflict knockback (such as the Nimbus Rod or 終極稜鏡電腦版、主機版、和移動版), cannot receive a modifier that alters knockback. Therefore, the best modifier for these weapons is Mystic or Demonic. Magic weapons must use at least 4 mana upon use to receive any modifier that decreases mana usage.

For summon weapons, different priorities apply. The reduced mana cost, increased speed, critical strike chance, and knockback provided by Mythical are less useful: Summon weapons use mana only for the initial summoning, minions cannot deal critical hits, and their knockback is negligible even with modifiers. For summon weapons, the Ruthless modifier offers the most effective minion boost, by increasing the minion's damage per hit the most.

There are 12 magic modifiers.

Displayed values in-game may differ due to rounding.

修飾語 傷害 速度 暴擊率 魔力花費 擊退 級別 價值
神秘 +10% - - -15% - +2 +60.02%
精巧 - - - -15% - +1 +32.25%
精湛 +15% - - -20% +5% +2 +92.83%
笨拙 - - - +10% - -1 -19.00%
無知 -10% - - +20% - -2 -48.16%
錯亂 -10% - - - -10% -1 -34.39%
威猛 +10% - - +15% - -1 -12.58%
禁忌 - +10% - +10% +10% +1 +18.59%
天界 +10% -10% - -10% +10% +1 +43.50%
狂怒 +15% - - +20% +15% +1 +11.94%
狂躁 -10% +10% - -10% - +1 +18.59%
神話 +15% +10% +5% -10% +15% +2 +209.85%

Counting the Universal and Common modifiers, the average value boost for magic modifiers is +20.20%. With 25% unmodified, this becomes +15.15%.

完整列表[編輯 | 編輯原始碼]

Only swung melee weapons (including shortswords) can have their size modified. Only ranged weapons can have their velocity modified. Only magic weapons can have their mana cost modified. Certain weapons cannot have their speed, knockback, damage, or mana cost modified.

Displayed values in-game may differ due to rounding.

修飾語 傷害 速度 暴擊率 魔力花費 大小 射速 擊退 級別 價值
- - - - +12% - - +1 +25.44%
巨大 - - - - +18% - - +1 +39.24%
危險 +5% - +2% - +5% - - +1 +31.47%
兇殘 +10% - - - +10% - +10% +2 +77.16%
鋒利 +15% - - - - - - +1 +32.25%
尖銳 +10% - - - - - - +1 +21.00%
微小 - - - - -18% - - -1 -32.76%
可怕 -15% - - - -13% - -15% -2 -60.49%
- - - - -10% - - -1 -19.00%
-15% - - - - - - -1 -27.75%
倒霉 - -10% - - -10% - -10% -2 -46.86%
笨重 +5% -15% - - +10% - +10% +1 +16.62%
可恥 -10% - - - +10% - -20% -2 -37.27%
- -10% - - - - +15% - +7.12%
- +15% - - - - -10% - +7.12%
精準 +10% - +3% - - - - +1 +35.96%
迅速 - +15% - - - +10% - +2 +60.02%
急速 - +10% - - - +15% - +2 +60.02%
恐怖 - - - - - +5% +15% +2 +45.81%
致命 +10% +5% +2% - - +5% +5% +2 +75.38%
可靠 +10% - - - - - +15% +2 +60.02%
可畏 -15% - - - - -10% -10% -2 -52.60%
無力 - -15% - - - -10% - -2 -41.48%
粗笨 - -10% - - - - -20% -2 -48.16%
強大 +15% -10% +1% - - - - +1 +11.45%
神秘 +10% - - -15% - - - +2 +60.02%
精巧 - - - -15% - - - +1 +32.25%
精湛 +15% - - -20% - - +5% +2 +92.83%
笨拙 - - - +10% - - - -1 -19.00%
無知 -10% - - +20% - - - -2 -48.16%
錯亂 -10% - - - - - -10% -1 -34.39%
威猛 +10% - - +15% - - - -1 -12.58%
禁忌 - +10% - +10% - - +10% +1 +18.59%
天界 +10% -10% - -10% - - +10% +1 +43.50%
狂怒 +15% - - +20% - - +15% +1 +11.94%
銳利 - - +3% - - - - +1 +12.36%
高端 +10% - +3% - - - +10% +2 +64.51%
強力 - - - - - - +15% +1 +32.25%
碎裂 -30% - - - - - -20% -2 -68.64%
破損 -15% - - - - - - -1 -27.75%
粗劣 -10% - - - - - -15% -2 -41.48%
迅捷 - +10% - - - - - +1 +21.00%
致命 +10% +10% - - - - - +2 +46.41%
靈活 - +10% +3% - - - - +1 +35.96%
靈巧 - +5% - - - - - +1 +10.25%
殘暴 +7% +6% +3% - - - - +2 +44.54%
緩慢 - -15% - - - - - -1 -27.75%
遲鈍 - -20% - - - - - -2 -36.00%
呆滯 - -8% - - - - - -1 -15.36%
惹惱 -20% -15% - - - - - -2 -53.76%
兇險 +5% +10% +2% - - - -10% +1 +16.87%
狂躁 -10% +10% - -10% - - - +1 +18.59%
致傷 +10% - - - - - - +1 +21.00%
強勁 - - - - - - +15% +1 +32.25%
粗魯 +5% - - - - - +15% +2 +45.81%
軟弱 - - - - - - -20% -1 -36.00%
無情 +18% - - - - - -10% +1 +12.78%
暴怒 -15% +15% - - - - - - -4.45%
神級 +15% - +5% - - - +15% +2 +111.63%
惡魔 +15% - +5% - - - - +2 +60.02%
狂熱 - - +5% - - - - +1 +21.00%
傳奇 +15% +10% +5% - +10% - +15% +2 +209.85%
虛幻 +15% +10% +5% - - +10% +15% +2 +209.85%
神話 +15% +10% +5% -10% - - +15% +2 +209.85%

小貼士[編輯 | 編輯原始碼]

See below for the best possible modifiers for each weapon or weapon type.

