物品栏

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The inventory is a player's stock of carried items and equipment, available for use at all times. Unlike the contents of a Chest, the inventory is bound to the player rather than the world, and its contents will follow a player between multiple worlds and even between multiplayer servers. The inventory is accessed by pressing the 物品栏 key, the binding for which varies depending on the player's platform of choice.

Items are added to the inventory as the player picks up items found in the world or takes them from a storage item, and can be sorted by using the 使用/攻击 key to pick up and place items, allowing them to be sorted between slots. An item held in the cursor in this way is treated as if the player is holding it; weapons can be used to attack, consumable items can be used, and placeable items can be placed in the world while held in the cursor. However, an item held in the cursor is treated as if it has been removed from the inventory – the space it occupied can be filled by other items, and it will be dropped if the inventory is closed. Dropping an item in this way, or dragging an item and placing it outside of the inventory, will cause that item to be dropped to the ground, which can also be achieved by pressing ; items dropped in this way can be picked up again after a short delay, and will remain in the world until they despawn.

Inventories are made up of multiple slots, each of which can contain one type of item. While some items – such as most weapons – require a slot to themselves, many types of item can have multiples of themselves "stacked" into a single slot. The amount of items that can be stacked into a single slot depends on the individual item (see Items#Max Stack); for example, most construction blocks and walls can be stacked up to the maximum of 999 items, but potion types vary, with most health potions stacking to 30 and mana potions to 50 or 75 per slot. When a stack is filled, further items of the same type will take up a new slot in the inventory. The 打开/激活 key can be used to pick up a single item from a stack of many; in this way, stacks can be divided.

物品栏的不同分区用于不同的目的,并且有可能限制其栏位中可以容纳的内容。它们的功能和可能的内容详述如下。

Inventory sections[编辑 | 编辑源代码]

物品栏在使用中的各个分区。

Main inventory (40 slots)[编辑 | 编辑源代码]

The primary storage section of the inventory is made up of four rows of ten slots that can hold any item. Items picked up will be placed in this area for safekeeping, starting from the bottom right. Holding items here will usually have no effect. Items kept here or on the Hotbar can be favorited by using the 使用/攻击 key while holding Alt; favorited items cannot be dropped, "quick trashed" (automatically placing items in the trash utilizing ⇧ Shift or Ctrl), or deposited into a storage item using quick stack. Sorting the inventory will also have no effect on them, and they will stay in the same square they were placed in. However, favorited items can still be manually placed in the trash, and the items will automatically be unfavorited when that happens.

热键栏(10 栏位)[编辑 | 编辑源代码]

单行,十个栏位,对应于0-9键。当物品栏关闭时,这十个栏位中始终会有一个高亮显示,按 使用/攻击键会导致使用高亮的物品。按下栏位所对应的数字键会使其被高亮标记,另外高亮标记也能通过滚动鼠标滚轮来移动。点击热键栏上的物品通常会选定它,但在热键栏左边的一个小的锁定图标可以禁用此功能。没有用途的物品依然可以存放在这里。

Crafting menu[编辑 | 编辑源代码]

主文章:制作

玩家的主要物品生产方式,只要玩家的物品栏处于打开状态,包括玩家打开宝箱或其他收纳物品时,制作菜单就会出现。它显示为可能可制作的物品列表,根据玩家恰当距离内的制作站和物品栏内书拥有的所需材料来显示。靠近制作站会将其配方添加到玩家的列表中;不过,若玩家不具备所有材料,配方就不会显示。如果玩家打开了宝箱(等),在宝箱中的所有物品也会对配方计为“具备”。

当物品栏打开时,用鼠标滚轮可以慢慢地滚动制作配方。点击小锤子图标会打开包含所有当前有效配方的网格视图,选择其中之一会将其放在菜单中心。点击中心的物品会从玩家的物品栏中移除所需的材料并制作出此物品。虽然物品是一次一个地制作出来的,但光标会像从物品栏拿起那样持有成品,并且可以反复制作直到到达单个物品的堆叠上限。

