指南:基地

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玩家應該在世界中建立一個最基本的庇護所. 基地是封閉的結構,通常包含NPC的房子可以居住的地方,一個平台物塊(如桌子)和一個舒適物塊(如椅子)。他們也被用來防守敵怪。大多數基地是圍繞玩家的原始重生點建造的(幾乎總是位於森林生物群落中,其中最少的敵人生成。這對於那些沒有床的玩家來說是有用的,因為他們會在他們的基地內重生而不必步行。這在多人遊戲中也是有用的,因為每個玩家第一次加入世界時都會在基地內重生。只要附近有不超過250個腐化或猩紅物塊,NPC房屋就可以從所有可獲得的建築材料建造。

NPC的房屋[編輯 | 編輯原始碼]

一個簡單且有效的房屋。
多個NPC房屋。
主文章:房屋

NPC房屋是一種當NPC認為其為有效房屋並搬進去居住的一種閉合結構。多個房屋可以擁有共享的牆、物塊、小室或。通常情況下,多個NPC房屋常位於更大建築的空間裡。

Console only.png Mobile only.png 在主機版和移動版里的NPC不能夠抵禦敵怪,玩家需要保證敵怪不能進入NPC的房屋。在高於地表 七圖格 的位置建造NPC居住的房屋是讓NPC抵禦困難模式中夜晚時出現的幻靈的好辦法。一種阻止多數敵怪進入NPC房屋的辦法是在地上通過使用「鬼魂牆」差格法,一種玩家可以通過在每個物塊的邊沿擺放 三個stair(錘重鑄過的平台) 來經過實心塊的方式。另一種方法是在NPC房屋的每一邊都放上熔岩,這將使多數敵怪在與NPC走得太近之前被殺死。一旦玩家可以進入一個叢林蜥蜴神廟,機關是另一個保護NPC的切實有效方法。

電腦版 電腦版的NPC擁有可以對過於接近他們的敵怪造成 十點傷害 的武器。不過,一旦世界進入困難模式,他們仍會被多數敵怪幹掉,所以PC玩家仍應採取上述相同的預防措施,雖然其可能需要額外的保護,這取決於你的基地所在地。

臥室[編輯 | 編輯原始碼]

主文章:Bed#Criteria

在一個基地里,一張可以供玩家復活在該點,或者在使用回憶藥水魔鏡冰雪鏡手機時傳送到該點。

電腦版 Console only.png 在PC或者主機版本的遊戲中,在房屋菜單中分配一個護士到臥室是很有用的,因為這樣可以讓玩家在BOSS戰中快速回滿血並移除所有不良狀態。 存放至少4枚銀幣在用品欄里,並保證自己的臥室離BOSS戰的位置不太遠將會有效的阻止BOSS脫離戰鬥。分配護士在臥室里同樣可以讓玩家在死後快速恢復,因為死亡後剛剛復活,玩家血量將會下降到原來的四分之一(PvP戰鬥死亡除外)。

Mobile only.png 在手機版中沒有房屋管理菜單,但是玩家依然可以通過破壞除臥室外的所有房間(包括護士住的房間)來強迫護士住到臥室里。想這樣做,最快的方法通常是移除所有房間裡的光源。

能夠快速離開臥室對於玩家來說同樣至關重要。因為在BOSS戰中如果玩家待在臥室里的時間過長,BOSS就會跑到你的位置上,並殺死包括護士在內的,住在臥室附近的NPC。

生產區域[編輯 | 編輯原始碼]

主文章:Crafting 101
Altars cannot be moved. Find the closest Altar to your base, build a room around it, and place walls to prevent enemy spawns.

