指南:PvP

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Player versus Player是一個允許相互傷害或擊殺的可選模式,玩家可以組隊或單打。在Inventory界面中點擊右上角的劍就可以在多人模式中啟用PvP選項。雙方必須都開啟PvP模式才能互相攻擊。

加入隊伍的選項在物品欄界面的右上角,用不同顏色的盾牌表示。加入一個隊伍後,你隊友的血量和距離就會在屏幕上顯示。

PvP 並不解鎖任何遊戲內容,而且你不會從你的敵人那裡得到任何戰利品。他是純粹可選的。 參加 PvP 的玩家只為娛樂及挑戰自我,無論單挑或組隊。下面是幫助你成為一個熟練PvP玩家的指南和一些小貼士。

PvP.PNG
PvP icons on 電腦版 電腦版 and Console only.png 主機版.

不同[編輯 | 編輯原始碼]

在 PvP里,受到玩家傷害後的無敵窗口期大幅減小。受到普通傷害後,無敵時間有0.66s,但受到玩家傷害,只有0.13s。十字項鍊可以使這個時間翻倍。而且:

  • 當你攻擊對方玩家時,不會產生暴擊
  • 藥劑和其他一些造成減益的物品不會將其施於玩家,儘管「施法成功」的粒子效果可能會讓你以為施法成功。
  • 自動尋的武器(包括召喚物器和葉綠彈葉綠彈在內)都不會主動攻擊玩家。
  • 在迷你地圖上只能看到你團隊的玩家,星雲盔甲聖騎士護盾的增益只會影響你的隊友。相反,除了你的隊友外,其他任何人都無法在小地圖上看到你。

種類[編輯 | 編輯原始碼]

有多種類型的遊戲模式。最常見的類型是:

  • 奪取寶石(Capture the Gem,CTG): 奪取大寶石。玩家將組成兩個團隊,通過將對方基地里的寶石(一般是大寶石)奪回並帶回自己的基地而獲勝。有關更多信息,詳見指南:奪取寶石。* 團隊死亡競賽: 玩家組成兩個隊伍,第一隻隊伍達到指定擊殺數則獲得勝利。
  • 大逃殺: 一種玩家分布在各個地方的玩法,玩家會在死亡時淘汰,最後存活的玩家將獲得勝利。
  • 飢餓遊戲: 大逃殺的子模式,玩家可以選擇角色,並被允許使用伺服器世界中的所有物品來擊殺對方玩家。

某些模式施加了一些限制:

  • 職業戰爭: 一種子模式,允許玩家從伺服器預先設定好的幾種職業中進行選擇。
  • 中核: 為基於團隊的遊戲玩法提供了更多的空間。當你死亡時,對方會奪取你的裝備,使他們更難以被打敗。
  • 硬核: 對於一些需要擊殺的遊戲(例如大逃殺),可能需要玩家進入硬核模式。
  • 控制 PvP: 標準的 PvP,某些物品禁止使用。目的是為了防止 PvP 演變成僅圍繞三四件武器來展開戰鬥的陳舊體驗。


設備[編輯 | 編輯原始碼]

在裝備方面,每個人都有自己的喜好,但在PvP中並非所有事物都同樣有效。如果你想和沒有提升空間的「遊戲末端玩家」同台競技,則需要做一些妥協才能符合「元」標準。

由於 PvP 是純粹出於娛樂目的而存在的可選功能,因此對你和你的對手就可以使用武器的可接受性達成協議非常重要。當然,你可以嘗試使用自己喜歡的非標準武器來進行PvP,但是除非你可以說服對手這樣做,否則不要指望這些武器能發揮出色。

武器[編輯 | 編輯原始碼]

因為遊戲的末端玩家一般會穿戴像日曜盔甲甲蟲盔甲這樣的高防禦盔甲,不應該選擇那些面板基礎傷害在 40-50 以下的武器在最終對戰。另外,射程極短的武器在 PvP 中通常是無用的。可行的 PvP 武器通常具有很高的基礎傷害,並能對遠距離造成傷害。