钱币(4 栏位)[编辑 | 编辑源代码]

四种钱币四个栏位。这些栏位通常只能容纳钱币,但在主机版 主机版中,如果玩家的物品栏已满,装满的水桶会放置在这些栏位中。

弹药(4 栏位)[编辑 | 编辑源代码]

用于各种弹药的四个栏位。当使用需要弹药的武器时,在此区域中的弹药物品会在主物品栏中弹药物品之前被用掉,从顶上的那个栏位开始。只有子弹火箭会自动移动到弹药栏,但任何可以用作弹药的物品都可以手动放置在这里,包括无尽火枪袋无尽箭袋凝胶坠落之星钱币、和种子(参见其他弹药以获取完整列表)。值得注意的是,由于扳手钓竿、和环境改造枪的运作方式,电线鱼饵、和溶液也可以放在这些栏位中。

垃圾箱(1 栏位)[编辑 | 编辑源代码]

Not to be confused with the Trash Can item.

用于处理物品的单个栏位[1]。单个物品可以放置在此栏位中,并会保留在那直到玩家将其移除。物品随时都可以从垃圾箱中取出而不会有任何影响。但是,当另一个物品放进丢弃栏时,当前处于垃圾箱中的物品——即使是通常会堆叠的物品——就会被永久删除。被垃圾箱所摧毁的物品无法以任何方式回收。当人物死亡或退出世界时,丢弃栏也会被清空。

  1. 译注:游戏官方中文版中将此位置的名称“Trash”(名词)译为“丢弃”,此为错译,本 wiki 中对此将统一使用“垃圾箱”。但“Trash slot”依然使用“丢弃栏”,“Trash”(动词)也依然使用“丢弃”。

Armor (3 slots)[编辑 | 编辑源代码]

Slots for the player's head, torso and legs. Armor of the appropriate type can be equipped to each slot, which will confer its effects—usually an increase in Defense—to the player. Worn armor will appear on the player's sprite.

Vanity armor (3 slots)[编辑 | 编辑源代码]

又称为社交栏。这些栏位会改变玩家头部、躯干、和腿部的视觉外观。虽然这些栏位接受和盔甲栏相同类型的物品,但放置在这里的物品是纯视觉的,不会改变玩家的属性或产生任何其他效果。不过,它们的外观会覆盖相应的盔甲栏,让玩家可以隐藏他们的盔甲,如果它不符合他们的审美偏好。

对于不关心美学的玩家而言,这些栏位可以用于存放一套备用盔甲。例如,一个人物可以穿着一套近战盔甲同时在时装栏中装备一套法师盔甲,以便在需要时能够切换到魔法强化盔甲。

Armor dye (3 slots)[编辑 | 编辑源代码]

另外一种针对盔甲栏的美学调节器。放在这三个栏位中的染料会给对应栏位中显示的物品重新着色,这意味着如果没有穿戴时装物品,染料将对玩家的盔甲进行重新着色。

Accessories (5 / 6 slots)[编辑 | 编辑源代码]

Five slots (six) for accessories. Only accessories may be placed in these slots, and only here will their effects occur. Unlike armor, any accessory may be placed in any slot, even items that would seemingly override one another—it is possible to wear both Hermes Boots and Rocket Boots at the same time. Many of these items will appear on the player's sprite. Each Accessory slot has a small eye icon on the top right; clicking this icon will toggle the appearance of the accessory in that slot on and off. This has no effect on the accessory's function, however; hidden accessories will still work as normal, and activated accessories such as the Shield of Cthulhu may reappear while in use.

Using a Demon Heart will make an additional accessory slot available. This slot is only usable in Expert or Master Mode – entering a classic world will cause the item in the additional slot to stop functioning, and if removed it cannot be replaced until the player returns to an Expert or Master world.

