地牢

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BiomeBannerDungeon.png
关于在地牢中穿行的技巧,参见指南:在地牢生存
Map view of a Dungeon in the 电脑版 电脑版移动版 移动版.

地牢是个巨大的地下制迷宫,在世界创建之时生成,位于地图的最左侧或最右侧,并且包含独特的敌怪,其生成速度随着玩家深入而提升。它从一个类似城堡的地上入口建筑开始,向下延伸到接近地狱的深度。每个世界会生成一个地牢。要进入地牢需要先打败骷髅王(见下文的进入。地牢可以以三种地牢砖颜色之一出现,并有一种或多种地牢砖墙图案,均在世界创建之时随机生成。

In the 电脑版 电脑版移动版 移动版, some passages are blocked off by Cracked Dungeon Bricks. These blocks look almost identical to regular dungeon brick, but appear slightly crumbled, and drop no blocks when destroyed. Breaking one block may break adjacent false blocks in a chain similar to the behavior of Desert Fossil. False blocks may also break spontaneously when the player walks on them or uses a grappling hook. Using a Dangersense potion will highlight these blocks. Cracked Dungeon Bricks also conceal large, rectangular rooms lined with spikes and occasionally filled with water, so caution is advised.

地牢包含密集且多样的独特家具机械,玩家可以将其回收以备日后使用。一些飞镖机关压力板连接在一起,给玩家带来了额外的危险。像这样的机关有时会出现在地面之上的地牢入口处。还会出现和开关连接在一起的挂链灯笼,玩家可以将其打开和关闭。受缚机械师也出现于此,与其说话可将其释放。

这里有一些金箱,里面既有地牢特有的拾取物也有标准的地下拾取物。它们每个都需要一把金钥匙才能打开,钥匙在开宝箱的锁时会被消耗掉。还会存在加锁的生物群落宝箱,但它们只在世纪之花已被打败且玩家已经得到相应的生物群落钥匙后才能打开。

After Plantera is defeated, the Dungeon spawns new, more powerful enemies, which offer access to new items. Not all enemies spawn in all Dungeons: The particular background wall type generated for a particular Dungeon, as well as the corresponding Faction Flags scattered around, determine which post-Plantera enemies spawn there (see below).

放置的水矢
Lesser Healing Potion (placed).png Lesser Mana Potion (placed).png
放置的弱效治疗药水弱效魔力药水

There are many shelves in the Dungeon, on which are Books, Lesser Healing Potions, Lesser Mana Potions, and occasionally Water Bolts, which appears as a blue book with a yellow stripe in placed form. Crystal Hearts can not spawn in the Dungeon.

电脑版 电脑版主机版 主机版、和移动版 移动版上,玩家在世界中打败石巨人骷髅王后,在地牢入口处会生成一组 4 名邪教徒,击杀他们会召唤拜月教邪教徒,击杀拜月教邪教徒将发动月亮事件,这是游戏的终极事件

进入[编辑 | 编辑源代码]

To gain unrestricted access to the Dungeon, Skeletron must first be defeated. Skeletron is summoned by speaking to the Old Man, who guards the Dungeon entrance. At Night, a "curse" option will be displayed, which will turn the Old Man into Skeletron when clicked. Speaking to the Old Man during the Day will not allow the player to fight Skeletron. By defeating Skeletron, the Clothier NPC becomes available, and will spawn when a suitable vacant house is available.

The Dungeon can be entered but not fully explored before Skeletron is defeated. Traveling to -3 depth in the Dungeon before it has been defeated will summon Dungeon Guardians which will generally kill most players with a single hit. The Dungeon Guardians are practically invincible, and killing them will not grant access to the Dungeon, and the only item gained from defeating a Dungeon Guardian is the Bone Key.

The player can tell if the requirements to spawn Dungeon Guardians are met if the music changes to the Dungeon track, or if they have a Depth Meter equipped that reads "Level" or "X' Underground". Dungeon entrances are located at varying heights, but are always some distance above zero depths, making their entrance structures and 1-2 screens of depth generally safe from Guardians.

内容[编辑 | 编辑源代码]

角色
独特宝藏
独特掉落
音乐

困难模式世纪之花后的地牢[编辑 | 编辑源代码]

当世界中世纪之花首次被打败时,会出现状态讯息“地牢中回荡着尖叫声...”,意味着现在在地牢中将会出现新的敌怪。它们通常比普通的地牢敌怪困难得多,并会掉落新的强力物品。另外,打开存在于地牢中的生物群落宝箱也变得可行。

在一个地牢区域中所生成的特定世纪之花后的敌怪取决于此处的背景类型,也与出现在此区域的自然放置的派系旗帜相对应。单个地牢可以在不同部分包含多种背景墙类型,也可以只有一种。地牢是否包含不同类型只能通过探索地牢来确定。墙的类型并不会决定所生成的敌怪的类型,而是会影响它们的生成速度(例如,在地牢砖墙中,也依然可以极罕见地生成骷髅狙击手,即使附近并没有任何板墙)。因此,玩家可能需要生成多个世界,并在每个世界中都打败世纪之花,以便有效地碰到所有世纪之花后的敌怪类型,并收集全部其独特掉落。

