感应器

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感应器
  • Logic Sensor (Day).png Logic Sensor (Night).png Logic Sensor (Player Above).png
    Liquid Sensor (Water).png Liquid Sensor (Lava).png Liquid Sensor (Honey).png Liquid Sensor (Any).png
  • Sensors placed.gif
Stack digit 9.pngStack digit 9.pngStack digit 9.png
详细信息
类型家具机械
可放置Yes
大小1格宽 × 1格高
使用时间14 很快速度
稀有度稀有度级别:1
电脑版 电脑版独有内容:此信息适用于电脑版泰拉瑞亚

A Sensor is a Hardmode mechanism that emits a signal under specific circumstances. Currently, there are 7 different types of sensors. There are 2 sub-categories of sensors. There are Logic Sensors, and there are Liquid Sensors.

There are 3 different Logic Sensors:

  • Logic Sensor(Day) which emits a signal when night turns to day.
  • Logic Sensor(Night) which emits a signal when day turns to night.
  • Logic Sensor(Player Above) which emits a signal when a player enters the area above it, and emits another when the player leaves the area above it.

There are 4 different Liquid Sensors:

  • Liquid Sensor(Water) which emits a signal when submerged in water, deactivates otherwise.
  • Liquid Sensor(Lava) which emits a signal when submerged in lava, deactivates otherwise.
  • Liquid Sensor(Honey) which emits a signal when submerged in honey, deactivates otherwise.
  • Liquid Sensor(Any) which emits a signal when submerged in any liquid, deactivates otherwise.

制作[编辑 | 编辑源代码]

配方[编辑 | 编辑源代码]

产物材料制作站




逻辑感应器(昼)逻辑感应器(昼)电脑版
内部物品 ID:3613
秘银砧秘银砧
   
山铜砧山铜砧
逻辑感应器(夜)逻辑感应器(夜)电脑版
内部物品 ID:3614
逻辑感应器(玩家出入上方)逻辑感应器(玩家出入上方)电脑版
内部物品 ID:3615
液体感应器(水)液体感应器(水)电脑版
内部物品 ID:3726
液体感应器(熔岩)液体感应器(熔岩)电脑版
内部物品 ID:3727
液体感应器(蜂蜜)液体感应器(蜂蜜)电脑版
内部物品 ID:3728
液体感应器(任何)液体感应器(任何)电脑版
内部物品 ID:3729

Player Above Sensor[编辑 | 编辑源代码]

It has a 5 blocks wide and 10 blocks tall detection zone, although it is actually about 1-2 pixels bigger than that.

When a player moves into the zone, it sends a signal. When a player exits the zone, it also sends a signal.

Note : In multiplayer, if one player moves into the zone, and then another enters the same zone while the first player is still in the zone, the sensor will not send another signal, making it useful for automatic doors in multiplayer (where multiple players may pass the same door). The Player Above sensor will also trigger on the position of dead players until they respawn, which should be considered during Expert Mode planning in particular.

历史[编辑 | 编辑源代码]