电脑版 A player in a Master Mode world will have an additional accessory slot. This slot is only usable in Master Mode – entering a Classic or Expert world will cause the item in the additional slot to stop functioning, and if removed it cannot be replaced until the player returns to a Master world.

Vanity accessories / 电脑版 Social accessories (5 / 6 slots)[编辑 | 编辑源代码]

Similar to the vanity armor slots, these accessory slots are purely aesthetic.

On 主机版 主机版、 前代主机版前代主机版移动版 移动版、和3DS版 3DS, accessories equipped here will override those in the matching slot, even if they occupy different areas of the player's sprite—equipping a Winter Cape as a vanity item opposite a Bundle of Balloons will cause the Balloons to no longer display. However, some items, such as Wings, will still override their vanity slots while in use.

The additional accessory slot unlocked by the Demon Heart will also unlock a corresponding vanity slot. This slot is subject to the same Expert mode restrictions as its functional counterpart.

For players unconcerned about aesthetics, these slots can be used as storage for an additional 5 / 6 (6 / 7 after using Demon Heart) accessories. Accessories do not function while in a vanity slot, but storing an occasionally useful accessory in a vanity slot makes it easy to switch that accessory into a main slot when it is needed.

On 电脑版 电脑版, accessories that do not change the character’s appearance are not allowed to be placed in a Social Accessory slot. Those which can be placed in a Social Accessory slot will have the Tooltip "Can be worn in vanity slots".

Accessory dye (5 slots)[编辑 | 编辑源代码]

类似于盔甲染料,在这些栏位中装备染料会将相邻栏位中显示的配饰重新着色。

同样,由恶魔之心所解锁的第六个配饰栏同样会解锁相应的配饰染料栏。

装备(5 栏位)[编辑 | 编辑源代码]

电脑版主机版移动版 电脑版/主机版/移动版独有内容:此章节的的信息适用于电脑版主机版、和移动版泰拉瑞亚

单击盔甲栏上方的抓钩图标可访问装备菜单。它为杂项装备提供了额外五个栏位:一只宠物、一只照明宠物、一辆矿车、一个坐骑和一个爪钩。每个栏位都只能用于保存相应类型的物品,且只能保存一个。只有矿车是明确要求放置在此栏位中才能运行的;抓钩以及坐骑和宠物的激活物品都是正常可使用的物品,在热键栏中时甚至会响应它们对应的热键。

宠物和照明宠物有类似于配饰栏上的那种小眼睛图标,当切换到关闭时,会阻止它们出现。但是,和配饰上的此图标不同,它们不是纯视觉效果的,这些宠物实际上是被解散掉了;并且直到此栏位再次设为可见之前不会重新出现。

Equipment dye (5 slots)[编辑 | 编辑源代码]

电脑版主机版移动版 电脑版/主机版/移动版独有内容:此章节的的信息适用于电脑版主机版、和移动版泰拉瑞亚

五个栏位,装备栏中的物品可以通过它们来染色。这些染料只会应用到出现在相应栏位中的已装备物品。将染料应用到照明宠物上可以改变其外观的颜色,但它所发出·的光的颜色将始终不变。

Inventory sub-menus[编辑 | 编辑源代码]

由于物品栏为玩家提供了主平视显示(Heads-up display,HUD)服务,少数与物品无关的附加菜单也可以通过它来访问。

相机模式[编辑 | 编辑源代码]

电脑版移动版 电脑版/移动版独有内容:此章节的的信息适用于电脑版移动版泰拉瑞亚
主文章:Camera Mode

一种用于捕捉图像的特殊模式,可以通过点击盔甲栏上方的相机图标来访问。稍后可以在位于 Terraria 目录中的 captures 目录内存取所捕捉的图像。

Housing menu[编辑 | 编辑源代码]

用于管理 NPC 安排的菜单,可以通过点击盔甲栏上方的小房屋图标来访问。NPC 列表在右侧向下排列并在需要时向左延伸,按照 NPC 实现到游戏中的顺序排列。

备注[编辑 | 编辑源代码]

