天界塔

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天界塔
Celestial Tower.png
详细信息
类型头目
环境月球事件
最大生命值20000
击退抗性100%
电脑版 电脑版独有内容:此信息适用于电脑版泰拉瑞亚

天界塔(或“柱”)是四只在月亮事件中生成的头目。会在地图的四个预定点(西方两座,东方两座,详见Celestial_Tower#Pillar_Spawning_Mechanics)。天界塔会在拜月教邪教徒被击败后生成。四座天界塔分为漩涡塔星尘塔星云塔日光塔。四个塔对应着游戏中的四个专业:漩涡对应Ranged weapens(远程型武器),星尘对应Summoner weapons(召唤型武器),星云对应 Magic weapons(魔法武器),日光对应Melee weapons(近战武器)。一个天界塔会掉落12-90个碎片,掉落数量与它们的类型和世界的模式有关。

战斗开始时,天界塔旁边会有一个巨大的力场保护着,这使它们无法受到任何攻击。你需要通过不断地击杀怪物来弱化力场,并最终破坏掉它。破坏力场需要击杀100个对应区域的怪物。(专家模式为150个)。力场消失之后,天界塔即可以被攻击,这个时候的小怪仍会继续生成,直到你摧毁了塔。如果你在塔被破坏之前退出游戏的话,该塔会回满血,且对应区域的杀敌数会被重置。

天界塔作为头目本身非常好对付,只有20000点血量,并且不会造成任何触碰伤害。不过,主要的威胁并不来源于塔本身,而是附近会不断生成的怪物。这些怪物本身能造成特别大的伤害,移动都特别敏捷,并且远程攻击也特别的猛,某些还能造成削弱效果。如果玩家不迅速解决的话,怪物很快就会积成群。如果你在塔周围没有迅速摧毁塔的话,怪物会在塔周围“卡着”,导致战局更难控制。

摧毁天界塔会有以下提示:

  • 第一个塔:“你失去了理智...”
  • 第二个塔:“你被剧烈的疼痛所压垮...”
  • 第三个塔:“超凡脱俗的声音在你耳边回响...”
  • 第四个塔:“厄运即将到来...”

四个塔之间并没有指定先后顺序。系统会根据你破坏了第几个塔来决定文本提示。

摧毁四个天界塔后,屏幕会开始轻微震动,视野会逐渐变暗,音乐的音量也会逐渐变小,接着月球领主就会随之出现。整个过程持续大概1分钟。

漩涡塔[编辑 | 编辑源代码]

漩涡塔
Vortex Pillar.png
详细信息
类型头目
环境月球事件
AI 类型94
伤害0
最大生命值20000
防御20
击退抗性100%
  • 物品(数量)掉落率
  • Vortex Fragment.png星旋碎片电脑版 (12-60 / 18-90 电脑版主机版)
    100%

漩涡塔是物理远程主题的天界塔。拥有移动迅捷,机动性强,具有远程优势的怪物。靠近漩涡区域后,背景会伴随着绿光,显示出一个绿色的星球。摧毁漩涡塔后,会掉落星旋碎片。

漩涡塔会时不时地在玩家附近生成一个传送门,并在里边召唤出两只异星黄蜂。这种攻击特别危险,尤其在专家模式,传送门几乎四处都会碰及玩家,使得躲进封闭的“安全区”成为了无用之举。

漩涡塔的怪物通常特别快,通过飞行触及玩家,并用远程手段进行攻击。

  • 漩泥怪和星旋怪通常比较好对付。
  • 异星蜂王会发射能造成扭曲效果的刺。刺能通过扭曲玩家周围的重力,使玩家无法上下移动,并悬浮在空中一会儿。异星蜂王由异星黄蜂在屏幕中存留太久时突变而来。

怪物:

Storm Diver.png 漩泥怪 电脑版
Vortexian.png 星旋怪 电脑版
Alien Queen.png 异星蜂王 电脑版
Alien Larva.png 异星幼虫 电脑版
Alien Hornet.png 异星黄蜂 电脑版

星尘塔[编辑 | 编辑源代码]

星尘塔
Stardust Pillar.png
详细信息
类型头目
环境月球事件
AI 类型94
伤害0
最大生命值20000
防御20
击退抗性100%
  • 物品(数量)掉落率
  • Stardust Fragment.png星尘碎片电脑版 (12-60 / 18-90 电脑版主机版)
    100%

