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  • Tree.png
Stack digit 1.png

树是泰拉瑞亚里最大的植物。它们通常分布在地表,并且相邻树木的高度往往是近似的。树可以用斧头链锯来砍伐,也可以用爆炸物摧毁,也可以用熔岩桶浇在它的根部的方式摧毁它。用以上任何一种方式砍伐一棵树,都会使其掉落相当数量的木材——一种在泰拉瑞亚中相当重要的制作材料物品。砍伐树木时也有可能掉落橡实,可以通过种植橡实的方式来手动种下一棵小树。

砍伐的树越高,掉落物就越多——每个图格的树干或树枝将会生成1个木材,而每个图格的叶子都有几率生成1个橡实。

如果对着一棵树底部中间的那一格进行砍伐,将会砍倒整棵树。而如果砍伐其他部分,将有可能只是砍掉树的一部分。在这种情况下,树不会再生。在没有完整的砍掉一棵树之前,树下方的方块不能被挖掘、破坏,也不能被制动器关闭。

对树苗喷漆不会影响其长成的树木,而对树苗正下方的图格喷漆则会。

巨型发光蘑菇仙人掌的特性和树很类似,但它们并不会像树一样掉落木材,生成方式也与树不同。

树的全部类型。自左向右:纯净/森林腐化猩红神圣雪原海滨丛林/地下丛林蘑菇

种类[编辑 | 编辑源代码]

森林树[编辑 | 编辑源代码]

Tree (Forest).png

森林树是最常见的树种,长在常规的上。它们可以种在任意生物群落中的常规草上。被收割时它们会产生橡实和常规木材。很多森林树最终会在所生长的区域被相应生物群落占领时变为腐化树、猩红树或神圣树。

Vanity trees[编辑 | 编辑源代码]

Tree (Sakura).png
Tree (Willow).png

1.4.0.1的更新引入了两种新的树:黄柳与樱树,它们除了外观之外与常规的树完全相同。动物学家会出售黄柳树苗樱花树苗

在世界生成时,森林树有1/20(5%)的几率被替换成这两种树。


腐化树/猩红树[编辑 | 编辑源代码]

Tree (Corruption).png
Tree (Crimson).png

腐化树是出现在腐化之地的紫色树。它们可以种在任意生物群落中的腐化草黑檀沙上。它们会掉落橡果和乌木。如果种在黑檀沙上,它们的形状会更像是棕榈树,但掉落的依然是乌木。
猩红树是出现在猩红之地的红色树。它们可以种在任意生物群落中的猩红草猩红沙上。它们会掉落橡果和暗影木。如果种在猩红沙上,它们的形状会更像是棕榈树,但掉落的依然是暗影木。
在这两种情况下,如果在另一种类型的树下方的地面被“感染”,树会被转化,但其形状不会变化。类似地,对树使用净化粉可以将其转化为普通树;同样,其形状不会变化,但会转换为适合其下方物块的类型的树。

由所述树所产生的木材可用于制造强度的工具,以及相应种类的盔甲家具工作台

丛林树[编辑 | 编辑源代码]

Tree (Jungle).png
Underground Jungle Tree.png

丛林树出现于丛林中,另一个变种则出现在地下丛林中。丛林树会掉落红木木材,但正常情况下不会掉落橡果;不过,如果一根分枝伸到了非丛林草块(比如常规草)上方,这根分枝有小几率会掉落橡实。它们整体上长的比普通树高:最高可达 21 格。

Surface jungle trees grow on Jungle grass, in two ways: Acorns can be planted as with most other trees, but jungle trees can also "self-spawn", like Cacti and Giant Glowing Mushrooms. Either way, the prospective tree needs the usual horizontal space, and a 24 blocks headroom to grow. This makes self-spawning fairly rare, because the larger jungle plants tend to appear first and block tree growth. Worldgen and self-spawning can create jungle trees under water, but acorns cannot be planted under water. However, Underground jungle trees can only grow during the world generation.

