指南:基地

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玩家应该在世界中建立一个最基本的庇护所. 基地是封闭的结构,通常包含NPC的房子可以居住的地方,一个平台物块(如桌子)和一个舒适物块(如椅子)。他们也被用来防守敌怪。大多数基地是围绕玩家的原始重生点建造的(几乎总是位于森林生物群落中,其中最少的敌人生成。这对于那些没有床的玩家来说是有用的,因为他们会在他们的基地内重生而不必步行。这在多人游戏中也是有用的,因为每个玩家第一次加入世界时都会在基地内重生。只要附近有不超过250个腐化或猩红物块,NPC房屋就可以从所有可获得的建筑材料建造。

NPC的房屋[编辑 | 编辑源代码]

一个简单且有效的房屋。
多个NPC房屋。
主文章:房屋

NPC房屋是一种当NPC认为其为有效房屋并搬进去居住的一种闭合结构。多个房屋可以拥有共享的墙、物块、小室或。通常情况下,多个NPC房屋常位于更大建筑的空间里。

Console only.png Mobile only.png 在主机版和移动版里的NPC不能够抵御敌怪,玩家需要保证敌怪不能进入NPC的房屋。在高于地表 七图格 的位置建造NPC居住的房屋是让NPC抵御困难模式中夜晚时出现的幻灵的好办法。一种阻止多数敌怪进入NPC房屋的办法是在地上通过使用“鬼魂墙”差格法,一种玩家可以通过在每个物块的边沿摆放 三个stair(锤重铸过的平台) 来经过固体块的方式。另一种方法是在NPC房屋的每一边都放上熔岩,这将使多数敌怪在与NPC走得太近之前被杀死。一旦玩家可以进入一个丛林蜥蜴神庙,机关是另一个保护NPC的切实有效方法。

电脑版 电脑版的NPC拥有可以对过于接近他们的敌怪造成 十点伤害 的武器。不过,一旦世界进入困难模式,他们仍会被多数敌怪干掉,所以PC玩家仍应采取上述相同的预防措施,虽然其可能需要额外的保护,这取决于你的基地所在地。

卧室[编辑 | 编辑源代码]

主文章:Bed#Criteria

在一个基地里,一张可以供玩家复活在该点,或者在使用回忆药水魔镜冰雪镜手机时传送到该点。

电脑版 Console only.png 在PC或者主机版本的游戏中,在房屋菜单中分配一个护士到卧室是很有用的,因为这样可以让玩家在BOSS战中快速回满血并移除所有不良状态。 存放至少4枚银币在用品栏里,并保证自己的卧室离BOSS战的位置不太远将会有效的阻止BOSS脱离战斗。分配护士在卧室里同样可以让玩家在死后快速恢复,因为死亡后刚刚复活,玩家血量将会下降到原来的四分之一(PvP战斗死亡除外)。

Mobile only.png 在手机版中没有房屋管理菜单,但是玩家依然可以通过破坏除卧室外的所有房间(包括护士住的房间)来强迫护士住到卧室里。想这样做,最快的方法通常是移除所有房间里的光源。

能够快速离开卧室对于玩家来说同样至关重要。因为在BOSS战中如果玩家待在卧室里的时间过长,BOSS就会跑到你的位置上,并杀死包括护士在内的,住在卧室附近的NPC。

生产区域[编辑 | 编辑源代码]

主文章:Crafting 101
Altars cannot be moved. Find the closest Altar to your base, build a room around it, and place walls to prevent enemy spawns.

