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This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
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霜月是兩種月亮事件之一,另一種是南瓜月。此事件比它的對應物難得多,產出的金錢也更少,但掉落的武器則更加強力。

由於生成的敵怪和 Boss 數目多而實力強,因此最初可能很難活過該事件。

事件[ | ]

就像南瓜月一樣,該事件包含若干波數,其中最後一波會進行到夜晚結束。南瓜月包含 15 波,而霜月卻包含 20 波。為了推進波數,玩家必須擊殺敵怪,越強的敵怪給予的點數就越多。

在最初的幾波中,玩家只會遇見基礎敵怪,如殭屍精靈屍精精靈弓箭手靈弓箭。隨着事件進程的推進,出現的敵怪會變得更強,還會包括特定的 boss 。

在第 4 波中,會出現第一隻常綠尖叫怪,這是一種行為與哀木類似的小 boss。雖然它的攻擊傷害和頻率竇恆,但它並不是一隻很難處理的敵怪,因為它的攻擊的垂直距離非常短,作為小 Boss 來說生命值又很低。

在第 7 波中,強大的聖誕坦克miniboss將會開始生成。它會使用其鏈式機槍發射高速的子彈、火箭構成的火力網,而禮物也會開始從天而降。它也會在地面上放置尖球,這會造成大量接觸傷害,足以在大師模式一擊殺死玩家。當生命值降低至一半時,它會變得更加有攻擊性。其鏈式機槍的極高傷害和射速使這隻miniboss極度危險,將其殺死的優先度非常高。

冰雪女王會在第11波時生成。她會發射冰雪風暴,對玩家造成中等傷害,並且有很高的機率觸發 冷凍冷凍冰凍冰凍減益, 使玩家的機動性受到極大的限制,甚至停止不動。另一種攻擊形式為"寒冰旋風",她將開始旋轉並朝各個方向發射碎冰。儘管這項攻擊難以躲避,但冰雪女王在完全停止動作時將會變得非常脆弱。 做足了準備的玩家可以透過保暖藥水以顯着地減少所受的傷害,冷凍減益所帶來的影響也能夠被解除,因此在對付冰雪女王時並不會有太多的困擾。

