矿石

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矿石
  • Gold Ore.png Hellstone.png Mythril Ore.png
Stack digit 9.pngStack digit 9.pngStack digit 9.png
属性
类型
可放置是
使用时间很快速度
  • 内部图格 ID6-9, 22, 37, 56, 58, 107-108, 111, 166-169, 204, 211, 221-223, 408

矿石是游戏进程所必需的主要制作材料。它们通常必须在熔炉制作成,随后它们能够制作成若干必须的工具武器盔甲、和其他物品。有些物品需要未加工的矿石,常见的是药水。未加工的矿石也能直接作为物块供建筑使用。

矿石通常以放置的物块所形成的矿脉形式出现于地下和更深之处,可用钻头采挖。低等级的矿石也会出现于地表附近或漂浮岛中的内。一些矿石也会掉落自 Boss,如克苏鲁之眼世界吞噬怪克苏鲁之脑奥库瑞姆前代主机版3DS版、和月亮领主电脑版、主机版、和移动版

提炼机宝匣(来自垂钓)同样会提供矿石作为奖励。

A world will generally only contain one ore type from each tier, which is chosen at random, for instance; one world may have Copper and Iron Ores, while another may have Copper and Lead Ores (see tables below). The alternate ore types that do not generate naturally in a world, but can be obtained by other means, such as Crates, 额外掉落电脑版主机版移动版3DS版, Slime drops, or loot from an Extractinator. Hardmode ore types are chosen at random as soon as the player destroys an Altar. There are 电脑版、主机版、和移动版 21 / 前代主机版3DS版 20 different types of ores.

类型[编辑 | 编辑源代码]

Ore Rarity 卖出

铜矿 铜矿
内部物品 ID:12
00*稀有度级别:0 50
锡矿 锡矿
内部物品 ID:699
00*稀有度级别:0 75
铁矿 铁矿
内部物品 ID:11
00*稀有度级别:0 1
铅矿 铅矿
内部物品 ID:700
00*稀有度级别:0 150
银矿 银矿
内部物品 ID:14
00*稀有度级别:0 150
钨矿 钨矿
内部物品 ID:701
00*稀有度级别:0 225
金矿 金矿
内部物品 ID:13
00*稀有度级别:0 3
铂金矿 铂金矿
内部物品 ID:702
00*稀有度级别:0 6
陨石 陨石
内部物品 ID:116
00*稀有度级别:0 2
魔矿 魔矿
内部物品 ID:56
00*稀有度级别:0 8
猩红矿 猩红矿
内部物品 ID:880
01*稀有度级别:1 13
黑曜石 黑曜石
内部物品 ID:173
00*稀有度级别:0 -
狱石 狱石
内部物品 ID:174
00*稀有度级别:0 -
钴矿 钴矿
内部物品 ID:364
00*稀有度级别:0 7
钯金矿 钯金矿
内部物品 ID:1104
00*稀有度级别:0 9
秘银矿 秘银矿
内部物品 ID:365
03*稀有度级别:3 11
山铜矿 山铜矿
内部物品 ID:1105
00*稀有度级别:0 13
精金矿 精金矿
内部物品 ID:366
03*稀有度级别:3 15
钛金矿 钛金矿
内部物品 ID:1106
00*稀有度级别:0 17
叶绿矿 叶绿矿
内部物品 ID:947
00*稀有度级别:0 6
夜明矿 夜明矿电脑版、主机版、和移动版
内部物品 ID:3460
00*稀有度级别:0 30

困难模式之前[编辑 | 编辑源代码]

