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See also: 指南:Liquids
一些水在森林里。

是一种大量存在液体. 几乎在所有的生物群落中你都可以发现格式的水塘,并形成存在于地图两侧的海洋。水在沙漠中很稀有,,不存在于地狱中 (如果使水流到那里就会消失)。水比熔岩蜂蜜更自由地流动。各种生物群落中的水都有不同的颜色(这些颜色可以被喷泉改变,喷泉可以从巫医那里买到一旦它出现在你的世界当中电脑版 , 或在击败世纪之花Console only.pngMobile only.png)。水只存在于特定的深度,在它下面生成的是熔岩池而非水塘。

蜡烛火把,和烈焰箭在水下不会发光,但荧光棒和一些其他的光源则可以。在大部分情况下,火把会被水冲掉,形成一个掉落物。

Upon submersion, a player's 呼吸条 will display, indicating their remaining breathing time before drowning damage will be incurred. The point where a player is considered submerged for purposes of the breath meter is one pixel above the eyes.

If the player's feet are in at least one tile of water, movement is hindered noticeably. Certain 配饰 or 药水s can boost player movement through liquids, enable swimming, or even allow walking along its surface. Players cannot swim by default.

专家模式,进到雪原生物群落将会获得冷冻 debuff,进一步减速玩家。

制作[编辑 | 编辑源代码]

An example of water (together with lava and honey) placed to be used as a crafting station. Notice the Crystal Ball above them.

Like 熔岩 and 蜂蜜, water can be used as a minor 制作站. It works just like those two; in order to use it the player only has to stand nearby. Creation of items from a body of water does not lower the water level at all. A 水槽 may be used in place of a water fluid tile, and similarly offers unlimited water to recipes.

用于制作[编辑 | 编辑源代码]

水

水槽水槽电脑版主机版
产物材料
水瓶水瓶
泥块泥块
total: 2 row(s)
天磨天磨电脑版主机版前代主机版移动版 水

水槽水槽电脑版主机版
产物材料
雨云雨云
(电脑版)
total: 1 row(s)

Water can also be used to make the following items, though not as a crafting station:

Item When combined with
黑曜石黑曜石 熔岩熔岩
蜂蜜块蜂蜜块 蜂蜜蜂蜜

内容[编辑 | 编辑源代码]

角色 独特掉落
Normal 敌怪:
金鱼金鱼
食人鱼食人鱼
蓝水母蓝水母

In the 海洋:

螃蟹螃蟹
粉水母粉水母
海蜗牛海蜗牛
乌贼乌贼
鲨鱼鲨鱼
逆戟鲸逆戟鲸
During a 血月:
腐化金鱼腐化金鱼
猩红矿金鱼猩红矿金鱼电脑版主机版移动版

During 困难模式:

嗜血怪嗜血怪
琵琶鱼琵琶鱼
绿水母绿水母
血水母血水母
蘑菇鱼蘑菇鱼
巨骨舌鱼巨骨舌鱼
From 金鱼:
金鱼金鱼 Console only.png / Mobile only.png

From 食人鱼s:

爪钩(制作材料)爪钩(制作材料)

From 鲨鱼s:

鲨鱼鳍鲨鱼鳍

From 海蜗牛s:

紫粘液紫粘液电脑版主机版移动版

From 乌贼s:

黑墨水黑墨水电脑版主机版前代主机版移动版

From 水母:

荧光棒荧光棒

From 绿水母:

扩音器扩音器

Items interacting with water[编辑 | 编辑源代码]

备注[编辑 | 编辑源代码]

  • Underground pools of water may sometimes be spotted via the glowing 水母 that spawn there.
  • The game occasionally has difficulty leveling out large volumes of liquid that flowed into a new space. Exiting and reloading the world, or relocating the liquid elsewhere, can sometimes remedy the problem.

历史[编辑 | 编辑源代码]

  • 1.3.4:Water is now dynamic and has a setting to be more or less dynamic.
  • 1.3.0.1:In Expert Mode, water in a snow biome gives the player 冷冻 debuff.
  • 1.2.4Actuated tiles no longer remove the water over them on world load.
  • 1.2.3
    • Sped up the Water moving code a bit. 5-10%.
    • Fixed a bug where moving very large quantities of water could leave some water floating.
    • Fixed issue where you cannot jump while in 逆转重力 in water.
    • Running underwater no longer causes flashes of the 窒息 debuff.
  • 1.2
    • When water touches a half block, it will create a waterfall. Water can also change colors depending what biome it is in, or if it's a Blood Moon.
  • 1.1:Water is in a secondary 'layer' behind the placed blocks, therefore can no longer be removed by placing blocks on it. "Blocked" liquids disappear only after restart of world.