在對付敵人時,以神級為最佳修飾詞的武器在進行 PvP 時應將其改為無情

由於玩家的無敵幀大多數情況下都為 7 幀(但可以通過像十字項鍊及其衍生物來增加無敵幀),因此不建議玩家使用「使用時間不超過 6」的武器或可以命中多次的武器、每次攻擊數較多的武器,因為他們可能會被無敵幀吸收傷害而無效。如果需要,可以使用修飾詞來將使用時間延長至 7 或更多。以避免對方玩家擁有無敵幀時意外擊中他們。除非你想攻擊對方一整個群體。

(通常的) 被禁用的武器[編輯 | 編輯原始碼]

當你在一個有規則的PvP伺服器中遊玩時,你當然期望某些武器被禁止。這是因為它們壓倒性的強度和集中程度,不熟練的玩家使用也能像割草一樣擊敗對手.。當然,,它們可以在無規則的PvP伺服器中被使用,但如果你選擇使用它們,不要驚訝如果其他人不想和你一起PvP.。以下武器在有PvP規則的伺服器中幾乎總是被禁止的:

  • 天頂劍天頂劍電腦版和移動版- 造成穿透物塊的、大範圍的極高傷害。
  • 終極稜鏡終極稜鏡電腦版、主機版、和移動版- 擁有近乎無限的射程,極高的傷害, 並且它的命中區域幾乎是瞬間出現的。
  • 狂星之怒狂星之怒電腦版、主機版、和移動版- 極高傷害的射彈垂直覆蓋整個屏幕。
  • 彩虹貓之刃彩虹貓之刃電腦版、主機版、和移動版- 極高傷害的射彈水平覆蓋多個屏幕區域。
  • 泰拉悠悠球泰拉悠悠球電腦版、主機版、和移動版- 在大範圍內造成極高傷害,而且幾乎無法躲避。
  • 錢幣槍錢幣槍 with 鉑金幣鉑金幣 - 極高的傷害和射彈飛行速度。

近戰[編輯 | 編輯原始碼]

試圖用劍追擊你的對手很可能一無所獲,因為與敵怪不同,聰明的玩家在受到任何形式的近戰攻擊時都會儘可能撤退。然而,一些近戰武器有自己的射彈,可以克服這個弱點。

Ranged[編輯 | 編輯原始碼]

Ranged weapons generally have high range and velocity, both of which are exactly what is needed in this mode. Guns and Rocket weapons should use High Velocity Bullets and Rocket III, respectively. Bows have more versatility, and can be used with Holy Arrows, Venom Arrows, Chlorophyte Arrows, or Luminite Arrows depending on the situation.

Magic[編輯 | 編輯原始碼]

Homing properties do not work in PvP, leaving magic users with relatively few high-damage options to work with.

Summoning[編輯 | 編輯原始碼]

Minions and sentries do not attack normally in PvP, but players will take damage upon touching them, and the summon will disappear. This means that it is possible to summon minions and sentries on top of your opponents to damage them instantly, making summoning a viable if somewhat one-dimensional playstyle.

Armor[編輯 | 編輯原始碼]

While some set bonuses can significantly increase your combat effectiveness, hybrid sets are also not only viable, but often recommended in order to maximize damage bonuses while sacrificing useless bonuses to Critical hit rate.

  • Beetle armor (shell) - Reduces damage taken by 45%, 30%, or 15% depending on the number of active beetles. Beetles regenerate periodically and disappear upon taking damage. Greatly enhances survivability in skirmishes.
  • Solar Flare armor - Similar to the Beetle Shell, but always grants 30% damage reduction as long as a shield is active. Charges take longer to regenerate.
  • Vortex armor - Stealth greatly increases damage, while making you nearly invisible if your health bar is full. Should be toggled off when you are trying to escape.
  • Shroomite armor - Makes you nearly invisible and greatly increases damage, but only while standing still. Lesser version of Vortex armor.
  • Valhalla Knight's Breastplate and Squire's Great Helm can be kept in the inventory for quick out-of-battle healing.

