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=== Flails === {{/weaponsbox|weapontype=Flails}} There are {{eicons|1.4.0.1}} currently 15 different types of [[Flails]], 7 of which are Pre-Hardmode, 8 of which are Hardmode. Flails are exceptional, excellent weapons that are thrown, piercing and high-damaging. There are two types of Flails; thrown and launched. Thrown Flails are affected by gravity, but can be thrown, {{eicons|1.4.0.1}} spun around the player, and can be kept out on the ground as a trap. What they lack in accuracy, they make up for their piercing ability and controllability. Launched Flails aren't affected by gravity, but retract when the flail hits an enemy, or it reaches its maximum range. What they lack in range, they make up for their speed and autofire, with the [[Chain Knife]] being the only one without autofire of any kind. ==== Pre-bosses ==== The easiest flail you can get is the {{eil|Mace}}, which is found in Underground Chests. You can also upgrade it immediately with 99 [[Torches]], to make a {{eil|Flaming Mace}}, which has a chance to give enemies the [[On Fire!]] debuff. Once obtained, you can try farming for the [[Chain Knife]], a launched flail which will be very useful when enemies are closer to you, and is also a bit easier to aim with since it isn't affected by gravity. Another suggestion is to break two [[Shadow Orb]]s in a Corruption world to ''possibly'' get a [[Ball O' Hurt]], an excellent weapon that will help all the way to the Dungeon. ==== King Slime ==== Fighting the King Slime is best done using the Ball O' Hurt, but if you are in a Crimson world, you should use the Chain Knife as it is the next best option. If none of the options are available for you to use, then use the Flaming Mace. It is only a bit worse than the Chain Knife as it is a bit more risky, but more rewarding when you hit your shots. Once defeated, if you don't already have some decent armor try fighting them again so you can get the full [[Ninja armor]] as it provides additional movement speed, along with some critical strike chance which can be helpful to deal additional damage and increase your chances of getting that boost in damage. ==== Eye of Cthulhu ==== Fighting the Eye of Cthulhu will be a little tedious if you don't have a Chain Knife. The Flaming Mace will work regardless, although it will take a while. However, if you have the Chain Knife you'll be able to do tons of damage up-close. Not to mention that you can get in from virtually all angles, including throwing the knife behind you as you run. [[Hermes Boots]] are a recommended choice, especially for expert mode. If you have a Corruption world, and got the Ball O' Hurt as previously mentioned, this fight should go a bit smoother. ==== Eater of Worlds/Brain of Cthulhu ==== After beating the Eye of Cthulhu, you should fight the world's evil boss ([[Eater of Worlds]]/[[Brain of Cthulhu]]). The Eater of Worlds can be easily dealt with by making 2-3 long platforms and using the Ball O' Hurt. Easily dispatch of the segments by throwing the flail and {{eicons|1.4.1}} holding the mouse button, allowing the flail head to stay out, allowing you to catch the boss while its going up. Your best bet at getting the most amount of damage while its out is throwing the flail down the way the Eater is going, which will allow you to hit many of its segments speeding up the process to kill the boss. However, against the Brain of Cthulhu, you won't have access to the Ball O' Hurt, so your next best choice is to attempt fighting the Brain using a Flaming Mace, which will work well as you can swing it around you to protect yourself from the [[Creeper]]s, and since flails have infinite pierce it will be easy to keep the Creepers back. If you fail the fight, you can try using the [[Crimtane]] and [[Tissue Sample]]s to make [[The Meatball]], which is the Ball O' Hurt equivalent in Crimson worlds and even has some slightly improved stats over the Corruption variant. This will allow you to easily beat the Brain much faster and with less effort with the improved stats of The Meatball. ==== Goblin Army ==== There isn't much to worry about other than the [[Goblin Archer]]s as they will be a nuisance that you'll need to focus on, dodging as necessary. [[Goblin Sorcerer]]s can easily be taken care of as spinning your flail around you will nullify their projectiles. ==== Skeletron ==== Once you've defeated the [[Eater of Worlds]]/[[Brain of Cthulhu]], you should use the armor from the Demonite/Crimtane in order to make their respective variants, as they provide extra defense regardless of their bonuses. [[Shadow armor]] provides extra melee speed (which, strangely, gives Flails more reach instead of making them attack faster), and even a bit of extra movement speed, while [[Crimson armor]] provides a bit of extra damage and increased regeneration. Afterwards, go to the dungeon and fight [[Skeletron]]. Mobility accessories will be your best friend during this fight, so be sure that you have [[Hermes Boots]] or some other variation/upgrade of them, along with a [[Cloud in a Bottle]] or any of the other variations/upgrades of them. Your best bet is to simply dodge during the phase where [[Skeletron]] is more calm and smacks you with his hands. Focusing on them is the best idea during this phase when you have the chance, as in [[Expert Mode]] this will lower