基地應該同樣包括一個生產區域,用於製作。這個生產區域應該包含所有製作站,但是有的玩家可能只想使用那些對推進遊戲有用的。

電腦版 Console only.png 在電腦版或者主機版中,嚮導被分配到製作站會很有用,因為他可以用來查找製作物品的配方。

Mobile only.png 在手機版中,嚮導不能用來查找配方。

所有的製作站包括:

有一些特殊的製作站,可以用不同種的材料來製作不同種類的物品。它們包括:

請注意,如果把所有的製作站放在一起,玩家可能會需要在物品製作欄里向下滾動好久來尋找自己要製作的東西。也許合理的將製作站放在房子的各個角落更有利於你。

  • 點擊那個製作欄旁邊的,看起來像是一把錘子下面有個點的圖標會打開製作窗口,你可以在那裡面看到所有可用的製作選項。在那裡點擊想要製作的物品將會使該物品在製作欄中被選中。

儲存[編輯 | 編輯原始碼]

儲存區,臥室和創造區

儲存是通過使用 收納物品 例如 寶箱 實現的。 考慮到可以收集的 物品 數量,儲存是很有必要的。使用多種不同的箱子可以使儲存區域更加一目了然,也可以用一些小裝飾,比如雕像旗幟,或者重命名來區分它們。通常玩家把同類物品放在一個(種)箱子裡,有些玩家甚至將儲存區和創造區融為一體。

玩家可能會在每一個世界都採用同樣的儲存方法,以便他們不用在每個世界都採用不同的儲存模式。

存入的新方法是,打開一個寶箱,單擊快速堆疊按鈕,會將您攜帶的物品中和寶箱里重疊的物品放在一起。從1.3開始,如果寶箱中的同種物品達到最大值,它將新占用一格存入物品。

另一個新功能:您可以重命名所有的寶箱,當滑鼠懸停在箱子上時,您就能看見它的名字。

將相關物品保持在其生物群落附近的微型基地中可能是有用的,例如, 建立一個靠近叢林的基地,並存放你將在叢林中獲得的東西。 這些迷你基地可能包括有用的傳送室,以便從家中和存儲區快速訪問生物群系

園藝[編輯 | 編輯原始碼]

See also: Guide:Gardening.

一個精心設計的花園能為玩家提供大量且種類豐富的藥水。您能系統地種植和收集 蘑菇草藥,這將為您提供強有力的幫助。

Roof Access[編輯 | 編輯原始碼]

Often a minor consideration, but a player who spends a fair amount of time in a large base has a good chance that Fallen Stars will accumulate on the roof overnight. The player may consider adding access to the flat roof along its length to grab these. If there is only one tile between select items and the player, the player may jump and hit the ceiling and the item will go through the wall and into the players inventory. If you want to go outside but don't want to go out through the bottom it is advisable to put actuators on the roof and hook it up to a lever, switch, or maybe a pressure plate.

Teleporter Room[編輯 | 編輯原始碼]

A Teleporter Room may be useful for late-game players who need to get to far-away outposts quickly. Setting one up, however, will take a long time and will be very expensive to build, considering the current price of Wire and the distances that need to be covered with wire to reach places like the Dungeon and The Underworld. Hoiks make it possible to build a teleporter room where the player can enter a code and it will automatically teleport them there, without need to run along a long line of teleporters. (See http://forums.terraria.org/index.php?threads/guide-how-to-build-a-hoiktronics-based-teleporter-hub-updated-version.15368/ for how to build).

Outposts[編輯 | 編輯原始碼]

There are two basic categories of outposts. You can build an outpost upon being ready to enter a particular biome for a first time, allowing rapid transit in and out. These outposts are minimalistic, usually just consisting of a bedroom and several chests. You can also build an outpost in a biome once you have already progressed past that point, to farm it for rare resources. These are typically more extensive, with large portions of the biome itself reconstructed to suit the player's needs. The entire creation of an outpost has been radically improved with the introduction of the Teleporter in 1.2, as players can now get to any outpost virtually instantly.

The Underworld Outpost[編輯 | 編輯原始碼]

The Underworld has valuable resources not found elsewhere, such as Hellstone and Fireblossoms, so having an outpost there is valuable once you have progressed to that point. Players often construct Hellevators to provide easy access to the Underworld. Demons can be farmed for the Demon Scythe, Fire Imps can be farmed for the Plumber's Hat, and the Voodoo Demon can be farmed for Guide Voodoo Doll [used for fighting the Wall of Flesh (Many items in Hardmode need Emblems dropped by this boss, so it's useful to farm Dolls)]. Creating an open area with wooden platforms can help facilitate rapid farming of these creatures. It is also where the Wall of Flesh is fought, granting the player Hardmode.