Vanity[編輯 | 編輯原始碼]

  • If you leave your vanity slots empty, your opponents will be able to identify your armor set simply by looking at you. Whether you choose to conceal yourself with a different armor set or simply a vanity set that you think looks good, it is best to equip something in those slots, if only to deny this advantage to your opponents.
  • Dyes are also a useful consideration, especially when worn with vanity sets that fully cover the player's skin, to blend in with Background Walls/darkness, assuming the dyes used for each slot are of a similar color to the wall tiles behind the player's sprite..

Accessories[編輯 | 編輯原始碼]

As players generally focus on dealing rapid burst damage, accessories providing a regeneration bonus over time, such as the Band of Regeneration, will not save you from death. It is viable to specialize in either damage output or percentage-based damage reduction, but some form of mobility is practically a requirement; neither the Shrimpy Truffle nor the Cosmic Car Key is agile enough to evade a competent human player.

As your aim as a PvP player is to win the DPS war against your opponent, all your accessories should be reforged to Menacing. Increasing your damage dealt by 4% will give you a more significant edge than reducing damage taken by 2.

  • Charm of Myths - Allows you to consume a healing potion 15 seconds earlier, which could save your life.
  • Shiny Stone - Regenerates health very quickly when out of combat.
  • Cross Necklace - Increases the duration of invincibility frames, though not to the same extent that it does against monsters.
  • Master Ninja Gear - Has a 10% chance to negate damage and provide a duration of invincibility, up to 2 seconds with the Cross Necklace. Usually banned for this reason.
    • The Tabi however is generally not banned, and provides an invaluable way to move quickly and unpredictably.
  • Ankh Shield - Protects you from being stunlocked by Yoyos and other fast weapons. Debuff protection is not very valuable in PvP, as most weapons fail to inflict debuffs in PvP regardless (with the Bee Keeper as a rare exception).
    • Paladin's Shield - Provides 2 more defense than the Ankh Shield and the same protection against knockback. Reduces damage taken by allies when the wearer is above 25% HP by taking the damage yourself, while also activating effects from accessories such as the Star Veil and Black Belt. An excellent choice in team-based PvP.
  • Worm Scarf - Provides 17% damage reduction.
  • Frozen Turtle Shell - Provides 25% damage reduction when below 50% health.
  • Sniper Scope - Allows you to see enemies from further away, making it easier to conduct a pre-emptive strike.
  • Damage-increasing accessories such as a class-specific Emblem/Celestial Emblem, Avenger Emblem/Mechanical Glove, and/or Celestial Stone/Celestial Shell/Destroyer Emblem/Sniper Scope, listed in decreasing order of raw damage boost.

Potions and Buffs[編輯 | 編輯原始碼]

Other considerations[編輯 | 編輯原始碼]

  • If you have a Light Pet, it is best to turn it off to avoid premature detection. You want to see your opponents before they see you.
  • The Bat Hook retracts faster than any other hook, and is the best for making rapid maneuvers.
  • The Slimy Saddle allows you to rapidly launch off the ground with no acceleration required, and also allows you to fall quickly out of the air.
  • Neither the Cosmic Car Key nor the Shrimpy Truffle provide you with a lot of agility, but they are at least more agile than a pair of Wings whose flight time has run out.
  • If not banned, the Rod of Discord is an extremely useful movement option that allows you to teleport to any location on your screen.
  • Smoke Bombs produce clouds of smoke roughly 2 blocks wide and 9 blocks tall. A few of them can easily conceal a player or two, which can be useful for stealth, in case any form of invisibility is unavailable.

General Strategies[編輯 | 編輯原始碼]

Your strategies will change depending on the type of PvP gameplay (see above). The strategies described below are more applicable to team modes such as Capture the Gem or dedicated all-out PvP servers, rather than for unrestricted PvP with endgame equipment.

Scouting[編輯 | 編輯原始碼]

Your enemies may have set up traps and other defenses to counter anyone who gets too close. If the area isn't protected by plugins such as TShock, disabling traps with a Wire Cutter or The Grand Design is very simple. Otherwise, the utility of scouting is very limited, so it is better to attack at once as a group.