困难模式中,腐化和猩红能通过泥蔓延,并将其替换为土,而丛林树会变为对应的受感染树木。因为地面已转化为土,因此清除任何一种感染都会将被感染的树变成森林树,因此丛林树一旦被感染就无法恢复。

电脑版和移动版 竹子[编辑 | 编辑源代码]

Tree (Bamboo).png

竹子出现在丛林中,并且只会掉落竹子。当被水淹没时它们会自然生长。


针叶树 电脑版、主机版、前代主机版、和移动版[编辑 | 编辑源代码]

Tree (Snow).png

针叶树出现在雪原生物群落中。它们可以种在任何生物群落中的雪块上。它们会掉落橡果和针叶木

3DS版 3DS上,雪原生物群落包含着落雪的树,会掉落橡果和普通木材。种在任何生物群落中的雪块上的橡果都会生成落雪的树。3DS Snowy trees.png

棕榈树 电脑版、主机版、前代主机版、和移动版[编辑 | 编辑源代码]

Tree (Ocean).png

棕榈树出现在海洋生物群落绿洲生物群落中。但是在任何生物群落中,它们都可以在沙块上进行种植,并且会在上方有30格开阔空间时生长。它们会掉落棕榈木和橡实电脑版 电脑版主机版 主机版、和移动版 移动版。它们也有腐化、猩红和神圣变种,并且会分别掉落乌木、暗影木和珍珠木。棕榈树只要求一格沙就可以在左右1格空旷的情况下生长。注意:在沙漠里种下一颗橡实会长出棕榈树,而非仙人掌


神圣树[编辑 | 编辑源代码]

Tree (Hallow).png

神圣之地中出现的树有更高的三角形树冠,并且有多种不同颜色:它们会随机的为蓝色、红色、浅绿、青色、粉红、紫红、黄色、和紫色。它们可以种在任何生物群落中的神圣草上。与腐化和猩红一样,普通树在神圣之地到来时会变为神圣树,并且可以通过恢复树下的地面而变回原样。神圣树会掉落橡果和珍珠木


巨型发光蘑菇[编辑 | 编辑源代码]

Giant Glowing Mushroom (surface).png
主文章:巨型发光蘑菇

游戏将巨型发光蘑菇视为树来对待,但它们是自生成的(从蘑菇草中长出,要有足够空间)而不是从橡果长成。它们在地下(玩家可能首先找到它们的地方)和在地表(如果玩家做出安排的话)长起来的样子不同。

  • 在地表(0 深度以上)的巨型蘑菇的形态更宽、经常有分支。它们在砍倒时会掉落发光蘑菇而非木材。在地表上,它们很少掉落橡果或蘑菇草种子
  • 地下巨型蘑菇会掉落少量发光蘑菇(有时完全没有),有时会掉落蘑菇草种子。它们的外形有所不同,没有分支。

电脑版和移动版 Gem Trees[编辑 | 编辑源代码]

All Gem Tree variants.

Gem trees naturally generate in the Cavern layer, and can also be grown by planting a Gemcorn on stone blocks in the Underground, Cavern, or Underworld layers. There are seven types corresponding to the seven types of gems.

Gem saplings will grow at the rate of a normal tree sapling. The tree will drop 0-5 Gems of its type, 0-5 Gemcorns of its type, and 0-20 stone blocks when cut with an Axe. The type of tree is determined by the type of Gemcorn that is planted. Gemcorns can also be crafted from a gem and an acorn.

Gem trees can be used effectively for farming gems in the early game, allowing earlier, albeit slow, acquisition of a gem staff, robe, and/or hook, making them especially useful for early game magic players.

Providing sunlight for Gem Trees is needless, they grow at the same rate with torches above them as they do without. However, since they must be grown in the Underground or Cavern layers, where there is not natural light, it may be beneficial to place torches anyways so that you can see them.

成为障碍的树[编辑 | 编辑源代码]

Trees are background objects that do not affect player or enemy movement. Therefore, they cannot be climbed or scaled with items such as a grappling hook (except for the 松鼠钩电脑版和移动版), or have blocks of dirt or other walk-on surfaces be placed to overlap their limbs. However, blocks and platforms can be placed in front of the leaves at the top of the tree (or the caps of Giant Glowing Mushrooms) and furniture can be placed there, although it will be obscured by the leaves. Objects that give off light (e.g. campfires, torches, etc.) will also be obscured by the leaves, but will still emit light as normal. It can sometimes be necessary to chop down a tree that is next to a cavern entrance or cliff in the early game in order to replace it with a ladder of blocks that will allow scaling of the steep surface; this becomes unnecessary when the player obtains a grappling hook, Climbing Claws or other items that allow improved jumping or flying. In some versions, 移动版 移动版 excluded, it is possible to attach platforms to the trunk of a tree, except palm trees.