Jungle Outpost[編輯 | 編輯原始碼]

Placing an outpost in the Jungle allows the farming of various resources. Piranhas will drop the Robot Hat, and the underground variants can provide Vines, Jungle Spores, and Stingers. Players may also gather Jungle Rose, Nature's Gift, and simple Jungle Grass Seed. It can also provide quick and easy access to the Jungle Temple, which is a valuable place in Hardmode. An artificial jungle may also be created for a more controlled environment. Warning: If not powerful or in a team, stay out.

Desert Outpost[編輯 | 編輯原始碼]

Desert biomes allow the farming of Waterleaf, Cactus and Antlion Mandible. Hallowed, corrupt and, crimson variants allow farming for the Dao of Pow, the Sky Fracture (Hallowed desert), and the Onyx Blaster (Corrupt/Crimson desert). A large flat area is ideal. For non-mob farming purposes, one block thick sand is enough.

Floating Island Outpost[編輯 | 編輯原始碼]

Farming Harpies for feathers and Wyvern for Soul of Flight necessitates an accessible platform high in the sky. Players can also use an existing Floating Island for this purpose. An arena-style area with wooden platforms makes the fights easier. On top of most floating islands, there is a house containing skyware chests and furniture in which you can shelter yourself from Harpies.

Snow Biome Outpost[編輯 | 編輯原始碼]

Building here, on the surface, is not highly recommended due to lack of anything interesting. However, there are many useful drops to farm underground including Frozen Turtle Shell and Ice Chest Mimics. Also, players may wish to build here anyway to make use of their Candy Cane Blocks and Ice Bricks. Snow is also not corruptible (but ice blocks are), so if a player seeks sanctuary from the corruption, they may want to build in a snow biome.

Ocean Outpost[編輯 | 編輯原始碼]

An ocean outpost is one of the more useful options, good for farming valuable Shark Fin and Coral. The easiest method is to simply build on the coast. Dedicated players with good swimming equipment can build an underwater base by using pumps to remove the water from their structures. Another way to drain a base is to build walls and a roof, then dig a small pit beneath the base, one row of blocks larger than the building; once the water is in the pit, cover it with any tile. Players may also wish to place underwater light sources.

If you want to do something different, try digging a mini-mineshaft just until you bypass all the sand. Dig a horizontal tunnel 2 tiles long and dig up 3 blocks. (Be careful of the sand... Remember it is affected by gravity. Once it gets in your tunnel you can't get it out without flooding the whole base.) Once you reach this point dig 2-3 blocks across (horizontally) from the highest point of your tunnel (3-4 blocks high, if you're doing it right); then dig a shaft down. If you did it right you can now make a dry underground/ underwater base.

Another method, for quick trips to the ocean to collect loot from monsters and chests, is to extend a platform out over the ocean and use ropes to reach the bottom of the ocean, then travel up and down it to avoid drowning safely, and possibly stylize your platform as a pirate ship. There is also a crystal cavern under most oceans that is good for Hardmode.

Corruption Outpost[編輯 | 編輯原始碼]

A base in the corruption allows the player to farm Vile Mushroom and Rotten Chunk, as well as providing a reliable location to summon the Eater of Worlds. The more valuable treasures lay deep underground; Cursed Flame and Soul of Night are both quite valuable. To capitalize on this, players may wish to clear out an area underground and connect it to their Corruption base, for easier farming of these materials.

Crimson Outpost[編輯 | 編輯原始碼]

A base in the crimson allows the player to farm Vertebrae, Vicious Mushrooms, and Meat Grinder, as well as providing a reliable location to summon the Brain of Cthulhu. The more valuable treasures lay deep underground; Ichor and Soul of Night are both quite valuable, along with useful Vitamins. To capitalize on this, players may wish to clear out an area underground and connect it to their Crimson base.

