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Gardening is the practice of intentionally spawning resources in a convenient area for harvest. There are several Plants that can be successfully grown in gardens in Terraria.

To grow many items you'll first need to collect seeds.

Grass[编辑 | 编辑源代码]

Seed Creates Planted In Obtained By
Corrupt Seeds.png腐化种子 Corruption,
Vile Mushrooms,
Ebonwood
Dirt Dryad during Blood Moon, dropped by Eye of Cthulhu if the world has the Corruption biome
Hallowed Seeds.png圣种 Hallow,
Pearlwood
Dirt Dryad during Hardmode, except during a Blood Moon
Grass Seeds.png草种子 Grass, Tall grass/Hay, Mushrooms,
Pumpkins during Halloween,
Wood
Dirt Dryad, except during a Blood Moon
Jungle Grass Seeds.png丛林草种子 Jungle,
Rich Mahogany
Mud Sometimes dropped when clearing jungle grass
Mushroom Grass Seeds.png蘑菇草种子 Mushroom Biome,
Glowing Mushrooms,
Giant glowing mushrooms
Mud Dryad while in a Mushroom Biome, Sometimes dropped when clearing mushroom grass
Crimson Seeds.png猩红种子 Crimson,
Vicious Mushrooms,
Shadewood
Dirt Dryad during a Blood Moon and a Full Moon in a Crimson world, dropped by Eye of Cthulhu if the world has Crimson

Ordinary grass and corrupted grass spread fairly quickly, though grass requiring mud, like Glowing Mushroom and Jungle, is rather slow. Planting multiple seeds spread throughout the farm is advisable in those cases. The collection of Jungle Grass Seeds can be sped up through the use of Flower Boots. All mushrooms grow more abundantly when you trim the weeds often. Acorns require either grass, sand, or snow for planting, and each type of grass will yield a different type of tree/wood. An acorn planted on plain Grass, Corruption grass, Hallowed grass, Jungle grass, and Crimson grass will respectively grow plain Wood, Ebonwood, Pearlwood, Rich Mahogany, and Shadewood trees. Acorns cannot be planted on Mushroom grass, and there is currently no way to plant Giant glowing mushroom trees (however, they will grow naturally, given enough space).

Alchemy[编辑 | 编辑源代码]

See also: Planter Box

Seed Creates Planted In Obtained By
Blinkroot Seeds.png闪耀根种子 Blinkroot.png闪耀根 Dirt or Mud Mature Blinkroot.png闪耀根 while blooming
Daybloom Seeds.png太阳花种子 Daybloom.png太阳花 Grass Mature Daybloom.png太阳花 while blooming during the day
Deathweed Seeds.png死亡草种子 Deathweed.png死亡草 Corruption or Crimson Mature Deathweed.png死亡草 while blooming during Blood Moon or Full Moon (电脑版)
Fireblossom Seeds.png火焰花种子 Fireblossom.png火焰花 Ash Mature Fireblossom.png火焰花 while blooming (from 3:45pm to 7:30pm, if not raining) (电脑版) or when submerged in Lava (Console only.png Mobile only.png)
Moonglow Seeds.png月光草种子 Moonglow.png月光草 Jungle Grass Mature Moonglow.png月光草 while blooming at night
Waterleaf Seeds.png幌菊种子 Waterleaf.png幌菊 Sand Mature Waterleaf.png幌菊 while blooming during Rain. If (Console only.png Mobile only.png), you may also harvest mature Waterleaf.png幌菊 when submerged in Water.
Shiverthorn Seeds.png寒颤棘种子电脑版主机版移动版 Shiverthorn.png寒颤棘电脑版主机版移动版 Snow Mature Shiverthorn.png寒颤棘电脑版主机版移动版 once bloomed

The Staff of Regrowth can be used to collect seeds from fully grown plants even while they are not blooming. It also harvests a few extra herbs. This can make gardening much more effective.