等级 Ore types Minimum tools
required
Crafting Source
1 Copper Ore (placed).png 铜矿铜矿 Tin Ore (placed).png 锡矿锡矿 铜镐 锡镐 仙人掌镐 3 铜矿 = 铜锭
3 锡矿 = 锡锭
地表地下洞穴
2 Iron Ore (placed).png 铁矿铁矿 Lead Ore (placed).png 铅矿铅矿 铜镐 锡镐 仙人掌镐 3 铁矿 = 铁锭
3 铅矿 = 铅锭
地表地下洞穴
3 Silver Ore (placed).png 银矿银矿 Tungsten Ore (placed).png 钨矿钨矿 铜镐 锡镐 仙人掌镐 4 银矿 = 银锭
4 钨矿 = 钨锭
地下洞穴漂浮岛地表(稀有)
4 Gold Ore (placed).png 金矿金矿 Platinum Ore (placed).png 铂金矿铂金矿 铜镐 锡镐 仙人掌镐 4 金矿 = 金锭
4 铂金矿 = 铂金锭
地下洞穴漂浮岛地表(非常稀有)
5 Meteorite (placed).png 陨石陨石 钨镐 金镐 铂金镐 3 陨石 = 陨石锭 陨石生物群落
6 Demonite Ore (placed).png 魔矿魔矿 Crimtane Ore (placed).png 猩红矿猩红矿 金镐 铂金镐

掠夺鲨 ( 电脑版和移动版 )

电脑版主机版移动版: 3 魔矿 = 魔矿锭
前代主机版  3DS版: 4 魔矿 = 魔矿锭
电脑版主机版移动版: 3 猩红矿 = 猩红矿锭
前代主机版  3DS版: 4 猩红矿 = 猩红矿锭
克苏鲁之眼地下洞穴 世界吞噬怪(魔矿)、克苏鲁之脑(猩红矿)
7 Obsidian (placed).png 黑曜石黑曜石 梦魇镐 死亡使者镐 熔岩之间的接触
8 Hellstone (placed).png 狱石狱石 梦魇镐 死亡使者镐 3 狱石 + 黑曜石 = 狱石锭 地狱

困难模式[编辑 | 编辑源代码]

等级 矿石种类 Minimum tools
required
Crafting 来源
9 Cobalt Ore (placed).png 钴矿钴矿 Palladium Ore (placed).png 钯金矿钯金矿 熔岩镐

掠夺鲨 ( only works
on 主机版前代主机版3DS版
)

3 钴矿 = 钴锭
3 钯金矿 = 钯金锭
地下洞穴
10 Mythril Ore (placed).png 秘银矿秘银矿 Orichalcum Ore (placed).png 山铜矿山铜矿 钴镐 钴钻头 钯金镐 钯金钻头 4 秘银矿 = 秘银锭
4 山铜矿 = 山铜锭
洞穴
11 Adamantite Ore (placed).png 精金矿精金矿 Titanium Ore (placed).png 钛金矿钛金矿 秘银镐 秘银钻头 山铜镐 山铜钻头
钯金镐 钯金钻头 ( only works
on EICONS ALL VERSIONS!
)
主机版  前代主机版  移动版3DS版: 5 精金矿 = 精金锭
电脑版: 4 精金矿 = 精金锭
主机版  前代主机版  移动版3DS版: 5 钛金矿 = 钛金锭
电脑版: 4 钛金矿 = 钛金锭
洞穴(大致在熔岩的深度上)、奥库瑞姆前代主机版3DS版(只掉精金)
12 Chlorophyte Ore (placed).png 叶绿矿叶绿矿 镐斧 斧钻 主机版  前代主机版  移动版3DS版: 6 叶绿矿 = 叶绿锭
电脑版: 5 叶绿矿 = 叶绿锭
地下丛林
13 Luminite (placed).png 夜明矿夜明矿电脑版、主机版、和移动版 铜镐 锡镐 4 夜明矿 = 夜明锭 月亮领主

The first three tiers of Hardmode ores are spawned by destroying Demon/Crimson Altars, which requires a hammer with 80% hammer power or higher, e.g. the Pwnhammer. Chlorophyte Ore spawns on its own once Hardmode is triggered, though it cannot be mined before killing all of the Mechanical bosses, and Luminite does not occur naturally. Neither ores are affected by destroyed altars. 此内容转载自Altars

  1. 第一个祭坛:钴矿钴矿钯金矿钯金矿,随机选择。
  2. 第二个祭坛:秘银矿秘银矿山铜矿山铜矿,随机选择。
  3. 第三个祭坛:精金矿精金矿钛金矿钛金矿,随机选择。

