矿石
矿石是游戏进程所必需的主要制作材料。它们通常必须在熔炉制作成锭,随后它们能够制作成若干必须的工具、武器、盔甲、和其他物品。有些物品需要未加工的矿石,常见的是砖和药水。未加工的矿石也能直接作为物块供建筑使用。
矿石通常以放置的物块所形成的矿脉形式出现于地下层和更深之处,可用镐或钻头采挖。低等级的矿石也会出现于地表附近或漂浮岛中的土内。一些矿石也会掉落自 Boss,如克苏鲁之眼、世界吞噬怪、克苏鲁之脑、奥库瑞姆
、和月亮领主
。
A world will generally only contain one ore type from each tier, which is chosen at random, for instance; one world may have Copper and Iron Ores, while another may have Copper and Lead Ores (see tables below). The alternate ore types that do not generate naturally in a world, but can be obtained by other means, such as Crates, 额外掉落
, Slime drops, or loot from an Extractinator. Hardmode ore types are chosen at random as soon as the player destroys an Altar.
There are
21 /
20 different types of ores.
类型[编辑 | 编辑源代码]
Ore | Rarity | 卖出
| |
---|---|---|---|
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铜矿 内部物品 ID:12
|
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50 |
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锡矿 内部物品 ID:699
|
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75 |
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铁矿 内部物品 ID:11
|
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1 |
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铅矿 内部物品 ID:700
|
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150 |
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银矿 内部物品 ID:14
|
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150 |
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钨矿 内部物品 ID:701
|
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225 |
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金矿 内部物品 ID:13
|
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3 |
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铂金矿 内部物品 ID:702
|
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6 |
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陨石 内部物品 ID:116
|
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2 |
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魔矿 内部物品 ID:56
|
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8 |
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猩红矿 内部物品 ID:880
|
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13 |
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黑曜石 内部物品 ID:173
|
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- |
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狱石 内部物品 ID:174
|
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- |
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钴矿 内部物品 ID:364
|
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7 |
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钯金矿 内部物品 ID:1104
|
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9 |
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秘银矿 内部物品 ID:365
|
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11 |
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山铜矿 内部物品 ID:1105
|
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13 |
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精金矿 内部物品 ID:366
|
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15 |
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钛金矿 内部物品 ID:1106
|
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17 |
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叶绿矿 内部物品 ID:947
|
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6 |
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夜明矿![]() 内部物品 ID:3460
|
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30 |
困难模式之前[编辑 | 编辑源代码]
等级 | Ore types | Minimum tools required |
Crafting | Source | |
---|---|---|---|---|---|
1 | ![]() ![]() |
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3 ![]() ![]() 3 ![]() ![]() |
地表、地下、洞穴 |
2 | ![]() ![]() |
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3 ![]() ![]() 3 ![]() ![]() |
地表、地下、洞穴 |
3 | ![]() ![]() |
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4 ![]() ![]() 4 ![]() ![]() |
地下、洞穴、漂浮岛、地表(稀有) |
4 | ![]() ![]() |
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4 ![]() ![]() 4 ![]() ![]() |
地下、洞穴、漂浮岛、地表(非常稀有) |
5 | ![]() ![]() |
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3 ![]() ![]() |
陨石生物群落 | |
6 | ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