Other[编辑 | 编辑源代码]

Seed Creates Planted In Obtained By
Acorn.png橡实 Trees Grass on Dirt and Mud, Snow, Sand Dryad, mature Trees
Pumpkin Seed.png南瓜子 Pumpkin.png南瓜 (5-10) Grass Bought from the Dryad

Each acorn will grow into one tree (given the proper growing conditions), with each tree yielding varying amounts of wood. As stated in the Grass section above, acorns require either grass, sand, or snow for planting. Besides the trees/wood already listed in the Grass section, acorns planted in sand yield Palm Wood trees, and in snow yield Boreal Wood trees. Cactus cannot be planted, though new cactus plants will randomly grow on Sand Blocks.

Potion and Seed Farm[编辑 | 编辑源代码]

A well planned seed garden will help cultivate the plants used to create a variety of potions. The individual seeds are listed above including soil type, harvest conditions, and special instructions. A good design can be easily expanded as needed.

There are two methods of growing herbs, Pots Farming and Soil Farming. Soil Farming is quicker to set up and harvest. Pots Farming is safer and more versatile for small spaces. Both have equal set up times due to resource gathering if planning large farms. A combination of both is best but requires the most time.

Both methods are viable farming techniques, but each has its own strengths and weaknesses. Growing plants inside pots or planter boxes makes for precise harvesting, but is very very slow to harvest by comparison even with the fastest pick. Plants on soil can be harvested by simply running through with weapon swinging or use of a dart trap to cut all plants at once. Clay pots have the benefit, when not in use, of being a bait farm. Potted plant farms are not constrained by the 400 active item limit due to items immediately being picked up. With the use of actuators, soil farms can be quickly harvested but items over 400 will disappear beginning with the oldest.

When using Soil Farming, the need for harvesting plants is reduced due to the large supply given per yield. Once you start gathering 50-100+ herbs per harvest, having 2-3 out of the lot not fully grown per harvest is far less of an impact on total. If looking to have many spare consumable potions, Soil Farming is the only known time efficient method of doing so.

When beginning a soil garden, it is possible to harvest individual plants by using seeds. Placing a seed on a bloomed herb will harvest the herb and recover any seeds dropped, leaving a seedling in its place. This is helpful when you are just starting to use soil planting, need a few herbs, but do not yet have a large stash of seeds. If you don't want to place seeds, you can also equip a campfire and swing it above the plants, but be careful not to place the campfire down. Thus harvesting from soil can be just as accurate as pot farming, but soil farms are still much more vulnerable to accidental harvesting or seedling destruction. (This method of harvesting may only work in single player.) Once they reach the blooming stage, they will continue to bloom under the conditions for that plant until you harvest them. So Daybloom will re-bloom each day, Moonglow each night, Waterleaf each rainfall, Deathweed each Blood Moon...[1]

Space requirements should also be considered, as plants require 2 blocks of vertical clearance using Clay Pots versus 1 block to grow on soil.

To quickly harvest your mushrooms and soil-grown plants, place a dart trap just to the left, on the same level with the plants, and wire a switch to the trap block. When activated, it will instantly uproot all the mushrooms or plants in that row. However, this method does not work on potted plants.

Very tightly packed farms are possible if the player uses actuators. Herbs will not be destroyed if the blocks beneath them are actuated, and still be harvested with the Staff of Regrowth or dart traps.

Note: Both of these pictures show Waterleaf blooming while submerged in water and Fireblossom blooming while submerged in lava. However, this is NOT the case in the current PC version of Terraria, as Waterleaf only blooms when it is raining and Fireblossom blooms at sunset (from 3:45pm to 7:30pm), and neither need to be submerged at all.

Moreover, space issues are less of a concern in potted plants with the introduction of Planter Boxes, which allow for dense farms fully harvestable using the Staff of Regrowth.

Trees[编辑 | 编辑源代码]

Layered tree farm.

A tree farm is usually nothing more than a wide, flat surface where players plant their Acorns. If the tree farm sees heavy use, players might level off the area more carefully. It is possible to layer tree farms, much like mushroom farms, but trees require far more height. Trees only grow as many as 16 blocks high, making this an ideal spacing. (Note that trees generated with the map are often much taller.)