Hallow Outpost[編輯 | 編輯原始碼]

A base in the hallow can provide Pixie Dust and Unicorn Horns. A large, flat area is best for gathering these. Underground hallow can provide Crystal Shard and Soul of Light. Several long, straight tunnels make gathering Crystal Shards faster. Players wishing to make a base that melds with the environment may want to build with Pearlstone.

Base Defense[編輯 | 編輯原始碼]

See also Guide:Base Defense, and Guide:Defending against events.

Player-made structures do not come with guarantees against the local fauna or events. With this in mind, it is a good idea to prepare defenses against a variety of possible scenarios. How much effort to invest depends entirely on the player; for example, having monsters wandering around plant farms may be no big deal but many would prefer their NPC areas to be protected. If you already built a base on the ground, and don't want to move, move your chest room within your town of NPCs, this will prevent monster spawns. Also, place Peace Candles around your house if it is large to minimize spawns.

Skybridge[編輯 | 編輯原始碼]

A Meteorite crash can gouge out a huge chunk of terrain and this can be catastrophic if a direct hit occurred on a base. To protect against this a Skybridge can be built over the top of the structure to intercept the possible paths of falling meteors. When a meteorite does crash into this bridge, it will change the blocks in the affected sections to Meteorite and create a hole in your skybridge. It is advisable to patrol the skybridge occasionally to check whether it needs repairing. (This is also a good way to farm meteorites in a controlled manner). Skybridges can also be used for farming Fallen Stars, or to stop them from falling on your house. As of 1.3.1, when Conveyor Belts were added, it is now possible to make an AFK Fallen Star farm, where Fallen Stars are automatically carried to the player. Hoiks can also be utilized for this purpose.

Tower Base[編輯 | 編輯原始碼]

A versatile and effective strategy is to build a floating tower.This would be constructed with a wide basement area for storage, a wide first floor as a generic crafting station, and additional floors above which would be 5 blocks tall and 12 blocks wide. With an area of 60, it allows NPCs to move in. It is best to build 18 rooms for NPCs as soon as possible and set your spawn point in the storage/basement floor, so you may restock items upon respawn. The tower should float at least 3-6 blocks above the rest of the terrain to make sure it can not be overrun by blood moons, goblin invasions, and other events, infected by corruption, and infiltrated by wraiths in Hardmode. This allows quick access to all your items and your NPCs all at once. Construction of other specialized homes (e.g. a house in the Jungle for the Witch Doctor or a Overground Mushroom Biome for the Truffle) are completely fine, but building a temporary tower for all the NPCs helps get more merchants sooner, which proves useful in end-game (Pre-Hardmode) and beyond.

Floating Base[編輯 | 編輯原始碼]

A compact floating house with several basic amenities.

Structures do not need to rest on surfaces when built from materials that do not fall (e.g. not sand). Once built, the terrain surrounding the base can be dug out to create a moat around it, preventing easy access of most monsters. The Guide: Base Defense article provides more detail. To build a floating base, get a stack of dirt or any other material, and build straight up (alternatively, an Ice Rod can be used in end-game). You should build high enough off the ground that enemies cannot get to you, but low enough that Wyverns won't spawn late-game. When you are high enough, start building in a horizontal line. Place rope on one of the sides so that you can get down. Destroy the line of dirt or other blocks up to your flat line in the air. Now, just go back up your rope and start building in your sky city! This is best done in large worlds, as you can get higher off the ground without summoning Wyverns.

Actuator Door[編輯 | 編輯原始碼]

By using actuators and grey, brown, blue, and Lihzahrd Pressure Plates, you can create a player only door that doesn't require you to use your mouse. Setup the door as you would an active stone/actuator door and because grey, brown, blue and Lihzahrd pressure plates can only be activated by the player, mobs are unable to enter (or escape). You can provide defense using super dart traps and spiky ball traps. As of 1.3.1, where Sensors were added, it is now possible to link the sensor (Player above) to an actuated door, allowing the player to pass by a door without having to step on a pressure plate.