克苏鲁之眼、地下、洞穴、 世界吞噬怪(魔矿)、克苏鲁之脑(猩红矿) |
7 | ![]() ![]() |
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无 | 水和熔岩之间的接触 | |
8 | ![]() ![]() |
![]() ![]() |
3 ![]() ![]() ![]() |
地狱 |
困难模式[编辑 | 编辑源代码]
等级 | 矿石种类 | Minimum tools required |
Crafting | 来源 | |
---|---|---|---|---|---|
9 | ![]() ![]() |
![]() ![]() |
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3 ![]() ![]() 3 ![]() ![]() |
地下、洞穴 |
10 | ![]() ![]() |
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4 ![]() ![]() 4 ![]() ![]() |
洞穴 |
11 | ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() on ) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
洞穴(大致在熔岩的深度上)、奥库瑞姆![]() |
12 | ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
地下丛林 | |
13 | ![]() ![]() ![]() |
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4 ![]() ![]() |
月亮领主 |
The first three tiers of Hardmode ores are spawned by destroying Demon/Crimson Altars, which requires a hammer with 80% hammer power or higher, e.g. the Pwnhammer. Chlorophyte Ore spawns on its own once Hardmode is triggered, though it cannot be mined before killing all of the Mechanical bosses, and Luminite does not occur naturally. Neither ores are affected by destroyed altars. 此内容转载自Altars。
玩家将会发现这些新矿石散布于地下层到接近地狱的深度中,它们会替换大多数于世界创生之时创造的物块。它们以不同数量随机出现各个位置,无论这地方是否已被探索过。
- 摧毁更多祭坛绝不会生成在最初一轮摧毁祭坛时随机关联到世界的三种类型以外的困难模式矿石。一个拥有钯金矿床的世界绝不会生成钴矿床,反之亦然。(Drunk World 种子除外。)
- 会生成哪种矿石是直到前三个祭坛被砸掉时才确定的。例如,在砸掉第一个祭坛之前,此世界是拥有钴还是钯金并未确定。同样的情况发生在秘银/山铜及第二个祭坛、精金/钛金和第三个祭坛上。
- 后继被摧毁的祭坛会再次开始这个循环,但第四到第六个祭坛所生成的矿石数量只有第一轮的一半,第七到第九个只会生成第一轮的三分之一,等等。因此,第 n 轮循环生成的矿石只有第一轮的 n 分之一。例如,摧毁第 19 个祭坛会生成的钴/钯金矿石数量是第一个祭坛的七分之一。摧毁 12 个祭坛能提供大致上两倍于前三个祭坛的矿石供应量;三倍于初始供应量则需要摧毁 33 个祭坛(如果世界中生成了这么多)。
- 不管摧毁了多少祭坛,矿石的稀有度排布永远是钴/钯金最常见、随后是秘银/山铜、然后精金/钛金是最稀有的。
Ore generation[编辑 | 编辑源代码]
The amount of ore veins generated upon destroying an altar is determined by the following formula:[1]
- width of the world divided by 4200: 1 for small, 1.524 for medium worlds and 2 for large worlds. is the
- represents the respective tier of ore:
- depends on the ore type, slightly increasing/decreasing the rarity of different types:
- This reveals that worlds with Palladium instead of Cobalt, Orichalcum instead of Mythril, or Titanium instead of Adamantite will, on average, have 10% less of the respective ore.
The table below visualizes this and shows how many ore veins will be spawned for each altar destroyed. If 264 altars were to be destroyed in one world, all following altars would only spawn one ore vein.
Ore type | 1 altar | 2 altars | 3 altars | 4 altars | 5 altars | 6 altars | 7 altars | 8 altars | 9 altars | |
---|---|---|---|---|---|---|---|---|---|---|
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钴 | 276 veins | - | - | 138 veins | - | - | 92 veins | - | - |
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钯金 | 249 veins | - | - | 124 veins | - | - | 83 veins | - | - |
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秘银 | - | 191 veins | - | - | 95 veins | - | - | 63 veins | - |
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山铜 | - | 172 veins | - | - | 86 veins | - | - | 57 veins | - |
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精金 | - | - | 119 veins | - | - | 59 veins | - | - | 39 veins |
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钛金 | - | - | 107 veins | - | - | 53 veins | - | - | 35 veins |
- These values are for a small world.
All Hardmode ores will avoid spawning in the outer 100 tiles of the world. The highest location for Cobalt and Palladium to spawn is just below the surface, Mythril and Orichalcum start to spawn from the top of the Cavern layer, and Adamantite and Titanium start to spawn in the Cavern layer, lower than Mythril/Orichalcum.[2] All ores stop spawning at 150 tiles above the world's bottom border, i.e. about one fourth into the Underworld.
The amount of altars smashed does not affect the size of ore veins, only the amount. As the generation of each vein is heavily randomized, it is difficult to give exact high and low values from "optimal" veins. Instead, a table of "good luck" vein amounts and "bad luck" vein amounts is shown below. Average yield is likely between 30–40% due to occasional lost ore.
