修饰语

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修饰语,也称为前缀(不过,在某些语言中它是后缀),会对物品的属性施加永久性的改变。它会给物品的名称添加诸如“精巧”、“神级”、或“碎裂”之类的前缀(例如“恶魔 迷你鲨”)从而改变物品的名称(当在热键栏中选定时以及在工具提示中会显示)。全部 83 个修饰语的完整列表见下文。将光标停留在物品栏栏位中带有修饰语的物品上将在物品的描述下方显示详细的改变信息。

  • 配饰修饰语将会给玩家的某个属性给予奖励,比如防御移动速度、或最大魔力。只要此配饰装备着就会生效。某些无法放置在配饰栏中的类配饰物品(例如手机)无法得到修饰语。
  • 武器修饰语会更改该特定武器的属性,最多可以影响到五个属性。给定修饰语的效果可以是全为正面的、全为负面的或相混合的。能伤害敌怪工具,诸如,也可能会拥有这些修饰语。不会造成伤害的类武器物品(例如虫网)无法获得修饰语;而两种可堆叠的武器(香蕉回旋镖光辉飞盘)也不能。

Most but not all weapons and accessories will receive a modifier upon the item's creation. Modifiers can be added or changed afterwards by the Goblin Tinkerer's Reforge function.

Initial Modifiers[编辑 | 编辑源代码]

Nearly all weapons and accessories have up to a 75%[1] chance of receiving a random modifier upon the item's creation: Naturally generated in a chest, crafted, looted from a grab bag (excluding Presents), or dropped by a slain enemy. Items produced by fishing (e.g., Rockfish or Balloon Pufferfish), opening Presents (e.g. Candy Cane Sword), and completing Angler quests (e.g. Angler Earring) never get initial modifiers, though they can be reforged to gain a modifier.

电脑版Items bought from NPCs never have any modifiers, due to the 1.4 ability to refund items (selling them back for full price before closing the menu).

主机版前代主机版移动版3DS版No modifiers are visible on an NPC's shop stock, but one can be supplied when the item is bought (its purchase price will be unaffected). However, an item which a player sells to an NPC will keep its modifier, and if repurchased in the same trading session, the modifier will be unchanged.

For a weapon's initial modifier, there is a "mercy" mechanic that reduces the chance of penalties: If a weapon's initial modifier is one of a list of "bad" modifiers, it has a 2/3 chance of being voided, and the item will be created without a modifier. This can sharply reduce the chance of having a modifier at all, but does so by eliminating only bad modifiers. The modifiers considered "bad" for this purpose are: Tiny, Terrible, Small, Dull, Unhappy, Awful, Lethargic, Awkward, Inept, Ignorant, Deranged, Broken, Damaged, Shoddy, Slow, Sluggish, Lazy, or Weak. Note that some usually-unwanted modifiers are not included in this "mercy" list: Annoying, Shameful, Frenzying, and Intense.

Accessories do not have any "bad" modifiers regardless, only lesser bonuses.

重铸[编辑 | 编辑源代码]

Reforging is a service provided by the Goblin Tinkerer, which applies a new, random modifier to an item in exchange for coins. It will add a modifier to an unmodified item or replace an existing modifier. It will never leave an item without a modifier. All eligible modifiers have equal chances, without the "mercy" filtering of initial modifiers.

哥布林工匠收费为该物品当前的购买价格的三分之一,也就是 5/3(约 1.67)倍于其卖出价,或者说是其基准价值的 1/3。优惠卡极其升级物贪婪戒指电脑版、主机版、和移动版可以用来将重铸的花费降低 20%。现有的修饰语会影响物品的价值,因此拥有较差修饰语的物品重铸成本较低,而重铸已经有很好的修饰语的物品则会更贵。

要使用重铸,可以与哥布林工匠交谈,并从选项中选择“重铸”,然后将要重铸的物品放置在出现于物品栏下方的格子中。在列出的花费下方有一个小的灰色锤Reforge.png,当点击时,即以所列价格重铸此物品。

In the  前代主机版前代主机版, items are reforged by clicking the reforge button after speaking to the Goblin Tinkerer. It will pull up the inventory and highlight items that can be reforged (ones that cannot are hidden by a shadow). Hover the cursor over the item which is to be reforged and press the reforge button.