在整個事件中,禮物寶箱怪將會取代其他怪隨機生成。它很容易被殺死,在被擊殺後會像迷你boss一般掉落心,這使得它成為值得攻擊的目標。

如同南瓜月事件,比起防禦,玩家更應該專注在輸出上,因為事件的目標為盡可能快速地推進,以獲得最好的收益。

常綠尖叫怪
Everscream\{\{comma/item\!\l!--\n --\g\{\{#var:_s_bi_start\}\}\l!--\_bold/italic\_opening\_tags\n --\g\{\{@@@@\_version\!\{\{#var:_s_mode\}\}\!short\e\{\{#var:_s_short\}\}\!nl\e\{\{#var:_s_nl\}\}\!small\e\{\{#var:_s_small\}\}\}\}\l!--\n --\g\{\{#var:_s_bi_end\}\}\l!--\_bold/italic\_closing\_tags\n --\g\}\}\{\{comma/item\!\l!--\n --\g\{\{#var:_s_bi_start\}\}\l!--\_bold/italic\_opening\_tags\n --\g\{\{@@@@\_version\!\{\{#var:_s_mode\}\}\!short\e\{\{#var:_s_short\}\}\!nl\e\{\{#var:_s_nl\}\}\!small\e\{\{#var:_s_small\}\}\}\}\l!--\n --\g\{\{#var:_s_bi_end\}\}\l!--\_bold/italic\_closing\_tags\n --\g\}\}
\(\(File:@@@@\!link\e\)\)
地圖圖標
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
\l!--\n --\g\{\{#vardefine:_typepage\!\{\{tr\!\{\{ucfirst:@@@@\}\}\!link\ey\}\}\}\}\l!--\_\n --\g\{\{#vardefine:_typetext\!\{\{tr\!\{\{ucfirst:@@@@\}\}\}\}\}\}\l!--\_\n --\g\{\{nowrap\!class\etag\!\{\{ifexists\!\{\{#var:_typepage\}\}\!\(\(\{\{#var:_typepage\}\}\!\{\{#var:_typetext\}\}\)\)\!\{\{#var:_typetext\}\}\}\}\}\}\l!--\n --\g
Environment
\(\(\{\{l10n\!npc_infobox\!env_link\!$env$\e@@@@\}\}\!\{\{l10n\!npc_infobox\!env_text\!$env$\e@@@@\}\}\)\)
AI Type哀木 AI
Damage110/165/247 (近戰)
86172258 (Pine Needle)
114228342 (Ornament)
80160240 (Ornament彈片) [4]
Max Life13000/16900/21547
Defense38
KB Resist100%
Immune to\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}
Drops
Coins\{\{coin\!10000\}\}Pre-Hardmode: \{\{coin\!25000\}\}Hardmode: \{\{coin\!25000\}\}Post-Plantera: \{\{coin\!25000\}\}Pre-Hardmode: \{\{coin\!25000\}\}Hardmode: \{\{coin\!25000\}\}Post-Plantera: \{\{coin\!25000\}\}
Sounds
Hurt\l!--\_print\_sounds\n --\g\lspan\_style\e"margin-left:2px;"\g\{\{sound\!\!\{\{trim\!%%%%\}\}\}\}\l/span\g\l!--\n --\g
Killed\l!--\_print\_sounds\n --\g\lspan\_style\e"margin-left:2px;"\g\{\{sound\!\!\{\{trim\!%%%%\}\}\}\}\l/span\g\l!--\n --\g
聖誕坦克
Santa-NK1     Santa-NK1 phase 2
\(\(File:@@@@\!link\e\)\)
Map Icon
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
\l!--\n --\g\{\{#vardefine:_typepage\!\{\{tr\!\{\{ucfirst:@@@@\}\}\!link\ey\}\}\}\}\l!--\_\n --\g\{\{#vardefine:_typetext\!\{\{tr\!\{\{ucfirst:@@@@\}\}\}\}\}\}\l!--\_\n --\g\{\{nowrap\!class\etag\!\{\{ifexists\!\{\{#var:_typepage\}\}\!\(\(\{\{#var:_typepage\}\}\!\{\{#var:_typetext\}\}\)\)\!\{\{#var:_typetext\}\}\}\}\}\}\l!--\n --\g
Environment
\(\(\{\{l10n\!npc_infobox\!env_link\!$env$\e@@@@\}\}\!\{\{l10n\!npc_infobox\!env_text\!$env$\e@@@@\}\}\)\)
AI Type聖誕坦克 AI
Damage120/180/270 (近戰)
72144216 (Chain Gun)
160320480 (Spiky Ball)
84168252 (Missile)
100200300 (Present) [1]
Max Life18000/23400/29835
Defense56
KB Resist100%
Immune to\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}
Drops
Coins\{\{coin\!10000\}\}Pre-Hardmode: \{\{coin\!25000\}\}Hardmode: \{\{coin\!25000\}\}Post-Plantera: \{\{coin\!25000\}\}Pre-Hardmode: \{\{coin\!25000\}\}Hardmode: \{\{coin\!25000\}\}Post-Plantera: \{\{coin\!25000\}\}