星尘塔是召唤主题的天界塔,拥有各种具有召唤效果的怪物。接近星尘区域后,背景会显示出一个水蓝色的卫星,伴随着闪烁的星星。星尘塔被摧毁后会掉落星尘碎片。

星尘塔有独特的攻击动画:星尘塔会生成由多个能量球组成的能量链,能量链出现后会快速消失,并在尾端生成一个怪物。

星尘塔的一些怪物死亡后大多有特殊效果:

  • 星细胞被击杀后,会裂成多个小型的细胞,小细胞在数秒钟后会立即变回星辰细胞原体,并可以依此循环。这会导致玩家会在不知不觉中打出了一堆的星辰细胞,如果玩家没有有效的方法去应对(如有范围攻击的武器)的话,这种事情特别危险。不过,利用这种方法留住小细胞不打,可以更轻易地破坏掉星尘塔的保护罩,因为变大后的细胞被打裂后仍会削弱力场。
  • 流体入侵怪会在四周生成能像箭一样冲向玩家的流体。
  • 当你杀死流体入侵怪后,它周围还没发射的流体会全部一齐发射。

怪物:

Star Cell.png 星细胞 电脑版
Flow Invader.png 流体入侵怪 电脑版
Twinkle Popper.png 闪耀炮手 电脑版
Twinkle.png 闪耀怪 电脑版
Milkyway Weaver.png 银河织妖 电脑版
Stargazer.png 观星怪 电脑版

星云塔[编辑 | 编辑源代码]

星云塔
Nebula Pillar.png
详细信息
类型头目
环境月球事件
AI 类型94
伤害0
最大生命值20000
防御20
击退抗性100%
  • 物品(数量)掉落率
  • Nebula Fragment.png星云碎片电脑版 (12-60 / 18-90 电脑版主机版)
    100%

星云塔是魔法主题的天界塔。大多数怪物都具有飞行,传送和特殊攻击的能力。接近星云区域后,背景会变为紫色,同时会出现一颗紫色的星球,以及星云特效(例如一道道能量光束将碎片送入太空)。星云塔被摧毁后会掉落星云碎片。

星云塔是唯一一个不具有攻击能力的天界塔。不过你仍得小心它附近的怪物。

  • 吮脑怪碰到玩家后,会吸住玩家的头并挡住视野。
  • 进化兽和星云浮怪的弹射物速度特别快,而且命中率很高。伤害也是难以小视的。其中星云浮怪会不断朝玩家传送,使得躲避它的弹射物更加困难。

怪物:

Brain Suckler.png 吮脑怪 电脑版
Evolution Beast.png 进化兽 电脑版
Nebula Floater.png 星云浮怪 电脑版
Predictor.png 预言帝 电脑版

日光塔[编辑 | 编辑源代码]

日光塔
Solar Pillar.png
详细信息
类型头目
环境月球事件
AI 类型94
伤害120 (solar fragment)
最大生命值20000
防御20
击退抗性100%

日光塔是物理近战主题的天界塔。怪物多具有强大的防守型能力以及成吨的近战伤害,少数具有远程攻击的能力。接近日光区域后,背景会变得光亮。同时会有一颗巨型的橙色星球显示,同时还会有火球雨特效。日光塔被摧毁后,会掉落日耀碎片。

日光塔会从它的“嘴”里喷射出火球,并造成不小的伤害。

  • 流星火怪会造成较大的伤害,如果玩家在空中待得过久,它的速度会加快。同时它们能够穿墙,因此会在你与千足蜈蚣战斗时显得特别棘手。
  • 千足蜈蚣会在玩家试图跑到空中躲避时立即朝玩家冲撞,并造成成吨的伤害。不过,它在被攻击时尾部会极短暂地变红,此时的它会受到10倍的伤害,而且当玩家落地后它便不再攻击。因此一些多重攻击的武器,例如吸血鬼飞刀尤其的有效。
  • 火月怪能够挡反一些远程弹射物,并能以高速向玩家冲撞,这使得在空阔的空中飞特别的危险。
  • 当火滚怪往下压中玩家时,会造成成吨的伤害。

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怪物:

Corite.png 流星火怪 电脑版
Crawltipede.png 千足蜈蚣 电脑版
Drakanian.png 火龙战士 电脑版
Drakomire.png 火龙怪 电脑版
Drakomire Rider.png 火龙怪骑士 电脑版
Selenian.png 火月怪 电脑版
Sroller.png 火滚怪 电脑版

成就[编辑 | 编辑源代码]

Achievement Star Destroyer.png 灭星者 • "打败月亮上的四个天塔。"
Defeat all four Celestial Towers. 电脑版

提示[编辑 | 编辑源代码]