备注[编辑 | 编辑源代码]

  • Modifiers can raise or lower the rarity of an item by up to 2 tiers. They can also raise its value by up to 209.85%, or lower it by up to 69% (current maximum).
  • The percentages displayed via in-game tooltips may vary depending on the item's base values, since those percentages are determined after rounding. For example, the Murderous modifier on a Handgun will display a 7% damage increase, while on a Magic Missile it will display a 9% increase.
    • 移动版 Even though not affected by rounding due to being additive, the critical strike chance values of the Precise and Lucky modifiers will sometimes display as "+1%" and "+2%", respectively, although both keep their original values of 2% and 4%.验证
  • The modifiers of items used in crafting have no effect on the crafted item. Any modifier given to the newly crafted item will be completely random.
  • 武器修饰语不能对武器所没有的属性产生作用。
  • There are two modifiers with the same name – "Deadly" – but they have different effects depending on the weapon type. One is a common weapons modifier providing +10% damage and speed. The other is a ranged weapons modifier providing +10% damage, +2% critical strike chance, and +5% speed, velocity and knockback.
  • Previously, on the 移动版 移动版, there was a modifier called Piercing, which provided bonus damage and bonus critical strike chance. It could be appended to both melee and magic weapons.[2]

配饰修饰语[编辑 | 编辑源代码]

Accessory modifiers are only active while the accessory is equipped in a non-vanity slot. Nearly every accessory item can be reforged, with the exceptions of the Guide Voodoo Doll, Clothier Voodoo Doll, and all the Music Boxes. Unlike weapons, accessories have no modifiers that negatively affect their stats. Modifiers cannot be obtained on Armor. Accessories can have one of the following 19 modifiers attached to them:

效果 修饰语 变化 级别 价值
防御 坚硬 +1 - +10.25%
守护 +2 +1 +21.00%
装甲 +3 +1 +32.25%
护佑 +4 +2 +44.00%
暴击率 精确 +2% +1 +21.00%
幸运 +4% +2 +44.00%
伤害 锯齿 +1% - +10.25%
尖刺 +2% +1 +21.00%
愤怒 +3% +1 +32.25%
险恶 +4% +2 +44.00%
移动速度 轻快 +1% - +10.25%
快速 +2% +1 +21.00%
急速 +3% +1 +32.25%
迅捷 +4% +2 +44.00%
近战速度 狂野 +1% - +10.25%
鲁莽 +2% +1 +21.00%
勇猛 +3% +1 +32.25%
暴力 +4% +2 +44.00%
魔力 奥秘 +20 +1 +32.25%

The average value boost for all accessory modifiers is 27.75%. Accounting for the 25% which start with no modifier, the average is 21.81%

武器修饰语[编辑 | 编辑源代码]

These modifiers only apply when the weapon is being used. Weapons and tools that have no knockback cannot get modifiers that change knockback; this applies to drills, the Magical Harp, and many guns (such as the Minishark).

The stackable weapons Light Disc and Bananarang cannot have modifiers.

通用[编辑 | 编辑源代码]

Flails, spears, 悠悠球电脑版、主机版、和移动版, boomerangs, chainsaws, drills (including the Drax) and the Chlorophyte Jackhammer can only have universal modifiers, because they cannot have their speed modified.

Universal modifiers can also be found on all other weapon types. The best universal modifier is Godly. However, the Demonic modifier increases damage and critical strike chance (and therefore 每秒伤害) by the same amount, differing from the Godly modifier only in knockback. All endgame bosses and many threatening endgame enemies are knockback-resistant, so for most intents and purposes, a Demonic modifier is just as beneficial as a Godly one. One may prefer to have Demonic for close-ranged combat and for digging tools.

Among drills, only the Drax, Chlorophyte Drill and Laser Drill can obtain the Godly modifier, since only these drills have knockback. The best damage-increasing modifier for the other drills is Demonic, although it is unlikely that a drill would be of much use in combat.

There are 14 universal modifiers.

Displayed values in-game may differ due to rounding.