Sounds
Hurt\l!--\_print\_sounds\n --\g\lspan\_style\e"margin-left:2px;"\g\{\{sound\!\!\{\{trim\!%%%%\}\}\}\}\l/span\g\l!--\n --\g
Killed\l!--\_print\_sounds\n --\g\lspan\_style\e"margin-left:2px;"\g\{\{sound\!\!\{\{trim\!%%%%\}\}\}\}\l/span\g\l!--\n --\g
冰雪女王
Ice Queen
\(\(File:@@@@\!link\e\)\)
地圖圖標
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
\l!--\n --\g\{\{#vardefine:_typepage\!\{\{tr\!\{\{ucfirst:@@@@\}\}\!link\ey\}\}\}\}\l!--\_\n --\g\{\{#vardefine:_typetext\!\{\{tr\!\{\{ucfirst:@@@@\}\}\}\}\}\}\l!--\_\n --\g\{\{nowrap\!class\etag\!\{\{ifexists\!\{\{#var:_typepage\}\}\!\(\(\{\{#var:_typepage\}\}\!\{\{#var:_typetext\}\}\)\)\!\{\{#var:_typetext\}\}\}\}\}\}\l!--\n --\g
Environment
\(\(\{\{l10n\!npc_infobox\!env_link\!$env$\e@@@@\}\}\!\{\{l10n\!npc_infobox\!env_text\!$env$\e@@@@\}\}\)\)
AI Type冰雪女王 AI
Damage120/180/270 (近戰)
110 (近戰)
84168252 (Frost Wave)
70-74140-148210-222 (Frost Shard) [5]
Max Life34000/44200/56355
Defense38
KB Resist100%
Immune to\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}\{\{buff\!mode\eimage\!id\e@@@@\}\}
\l!--\n --\g\{\{#vardefine:ni:debuff@@@@:modebits\!\{\{#switch:\{\{#var:ni:debuff@@@@:mode\}\}\l!--\n //\_set\_bits\_for\_each\_mode\n --\g\!#normal\e110\l!--\_normal\_and\_expert\n --\g\!#expert\e011\l!--\_expert\_and\_above\n --\g\!#master\e001\l!--\_master\_and\_above\_(equal\_to\_@master,\_since\_there\_is\_nothing\_above\_master)\n --\g\!@normal\e100\l!--\_only\_normal\n --\g\!@expert\e010\l!--\_only\_expert\n --\g\!@master\e001\l!--\_only\_master\n --\g\!#default\e111\l!--\_normal,\_expert,\_and\_master\n --\g\}\}\}\}\l!--\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!m\}\}\l!--\n --\g\{\{#ifexpr:\{\{#sub:\{\{#var:ni:debuff@@@@:modebits\}\}\!0\!1\}\}\!\l!--\n //\_if\_normal\_bit\_is\_set\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!\{\{#var:ni:debuff@@@@:modeclass\}\}-normal\}\}\l!--\n --\g\{\{#vardefine:ni:debuffs:normal\!\{\{#expr:\{\{#var:ni:debuffs:normal\}\}+1\}\}\}\}\l!--\n --\g\}\}\l!--\_\n --\g\{\{#ifexpr:\{\{#sub:\{\{#var:ni:debuff@@@@:modebits\}\}\!1\!1\}\}\!\l!--\n //\_if\_expert\_bit\_is\_set\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!\{\{#var:ni:debuff@@@@:modeclass\}\}-expert\}\}\l!--\n --\g\{\{#vardefine:ni:debuffs:expert\!\{\{#expr:\{\{#var:ni:debuffs:expert\}\}+1\}\}\}\}\l!--\n --\g\}\}\l!--\_\n --\g\{\{#ifexpr:\{\{#sub:\{\{#var:ni:debuff@@@@:modebits\}\}\!2\!1\}\}\!\l!--\n //\_if\_master\_bit\_is\_set\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!\{\{#var:ni:debuff@@@@:modeclass\}\}-master\}\}\l!--\n --\g\{\{#vardefine:ni:debuffs:master\!\{\{#expr:\{\{#var:ni:debuffs:master\}\}+1\}\}\}\}\l!--\n --\g\}\}\l!--\_\n --\g\l!--\n --\g\{\{#vardefine:ni:debuff@@@@:modebits\!\{\{#switch:\{\{#var:ni:debuff@@@@:mode\}\}\l!--\n //\_set\_bits\_for\_each\_mode\n --\g\!#normal\e110\l!--\_normal\_and\_expert\n --\g\!#expert\e011\l!--\_expert\_and\_above\n --\g\!#master\e001\l!