机关

来自Terraria Wiki
(重定向自尖刺球机关
跳转至: 导航搜索
此页面的(部分)内容需要被翻译。
你可以帮助我们来翻译此页面

Traps are placed items that cause harm to 玩家s and 敌怪. Most are mechanisms that are naturally generated 地下 and below. When found initially, they are wired to triggers, such as 压力板s, intended to harm players who inadvertently activate them. Traps can be collected by players and utilized in 战斗场地s, and are usually essential to battling the 南瓜月 and 霜月 events in singleplayer.

The 尖刺 and 木尖刺 are exceptions, as they are not mechanisms, but static placed items that simply cause damage on contact. The 地雷 is a trap-like item, though never generates naturally, and is instead purchasable during 困难模式.

All traps, including their triggers, are illuminated by the 危险感 buff, allowing the player to avoid and collect them. Their wiring can also be seen if the player holds a 机械-related item in their hand, for instance a pressure plate. The player can also see wires even in darkness if they have a 电脑版 机械晶状体 or 电脑版 Grand Design in their inventory

Reusable Traps[编辑 | 编辑源代码]

Reusable traps generally fire sharp projectiles. They can be activated infinitely with a few seconds delay.

雕像机关雕像机关[编辑 | 编辑源代码]

These traps consist of spawn statues, such as skeleton statues, wired to a red or green pressure plate. A monster spawns if a player steps on it and if the plate is in the monster's way, each monster may spawn a new one, resulting in swarms of enemies, spawning until the spawn limit is reached.

飞镖机关飞镖机关[编辑 | 编辑源代码]

Dart Traps fire a 中毒 dart which resembles a 木箭 when activated. When found naturally, they are always wired to 压力板s in their line of sight. The Pressure Plate can sometimes be very far away from the Dart Trap.

Dart Traps are the most commonly encountered trap, found throughout the 地下 and 洞穴 layers, being the only variety not found in the Jungle Temple. Many can also be found in the 地牢.

超级飞镖机关超级飞镖机关[编辑 | 编辑源代码]

Super Dart Traps function like ordinary Dart Traps, but do almost double the damage. They shoot what appears to resemble a 毒镖, as opposed to an arrow. They are found in the 丛林神庙 only, and are the second most common trap in there.

尖球机关尖球机关[编辑 | 编辑源代码]

Spiky Ball Traps drop a single spiky ball that bounces and persists for a long time before despawning. The projectile's prolonged lifetime allows it to do significant damage to anything in its path, which comes in handy for terrain often traversed by enemies. Spiky Ball Traps are found in the 丛林神庙 only, and are the most common of the traps in there.

长矛机关长矛机关[编辑 | 编辑源代码]

Spear Traps deploy a long spear down from the block, which can reach surprisingly far lengths if not obstructed. They have a shorter activation period than other traps. They are found in the 丛林神庙 only, and are the second most rare trap in there (Only succeeded by 烈焰机关s). They are never found in the large main room, because of the high ceiling and how all natural generated 长矛机关s always point downward.

烈焰机关烈焰机关[编辑 | 编辑源代码]

Flame Traps fire flames, similar to those of the 火焰喷射器, that extend 23 blocks with 1 block above and below, and inflict the 着火了! debuff. They are found in the 丛林神庙 only, and are the most rare of the traps in there. Often, they don't even spawn in a world at all.

喷泉喷泉电脑版[编辑 | 编辑源代码]

Geysers act like vertical Flame Traps, throwing fire and pushing up the player when touched. The fire they emit can pass through several blocks and still hit the player. They are found deep underground, usually near lava sources.

尖刺尖刺[编辑 | 编辑源代码]

Spikes and Wooden Spikes are not mechanisms, instead dealing damage on contact with a player. They are found commonly in the Dungeon and Jungle Temple, respectively.

Single-use[编辑 | 编辑源代码]

Single-use traps can only be used once, and require player intervention to reset. They can be found in the 洞穴 and 地下.

巨石机关巨石机关[编辑 | 编辑源代码]

Boulder traps features a Pressure Plate wired to a 2x3 arrangement of 通电石块s above it, with a Boulder resting on top. When the Plate is triggered, the stone blocks become inactive and the Boulder drops on the area below. They are dangerous in dark areas as players won't be able to see the boulder or pressure plate. They affect all entities, so when used properly can be used to defeat enemies and bosses.

爆炸机关爆炸机关[编辑 | 编辑源代码]

Explosive traps come in two varieties, but are based around the same means of killing the player. The more common variant, found only on the Desktop version, is a 引爆器 wired to a nearby 炸药 block, usually sitting atop a large ore vein. The rarer variant is a less visible 压力板, usually buried nearby. In either case, the triggering device sits within the explosive radius of the block, causing the player to be caught in the explosion. There is no forewarning to this explosion, and Explosives deal upwards of 500 damage to entities caught in the blast, making undiscovered Explosives Traps dangerous well into 困难模式.

地雷地雷[编辑 | 编辑源代码]

The 地雷 is a placed 困难模式 item that explodes on contact with a character, or when activated via wire. These do not generate naturally, and are rather purchased.

Corruption Thorny Bush.pngCrimson Thorny Bush.png多刺灌木多刺灌木[编辑 | 编辑源代码]

These grow naturally in the Corruption, Crimson and Underground Jungle respectively. Touching them will damage the player and destroy the block.

Dislodgeable Beehive.png Beehives[编辑 | 编辑源代码]

Will fall to ground when destroyed and releases Bees.

成就[编辑 | 编辑源代码]

File:Achievement .png
[[成就|]] • ""

小贴士[编辑 | 编辑源代码]

  • Trap wiring displays on screen, meaning the player can hold an item like a 压力板 to see wires underground that might be connected to darts or boulders.
  • Randomly generated traps are a very cost-effective method of acquiring 电线 once you have a 钢丝钳, saving you 5 银币 for every bit of wire collected (as opposed to purchasing Wire from the 机械师).
  • When placed effectively, Traps can be useful in 事件.
  • When multiple traps are naturally generated close to each other, their wiring may intersect. This leads to multiple traps with multiple triggers.
  • Most traps deal double the damage to players In expert mode.(In addition to the double damage players normally take from traps).

历史[编辑 | 编辑源代码]

  • 1.3.0.3:Fixed bug where traps could critically hit.
  • 1.2:Traps created upon world generation can no longer be triggered by mobs (they use different 压力板s).
  • 1.1:引入。