玩家将会发现这些新矿石散布于地下到接近地狱的深度中,它们会替换大多数于世界创生之时创造的物块。它们以不同数量随机出现各个位置,无论这地方是否已被探索过。

  • 摧毁更多祭坛绝不会生成在最初一轮摧毁祭坛时随机关联到世界的三种类型以外的困难模式矿石。一个拥有钯金矿床的世界绝不会生成钴矿床,反之亦然。(Drunk World 种子除外。)
  • 会生成哪种矿石是直到前三个祭坛被砸掉时才确定的。例如,在砸掉第一个祭坛之前,此世界是拥有钴还是钯金并未确定。同样的情况发生在秘银/山铜及第二个祭坛、精金/钛金和第三个祭坛上。
  • 后继被摧毁的祭坛会再次开始这个循环,但第四到第六个祭坛所生成的矿石数量只有第一轮的一半,第七到第九个只会生成第一轮的三分之一,等等。因此,第 n 轮循环生成的矿石只有第一轮的 n 分之一。例如,摧毁第 19 个祭坛会生成的钴/钯金矿石数量是第一个祭坛的七分之一。摧毁 12 个祭坛能提供大致上两倍于前三个祭坛的矿石供应量;三倍于初始供应量则需要摧毁 33 个祭坛(如果世界中生成了这么多)。
  • 不管摧毁了多少祭坛,矿石的稀有度排布永远是钴/钯金最常见、随后是秘银/山铜、然后精金/钛金是最稀有的。

Ore generation[编辑 | 编辑源代码]

The amount of ore veins generated upon destroying an altar is determined by the following formula:[1]


  • is the width of the world divided by 4200: 1 for small, 1.524 for medium worlds and 2 for large worlds.
  • represents the respective tier of ore:
Ore type Value
钴矿钴矿 钯金矿钯金矿 0
秘银矿秘银矿 山铜矿山铜矿 1
精金矿精金矿 钛金矿钛金矿 2
  • depends on the ore type, slightly increasing/decreasing the rarity of different types:
Ore type Value
钴矿钴矿 1.05
秘银矿秘银矿 精金矿精金矿 1
钯金矿钯金矿 0.945
山铜矿山铜矿 钛金矿钛金矿 0.9
This reveals that worlds with Palladium instead of Cobalt, Orichalcum instead of Mythril, or Titanium instead of Adamantite will, on average, have 10% less of the respective ore.

The table below visualizes this and shows how many ore veins will be spawned for each altar destroyed. If 264 altars were to be destroyed in one world, all following altars would only spawn one ore vein.

Ore type 1 altar 2 altars 3 altars 4 altars 5 altars 6 altars 7 altars 8 altars 9 altars
钴矿 276 veins - - 138 veins - - 92 veins - -
钯金矿 钯金 249 veins - - 124 veins - - 83 veins - -
秘银矿 秘银 - 191 veins - - 95 veins - - 63 veins -
山铜矿 山铜 - 172 veins - - 86 veins - - 57 veins -
精金矿 精金 - - 119 veins - - 59 veins - - 39 veins
钛金矿 钛金 - - 107 veins - - 53 veins - - 35 veins

  • These values are for a small world.

All Hardmode ores will avoid spawning in the outer 100 tiles of the world. The highest location for Cobalt and Palladium to spawn is just below the surface, Mythril and Orichalcum start to spawn from the top of the Cavern layer, and Adamantite and Titanium start to spawn in the Cavern layer, lower than Mythril/Orichalcum.[2] All ores stop spawning at 150 tiles above the world's bottom border, i.e. about one fourth into the Underworld.

The amount of altars smashed does not affect the size of ore veins, only the amount. As the generation of each vein is heavily randomized, it is difficult to give exact high and low values from "optimal" veins. Instead, a table of "good luck" vein amounts and "bad luck" vein amounts is shown below. Average yield is likely between 30–40% due to occasional lost ore.