所有天界塔[编辑 | 编辑源代码]

  • You can tell if you have reached the kill count or not by seeing if after killing an enemy, a coloured line travels from the corpse to the Pillar. When those lines stop being created, the kill count has been reached. Another way to tell is the moment you reach the kill count, the force field surrounding the pillar sends out a huge shockwave in all directions, which is very difficult to miss.
  • A quick and effective way to kill all of the Celestial Towers is to use the North Pole directly and vertically above a Pillar. Even if a player does not have any melee modifiers, if all of the snowflakes can make contact, the Pillar should fall in less than 20 seconds.
  • Another strategy is to use the Nimbus Rod and/or Crimson Rod (the Rainbow Gun might help as it lasts a few seconds) as you can summon two above the Pillar and let it deal constant damage. If you leave a nimbus cloud above the tower and teleport away, it will still do damage until either the tower dies or the cloud runs out. This tactic can be combined with Spectre Armor and a Spectre Hood for long distance healing, as the healing effect has a very long range.
  • You can also use Minions (or a Spore Sac) while taking cover in a hole to do a safe kill. Take a note that some enemies can travel through blocks. This is extremely effective for the Vortex and Solar pillars. Using something like the Daedalus Stormbow also helps.
  • Some other weapons might be more effective, but they are not obtainable until the first Pillar is destroyed. Therefore, if you decide to start with the Vortex Pillar, using the Phantasm will be incredibly effective for the other Celestial Towers. The Solar Eruption (from the Solar Pillar) also deals massive piercing damage and is very effective as well.
  • Some Pillars and their enemies seem to be weak to their own weapons. For example, the Nebula Pillar is weak to the Nebula Blaze and Nebula Arcanum.
  • The longer the time taken to defeat a Pillar, it will sink deeper into the ground, but very slowly.
  • Repetitively throwing Vampire Knives will keep you healed most of the time, and if you get to less than 150 hp, use a Greater Healing Potion or higher. This will slowly take out the enemies and the pillar itself. Switching to another weapon is a bad idea, unless you have full Spectre Armor with a hood, though following this strategy, you should have Beetle Armor.
  • The shield surrounding the Celestial Towers becomes more transparent as it becomes closer to breaking. This is a good indicator of when the shield will break and leave you able to damage the Pillar.
  • The hardest Celestial Tower to deal with is the Nebula pillar as it is the only pillar whose enemies can deal massive damage, even if the player is underground or in a bunker.
  • The easiest way for players to deal with the Celestial Towers is to use a weapon which can hit through blocks, such as the Death Sickle, and mine tunnels starting from just outside the event zone until you can reach the pillar with your chosen weapon. All that's left to do is to grind though any enemies which converge above your location.
  • It is strongly recommended that you take down the Solar Pillar first as it will allow you to craft the Solar Eruption which will speed up the process.
  • Alternatively, defeating the Nebula Pillar first will allow the player to craft a Nebula Arcanum, which with a good modifier can take down all of a pillar's HP in the amount of uses it takes to use up all the player's mana. Using certain armor sets and/or equipment with the arcane modifier will make mana last longer, more effectively defeating the Pillar and remaining enemies.
  • You can use the GPS to know the depth of one Pillar then build/expand your nearest building of the pillar to this depth and shoot on it with Rocket Launcher with Rocket IV then Rocket III or Sniper Rifle. Rocket IV will destroy the obstacles and Sniper Rifle/Rocket III will kill the Pillar. The time the rocket takes to hurt the pillar can however be long : in a large map, a rocket IV takes ~1 min to travel from the center of the map to the farthest Pillar.

漩涡塔[编辑 | 编辑源代码]

  • If you see a swirling portal form in midair, keep your distance and move quickly. The portal will either shoot a lightning bolt similar to the Lunatic Cultist's attack or spawn an Alien Hornet. When the portal shoots a lightning bolt, there will be a blue swirling marker pointing towards the direction the lightning bolt will strike at. Lighting bolts will only shoot downwards. The Vortex Pillar will always spawn Alien Hornets on back-walls with a direct line towards the player if there are any on the player's screen. If not, it can spawn Alien Hornets anywhere within an approximate 300 block radius of the tower.
  • Because most of the enemies try to stay at the same elevation as the player, with the exception of Alien Queens, staying on the ground removes much of the mobility that Alien Hornets and Storm Divers have.
  • This is the only pillar where no enemies or projectiles can travel through blocks, making the strategy of taking cover very effective. However, it is somewhat slow as many enemies keep their distance.
  • Avoid getting swarmed by Alien Queens, as they easily grow from Alien Larvae and Alien Hornets and the Distorted debuff greatly decreases your flighting and agility. If you are overwhelmed, explosives may prove effective.