不同类型的地牢墙外观对比。
墙的外观 墙的类型 /
派系旗帜
世纪之花后的独特敌怪 稀有掉落 旗帜
Dungeon Wall - Brick.png
蓝砖墙蓝砖墙
内部物品 ID:135

绿砖墙绿砖墙
内部物品 ID:138

粉砖墙粉砖墙
内部物品 ID:140


骷髅行军旗骷髅行军旗
死灵标旗死灵标旗

蓝装甲骷髅蓝装甲骷髅

骨之羽骨之羽
钥匙剑钥匙剑
妖灵瓶妖灵瓶
磁球磁球
Morning StarMorning Star电脑版和移动版
盔甲抛光剂盔甲抛光剂

蓝装甲骷髅旗蓝装甲骷髅旗电脑版主机版移动版3DS版

死灵法师死灵法师 暗影束法杖暗影束法杖 死灵法师旗死灵法师旗电脑版、主机版、和移动版
骷髅突击手骷髅突击手 火箭发射器火箭发射器 骷髅突击手旗骷髅突击手旗电脑版主机版移动版3DS版
圣骑士圣骑士 圣骑士锤圣骑士锤
圣骑士护盾圣骑士护盾
圣骑士旗圣骑士旗电脑版、主机版、和移动版
Dungeon Wall - Slab.png
蓝板墙蓝板墙
内部物品 ID:1378

绿板墙绿板墙
内部物品 ID:1382

粉板墙粉板墙
内部物品 ID:1380


秀逗连队旗秀逗连队旗
丐帮帮旗丐帮帮旗

生锈装甲骷髅生锈装甲骷髅

骨之羽骨之羽
钥匙剑钥匙剑
妖灵瓶妖灵瓶
磁球磁球
Morning StarMorning Star电脑版和移动版
粘性绷带粘性绷带

生锈装甲骷髅旗生锈装甲骷髅旗电脑版主机版移动版3DS版

褴褛邪教徒法师褴褛邪教徒法师 幽灵法杖幽灵法杖 褴褛邪教徒法师旗褴褛邪教徒法师旗电脑版、主机版、和移动版
骷髅狙击手骷髅狙击手 步枪瞄准镜步枪瞄准镜
狙击步枪狙击步枪
骷髅狙击手旗骷髅狙击手旗电脑版、主机版、和移动版
巨型诅咒骷髅头巨型诅咒骷髅头 Shadow Jousting LanceShadow Jousting Lance电脑版和移动版 巨型诅咒骷髅头旗巨型诅咒骷髅头旗电脑版主机版移动版3DS版
Dungeon Wall - Tile.png
蓝瓷砖墙蓝瓷砖墙
内部物品 ID:1379

绿瓷砖墙绿瓷砖墙
内部物品 ID:1383

粉瓷砖墙粉瓷砖墙
内部物品 ID:1381


熔火军团旗熔火军团旗
魔教旗魔教旗

地狱装甲骷髅地狱装甲骷髅

骨之羽骨之羽
钥匙剑钥匙剑
妖灵瓶妖灵瓶
磁球磁球
Morning StarMorning Star电脑版和移动版

地狱装甲骷髅旗地狱装甲骷髅旗电脑版主机版移动版3DS版

魔教徒魔教徒 狱火叉狱火叉 魔教徒旗魔教徒旗电脑版、主机版、和移动版
骷髅特警骷髅特警 特战头盔特战头盔
战术霰弹枪战术霰弹枪
骷髅特警旗骷髅特警旗电脑版、主机版、和移动版
巨型诅咒骷髅头巨型诅咒骷髅头 Shadow Jousting LanceShadow Jousting Lance电脑版和移动版 巨型诅咒骷髅头旗巨型诅咒骷髅头旗电脑版主机版移动版3DS版
所有墙类型 骷髅李小龙骷髅李小龙 分趾厚底袜分趾厚底袜
黑腰带黑腰带
骷髅李小龙旗骷髅李小龙旗电脑版、主机版、和移动版
任意生命值大于 100 的敌怪
死亡时有 1/15 几率生成
地牢幽魂地牢幽魂 灵气灵气 地牢幽魂旗地牢幽魂旗电脑版主机版移动版3DS版

备注[编辑 | 编辑源代码]

