Color mode is the default. It determines light levels using pixel clusters that are smaller than tiles, which means that light transitions more smoothly. White mode does the same, but all light is white, regardless of the color of the source.
Retro mode renders light levels per-tile, producing a more "blocky" or "pixelated" look, and also renders all light as white-colored. This mode reproduces Terraria's look from before its 1.1 update. Trippy mode does the same, however, allows colored light, whose colors are similarly determined per-tile.
|Color||New / Color||High||Light transitions smoothly, and can be colored, depending on the light source.|
|White||New / White||Mid-High||Light transitions smoothly, but all light is white, regardless of the source.|
|Retro||Old / White||Low||All light is white, and light level is set per-tile, producing a more "blocky" look.|
|Trippy||Old / Color||Medium||Same as Retro, but with color. Light level and color are set per-tile.|
- Light-producing animations become more active in Retro and Trippy modes. Torches and other spark-releasing light sources produce sparks more actively. The same is true for the sparkle effect from Gold Chests and other sparkling items, as well as the bubbles released by Lava. This is most likely due to the difference in load.
- 1.1：New lighting engine that allows smooth sub-tile light transitions instead of per-tile, and colored light instead of all-white light. Lighting options added.