修饰语 伤害 暴击率 击退 级别 价值
锐利 - +3% - +1 +12.36%
高端 +10% +3% +10% +2 +64.51%
强力 - - +15% +1 +32.25%
碎裂 -30% - -20% -2 -68.64%
破损 -15% - - -1 -27.75%
粗劣 -10% - -15% -2 -41.48%
致伤 +10% - - +1 +21.00%
强劲 - - +15% +1 +32.25%
粗鲁 +5% - +15% +2 +45.81%
软弱 - - -20% -1 -36.00%
无情 +18% - -10% +1 +12.78%
神级 +15% +5% +15% +2 +111.63%
恶魔 +15% +5% - +2 +60.02%
狂热 - +5% - +1 +21.00%

The average value boost for a random Universal modifier is +17.12%. Accounting for 25% of items with no modifier, it is +12.84%

公共[编辑 | 编辑源代码]

All weapons which deal melee, ranged, magic, or summon damage can have these modifiers.

有 10 个公共修饰语。

Displayed values in-game may differ due to rounding.

修饰语 伤害 速度 暴击率 击退 级别 价值
迅捷 - +10% - - +1 +21.00%
致命 +10% +10% - - +2 +46.41%
灵活 - +10% +3% - +1 +35.96%
灵巧 - +5% - - +1 +10.25%
残暴 +7% +6% +3% - +2 +44.54%
缓慢 - -15% - - -1 -27.75%
迟钝 - -20% - - -2 -36.00%
呆滞 - -8% - - -1 -15.36%
惹恼 -20% -15% - - -2 -53.76%
凶险 +5% +10% +2% -10% +1 +16.87%

The average value boost for Universal and Common modifiers together is +14.75% (with 25% unmodified, that becomes +11.06%).

近战[编辑 | 编辑源代码]

All melee weapons, plus whips, pickaxes, hammers, axes, and hamaxes, can be reforged with these modifiers in addition to the top two categories. The best overall melee modifier is Legendary. Melee weapons which are not swung upon use (such as spears, flails, 悠悠球电脑版、主机版、和移动版, and certain unique melee weapons, e.g. the Scourge of the Corruptor; but excluding shortswords) cannot receive a modifier that alters size. Therefore, the best modifier for these weapons is Godly. Due to their low base damage, the Wooden Hammer and Copper Axe cannot be affected by modifiers that alter their damage by 15% or less. For the purposes of mining and resource collection, the best modifier for tools such as pickaxes, hammers, and axes is Light, which offers the greatest increase in speed, or Massive for increased range. Note that the range of whips is inversely affected by attack speed modifiers so it is usually preferable to aim for a modifier with a negative penalty to attack speed, overall the best modifier for whips is Savage.

There are 16 melee modifiers.

Displayed values in-game may differ due to rounding.

修饰语 伤害 速度 暴击率 大小 击退 级别 价值
- - - +12% - +1 +25.44%
巨大 - - - +18% - +1 +39.24%
危险 +5% - +2% +5% - +1 +31.47%
凶残 +10% - - +10% +10% +2 +77.16%
锋利 +15% - - - - +1 +32.25%
尖锐 +10% - - - - +1 +21.00%
微小 - - - -18% - -1 -32.76%
可怕 -15% - - -13% -15% -2 -60.49%
- - - -10% - -1 -19.00%
-15% - - - - -1 -27.75%
倒霉 - -10% - -10% -10% -2 -46.86%
笨重 +5% -15% - +10% +10% +1 +16.62%
可耻 -10% - - +10% -20% -2 -37.27%
- -10% - - +15% - +7.12%
- +15% - - -10% - +7.12%
传奇 +15% +10% +5% +10% +15% +2 +209.85%

Counting the Universal and Common modifiers, the average value boost for melee modifiers is +14.93%. With 25% unmodified, this becomes +11.20%.