基地应该同样包括一个生产区域,用于制作。这个生产区域应该包含所有制作站,但是有的玩家可能只想使用那些对推进游戏有用的。

电脑版 Console only.png 在电脑版或者主机版中,向导被分配到制作站会很有用,因为他可以用来查找制作物品的配方。

Mobile only.png 在手机版中,向导不能用来查找配方。

所有的制作站包括:

有一些特殊的制作站,可以用不同种的材料来制作不同种类的物品。它们包括:

请注意,如果把所有的制作站放在一起,玩家可能会需要在物品制作栏里向下滚动好久来寻找自己要制作的东西。也许合理的将制作站放在房子的各个角落更有利于你。

  • 点击那个制作栏旁边的,看起来像是一把锤子下面有个点的图标会打开制作窗口,你可以在那里面看到所有可用的制作选项。在那里点击想要制作的物品将会使该物品在制作栏中被选中。

储存[编辑 | 编辑源代码]

Storage, bedroom, and crafting area.

储存是通过使用 Storage items 例如 Chest 实现的。 Storage is necessary given the amount of items that can be collected. Using a variety of different containers can make a storage area more navigable, as can using decorative items, statues, signs, or renaming the containers. Usually players put similar types of items into the same chest(s). Some players may even wish to integrate their crafting area to provide a sort of structure.

Players may wish to organize their storage items the same way between all worlds so that they don't have to remember a new pattern for each one.

One feature added, is when you open up a chest there is a quick stack option that will allow all inventory that you carry to be added with likewise inventory of the chest. As of 1.3, if a stack of identical items reaches maximum stack they will now continue to be added to the chest in a separate stack.

Another feature added is that you can rename all chests so you can see it when you hover with your mouse over the chest.

It may be useful to keep associated items in mini-bases near their biomes, e.g. make a base close to the jungle, and store things you would get in the jungle in it. These mini-bases might include useful teleportation rooms, to quickly gain access to the biome from home and to that storage area.

Garden[编辑 | 编辑源代码]

See also: Guide:Gardening.

A dedicated garden can keep the player supplied with a steady variety of potions. Mushrooms and herbs can both be systematically produced and gathered, providing a considerable power boost to the prepared player.

Roof Access[编辑 | 编辑源代码]

Often a minor consideration, but a player who spends a fair amount of time in a large base has a good chance that Fallen Stars will accumulate on the roof overnight. The player may consider adding access to the flat roof along its length to grab these. If there is only one tile between select items and the player, the player may jump and hit the ceiling and the item will go through the wall and into the players inventory. If you want to go outside but don't want to go out through the bottom it is advisable to put actuators on the roof and hook it up to a lever, switch, or maybe a pressure plate.

Teleporter Room[编辑 | 编辑源代码]

A Teleporter Room may be useful for late-game players who need to get to far-away outposts quickly. Setting one up, however, will take a long time and will be very expensive to build, considering the current price of Wire and the distances that need to be covered with wire to reach places like the Dungeon and The Underworld. Hoiks make it possible to build a teleporter room where the player can enter a code and it will automatically teleport them there, without need to run along a long line of teleporters. (See http://forums.terraria.org/index.php?threads/guide-how-to-build-a-hoiktronics-based-teleporter-hub-updated-version.15368/ for how to build).

Outposts[编辑 | 编辑源代码]

There are two basic categories of outposts. You can build an outpost upon being ready to enter a particular biome for a first time, allowing rapid transit in and out. These outposts are minimalistic, usually just consisting of a bedroom and several chests. You can also build an outpost in a biome once you have already progressed past that point, to farm it for rare resources. These are typically more extensive, with large portions of the biome itself reconstructed to suit the player's needs. The entire creation of an outpost has been radically improved with the introduction of the Teleporter in 1.2, as players can now get to any outpost virtually instantly.

The Underworld Outpost[编辑 | 编辑源代码]

The Underworld has valuable resources not found elsewhere, such as Hellstone and Fireblossoms, so having an outpost there is valuable once you have progressed to that point. Players often construct Hellevators to provide easy access to the Underworld. Demons can be farmed for the Demon Scythe, Fire Imps can be farmed for the Plumber's Hat, and the Voodoo Demon can be farmed for Guide Voodoo Doll [used for fighting the Wall of Flesh (Many items in Hardmode need Emblems dropped by this boss, so it's useful to farm Dolls)]. Creating an open area with wooden platforms can help facilitate rapid farming of these creatures. It is also where the Wall of Flesh is fought, granting the player Hardmode.