Each sapling should have one empty space on either side of it, as well as an empty space between where the trees will be; underground markers such as torches may be used to make this easier. Also, in the current PC version, using the Smart Cursor automatically spaces the saplings at minimum distance apart. This means there will be three spaces between each acorn, as the first tree to grow may fill an additional space on either side of its trunk.

By placing a dirt wall inside the layer of grass blocks (not behind the tree, the block below the tree), one can prevent tall grass from spawning, maximizing efficiency. The dirt wall should peek out from behind the grass blocks and be visible behind the tree, but not actually being in the block behind the tree. The dirt wall should be behind every block of grass, not just the one under the tree.

A surface jungle may be more efficient in terms of effort, since the trees grow automatically. All that is required is a large, flat area of mud one block deep with Jungle Grass on the surface. The disadvantage is that it can take quite a while for enough trees to grow. Jungle trees also grow higher, up to 21 blocks, so they contain more wood, but also require more spacing if you wish to layer them. This is also a great way of obtaining green dye. However, keep in mind that surface jungle monsters such as Jungle Slimes, Bats, and Snatchers may spawn.

Note that the Jungle biome spawns less trees, and more bushes. To counter-act this, build two-block wide segments (two mud blocks and a one block gap, for example); this way, the 3 block wide bushes will not spawn, while trees will continue to spawn. Another way to counter-act this, make a single block deep farm with water. Trees will grow in the water, however bushes will not. The new hardmode mobs are more inconvenient now, however.

Also, Jungle trees yield Rich Mahogany and as such if your goal is to harvest regular Wood this method will prove ineffective. However, many non-furniture recipes that require wood may accept any type.

Jungle[编辑 | 编辑源代码]

There are two major resources to gather from a jungle farm, Jungle Grass Seeds and Jungle Spores. Jungles require Mud to grow.

  • Jungle Grass Seeds can be gathered both above ground and underground. The same layered methods used for mushroom farming work well here; be warned that the area will spawn jungle monsters. By creating an open-top area, trees will spontaneously grow, which is good for growing wood but not good for growing grass for seeds.
  • Jungle Spores can only be found underground. Be warned that an underground jungle farm can spawn even more dangerous creatures including Man Eaters and Hornets. Bear in mind that in order to farm Jungle Spores, you need to create your farm in the Cavern layer.
  • If you have the materials to spare, you can neutralize the risk of dangerous creature spawns by putting up background Walls as you would for NPC housing. Combine this with submerging the grass in a 1-block layer of water and you also prevent the large bushes (which drop nothing and cost you 3 tiles of potential grass) from appearing.

Underground Jungle farms will also occasionally grow Jungle Roses and Nature's Gifts. In Hardmode it can also spawn Life Fruits at random. Additionally, an underwater jungle farm can be created to farm Piranha for hooks and the rare Robot Hat.

Normal Mushrooms[编辑 | 编辑源代码]

Compact mushroom farm.

Normal mushrooms will grow anywhere with normal grass. To make a normal mushroom farm, simply place several layers of dirt with gaps in between. The grass must be naturally lit. A compact farm can produce roughly 10-15 mushrooms per screen per harvest.

Note that vines will grow down from strips of grassy dirt, preventing the growth of mushrooms. To combat this, add a layer of stone (or other non-dirt block) under each layer of dirt. Wooden platforms are an excellent option here since the player can walk through them, allowing layers to be packed more tightly.

Wooden Fence can block enemies but still allows Mushrooms to grow.

Glowing Mushrooms[编辑 | 编辑源代码]

A compact glowing mushroom farm.

Glowing Mushrooms are perhaps the most worthwhile thing to intentionally grow. Glowing mushroom farms usually consist of several layers of mud with Mushroom Grass Seeds planted on them. Without the need to weed the farm of normal grass (as is the case with normal mushrooms) the Glowing Mushrooms yield astonishing results. One roughly the size of the screen can provide as many as 200 glowing mushrooms in a single harvest, enough to support multiple players with Healing Potions. However once players start crafting Shroomite Bars a larger mushroom farm may be useful.