远程[编辑 | 编辑源代码]

All ranged weapons can be reforged with one of the following modifiers, in addition to the top two categories. The best overall ranged modifier is Unreal. Ranged weapons which are unable to inflict knockback (such as the Minishark or low-tier bows) cannot receive a modifier that alters knockback. Therefore, the best modifier for these weapons is Demonic. Although the Harpoon is classified as a ranged weapon, it cannot receive the Unreal modifier; its best modifier is Godly. The Chain Gun has such a high firing speed that the only modifiers that can improve its speed are Frenzying and Rapid, and the former reduces its damage output. As such, its best modifier is a choice between Rapid and Godly (or Demonic if knockback is not a concern).

Hasty may consume less ammunition than Rapid on shorter ranges, especially against weaker targets, while dealing the same 每秒伤害 (due to projectiles in the air, when the target dies).

There are 12 ranged modifiers.

Displayed values in-game may differ due to rounding.

修饰语 伤害 速度 暴击率 射速 击退 级别 价值
精准 +10% - +3% - - +1 +35.96%
迅速 - +15% - +10% - +2 +60.02%
急速 - +10% - +15% - +2 +60.02%
恐怖 - - - +5% +15% +2 +45.81%
致命 +10% +5% +2% +5% +5% +2 +75.38%
可靠 +10% - - - +15% +2 +60.02%
可畏 -15% - - -10% -10% -2 -52.60%
无力 - -15% - -10% - -2 -41.48%
粗笨 - -10% - - -20% -2 -48.16%
强大 +15% -10% +1% - - +1 +11.45%
暴怒 -15% +15% - - - - -4.45%
虚幻 +15% +10% +5% +10% +15% +2 +209.85%

Counting the Universal and Common modifiers, the average value boost for ranged modifiers is +21.27%. With 25% unmodified, this becomes +15.95%.

Magic & Summon[编辑 | 编辑源代码]

All magic weapons, including summon weapons (but excluding whips), can be reforged with one of the following modifiers, in addition to the top two categories. The best overall magic modifier is Mythical. Magic weapons which are unable to inflict knockback (such as the Nimbus Rod or 终极棱镜电脑版、主机版、和移动版), cannot receive a modifier that alters knockback. Therefore, the best modifier for these weapons is Mystic or Demonic. Magic weapons must use at least 4 mana upon use to receive any modifier that decreases mana usage.

For summon weapons, different priorities apply. The reduced mana cost, increased speed, critical strike chance, and knockback provided by Mythical are less useful: Summon weapons use mana only for the initial summoning, minions cannot deal critical hits, and their knockback is negligible even with modifiers. For summon weapons, the Ruthless modifier offers the most effective minion boost, by increasing the minion's damage per hit the most.

There are 12 magic modifiers.

Displayed values in-game may differ due to rounding.

修饰语 伤害 速度 暴击率 魔力花费 击退 级别 价值
神秘 +10% - - -15% - +2 +60.02%
精巧 - - - -15% - +1 +32.25%
精湛 +15% - - -20% +5% +2 +92.83%
笨拙 - - - +10% - -1 -19.00%
无知 -10% - - +20% - -2 -48.16%
错乱 -10% - - - -10% -1 -34.39%
威猛 +10% - - +15% - -1 -12.58%
禁忌 - +10% - +10% +10% +1 +18.59%
天界 +10% -10% - -10% +10% +1 +43.50%
狂怒 +15% - - +20% +15% +1 +11.94%
狂躁 -10% +10% - -10% - +1 +18.59%
神话 +15% +10% +5% -10% +15% +2 +209.85%

Counting the Universal and Common modifiers, the average value boost for magic modifiers is +20.20%. With 25% unmodified, this becomes +15.15%.

完整列表[编辑 | 编辑源代码]

Only swung melee weapons (including shortswords) can have their size modified. Only ranged weapons can have their velocity modified. Only magic weapons can have their mana cost modified. Certain weapons cannot have their speed, knockback, damage, or mana cost modified.

Displayed values in-game may differ due to rounding.