Jungle Outpost[编辑 | 编辑源代码]

Placing an outpost in the Jungle allows the farming of various resources. Piranhas will drop the Robot Hat, and the underground variants can provide Vines, Jungle Spores, and Stingers. Players may also gather Jungle Rose, Nature's Gift, and simple Jungle Grass Seed. It can also provide quick and easy access to the Jungle Temple, which is a valuable place in Hardmode. An artificial jungle may also be created for a more controlled environment. Warning: If not powerful or in a team, stay out.

Desert Outpost[编辑 | 编辑源代码]

Desert biomes allow the farming of Waterleaf, Cactus and Antlion Mandible. Hallowed, corrupt and, crimson variants allow farming for the Dao of Pow, the Sky Fracture (Hallowed desert), and the Onyx Blaster (Corrupt/Crimson desert). A large flat area is ideal. For non-mob farming purposes, one block thick sand is enough.

Floating Island Outpost[编辑 | 编辑源代码]

Farming Harpies for feathers and Wyvern for Soul of Flight necessitates an accessible platform high in the sky. Players can also use an existing Floating Island for this purpose. An arena-style area with wooden platforms makes the fights easier. On top of most floating islands, there is a house containing skyware chests and furniture in which you can shelter yourself from Harpies.

Snow Biome Outpost[编辑 | 编辑源代码]

Building here, on the surface, is not highly recommended due to lack of anything interesting. However, there are many useful drops to farm underground including Frozen Turtle Shell and Ice Chest Mimics. Also, players may wish to build here anyway to make use of their Candy Cane Blocks and Ice Bricks. Snow is also not corruptible (but ice blocks are), so if a player seeks sanctuary from the corruption, they may want to build in a snow biome.

Ocean Outpost[编辑 | 编辑源代码]

An ocean outpost is one of the more useful options, good for farming valuable Shark Fin and Coral. The easiest method is to simply build on the coast. Dedicated players with good swimming equipment can build an underwater base by using pumps to remove the water from their structures. Another way to drain a base is to build walls and a roof, then dig a small pit beneath the base, one row of blocks larger than the building; once the water is in the pit, cover it with any tile. Players may also wish to place underwater light sources.

If you want to do something different, try digging a mini-mineshaft just until you bypass all the sand. Dig a horizontal tunnel 2 tiles long and dig up 3 blocks. (Be careful of the sand... Remember it is affected by gravity. Once it gets in your tunnel you can't get it out without flooding the whole base.) Once you reach this point dig 2-3 blocks across (horizontally) from the highest point of your tunnel (3-4 blocks high, if you're doing it right); then dig a shaft down. If you did it right you can now make a dry underground/ underwater base.

Another method, for quick trips to the ocean to collect loot from monsters and chests, is to extend a platform out over the ocean and use ropes to reach the bottom of the ocean, then travel up and down it to avoid drowning safely, and possibly stylize your platform as a pirate ship. There is also a crystal cavern under most oceans that is good for Hardmode.

Corruption Outpost[编辑 | 编辑源代码]

A base in the corruption allows the player to farm Vile Mushroom and Rotten Chunk, as well as providing a reliable location to summon the Eater of Worlds. The more valuable treasures lay deep underground; Cursed Flame and Soul of Night are both quite valuable. To capitalize on this, players may wish to clear out an area underground and connect it to their Corruption base, for easier farming of these materials.

Crimson Outpost[编辑 | 编辑源代码]

A base in the crimson allows the player to farm Vertebrae, Vicious Mushrooms, and Meat Grinder, as well as providing a reliable location to summon the Brain of Cthulhu. The more valuable treasures lay deep underground; Ichor and Soul of Night are both quite valuable, along with useful Vitamins. To capitalize on this, players may wish to clear out an area underground and connect it to their Crimson base.