荧光蘑菇也许是最值得种植的。荧光蘑菇农场通常由几层种植了荧光蘑菇种子的泥块组成。发光蘑菇农场不需要除草(如正常蘑菇的情况)就能有十分惊人的产量。大约一个屏幕大小单次收获可以提供多达200个发光蘑菇,足以支撑多个玩家的治疗药剂制作需求。然而,一旦玩家开始制作蘑菇矿锭,一个更大的蘑菇农场可能会更有帮助。

Glowing Mushrooms do not need to be underground in order to grow. Mushroom Grass seeds, which can be easily obtained by weeding even the smallest mushroom biomes, can be placed on any mud block on any level, and in time, Glowing Mushrooms will grow. If enough Mushroom Grass is planted, the area around them will be converted into a Mushroom Biome, allowing access to different enemy types, and large tree-like Mushrooms to grow.

荧光蘑菇不需要种植在地下。荧光蘑菇种子甚至可以从最小的荧光蘑菇生物群落通过除草轻易获得,它可以种植在任意高度的泥块上,并开始生长。如果种植的蘑菇植被足够多,它们周围的环境将转化成荧光蘑菇生物群落,允许生成不同类型的敌人和长出大树型的蘑菇。

An automatic glowing mushroom farm using no wires.

Glowing Mushrooms will still grow on actuated mushroom grass, and if grown on the surface level the mushrooms will immediately detach, having a chance to drop as an item and/or seeds. If built below the surface they will be invisible until the blocks are deactuated, after which they will break. This can be taken advantage of by building a large mushroom farm in the surface layer and having it produce mushrooms without player intervention. This is advantageous because, if built in the sky, it prevents the biome from changing to mushroom near housing and it allows you to recollect the actuators and wire to be used in other projects.

Vile/Vicious Mushrooms[编辑 | 编辑源代码]

Safely bounded corrupt area.

Vile Mushrooms, and their bloodied counterparts Vicious Mushrooms, (Vile Mushrooms appear to grow much faster than either normal mushrooms or Vicious Mushrooms) grow on their respective evil grass. Be aware that planted evil will spread like natural evil does, but this spread can be controlled using sunflowers, before activating hardmode. If it's close enough to your NPCs, the reduction in enemy spawns will keep anything from showing up. Alternately you can place platforms (on which enemies can't spawn) to prevent them from spawning (see image to the right). Evil mushrooms need to be in an area big enough to dim the sunlight, and they need to be naturally lit as with normal mushrooms above.

If your world is in hardmode, you should take extra care to surround your farm in the hallow, or anything else that can't be corrupted. You can also leave a 4 blocks wide open space to prevent the corruption from spreading. (Note that Thorny Bushes can grow in empty spaces, so you still need a single layer of incorruptible blocks before doing so.

This area may also serve as an arena for fighting the Eater of Worlds or the Destroyer (see below). It is also possible to summon Brain of Cthulhu here in Crimson worlds. Note that an area of wooden platforms is recommended for the actual fight, however they may be summoned from within the farm.

You can also put three connected lines of dirt in the air, and replace every second dirt in the middle line, then place a corrupt seed/crimson seed on any one of the dirt to make a nice vile/vicious mushroom farm in the air, but be cautious that it may be considered as a real corruption/crimson so you may not want to do this in a hardmode world.

Mushroom & Glowing Mushroom Farm Layouts[编辑 | 编辑源代码]

Cleanup 此章节/文章建议重写。
理由:"seems to have been initially written for glowing mushroom but incompletely converted to include both varieties (as well it should as the layouts work for both)"

It is possible to create higher yield mushroom farms by placing multiple mushroom layers between harvesting layers. In this sort of layout mushroom layers are stacked between harvesting layers to create a much more efficient farm. A mushroom layer is a layer air, followed by a layer of normal grass (for normal mushrooms) or mushroom grass (for Glowing Mushroom), and, if for growing normal mushrooms, next by a layer of stone (or any other tile but dirt or air) to keep vines from blocking mushroom growth. A harvesting layer is simply a layer of non-solid tiles 3 blocks high for the player to go though to harvest their mushrooms. Ideally a harvesting layer will have platforms as it's topmost layer if the farm is for regular mushrooms, as it can double as the bottom layer of the mushroom layer above.