his defense a good bit. In fact, using the [[Chain Knife]] isn't a bad idea for attacking their hands as they have a decent range and are easier to aim with, meaning you can hit your shots a bit more often, but this will deal a considerably lower amount of damage than your current flails. While [[Skeletron]] is spinning, you should focus on the head if at least one of the hands are gone, as flails will lag behind with [[Skeletron]] while running backwards, which means your flail will hit them a ton of times, dealing a ton of damage. If at least one of the hands aren't taken care of though, try your best to focus on them more. Knowing when to switch gears from dodging his hands to running from his head is best in this fight. If you're still having a lot of trouble with this fight, it is advised that you go to [[The Underworld]] and get [[Molten armor]], as it provides the most defense of any pre-Hardmode gear and grants a 17% boost in melee damage as its set bonus. ==== Queen Bee ==== After Skeletron has been defeated, go into the [[Dungeon]] and acquire the [[Blue Moon]], as it will be a fantastic upgrade to obtain, and will be useful for exploring the [[The Underworld|Underworld]]. If you haven't already, get [[Molten armor]]. Your next goal is to get the [[Sunfury]], a fantastic thrown flail that deals massive damage, and even sets things on fire occasionally. While [[Queen Bee]] is not necessary for obtaining a flail, she allows access to [[flasks]] through the [[Witch Doctor]] NPC. Giving yourself lots of space and using an [[Inferno Potion]] to kill the bees she releases will help.<ref>https://www.youtube.com/watch?v=O8Ouqtl5WCU</ref> ==== Wall of Flesh ==== Your best bet is to make a hellbridge, a long platform stretching across the entirety of the underworld, and to stay as close as you can without putting yourself in a lot of danger. While difficult, it is one of the faster ways to kill the Wall of Flesh, especially when aided by minions such as the [[Vampire Frog Staff]].<ref>https://forums.terraria.org/index.php?threads/lots-of-pre-hardmode-weapons-tested-against-the-wall-of-flesh.104891/</ref> ==== Pre-mechanical bosses ==== First, travel to the desert and farm the materials for a [[Dao of Pow]], creating your own Hallowed Desert or evil desert as needed. This will be tough, but it is the only way to get a good weapon for the mechanical bosses. If you are on the {{eversions|1.4.0.1}}, use the flail you just got to farm a blood moon until you have a {{eil|Drippler Crippler}}. ==== Mechanical bosses and Queen Slime ==== [[Skeletron Prime]] is slow and does mediocre damage. Stay close to his limbs when you are destroying them, as flails don’t have much range, unless you are using the Drippler Crippler. Once you have severed off two of Skeletron Prime's limbs, assault the head, but be careful of his spin attack, as it is extremely deadly to close range players. If you need additional range, adding melee speed-boosting accessories and armor actually increases flail length instead of making the attacks faster. Queen Slime's fight is fairly similar to Skeletron Prime's, although she benefits from moving away in one direction. [[The Destroyer]] is particularly vulnerable to {{eicons|1.4.0.1}} dropping a flail head to do continuous damage. He has a lot of health, but his weakness is piercing weapons. Take out the probes as soon as you can, because they stack up in numbers and deal a lot of damage. Try to hit him where you can get a lot of segments, but be careful not to get hit head on. The most difficult mechanical bosses are [[The Twins]], they dash a lot and are fast, so hitting them will be hard. Spazmatism will be almost impossible to hit in his second phase, so take him out first and attack him as much as you can while he is dashing. Again, the Drippler Crippler can help get some range. Alternatively, the [[Chain Guillotines]] have some good reach, especially if firing behind you. ==== Plantera ==== Before [[Plantera]] you can get [[Chlorophyte armor|Chlorophyte]], [[Turtle armor|Turtle]], [[Monk armor|Monk]] or [[Squire armor|Squire]] armor sets, which will help with survivability, and you can get the [[Fire Gauntlet]], which will help with damage. Make sure to circle Plantera and keep launching your flail. Plantera drops the Flower Pow, a powerful flail that has a semi-homing ranged attack. ==== Post-Plantera ==== Before doing anything, farm Plantera for a Flower Pow if you haven't already obtained it. After that, you have 2 options. [[Golem]], or [[Duke Fishron]]. Golem drops the [[Golem Fist]], and allows you to get [[Beetle armor]], while Duke Fishron drops the [[Flairon]], arguably the strongest flail in the game, depending on if you count the [[Solar Eruption]] as a flail or not. [[Flairon]] is useful against all invasion events (including [[Old One's Army]]) as well as the [[Empress of Light]]. ==== Pre-Moon Lord ==== After Golem and Duke Fishron, you should have the Flairon and top-level melee armor (such as [[Beetle armor]], [[Valhalla Knight armor]], [[Shinobi Infiltrator armor]] or a combination of armor pieces). You can then fight the [[Lunatic Cultist]]. Once you've defeated the pillars, you could make the Solar Eruption ''if'' you think it should be classified as a flail. After that, you should prepare for the [[Moon Lord]].
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