Ore type Good luck Bad luck
钴矿 103 钴矿 (34 钴锭 + 1 钴矿) 11 钴矿 (3 钴锭 + 2 钴矿)
钯金矿 钯金 103 钯金矿 (34 钯金锭 + 1 钯金矿) 11 钯金矿 (3 钯金锭 + 2 钯金矿)
秘银矿 秘银 89 秘银矿 (22 秘银锭 + 1 秘银矿) 11 秘银矿 (2 秘银锭 + 3 秘银矿)
山铜矿 山铜 89 山铜矿 (22 山铜锭 + 1 山铜矿) 11 山铜矿 (2 山铜锭 + 3 山铜矿)
精金矿 精金 58 精金矿 (11 精金锭 + 3 精金矿) 11 精金矿 (2 精金锭 + 1 精金矿)
钛金矿 钛金 58 钛金矿 (11 钛金锭 + 3 钛金矿) 11 钛金矿 (2 钛金锭 + 1 钛金矿)

  • Note that this is not related to the 运气电脑版和移动版 mechanic.

但请注意,上表假设所有矿石都实际上取代了物块。如果矿石试图在任何下表未列出的物块上生成,则其不会成功实际生成。

In addition to this, Hardmode ores will not generate over Granite Blocks, Marble Blocks, or any hardened sands, and as such cannot be found in the 花岗岩洞电脑版、主机版、和移动版, 大理石洞电脑版、主机版、和移动版, and 地下沙漠电脑版、主机版、和移动版 biomes.

成就[编辑 | 编辑源代码]

Achievement Ooo! Shiny!.png
哦!亮闪闪! • “用镐开采第一块矿石。”
开采第一块矿石电脑版、主机版、和移动版
Achievement Extra Shiny!.png
光彩夺目! • “开采你的世界新获赐的强大矿石。”
开采第一块困难模式矿石电脑版、主机版、和移动版
Achievement Photosynthesis.png
光合作用 • “开采叶绿矿石,一种深藏在最稠密的植物中的有机矿石。”
开采第一块叶绿矿电脑版、主机版、和移动版

备注[编辑 | 编辑源代码]

  • Meteorite, Obsidian and Luminite aren't considered as ores by the game, they don't have "ore" in their names and aren't counted for the Ooo! Shiny! achievement (and Extra Shiny for the Luminite).
  • Chlorophyte Ore isn't counted as an Hardmode ore for the Extra Shiny! achievement.

小贴士[编辑 | 编辑源代码]

  • Each Hardmode ore is chosen at the moment the first three altars in the world are broken. Ores can be "chosen" by quitting the world without saving (by ending the task or killing the process) after smashing the first altars. It is more easily done with a server, using the exit-nosave command.
  • All ores except Hellstone and Obsidian are highlighted by the Spelunker buff, making it easy to find veins of ore. Hellstone is not lit up by the buff, but it is by a Dangersense Potion. Obsidian is easily found and made around lava.
  • Using a Crate Potion will improve the chances of obtaining crates and as such the ore-bearing Wooden Crates.
  • Filling in caves with spare natural blocks such as dirt before destroying altars can cause Hardmode ores to spawn in them. They can then also be seen on the minimap, presenting an easy way to convert extra blocks into ores with knowing their exact location.
  • 3DS版 3DS中,钯金镐钻头可以采挖精金钛金。
  • Most ores sell for the same as or more than the bars made from them. Prior to 1.4, the exceptions are the late pre-Hardmode ores (Meteorite, Demonite/Crimtane, Hellstone), and Chlorophyte, all of which are far more profitable as bars. (Hellstone and Obsidian are unsaleable as ores, and there is no Obsidian Bar).
    • However, as of 1.4, the sell values of Demonite, Crimtane, and Chlorophyte ores were increased, such that the respective bars sell for as much as their components. Hence, it is more efficient to simply sell the ores.
    • Meteorite and Hellstone remain exceptions, although raw Hellstone can now be sold.
  • Two ways to quickly find Hardmode ores is to use previously discovered Abandoned mine shafts or search along the ceiling of The Underworld. Both of these methods feature large cave systems along a significant horizontal distance, the minecart tracks allow the player to outrun dangerous enemies, and pre-Mechanical boss Hardmode enemies in the Underworld spawn rarely and are easy to avoid.