Hallow Outpost[编辑 | 编辑源代码]

A base in the hallow can provide Pixie Dust and Unicorn Horns. A large, flat area is best for gathering these. Underground hallow can provide Crystal Shard and Soul of Light. Several long, straight tunnels make gathering Crystal Shards faster. Players wishing to make a base that melds with the environment may want to build with Pearlstone.

Base Defense[编辑 | 编辑源代码]

See also Guide:Base Defense, and Guide:Defending against events.

Player-made structures do not come with guarantees against the local fauna or events. With this in mind, it is a good idea to prepare defenses against a variety of possible scenarios. How much effort to invest depends entirely on the player; for example, having monsters wandering around plant farms may be no big deal but many would prefer their NPC areas to be protected. If you already built a base on the ground, and don't want to move, move your chest room within your town of NPCs, this will prevent monster spawns. Also, place Peace Candles around your house if it is large to minimize spawns.

Skybridge[编辑 | 编辑源代码]

A Meteorite crash can gouge out a huge chunk of terrain and this can be catastrophic if a direct hit occurred on a base. To protect against this a Skybridge can be built over the top of the structure to intercept the possible paths of falling meteors. When a meteorite does crash into this bridge, it will change the blocks in the affected sections to Meteorite and create a hole in your skybridge. It is advisable to patrol the skybridge occasionally to check whether it needs repairing. (This is also a good way to farm meteorites in a controlled manner). Skybridges can also be used for farming Fallen Stars, or to stop them from falling on your house. As of 1.3.1, when Conveyor Belts were added, it is now possible to make an AFK Fallen Star farm, where Fallen Stars are automatically carried to the player. Hoiks can also be utilized for this purpose.

Tower Base[编辑 | 编辑源代码]

A versatile and effective strategy is to build a floating tower.This would be constructed with a wide basement area for storage, a wide first floor as a generic crafting station, and additional floors above which would be 5 blocks tall and 12 blocks wide. With an area of 60, it allows NPCs to move in. It is best to build 18 rooms for NPCs as soon as possible and set your spawn point in the storage/basement floor, so you may restock items upon respawn. The tower should float at least 3-6 blocks above the rest of the terrain to make sure it can not be overrun by blood moons, goblin invasions, and other events, infected by corruption, and infiltrated by wraiths in Hardmode. This allows quick access to all your items and your NPCs all at once. Construction of other specialized homes (e.g. a house in the Jungle for the Witch Doctor or a Overground Mushroom Biome for the Truffle) are completely fine, but building a temporary tower for all the NPCs helps get more merchants sooner, which proves useful in end-game (Pre-Hardmode) and beyond.

Floating Base[编辑 | 编辑源代码]

A compact floating house with several basic amenities.

Structures do not need to rest on surfaces when built from materials that do not fall (e.g. not sand). Once built, the terrain surrounding the base can be dug out to create a moat around it, preventing easy access of most monsters. The Guide: Base Defense article provides more detail. To build a floating base, get a stack of dirt or any other material, and build straight up (alternatively, an Ice Rod can be used in end-game). You should build high enough off the ground that enemies cannot get to you, but low enough that Wyverns won't spawn late-game. When you are high enough, start building in a horizontal line. Place rope on one of the sides so that you can get down. Destroy the line of dirt or other blocks up to your flat line in the air. Now, just go back up your rope and start building in your sky city! This is best done in large worlds, as you can get higher off the ground without summoning Wyverns.

Actuator Door[编辑 | 编辑源代码]

By using actuators and grey, brown, blue, and Lihzahrd Pressure Plates, you can create a player only door that doesn't require you to use your mouse. Setup the door as you would an active stone/actuator door and because grey, brown, blue and Lihzahrd pressure plates can only be activated by the player, mobs are unable to enter (or escape). You can provide defense using super dart traps and spiky ball traps. As of 1.3.1, where Sensors were added, it is now possible to link the sensor (Player above) to an actuated door, allowing the player to pass by a door without having to step on a pressure plate.