修饰语 伤害 速度 暴击率 魔力花费 大小 射速 击退 级别 价值
- - - - +12% - - +1 +25.44%
巨大 - - - - +18% - - +1 +39.24%
危险 +5% - +2% - +5% - - +1 +31.47%
凶残 +10% - - - +10% - +10% +2 +77.16%
锋利 +15% - - - - - - +1 +32.25%
尖锐 +10% - - - - - - +1 +21.00%
微小 - - - - -18% - - -1 -32.76%
可怕 -15% - - - -13% - -15% -2 -60.49%
- - - - -10% - - -1 -19.00%
-15% - - - - - - -1 -27.75%
倒霉 - -10% - - -10% - -10% -2 -46.86%
笨重 +5% -15% - - +10% - +10% +1 +16.62%
可耻 -10% - - - +10% - -20% -2 -37.27%
- -10% - - - - +15% - +7.12%
- +15% - - - - -10% - +7.12%
精准 +10% - +3% - - - - +1 +35.96%
迅速 - +15% - - - +10% - +2 +60.02%
急速 - +10% - - - +15% - +2 +60.02%
恐怖 - - - - - +5% +15% +2 +45.81%
致命 +10% +5% +2% - - +5% +5% +2 +75.38%
可靠 +10% - - - - - +15% +2 +60.02%
可畏 -15% - - - - -10% -10% -2 -52.60%
无力 - -15% - - - -10% - -2 -41.48%
粗笨 - -10% - - - - -20% -2 -48.16%
强大 +15% -10% +1% - - - - +1 +11.45%
神秘 +10% - - -15% - - - +2 +60.02%
精巧 - - - -15% - - - +1 +32.25%
精湛 +15% - - -20% - - +5% +2 +92.83%
笨拙 - - - +10% - - - -1 -19.00%
无知 -10% - - +20% - - - -2 -48.16%
错乱 -10% - - - - - -10% -1 -34.39%
威猛 +10% - - +15% - - - -1 -12.58%
禁忌 - +10% - +10% - - +10% +1 +18.59%
天界 +10% -10% - -10% - - +10% +1 +43.50%
狂怒 +15% - - +20% - - +15% +1 +11.94%
锐利 - - +3% - - - - +1 +12.36%
高端 +10% - +3% - - - +10% +2 +64.51%
强力 - - - - - - +15% +1 +32.25%
碎裂 -30% - - - - - -20% -2 -68.64%
破损 -15% - - - - - - -1 -27.75%
粗劣 -10% - - - - - -15% -2 -41.48%
迅捷 - +10% - - - - - +1 +21.00%
致命 +10% +10% - - - - - +2 +46.41%
灵活 - +10% +3% - - - - +1 +35.96%
灵巧 - +5% - - - - - +1 +10.25%
残暴 +7% +6% +3% - - - - +2 +44.54%
缓慢 - -15% - - - - - -1 -27.75%
迟钝 - -20% - - - - - -2 -36.00%
呆滞 - -8% - - - - - -1 -15.36%
惹恼 -20% -15% - - - - - -2 -53.76%
凶险 +5% +10% +2% - - - -10% +1 +16.87%
狂躁 -10% +10% - -10% - - - +1 +18.59%
致伤 +10% - - - - - - +1 +21.00%
强劲 - - - - - - +15% +1 +32.25%
粗鲁 +5% - - - - - +15% +2 +45.81%
软弱 - - - - - - -20% -1 -36.00%
无情 +18% - - - - - -10% +1 +12.78%
暴怒 -15% +15% - - - - - - -4.45%
神级 +15% - +5% - - - +15% +2 +111.63%
恶魔 +15% - +5% - - - - +2 +60.02%
狂热 - - +5% - - - - +1 +21.00%
传奇 +15% +10% +5% - +10% - +15% +2 +209.85%
虚幻 +15% +10% +5% - - +10% +15% +2 +209.85%
神话 +15% +10% +5% -10% - - +15% +2 +209.85%

小贴士[编辑 | 编辑源代码]

See below for the best possible modifiers for each weapon or weapon type.