It is straightforward (but sometimes expensive) to force a given modifier, by reforging the item until it receives the desired modifier. Note that reforging has no "memory": Upon each reforge, there is an equal chance of getting any of the modifiers possible for that item. A casual guess at "how many tries will it take" is likely to be misleading, because statistics are tricky: In practice, it is better to consider that at any given moment, there is an even chance (50%) of getting one desired modifier in a given number of tries:

  • 10 for weapons with only the 14 universal modifiers
  • 13 for accessories with their 19 modifiers
  • 16 for weapons which can also have the common modifiers (24 modifiers total)
  • 25 for weapons with magic or ranged modifiers (36 total)
  • 28 for weapons with melee modifiers (40 total)

Being willing to accept more than one modifier will speed things up sharply: For example, if the player accepts any of the five +4 stat accessory modifiers (Lucky, Menacing, Quick, Violent, or Warding), they have an even chance of getting one within just two reforges. Similarly, if any of three modifiers for a melee weapon will do, there's even odds of getting one of them in only 10 tries.

This all applies regardless of how many tries have been made before. The above numbers make no account of modifiers forbidden for individual weapons, but that will just make things easier.

It is technically possible to make a profit when reforging a weapon once, from a bad modifier to a good one... but don't count on it. Normally reforging is pure expense.

最佳修飾語[編輯 | 編輯原始碼]

武器[編輯 | 編輯原始碼]

由於某些武器類別的各種限制,確定最佳可能的修飾語可能並不像比較統計數據那麼簡單,玩家可能會浪費金錢來嘗試獲取對於此武器無法獲得的修飾語。在大多數情況下,以下是每種武器或武器類別的最理想的修飾語的簡要概述:

類別 修飾語 傷害 速度 暴擊率 魔力花費 大小 射速 擊退 級別 價值
非揮擊的近戰武器
(短劍和電腦版的泰拉之刃除外)
神級 +15% - +5% - - - +15% +2 +111.63%
工具
(例如稿,斧,錘;速度加成最大)
- +15% - - - - -10% - +7.12%
工具
(例如稿,斧,錘;範圍加成最大)
巨大 - - - - +18% - - +1 +39.24%
所有其他近戰武器 傳奇 +15% +12% +5% - +10% - +15% +2 +209.85%
沒有擊退的遠程魔法武器 惡魔 +15% - +5% - - - - +2 +60.02%
所有其他遠程武器 虛幻 +15% +10% +5% - - +10% +15% +2 +209.85%
所有其他魔法武器 神話 +15% +10% +5% -10% - - +15% +2 +209.85%
笨重 +5% -15% - - +10% - +10% +1 +16.62%
所有其他召喚武器 無情 +18% - - - - - -10% +1 +12.78%

如果玩家的最大魔力量較低,那麼精湛可能優於神話。

如果配備了幸運幣 , 以下修飾符可以通過減少武器的傷害來為每個敵人產生更多的金錢,從而使敵人可以在死亡前受到更多的傷害:

武器類型 修飾語
近戰 破損
遠程 暴怒
魔法 狂躁
召喚 碎裂

配飾[編輯 | 編輯原始碼]

效果 修飾語 屬性變化 級別 價值
防禦 護佑 +4 +2 +44.00%
魔力 奧秘 +20 +1 +32.25%
暴擊率 幸運 +4% +2 +44.00%
傷害 險惡 +4% +2 +44.00%
移動速度 迅捷 +4% +2 +44.00%
近戰速度 暴力 +4% +2 +44.00%

另見[編輯 | 編輯原始碼]

歷史[編輯 | 編輯原始碼]

  • 電腦版 1.2.3.1
    • 修正了在載入世界時修飾語沒有正常設置的 Bug。
    • 修正了你用右擊從商店購買物品可能會丟失修飾語的 Bug。
  • 電腦版 1.2
    • 重鑄物品現在花費物品購買價的一半。之前,需要花費五倍物品價值。
    • 現在在所有語言中都能重鑄了。
  • 電腦版 1.1.1
    • 硬核和中核人物死亡時掉落的物品會維持其狀況。
    • 水矢魚叉槍現在可以重鑄了。
    • 太空槍不再以 1 重鑄。
    • 不再能擁有任何增加大小的修飾語。

參考[編輯 | 編輯原始碼]

  1. 1.0 1.1 信息來自電腦版 電腦版 1.4.1.1 原始碼,函數 Prefix() in Terraria.Item.cs這可能已經不準確,因為電腦版 電腦版的當前版本已經是 1.4.1.2。