For an efficient mushroom farm, mushroom layers are stacked 2 high, followed by a harvesting layer, followed by another set of mushroom layers. A glowing mushroom farm follows the same layout, but the mushroom layers can be stacked up to 3 high.

To harvest this type of farm a swinging weapon with a longer reach (such as a broadsword or Muramasa) is suggested as they can easily reach and harvest the in-between mushroom layers. There are many other possible layouts for a high-yield mushroom farm.

A convenient (but expensive) method is to add layers of mud in a proper manner, skipping a space between each, then wiring each block up with Actuators. This allows the entire farm to be harvested with a flick of a switch. A solid layer (especially Conveyor Belts during Hardmode to move all the items to one location) should be kept at the bottom to catch all the falling mushrooms and seeds, and enough time should be allowed to pass after making the blocks inactive for all the materials to fall to the bottom layer. While such a thing is time consuming and expensive (each actuator must be purchased from the Mechanic), it can be worthwhile in the long run, as it allows the harvesting of hundreds of shrooms within moments.

One more Layout (for glowing mushrooms only) would be to purify a Mushroom biome, which will turn it into a Jungle biome. Then you can plant multiple acorns across the area, allowing there to be rich Mahogany trees in the area. Last, you use Dark Blue Solution (used by Clentaminator) to turn it back to mushroom. The Rich Mahogany trees should now be Giant Glowing Mushrooms, which can be harvested to give from 50-150 Mushrooms, depending on how many Mahogany trees were planted.

If you want to get Mushroom Grass Seeds easily, you can relocate the Dryad into an Underground Mushroom Biome, and buy Mushroom Grass Seeds from her.

Pumpkin Farm[编辑 | 编辑源代码]

Pumpkins can very easily be farmed. The Seeds can be bought from the Dryad for a small amount of money, and can be planted almost anywhere. They do not require sunlight, and background walls can be placed behind them without penalty. They cannot be collected by the Staff of Regrowth however. It is very easy to farm them as the ground beneath them can be simply actuated, and they will fall and will be able to be picked up. Pumpkins can only grow on Surface layer (do not plant Pumpkin Seed on any other layer).

Bait Farm[编辑 | 编辑源代码]

Lay out long rows of dirt with blocks at each end to stop the bait from escaping. Put Platforms every so often, so you can go up layers of dirt. It may also be useful to have a wood farm on the top layer.

Clay Pots can also be a good source of bait in the form of Worms and Grasshoppers. Flowers grow out of them by default and when you cut the flowers down, Worms and Grasshoppers pop out. This can be used in conjunction with herbs for potions when you need them. Worms and Grasshoppers only pop out from the default flowers and not planted herbs used in potions.

A third type would require Hallowed Seeds or Holy Water. With this, create housing about 40 blocks above a patch of dirt 500 blocks long. With enough NPCs, no monsters will spawn. Spread the hallow seeds out and during the day, Butterflies will appear or even better, Lightning Bugs at night. Hallowed Seeds can only be obtained after the Wall of Flesh has been defeated. With the help of a Water Candle and/or Battle Potion, Butterflies and Lightning Bugs should spawn pretty quick.

Jungle grass is also an excellent source of bait. Each plant has a very high chance of spawning a Grubby, Buggy, or Sluggy.

Note that for 1.3.0.1 the Flower Boots (obtained from Underground Jungle Cabin chests) can be used to get an absurd amount of bait if paired with a Flare on grass blocks. Just stand on the flare (wearing the boots) swinging the Bug Net.

Jungle Bait Farm[编辑 | 编辑源代码]

This farm can be done at any layer of the Jungle.

Dig out an array of 3 wide tunnels in the Jungle separated vertically by 2 blocks. In the middle of these tunnels, dig a 3 wide tunnel straight down to separate them horizontally. At the bottom of each vertical separator, place any block other than mud to prevent grass from growing on the ceiling to further prevent vine growth. Given some time, many bushes will grow allowing you to farm jungle bait. However, if you are farming this way in Hardmode, be careful that you don't accidentally summon Plantera.

A player standing in a jungle bait farm
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