It is straightforward (but sometimes expensive) to force a given modifier, by reforging the item until it receives the desired modifier. Note that reforging has no "memory": Upon each reforge, there is an equal chance of getting any of the modifiers possible for that item. A casual guess at "how many tries will it take" is likely to be misleading, because statistics are tricky: In practice, it is better to consider that at any given moment, there is an even chance (50%) of getting one desired modifier in a given number of tries:

  • 10 for weapons with only the 14 universal modifiers
  • 13 for accessories with their 19 modifiers
  • 16 for weapons which can also have the common modifiers (24 modifiers total)
  • 25 for weapons with magic or ranged modifiers (36 total)
  • 28 for weapons with melee modifiers (40 total)

Being willing to accept more than one modifier will speed things up sharply: For example, if the player accepts any of the five +4 stat accessory modifiers (Lucky, Menacing, Quick, Violent, or Warding), they have an even chance of getting one within just two reforges. Similarly, if any of three modifiers for a melee weapon will do, there's even odds of getting one of them in only 10 tries.

This all applies regardless of how many tries have been made before. The above numbers make no account of modifiers forbidden for individual weapons, but that will just make things easier.

It is technically possible to make a profit when reforging a weapon once, from a bad modifier to a good one... but don't count on it. Normally reforging is pure expense.

最佳修饰语[编辑 | 编辑源代码]

武器[编辑 | 编辑源代码]

Due to various limitations with certain weapon classes, determining the best possible modifiers may not be as simple as comparing statistics, and players can waste money trying to acquire modifiers that are impossible to achieve for their given weapon. Here is an easy rundown of the most desirable possible modifiers for each weapon or weapon type in most situations:

类别 修饰语 伤害 速度 暴击率 魔力花费 大小 射速 击退 级别 价值
Melee weapons that are not swung overhead
(excluding shortswords and the Terrarian in Desktop version)
神级 +15% - +5% - - - +15% +2 +111.63%
Tools
(such as pickaxes, axes, or hammers; greatest increase in speed)
- +15% - - - - -10% - +7.12%
Tools
(such as pickaxes, axes, or hammers; greatest increase in range)
Massive - - - - +18% - - +1 +39.24%
All other Melee weapons 传奇 +15% +12% +5% - +10% - +15% +2 +209.85%
没有击退的远程魔法武器 恶魔 +15% - +5% - - - - +2 +60.02%
All other Ranged weapons 虚幻 +15% +10% +5% - - +10% +15% +2 +209.85%
All other Magic weapons 神话 +15% +10% +5% -10% - - +15% +2 +209.85%
Whips Bulky +5% -15% - - +10% - +10% +1 +16.62%
All other Summoning weapons Ruthless +18% - - - - - -10% +1 +12.78%

如果玩家的最大魔力量较低,那么精湛可能优于神话。

If the Lucky Coin is equipped, the following modifiers can yield more coins per enemy, by reducing the weapon damage so enemies can be hit more times before expiring:

武器类型 修饰语
近战 破损
远程 暴怒
魔法 狂躁
召唤 碎裂

配饰[编辑 | 编辑源代码]

效果 修饰语 属性变化 级别 价值
防御 护佑 +4 +2 +44.00%
魔力 奥秘 +20 +1 +32.25%
暴击率 幸运 +4% +2 +44.00%
伤害 险恶 +4% +2 +44.00%
移动速度 迅捷 +4% +2 +44.00%
近战速度 暴力 +4% +2 +44.00%

另见[编辑 | 编辑源代码]

历史[编辑 | 编辑源代码]

  • 电脑版 1.2.3.1
    • 修正了在载入世界时修饰语没有正常设置的 Bug。
    • 修正了你用右击从商店购买物品可能会丢失修饰语的 Bug。
  • 电脑版 1.2
    • 重铸物品现在花费物品购买价的一半。之前,需要花费五倍物品价值。
    • 现在在所有语言中都能重铸了。
  • 电脑版 1.1.1
    • 硬核和中核人物死亡时掉落的物品会维持其状况。
    • 水矢鱼叉枪现在可以重铸了。
    • 太空枪不再以 1*1 重铸。
    • 不再能拥有任何增加大小的修饰语。

参考[编辑 | 编辑源代码]

  1. 信息来自电脑版 电脑版 1.3.5.3 源代码,function Prefix() in Terraria.Item.cs这可能已经不准确,因为电脑版 电脑版的当前版本已经是 1.4.0.5。
  2. Mobile 1.2.12785 https://forums.terraria.org/index.php?threads/mobile-exclusive-prefixes.48089/