Trees must be removed when building houses, as they may obstruct building it.

生长条件[编辑 | 编辑源代码]

Newly planted Saplings, left to right: Forest, Corrupt, Crimson, Hallow, Snow, Jungle, Palm
让树能生长的最小封闭空间:没有树苗(上)、种了树苗(中)、树已长大(下)

橡果和树苗[编辑 | 编辑源代码]

Planting an Acorn on certain blocks will create a Sapling that can eventually grow into a tree. An Acorn can only be planted on pure, Corrupt, Crimson, Hallowed, or Jungle grass, Snow, or Sand. (Not Mushroom grass, but see below). The tree will be of a type according to the block it was planted on, with random size and shape appropriate to its type. Saplings can be destroyed with a pickaxe or drill, but will not drop the Acorn item they were planted from. Saplings can only grow under the following conditions:

  1. The acorn requires one horizontal space of appropriate open ground on either side of its base, where it may put a stump
  2. The Sapling also requires at least two unobstructed (empty) tiles to the left and right to put branches, forming a 5-unit wide column. The ground to either side need not be the same grass/snow/sand block type as the Sapling's. The tree will not grow if it is not on grass/snow/sand blocks.
  3. There must be at least three open tiles between two Saplings or only one will grow into a tree. This matches the previous rules, i.e. each acorn needs both adjacent tiles free, which means the closest two trees can be is with three tiles between them.
  4. Small grass and tiny flower plants will not block a Sapling's growth, but almost anything that takes a pickaxe or drill to remove will do so: torches, platforms, Sunflowers, etc. cannot be within a 2-block radius. Dye plants, Mushrooms, Jungle plants or trees, cacti, etc. can also self-spawn next to a Sapling and prevent its growth, but once the blocking item is harvested, the Sapling can grow normally.
  5. 主机版前代主机版3DS版 Most Saplings require at least 16 tiles of vertical clearance (32 feet by a Depth Meter) to grow into a tree, including the tile the Sapling occupies. Jungle trees require 24 tiles, and palm trees require 30 tiles. 电脑版和移动版 Most trees requiring 9-20 tiles and jungle trees requiring 14-25 (if not provided the maximum amount of space, trees will still grow, but they may take longer to do so). In all versions, even when there is sufficient space, a tree's leaves may sometimes be big enough to clip through the roof.
  6. Most Saplings will grow indoors as long as there is either fence or no wall immediately behind the Sapling; unlike other Saplings, palm trees will not grow if there is fence behind the Sapling. All other walls are ignored.
  7. A Sapling needs to be above surface level. Acorns planted on grass underground or below will not grow, even if all other conditions are met.
  8. On the  前代主机版前代主机版3DS版 3DS, Saplings must be off-screen in order to become trees. They will not grow when currently in view, unlike most other plants which can grow while being watched. (On the 电脑版 电脑版主机版 主机版、和移动版 移动版, trees can grow on-screen, appearing with a small shower of leaves. They also update the map data automatically, so it is possible to spot tree growth on the minimap or full screen map without needing to approach the sapling on these versions.)

Note that world generation can place trees in places where these conditions are not met, e.g. atop a single block of soil.

Self-spawning[编辑 | 编辑源代码]

Giant Glowing Mushrooms have similar space requirements to trees, but they cannot be planted; instead, they will "self-spawn", randomly appearing full-grown on Mushroom grass. Cacti need much less space, but can likewise self-spawn on any sand variant. "Infected" sand will spawn cacti which appear different according to sand type, but are otherwise identical. Jungle trees can also similarly self-spawn on Jungle grass (if there is space), but can also be planted with Acorns.

Shaking[编辑 | 编辑源代码]

电脑版移动版 电脑版/移动版独有内容:此章节的的信息适用于电脑版移动版泰拉瑞亚

Trees/Shaking/row

Shaking occurs when a player hits the trunk or branches of a tree with an axe or chainsaw, but does not fully cut it down. In order for a tree to be shaken, it must both have a "leafy" top as well as not have any blocks in a two block radius from the top. In addition to this, players can shake a maximum of 200 trees a day. Once this limit is exceeded, shaking will not occur until the following dawn.