  • If all hotbar and storage slots are occupied, new items will not be picked up unless the player is carrying a 虚空袋虚空袋电脑版.
  • Only items that appear in the main inventory will be available for crafting. However, on the 电脑版 电脑版 and 主机版 主机版, you can also use items in the storage item that you currently have open to craft.
  • Objects in your inventory will carry over to other servers and worlds. This also includes equipped armor, coins in the coins slots, and ammo in the ammo slots.
  • If you need more inventory room, you can move an item into the trash to hold it there for a little while. Be careful though, if you place another item over it in the trash, die, or exit the game, you will lose the item. Also, picked up items can not be collected into the trash.
  • Another way to increase inventory slots is to always carry a Piggy Bank, Safe, and/or a Defender's Forge in your main inventory, because those three can be carried with items inside. Note: You can not place a Piggy Bank on the ground, therefore you will also need to carry a Work Bench or a Table or a Platform. To save the inventory space, you can also use a 钱币槽电脑版、主机版、和移动版.
  • On the Wii U Wii U, the player's character will jump if you tap the close button rather than pressing  B .

历史[编辑 | 编辑源代码]

  • 电脑版 1.3.3.2
    • Gamepad keybindings menu now has a slider that lets you adjust inventory navigation speed.
    • Gamepad Menu/Inventory Menu Speed is also faster by default, and you can tap faster to go faster.
  • 电脑版 1.3.0.1
    • 改造了人物选择菜单来显示额外的人物信息。
    • 你现在可以通过按 F1 来切换屏幕截图模式。这使得可以在游戏中捕捉更大的屏幕截图。
    • 添加了矿车栏、坐骑栏、宠物栏和抓钩栏。
    • 添加了按 Alt + 左键点击来收藏物品的能力。被收藏的物品不受快速丢弃、快速堆叠、或存放功能的影响。
    • 增加了一个物品栏按钮来快速堆叠至附近的宝箱上,让库存管理更加快捷。
    • 快速堆叠现在会在你的宝箱中为你物品栏中所拥有的物品创建新的堆叠(如果适用)。
    • 装备栏现在会显示栏位目的相应的图片。
    • 在丢弃栏中的物品现在会在人物死亡时删除。
  • 电脑版 1.2.4.1:修正了当你右键点击物品栏中的物品时的制作漏洞。
  • 电脑版 1.2.4:修正了异常的物品堆叠大小会导致游戏在保存时崩溃的 Bug。修正了可以通过购买与出售可堆叠物品获利的漏洞。
  • 电脑版 1.2
    • 收纳物品栏栏位数提升至 40(之前是 30)。
    • 引入了染料栏。
    • 很多物品的最大堆叠数由 250 提升到999。
  • 电脑版 1.1
    • 房屋菜单添加到主物品栏中了。
    • 现在,如果关闭自动暂停,位于主物品栏中的物品可以正常使用而无需将其放置到热键栏中。
  • 电脑版 1.0.6
    • 弹药栏和丢弃栏添加到主物品栏中了。
    • 物品栏栏位会根据正在查看哪个物品栏来给予独特的颜色。
    • 热键栏栏位现在会显示相应的快捷键。
    • 放着远程武器的热键栏栏位现在在上面会正确显示所用弹药的数量了。
    • 热键栏现在可以通过点击左边的挂锁来锁定。
    • 右键点击物品栏中的配饰或盔甲会自动装备它。
    • 不再能够通过物品栏各方框之间的空白位置来丢下物品了。
    • 新得到的物品现在会从物品栏的右下角开始放置而非左上角。
  • 电脑版 1.0.5
    • 热键栏现在会显示所选定物品的名称。
    • 现在在物品栏中会显示总防御力。
  • 电脑版 1.0.4:添加了一个新的选项,在单人游戏中当物品栏处于打开状态时会暂停游戏,称为自动暂停。此选项默认关闭。