花絮[编辑 | 编辑源代码]

  • 前代主机版3DS版 Hellstone's item sprite is a recolor of that of Silver Ore.
  • Hellstone is the only ore that cannot be infinitely generated within a single world. Others can be obtained from sources such as crates, an Extractinator, bosses, duplicable liquids, Meteorite crashes, and mud. Prior to 1.4.0.1, Chlorophyte was limited by the amount of mud (and dirt) in the world, however with the addition of Dirt Bombs, dirt can be infinitely created, which can be crafted into mud, which can be used to infinitely create chlorophyte.
  • Before the 1.4.0.1 update, Iron and Lead ores did not have bricks.
  • Prior to 1.4, despite being a late-game ore, Chlorophyte Ore only sold for 6 per ore. This could have been because it can be farmed indefinitely, but its bar (and derivative bars) fell right into sequence pricewise.
    • As of 1.4, Chlorophyte Ores now sells for 15 each, which is exactly in line with their bar's value.
  • Luminite sells for the most of any ore, 30 per piece.
  • 钯金、钴、和钛金是仅有的以现实金属命名的困难模式矿石。
  • Luminite is the only ore that does not use either a Furnace or Hardmode Forge to craft bars, instead requiring the Ancient Manipulator.
Multiple Tier 1 Ores next to each other on the seed "05162020" (Copper on the left, Tin on the right).
  • As of 1.4, both ores of each tier can be mined in the seed "05162020" that was teased in Red's tweet here. This is just one example of the unusual world generation effects that happen on this seed. A case of this can be seen in the picture to the right. For more oddities like this, see Drunk World.

历史[编辑 | 编辑源代码]

  • 电脑版 1.4.0.1
    • Increased the sell values of Demonite, Crimtane, and Chlorophyte.
  • 电脑版 1.2.3
    • 矿石现在能堆叠到 999 个。
    • 叶绿矿变得稍微罕见一点,生长也慢了一点。
    • Hardmode ores generate slightly less.
  • 电脑版 1.2
    • Added 8 new ores as possible alternatives to the original 8: Tin, Lead, Tungsten, Platinum, Crimtane, Palladium, Orichalcum, and Titanium Ore, ordered by tier.
    • 添加了叶绿矿。
  • 电脑正式版:引入了铜矿、铁矿、银矿、和金矿,狱石、黑曜石、和陨石。
  • 主机版 1.06
    • 矿石现在能堆叠到 999 个。
    • 叶绿矿变得稍微罕见一点,生长也慢了一点。
    • Hardmode ores generate slightly less.
  • 主机正式版:引入,同时带有采挖的声音。
    • 困难模式之前的矿石:铜矿、铁矿、银矿、和金矿,狱石、黑曜石、和陨石。
    • 困难模式矿石:钴矿、秘银矿、和精金矿。
  • 移动版 1.2.11212
    • 矿石现在能堆叠到 999 个。
    • 叶绿矿变得稍微罕见一点,生长也慢了一点。
    • Hardmode ores generate slightly less.
  • 移动正式版:引入了铜矿、铁矿、银矿、和金矿,狱石、黑曜石、和陨石。这些在采挖时会发出声音。
  • 3DS正式版:引入了电脑版 1.2.3 中的采挖声音和生成机制。
    • Pre-Hardmode ores: Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, and Platinum Ores, Hellstone, Obsidian, and Meteorite.
    • Hardmode ores: Cobalt, Palladium, Mythril, Orichalcum, Adamantite, Titanium, and Chlorophyte Ores.

参考[编辑 | 编辑源代码]

  1. 信息来自电脑版 电脑版 1.4.0.5 源代码,functions SmashAltar() and OreRunner() in Terraria.WorldGen.cs这可能已经不准确,因为电脑版 电脑版的当前版本已经是 1.4.1.2。
  2. The exact maximum height for Adamantite/Titanium can be calculated with the following formula: ( (|height of the top of the world| + |depth of the Underground/Cavern border|)*2 + total world height ) / 3. 信息来自电脑版 电脑版 1.4.0.5 源代码,Main.rockLayer + Main.rockLayer + (double)Main.maxTilesY) / 3.0 in function SmashAltar() in Terraria.WorldGen.cs这可能已经不准确,因为电脑版 电脑版的当前版本已经是 1.4.1.2。