星尘塔[编辑 | 编辑源代码]

  • Using splash-damage weapons on Star Cells is perhaps the easiest way to kill them, as it will destroy all of the split cells as well as the initial cell.
  • A quick and easy way to break the shields (especially on expert worlds) is to lead a star cell away from the tower, pop it into its smaller orbs, then let those orbs grow into full star cells. This creates an infinite loop, and the new star cells will also count towards the breaking of the shields.
  • Arguably, the Stardust Pillar is the easiest of the lot; its enemies are predictable and slow in their motions, and with focus, even the most menacing of the lot, the Flow Invader, can be easily countered.
  • On death, the Flow Invader will hurl up to three projectiles directly at you (potentially fewer if it is freshly spawned and hasn't yet accumulated its full contingent of orbiters). Be ready to dodge when you kill this creature.
  • Milkyway Weavers can be easily slain by using splash-damage weapons on them as soon as they burrow out of the ground. This will ensure that even if your projectile doesn't strike their head directly, it will still deal splash damage as it hits the ground next to it.

星云塔[编辑 | 编辑源代码]

  • When fighting, take caution to avoid getting hit by a Brain Suckler. They cause the Obstructed debuff, which is similar to Blindness but with a darker shader. It will persist until you kill the Brain Suckler stuck to you, and for a moment thereafter.
  • Be very wary of Nebula Floaters. They do high damage with high accuracy, and their tendency to teleport - especially when harmed - can make them unpredictable. Nothing prevents a Floater from teleporting directly in front of you and firing at point blank; if you wouldn't survive another shot and can't heal up, it may be best to retreat and recover.
  • Kill Evolution Beasts quickly, because once they get in range they will fire a slow but highly damaging ball of energy that tracks the player, passes through walls can deal continuous damage, and only expires after a few seconds. These will force the player to move around into other hazards and enemies.
  • Keep an eye out for Predictors because they will stay at distance, not attempting to get close to the player, and shoot several Nebula Piercers in a similar fashion to how Storm Drivers fire their shotguns.
  • KEEP MOVING. While digging a bunker and attacking from there works for the most part for the other pillars, the Nebula Floater will make short work of you if you try that approach here.

日光塔[编辑 | 编辑源代码]

  • While fighting the Solar Pillar enemies, it is highly recommended to stay grounded. Airborne players are easy prey for the Crawltipede minions, who do an excessive amount of damage but only attack airborne players.
  • If you have a skybridge set up in your world, standing on it will allow you to shoot down at enemies on the ground and even the pillar without being targeted by the Crawltipedes. Keep in mind Srollers will still be able to jump up to the platform and roll towards you.
  • If you already have problems killing the enemies to get the shield down, an easy solution is to dig a tunnel under the Pillar and use weapons that go through walls like the Death Sickle or the Nettle Burst. It will help a lot using the Spore Sac (Plantera Expert Item) and a random minion. You can also kill the Pillar using a wall-piercing weapon. If it is stuck on a hill, you can build a non-platform bridge to it without being assaulted by Crawltipedes. It may be wise to prioritize Corites, as they can and will attack you without regard to intervening terrain.
  • If you are low on health, and you are wearing wings, a good strategy for regaining health is to alert a crawltipede and hit it with Vampire Knives. Due to the fact that they take ten times as much damage as any other enemy and have a high amount of health, it is a good way to build up health fast; provided you can dodge the Crawltipede itself. However, if you are struck by the Crawltipede with low health, you will most likely be slain.
  • It is highly suggested not to use bullets, arrows or Meowmere, at least not on Selenians as they can reflect bullets that deal the same damage they would have dealt to the enemy. Powerful weapons of those varieties can easily be turned against you and you can die very quickly. Selenians, however, cannot reflect Rockets, so it is suggested to use those against them if you are to play ranged.
  • If you have a Neptune's Shell, a combined accessory with its effect, or Gills potions, then standing in a large pool of water under or near the pillar will allow you to move around off the ground, without being targeted by Crawltipedes. In addition, this will also cause most enemies, with the exception of Corites, to move slower, and make it easier to target them. Srollers seem to stand still in the water, making it incredibly easy to target them. This strategy also works well with Vampire Knives, allowing you to heal more efficiently. Can be done easily with pre-Plantera armors, such as Chlorophyte.
  • If available, the Scutlix Mount improves forward firepower and ground maneuverability considerably, making the fight much easier.
  • When fighting the Solar Pillar, try building a small building with doors, platforms, and make it two floors tall, right on the edge of where the tower starts spawning enemies, to help block off some enemies from swarming you(especially the Srollers who can deal very large amounts of damage on Expert Mode), and to force them into a small and easy to defend area. Only the Corites will fly through walls.