--\_master\_and\_above\_(equal\_to\_@master,\_since\_there\_is\_nothing\_above\_master)\n --\g\!@normal\e100\l!--\_only\_normal\n --\g\!@expert\e010\l!--\_only\_expert\n --\g\!@master\e001\l!--\_only\_master\n --\g\!#default\e111\l!--\_normal,\_expert,\_and\_master\n --\g\}\}\}\}\l!--\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!m\}\}\l!--\n --\g\{\{#ifexpr:\{\{#sub:\{\{#var:ni:debuff@@@@:modebits\}\}\!0\!1\}\}\!\l!--\n //\_if\_normal\_bit\_is\_set\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!\{\{#var:ni:debuff@@@@:modeclass\}\}-normal\}\}\l!--\n --\g\{\{#vardefine:ni:debuffs:normal\!\{\{#expr:\{\{#var:ni:debuffs:normal\}\}+1\}\}\}\}\l!--\n --\g\}\}\l!--\_\n --\g\{\{#ifexpr:\{\{#sub:\{\{#var:ni:debuff@@@@:modebits\}\}\!1\!1\}\}\!\l!--\n //\_if\_expert\_bit\_is\_set\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!\{\{#var:ni:debuff@@@@:modeclass\}\}-expert\}\}\l!--\n --\g\{\{#vardefine:ni:debuffs:expert\!\{\{#expr:\{\{#var:ni:debuffs:expert\}\}+1\}\}\}\}\l!--\n --\g\}\}\l!--\_\n --\g\{\{#ifexpr:\{\{#sub:\{\{#var:ni:debuff@@@@:modebits\}\}\!2\!1\}\}\!\l!--\n //\_if\_master\_bit\_is\_set\n --\g\{\{#vardefine:ni:debuff@@@@:modeclass\!\{\{#var:ni:debuff@@@@:modeclass\}\}-master\}\}\l!--\n --\g\{\{#vardefine:ni:debuffs:master\!\{\{#expr:\{\{#var:ni:debuffs:master\}\}+1\}\}\}\}\l!--\n --\g\}\}\l!--\_\n --\g
\l!--\n //\_print\_the\_headings\_for\_all\_modes\n --\g\{\{#ifexpr:\{\{#var:ni:debuffs:§§\}\}\!\l!--\n --\g\ldiv\_class\e"title\_m-§§"\g\l!--\n --\g\{\{l10n\!npc_infobox\!sect_debuff\!$debuff_count$\e\{\{#var:ni:debuffs:§§\}\}\}\}\l!--\n --\g\l/div\g\l!--\n --\g\}\}\l!--\n --\g\l!--\n //\_print\_the\_headings\_for\_all\_modes\n --\g\{\{#ifexpr:\{\{#var:ni:debuffs:§§\}\}\!\l!--\n --\g\ldiv\_class\e"title\_m-§§"\g\l!--\n --\g\{\{l10n\!npc_infobox\!sect_debuff\!$debuff_count$\e\{\{#var:ni:debuffs:§§\}\}\}\}\l!--\n --\g\l/div\g\l!--\n --\g\}\}\l!--\n --\g\l!--\n //\_print\_the\_headings\_for\_all\_modes\n --\g\{\{#ifexpr:\{\{#var:ni:debuffs:§§\}\}\!\l!--\n --\g\ldiv\_class\e"title\_m-§§"\g\l!--\n --\g\{\{l10n\!npc_infobox\!sect_debuff\!$debuff_count$\e\{\{#var:ni:debuffs:§§\}\}\}\}\l!--\n --\g\l/div\g\l!--\n --\g\}\}\l!--\n --\g
\ltable\_class\e"stat\_\{\{#var:ni:debuff@@@@:modeclass\}\}"\g\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!th_debuff\}\}\l/th\g\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:id\}\}\!\l!--\_\n --\g\ltd\g\{\{buff\!id\e\{\{#var:ni:debuff@@@@:mobile\}\}\{\{#var:ni:debuff@@@@:id\}\}\!class\ebreak\}\}\l/td\g\l!--\_\n --\g\!\l!--\n --\g\ltd\g\{\{item\l!--\n --\g\!\{\{#var:ni:debuff@@@@:link\!\{\{#var:ni:debuff@@@@:name\}\}\}\}\l!--\n --\g\!\{\{tr\!\{\{#var:ni:debuff@@@@:name\}\}\}\}\l!--\n --\g\!class\ebreak\l!--\n --\g\}\}\l/td\g\l!--\_\n --\g\}\}\l!--\n --\g\l/tr\g\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:tooltip\}\}\!\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!th_debuff_tooltip\}\}\l/th\g\l!--\n --\g\ltd\g\li\g\{\{#var:ni:debuff@@@@:tooltip\}\}\l/i\g\l/td\g\l!