一个所在位置足够高从而能在打败骷髅王之前拾取的宝箱。
  • 地牢在地图上总是在地下沙漠]和丛林的对面。同样地,地牢在地图上总是和雪原生物群落在同一侧。
  • 玩家视为在地牢内的条件是处于 -3 英尺或以下深度、站在除土墙外的任意天然放置的前面,且屏幕上能看到至少 250 格地牢砖。如果想要引出地牢守卫或避免与其遭遇,这个知识点会很有用。
  • 大多数地牢,在其可见的背景墙之外,前景物块背后也有砖墙。如果这些物块被挖掉且世纪之花已被打败,与砖墙关联的敌怪同样可能会生成。
  • 地牢在 前代主机版前代主机版3DS版 3DS版的泰拉瑞亚上要小很多。
  • 骷髅王之前,地牢守卫有可能在玩家处于 -3 深度以下且在地牢 之外时生成,虽然可能性非常小。这只会在玩家极度接近地牢,接触或者紧挨着外墙时才会发生。
  • 主机版 In Expert mode, all Hardmode Dungeon enemies have a chance to drop two items.
  • 有可能会在地表以上生成一个或多个宝箱,可以拿走而不会触发地牢守卫生成。但是,其中不会包含独特而宝贵的地牢特有物品。
  • 主机版前代主机版3DS版 It is possible for the Water Bolt to be above the surface, allowing for early game players to get a powerful weapon.
  • If Skeletron was already defeated, it will no longer appear at the Dungeon and will only be able to be summoned by a Clothier Voodoo Doll, making it and the Dungeon Guardian the only non-permanent enemies in the Dungeon. 电脑版和移动版 The Old Man and the Dungeon Guardian are the only creatures that will never be able to spawn again in the world once a boss is beaten.
  • It is possible for an Altar to spawn in a Dungeon, even when there is no Crimson/Corruption nearby.
  • The unique loot of the first few chests of the Dungeon (starting from the entrance) can be easily guessed without unlocking. If the first chest is located above the depth of -100 feet, it will be wooden and contain a Golden Key, otherwise it will contain a Muramasa 电脑版和移动版 / Shadow Key 主机版前代主机版3DS版. The following chest will contain a Cobalt Shield 电脑版和移动版 / Muramasa 主机版前代主机版3DS版, and so on.
    • This is because of the way Dungeon chest loot is generated; the unique item of each chest follows a predetermined order. In practice, this becomes impossible to follow because of how the Dungeon splits off into multiple branching paths; however, the entrance is predictable because it is a single linear path. The order is a follows: Shadow Key 主机版前代主机版3DS版, Muramasa, Cobalt Shield, Aqua Scepter, Blue Moon, Magic Missile, Valor, Golden Key, Handgun.

成就[编辑 | 编辑源代码]

Achievement Dungeon Heist.png
地牢大劫案 • “从地牢的活尸处偷取钥匙,打开其中一个珍贵的金箱。”
首次打开地牢中的金箱电脑版、主机版、和移动版
Achievement Big Booty.png
丰厚战利品 • “用一把特别的钥匙打开地牢中的其中一个神秘大宝箱。”
首次打开生物群落宝箱电脑版、主机版、和移动版
Achievement Robbing the Grave.png
盗墓 • “从难对付的地牢怪兽那儿获得稀世珍宝。”
世纪之花后的地牢中的任意敌怪身上获得稀有物品。电脑版、主机版、和移动版

小贴士[编辑 | 编辑源代码]

关于在地牢中穿行的技巧,参见指南:在地牢生存
  • Farming for Bones is harder in a post-Plantera dungeon, as the weaker enemies will be overridden by the spawn rates of post-Plantera enemies, which don't drop bones. However, bones will be of little use by the time the player has gotten this far.
  • 电脑版、主机版、和移动版 If the player wants to navigate the Dungeon in a post-Golem world, ignore the Cultists when entering. Defeating all four of them by accident will spawn the Lunatic Cultist, so be cautious.
  • 电脑版和移动版 Spike-covered pits that are filled with water are very suitable for Dungeon Fishing.

花絮[编辑 | 编辑源代码]

  • 官方泰拉瑞亚传说 – 根据官方游戏传说,地牢曾经是繁华的城市,直到未知的诅咒让地牢中的每个人都成为行尸走肉,他们的尸体腐烂并变成了无意识的野兽。
  • Dungeon lore.png

    • The decorative banners placed in front of the various walls hint as towards the enemies - e.g. the Diabolic Sigil is found in tiled wall areas, where the Diabolist spawns.
    • It is possible (though unlikely) for a boulder trap to spawn being cut off by a dungeon, having The boulder above the dungeon, and the pressure plate below, the dungeon bricks between the trap will be removed, leading to a functional bolder trap, and a entrance into the dungeon.

    历史[编辑 | 编辑源代码]

    • 电脑版 1.4.0.5
      • Dungeon fishing now prioritizes Dungeon loot over overlapping biomes.
      • Fixed an issue where Dungeon pits would generate at the Surface.
    • 电脑版 1.4.0.4:Fixed some Hardmode Dungeon enemies drawing into the floor slightly in their animation.
    • 电脑版 1.2.4.1:Fixed bug where Hardmode dungeon casters would shoot more than 1 projectile in multiplayer.
    • 电脑版 1.2
      • 现在地牢的砖和背景墙总是相同颜色的了。
      • 现在生成时会带有生物群落钥匙加锁宝箱和派系旗帜,这些表示在困难模式中这里会生成什么怪。
      • 现在有自己的音乐了,取代了之前的《Eerie(恐惧)》主题曲。
      • 地牢现在有 3 种独特的纹理/颜色和家具。

    参考[编辑 | 编辑源代码]