天界塔的生成位置[编辑 | 编辑源代码]

When it is time for the 4 pillars to spawn, the game follows these steps: (The coordinates are in tiles)

  1. Randomly arrange the order of the 4 pillars.
  2. Multiply the width of the world by 0.2, 0.4, 0.6, and 0.8 to find rough spawn locations for the pillars, equally spaced from each other and the world's edges.
    (For example, a large world is 8400 tiles in width, so the 4 pillars will be spawned at somewhere near x=1680, x=3360, x=5040 and x=6720)
  3. For each pillar:
    1. Pick a random x1 coordinate in the range [x0 - 100, x0 + 100], where x0 represents the x coordinate of the location the Pillar was assigned to.
    2. Try to find out a possible y1 to spawn the pillar at (x1, y1). The y1 is processed from the 0' surface point to somewhere 100 tiles below the top of the world, from low to high. This place is a valid spawning space for a pillar if:
      • There are no solid blocks (doesn't include platforms and other similar tiles) in the rectangle of x coordinate [x1 - 10, x1 + 10], y coordinate [y1 - 20, y1 + 15] (the smaller the y is, the higher height the spot lies)
      • The pillar will be outside the player's sight, checking whether tiles (x1 - 10, y1), (x1 + 10, y1), (x1 - 10, y1 - 20), (x1 + 10, y1 - 20) are all outside a rectangle centered at the player with a width of 1920*1.2 pixels and a height of 1080*1.2 pixels.
    3. If a y1 works then the pillar spawns at (x1, y1).
    4. If none of the valid y1 works, go back to the first step
    5. If all steps have been run 15 times and failed, give up and just spawn at a settled point: (x0, y0 - 40), in which case the Pillar will always spawn at 80' Underground at a fixed x coordinate.

你知道吗[编辑 | 编辑源代码]

  • The Nebula Pillar is the only pillar to not have an attack that damages directly, as the Solar Pillar attacks with solar fragments, the Vortex Pillar summons portals that spawn Alien Hornets or create bolts, and the Stardust Pillar attacks by summoning white portals that either spawn Star Cell, Milkyway Weaver or Flow Invaders.
  • The Stardust Pillar's naming is a refrence to Jojo's Bizzare Adventure Part III: Stardust Crusaders. This is the specific arc in which stands (essentially summons) are introduced.
  • The Celestial Towers, Lepus and Turkor the Ungrateful are the only bosses that don't drop trophies.
  • All of the towers have a humanoid enemy. Vortex Pillar: Vortexian and Storm Diver, Stardust Pillar: Stargazer, Solar Pillar: Selenian and Drakanian, and Nebula Pillar: Predictor.
  • If the Lighting mode is set to color or white, the shield will have a distort pulse effect, making players around it have a shockwave effect. And when the shield is down, the area nearby get the shockwave effect. When the lighting is on retro or trippy, these effects won't occur.
  • When in a lunar area, depending on the pillar, the entire area nearby will turn a color. (solar-orange, vortex-teal, nebula-magenta, stardust-blue) (the effect will only occur if the lighting mode is on color or white).
  • When switching lighting modes, the stardust pillar is the only pillar with a background with the color that's not another shade (the planet on color and white is blue, on retro and trippy it's white, the color shade in the background is light blue on color and white, and purple on retro and trippy).
  • Vortex Pillar is the only pillar that has a background planet with a ring.
  • Reversing gravity with a Gravitation Potion or Gravity Globe has a strange effect on a pillar's shield. Instead of being stationary around the pillar like it normally would, its vertical position changes according to its relation to the player. This is only cosmetic, as the pillar cannot be attacked when the shield appears to be removed.
  • If a pillar has no shield and the world is closed, it will have full health and the shield will be restored when the world is reopened.
  • This is the only event during which enemies don't drop coins.
  • If you watch closely, The towers, Moon Lord and Martian Saucer seem to have a higher resolution than most sprites. (Most Terraria monsters are pixelized.)

历史[编辑 | 编辑源代码]

  • 1.3.0.4:漩涡塔生成传送门的速度加快了。
  • 1.3.0.2:血量由15000升至20000。
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