--\n --\g\l/tr\g\l!--\n --\g\}\}\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:chance\}\}\!\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!debuff_chance\}\}\l/th\g\l!--\n --\g\ltd\g\{\{percent\!\{\{#var:ni:debuff@@@@:chance\}\}\}\}\l/td\g\l!--\n --\g\l/tr\g\l!--\n --\g\}\}\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:duration\}\}\!\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!th_duration\}\}\l/th\g\l!--\n --\g\ltd\g\{\{#iferror:\{\{#expr:1+\{\{#var:ni:debuff@@@@:duration\}\}\}\}\!\l!--\_if\_debuffduration\_is\_not\_a\_raw\_number\n --\g\{\{#var:ni:debuff@@@@:duration\}\}\l!--\_then\_display\_it\_as-is\n --\g\!\l!--\n --\g\{\{duration\!\{\{#var:ni:debuff@@@@:duration\}\}\}\}\l!--\_else:\_format\_it\_with\_\{\{duration\}\}\n --\g\}\}\l/td\g\l!--\n --\g\l/tr\g\l!--\n --\g\}\}\l!--\n --\g\l/table\g\ltable\_class\e"stat\_\{\{#var:ni:debuff@@@@:modeclass\}\}"\g\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!th_debuff\}\}\l/th\g\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:id\}\}\!\l!--\_\n --\g\ltd\g\{\{buff\!id\e\{\{#var:ni:debuff@@@@:mobile\}\}\{\{#var:ni:debuff@@@@:id\}\}\!class\ebreak\}\}\l/td\g\l!--\_\n --\g\!\l!--\n --\g\ltd\g\{\{item\l!--\n --\g\!\{\{#var:ni:debuff@@@@:link\!\{\{#var:ni:debuff@@@@:name\}\}\}\}\l!--\n --\g\!\{\{tr\!\{\{#var:ni:debuff@@@@:name\}\}\}\}\l!--\n --\g\!class\ebreak\l!--\n --\g\}\}\l/td\g\l!--\_\n --\g\}\}\l!--\n --\g\l/tr\g\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:tooltip\}\}\!\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!th_debuff_tooltip\}\}\l/th\g\l!--\n --\g\ltd\g\li\g\{\{#var:ni:debuff@@@@:tooltip\}\}\l/i\g\l/td\g\l!--\n --\g\l/tr\g\l!--\n --\g\}\}\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:chance\}\}\!\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!debuff_chance\}\}\l/th\g\l!--\n --\g\ltd\g\{\{percent\!\{\{#var:ni:debuff@@@@:chance\}\}\}\}\l/td\g\l!--\n --\g\l/tr\g\l!--\n --\g\}\}\l!--\n --\g\{\{#if:\{\{#var:ni:debuff@@@@:duration\}\}\!\l!--\n --\g\ltr\g\l!--\n --\g\lth\g\{\{l10n\!npc_infobox\!th_duration\}\}\l/th\g\l!--\n --\g\ltd\g\{\{#iferror:\{\{#expr:1+\{\{#var:ni:debuff@@@@:duration\}\}\}\}\!\l!--\_if\_debuffduration\_is\_not\_a\_raw\_number\n --\g\{\{#var:ni:debuff@@@@:duration\}\}\l!--\_then\_display\_it\_as-is\n --\g\!\l!--\n --\g\{\{duration\!\{\{#var:ni:debuff@@@@:duration\}\}\}\}\l!--\_else:\_format\_it\_with\_\{\{duration\}\}\n --\g\}\}\l/td\g\l!--\n --\g\l/tr\g\l!--\n --\g\}\}\l!--\n --\g\l/table\g
Drops
Coins\{\{coin\!50000\}\}Pre-Hardmode: \{\{coin\!125000\}\}Hardmode: \{\{coin\!125000\}\}Post-Plantera: \{\{coin\!125000\}\}Pre-Hardmode: \{\{coin\!125000\}\}Hardmode: \{\{coin\!125000\}\}Post-Plantera: \{\{coin\!125000\}\}
Sounds
Hurt\l!--\_print\_sounds\n --\g\lspan\_style\e"margin-left:2px;"\g\{\{sound\!\!\{\{trim\!%%%%\}\}\}\}\l/span\g\l!--\n --\g
Killed\l!--\_print\_sounds\n --\g\lspan\_style\e"margin-left:2px;"\g\{\{sound\!\!\{\{trim\!%%%%\}\}\}\}\l/span\g\l!--\n --\g