By using Wormhole Potions, your teammates can teleport to your position and ambush your opponents. If you are scouting for this purpose, be sure to drink an Invisibility Potion to avoid giving away the surprise. However, even if you are invisible or stealthed, your enemies will still be able to see your health bar if it isn't full.

For more general purposes, a Sniper Rifle, Sniper Scope, or Binoculars can help you spot your opponents before they spot you.

Maneuverability[編輯 | 編輯原始碼]

In PvP, it is essential to be able to move quickly and unpredictably to avoid getting hit. Relying on the Cosmic Car Key as your only form of flight may have worked when fighting monsters, but the same approach in PvP will get you picked off very quickly. The Tabi, Wings, and a fast grappling hook such as the Bat Hook should always be considered for high mobility.

  • The Solar Flare armor's dashing ability is not a substitute for the Tabi, as you temporarily lose this ability once you run out of shield charges.
  • The Swiftness Potion boosts your movement speed by 25%.
  • The Slimy Saddle can be used to greatly increase falling speed or to instantly jump high off the ground with no delay; both of these sudden, unpredictable movements are valuable for dodging attacks.
  • As players are taller than they are wide, attacking other players from either side is generally more effective than attacking from above or below. For this reason, vertical movement is typically considered more valuable for dodging, so it is recommended to equip Wings with a high vertical speed boost such as Solar Wings, or a Frog Leg.

Blockades[編輯 | 編輯原始碼]

By quickly placing a wall of blocks such as dirt, you can defend yourself from most projectiles, forcing opponents to approach. This can be taken further by placing three platforms on your own side of the blockade and hammering them, creating a one-way blockade behind which you can still fire upon your opponents. This is most effective in formats that involve new characters using earlygame equipment.

Boss Barrage[編輯 | 編輯原始碼]

Summoning multiple bosses at an enemy's base is an effective way to cause chaos if they aren't properly geared to take the bosses on.

Base Defense[編輯 | 編輯原始碼]

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Dungeon Bricks are the most plentiful explosion-proof blocks that will prevent your base from being destroyed by someone using explosives. If explosives are not banned on the server, consider using those.

Traps[編輯 | 編輯原始碼]

If building is allowed on the server, naturally-occurring hazards can be repurposed to damage or distract your PvP opponents. They are unlikely to harm players with access to flight or hooks, but can potentially be effective in modes that require fresh characters. The following information may also be of interest to those who wish to design an arena for other players to fight each other on.

  • Spikes and Wooden Spikes harm players on contact.
  • Meteorite, Hellstone, and Hellstone Bricks rapidly deplete the health of players that are touching them. However, this can be negated with variants of the Obsidian Skull or Obsidian Skin Potions.
  • Lava is one of the most damaging natural hazards, and can be used to line the bottom of deep pits.
  • Sand can be dropped on players, dealing minor damage. If a large amount of Sand is dropped all at once, such as through a wiring mechanism, players will be trapped and rapidly suffocate.
  • Actuators can be used to surprise players by creating a deep pit, killing them with fall damage, or by blocking off entrances/exits, or opening holes in walls to shoot through.
  • Certain Statues such as Chest Statues and Medusa Statues can be wired to a Pressure Plate or Timer, creating a deadly threat to players still using Pre-Hardmode gear.
  • Boulders can be sent rolling towards opponents, whether through wiring or by placing Boulders manually and hitting them with a Pickaxe. They will typically roll to the left, only rolling to the right if there is no space to the left.
  • Cobwebs are easily removed through attacks, but become a significant hazard if placed in an area that is protected by TShock plugins.
  • Traps obtained from the Jungle Temple can be wired to fire automatically or upon activation with a Pressure Plate.
  • Explosives can be wired to a Pressure Plate to create a trap that is destructive both to players and to the surrounding terrain.
    • Land Mines are a more convenient variation that does not cause environmental damage.