摇树发生在玩家使用斧头和链锯去点击一棵树的树干或树枝时,且不完全砍倒它。为了使树摇动,它必须具有“多叶”的树冠,并且树冠两个物块半径范围内,没有任何物块。除外,玩家最多可以摇200棵树。一旦超出此限制,只能到第二天日出才能摇树。

Shaking a tree has a chance to drop an item or object, or spawn an enemy or critter. The rates may differ per tree type and under certain circumstances, which is visualized in the table below. The icons in front of some of the chances denote the following conditions:

Chances without an icon apply if none of the respective conditions are met, where applicable.

此内容转载自Trees/ShakingTrees/Shaking

备注[编辑 | 编辑源代码]

  • Lava will instantly destroy trees, except for Gem Trees.
  • If planted on a stone block painted with Shadow Paint, the fully-grown Gem Tree will appear shadowed.

成就[编辑 | 编辑源代码]

Achievement Timber!!.png
木材!! • “砍倒第一棵树。”
砍倒一棵电脑版、主机版、和移动版

花絮[编辑 | 编辑源代码]

The tree-shaped cloud.

另见[编辑 | 编辑源代码]

历史[编辑 | 编辑源代码]

  • 电脑版 1.4.0.1
    • Gem Trees added.
    • Various normal tree top sprites added.
    • Normal tree top sprites updated.
    • Added the tree shaking mechanic.
  • 电脑版 1.3.2:现在树即使在玩家的屏幕上可见时也会长大,伴随着出现一小波树叶。
  • 电脑版 1.3.0.1
    • 棕榈树、腐化树、和猩红树现在会掉落橡果。
    • 木材会和橡果同时掉落了,而不是只掉落二者之一。
    • 针叶树引入了一些新变种。
  • 电脑版 1.2.4
    • 引入了棕榈树。
    • 针叶树现在会掉落针叶木。
  • 电脑版 1.2.3
    • 橡果现在可以种在所有类型的草上了。
    • 替换了树 9 的图像。
  • 电脑版 1.2
    • 引入了生命树。
    • 引入了多色木材。
    • 为普通树的树冠添加了一些变种。
  • 电脑版 1.1
    • 树现在可能会长得高出 1 格(丛林树例外,它可能长得额外高出 5 格)。
    • 引入了神圣树。
    • 高大的草和花不会再妨碍树的生长,这使得除草变得不再必要。
    • 橡实树苗的生长要求树苗之间有 2 格空间,而不再是 3 格。
  • 电脑版 1.0.3:Trees now become corrupted when the Corruption reaches them instead of being destroyed. Corrupted trees become uncorrupted upon purification.
  • 主机版 1.0.750.0:(PS4
    • 棕榈树、腐化树、和猩红树现在会掉落橡果。
    • 木材会和橡果同时掉落了,而不是只掉落二者之一。
    • 针叶树引入了一些新变种。
    • 现在树即使在玩家的屏幕上可见时也会长大,伴随着出现一小波树叶。
  • 主机版 1.07
    • 引入了棕榈树。
    • 针叶树现在会掉落针叶木。
  • 主机版 1.06
    • 橡果现在可以种在所有类型的草上了。
    • 替换了树 9 的图像。
  • 主机版 1.02
    • 引入了生命树。
    • 引入了多色木材。
    • 为普通树的树冠添加了一些变种。
  • 主机正式版:引入,伴随着电脑版 1.1.1 的相应机制和变种同时引入。
  • Switch版 1.0.1096.2:Trees now grow even when visible on a player's screen, and appear with small showers of leaves.
  • 移动版 1.2.11212
    • 引入了棕榈树。
    • 针叶树现在会掉落针叶木。
    • 橡果现在可以种在所有类型的草上了。
    • 替换了树 9 的图像。
  • 移动版 1.2.6508
    • 引入了生命树。
    • 引入了多色木材。
    • 为普通树的树冠添加了一些变种。
  • 移动版 1.1.5536
    • 树现在可能会长得高出 1 格(丛林树例外,它可能长得额外高出 5 格)。
    • 引入了神圣树和针叶树。
    • 高大的草和花不会再妨碍树的生长,这使得除草变得不再必要。
    • 橡实树苗的生长要求树苗之间有 2 格空间,而不再是 3 格。
  • 移动正式版:引入,伴随着电脑版 1.0.5 的相应机制和变种同时引入。
  • 3DS正式版:引入,伴随着电脑版 1.2 的相应机制和变种同时引入。