總體策略[ | ]

通用技巧[ | ]

This content is transcluded from 指南:實用技巧 § 戰鬥.

  • 在太陽剛剛落山(下午 7:30)之後開始戰鬥會提供大量的時間來擊敗僅在夜間出現的 Boss。在困難模式下,月光護身符月光護身符 和/或 月亮石月亮石 及其升級版在夜間也很好用。

地形準備[ | ]

This content is transcluded from 指南:戰鬥場地.

Moon events arena

Extensive arena for the Moon Events, making heavy use of platforms, Asphalt and passive healing tiles.

Moon Arena

Example of an arena, making heavy use of Traps. Note that on higher difficulties, Traps are hardly useful.

南瓜月霜月在使用恰當的戰鬥場地時更容易處理。

A flat surface about 168 blocks wide (See NPC spawning) will focus all spawns on the arena. Above it there should be a long platform of the same width, high above the ground in order to keep grounded enemies out of reach.

Since the player will mostly focus on the Bosses on the later waves, Lava pit and Traps may be helpful to take out the weaker enemies more easily. However, on higher difficulties the Traps' low damage is practically useless against the higher-health enemies, making them almost a liability due to the invincibility frames they provide and the risk of being hit by them and taking massive damage in the process.

It's also a good idea to make a room with a 床 near the Arena, so in case of death you can quickly get back to it.

裝備準備[ | ]

該事件可在世紀之花後的任意時間進行召喚,但考慮到其難度,最好還是在豬龍魚公爵南瓜月之後在進行,但一般比光之女皇天界事件時間上要靠前。

盔甲[ | ]

  • For Melee, 甲蟲頭盔蟲盔 with Scale Mail for offense. While Beetle Shell greatly increases survivability, it is better to maximize DPS when doing the event to increase the chances of getting loot out of it
  • Rangers should use the 菇礦盔 菇礦盔 蘑菇礦頭飾菇礦盔 with the headpiece that suits their weapon. Its set bonus is situational, but very useful in multiplayer mode and the earlier waves.
    • It is better to swap the Shroomite Leggings for Spooky Greaves, as one extra minion and increased summon damage are generally more useful than the slight increase in critical strike chance and the set bonus. Additionally, the Shroomite Breastplate can be replaced with the Red Riding Dress, which will give a massive 25% summon damage bonus at the cost of a insignificant amount of ranged DPS.
  • For a mage, the 幽靈面具靈盔 should be used with the Spectre Mask. The 靈盔 Hood should only be used to heal in a critical situation.
  • The best armor for Summoners is the 陰森頭盔森盔.
  • The sentry set bonuses from the Shinobi Infiltrator's HelmetValhalla Knight's HelmRed Riding HoodDark Artist's Hat armors sold by the Tavernkeep shine in the moon events, as they can kill all of the grounded enemies easily.

武器[ | ]

對於近戰玩家:
對於遠程玩家:
對於魔法玩家:
對於召喚師

配飾[ | ]

  • Wings, particularly those with hovering abilities such as Betsy's or the Hoverboard are helpful. However it's much better to use Mounts instead, as they are unaffected by the Chilled debuff and save accessory slots that would be used for mobility items.
  • Damage increasing accessories such as any Emblem, the 天界殼天界殼, 天界石天界石, 甲蟲莎草紙甲蟲莎草紙, the 狙擊鏡狙擊鏡, 魔法箭袋魔法箭袋 and its upgrades, among others, are extremely important to progress in the events.
  • 冰凍護盾冰凍護盾有利於存活。
  • 天界手銬天界手銬會在被擊中時快速回復魔力。

在該事件中,配飾應被重鑄為幸運或險惡。

坐騎[ | ]

坐騎允許你使用另一個配飾來代替翅膀和其他機動性物品,並不受冷凍減益的影響,所以它們是更加推薦的移動選擇。

藥水[ | ]

zh:指南:霜月攻略

  1. Information taken from the Desktop version Desktop 1.4.0.5 source code, method AI() in Terraria.NPC.cs (under aiStyle == 61) There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 霜月以獲取詳細拾取物掉落幾率信息。Information taken from the Desktop version Desktop 1.4.0.5 source code, method RegisterBoss_FrostMoon() in Terraria.GameContent.ItemDropRules.ItemDropDatabase.cs and class FrostMoonDropGatingChance in Terraria.GameContent.ItemDropRules.Conditions.cs There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9. 引用錯誤:無效的<ref>標籤;name屬性「fmdrops」使用不同內容定義了多次 引用錯誤:無效的<ref>標籤;name屬性「fmdrops」使用不同內容定義了多次
  3. 3.0 3.1 霜月小 Boss的紀念章具有和其他拾取物不同的掉落幾率;見霜月以獲取詳細拾取物掉落幾率信息。Information taken from the Desktop version Desktop 1.4.0.5 source code, method RegisterBoss_FrostMoon() in Terraria.GameContent.ItemDropRules.ItemDropDatabase.cs and class FrostMoonDropGateForTrophies in Terraria.GameContent.ItemDropRules.Conditions.cs There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9. 引用錯誤:無效的<ref>標籤;name屬性「fmtrophies」使用不同內容定義了多次
  4. Information taken from the Desktop version Desktop 1.4.0.5 source code, Terraria.NPC.cs 中 的 AI() 方法(在 aiStyle == 57 下) There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  5. Information taken from the Desktop version Desktop 1.4.0.5 source code, method AI() in Terraria.NPC.cs(在aiStyle == 60) There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
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