Ore type | Good luck | Bad luck | |
---|---|---|---|
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钴 | 103 ![]() ![]() ![]() |
11 ![]() ![]() ![]() |
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钯金 | 103 ![]() ![]() ![]() |
11 ![]() ![]() ![]() |
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秘银 | 89 ![]() ![]() ![]() |
11 ![]() ![]() ![]() |
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山铜 | 89 ![]() ![]() ![]() |
11 ![]() ![]() ![]() |
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精金 | 58 ![]() ![]() ![]() |
11 ![]() ![]() ![]() |
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钛金 | 58 ![]() ![]() ![]() |
11 ![]() ![]() ![]() |
- Note that this is not related to the 运气
mechanic.
但请注意,上表假设所有矿石都实际上取代了物块。如果矿石试图在任何下表未列出的物块上生成,则其不会成功实际生成。
In addition to this, Hardmode ores will not generate over Granite Blocks, Marble Blocks, or any hardened sands, and as such cannot be found in the 花岗岩洞, 大理石洞
, and 地下沙漠
biomes.
成就[编辑 | 编辑源代码]


备注[编辑 | 编辑源代码]
- Meteorite, Obsidian and Luminite aren't considered as ores by the game, they don't have "ore" in their names and aren't counted for the Ooo! Shiny! achievement (and Extra Shiny for the Luminite).
- Chlorophyte Ore isn't counted as an Hardmode ore for the Extra Shiny! achievement.
小贴士[编辑 | 编辑源代码]
- Each Hardmode ore is chosen at the moment the first three altars in the world are broken. Ores can be "chosen" by quitting the world without saving (by ending the task or killing the process) after smashing the first altars. It is more easily done with a server, using the
exit-nosave
command. - All ores except Hellstone and Obsidian are highlighted by the Spelunker buff, making it easy to find veins of ore. Hellstone is not lit up by the buff, but it is by a Dangersense Potion. Obsidian is easily found and made around lava.
- Using a Crate Potion will improve the chances of obtaining crates and as such the ore-bearing Wooden Crates.
- Filling in caves with spare natural blocks such as dirt before destroying altars can cause Hardmode ores to spawn in them. They can then also be seen on the minimap, presenting an easy way to convert extra blocks into ores with knowing their exact location.
- 在
中, 版钯金镐和钻头可以采挖精金钛金。
- Most ores sell for the same as or more than the bars made from them. Prior to 1.4, the exceptions are the late pre-Hardmode ores (Meteorite, Demonite/Crimtane, Hellstone), and Chlorophyte, all of which are far more profitable as bars. (Hellstone and Obsidian are unsaleable as ores, and there is no Obsidian Bar).
- However, as of 1.4, the sell values of Demonite, Crimtane, and Chlorophyte ores were increased, such that the respective bars sell for as much as their components. Hence, it is more efficient to simply sell the ores.
- Meteorite and Hellstone remain exceptions, although raw Hellstone can now be sold.
- Two ways to quickly find Hardmode ores is to use previously discovered Abandoned mine shafts or search along the ceiling of The Underworld. Both of these methods feature large cave systems along a significant horizontal distance, the minecart tracks allow the player to outrun dangerous enemies, and pre-Mechanical boss Hardmode enemies in the Underworld spawn rarely and are easy to avoid.
花絮[编辑 | 编辑源代码]
Hellstone's item sprite is a recolor of that of Silver Ore.
- Hellstone is the only ore that cannot be infinitely generated within a single world. Others can be obtained from sources such as crates, an Extractinator, bosses, duplicable liquids, Meteorite crashes, and mud. Prior to 1.4.0.1, Chlorophyte was limited by the amount of mud (and dirt) in the world, however with the addition of Dirt Bombs, dirt can be infinitely created, which can be crafted into mud, which can be used to infinitely create chlorophyte.
- Before the 1.4.0.1 update, Iron and Lead ores did not have bricks.
- Prior to 1.4, despite being a late-game ore, Chlorophyte Ore only sold for 6 per ore. This could have been because it can be farmed indefinitely, but its bar (and derivative bars) fell right into sequence pricewise.
- As of 1.4, Chlorophyte Ores now sells for 15 each, which is exactly in line with their bar's value.
- Luminite sells for the most of any ore, 30 per piece.
- 钯金、钴、和钛金是仅有的以现实金属命名的困难模式矿石。
- Luminite is the only ore that does not use either a Furnace or Hardmode Forge to craft bars, instead requiring the Ancient Manipulator.
- As of 1.4, both ores of each tier can be mined in the seed "05162020" that was teased in Red's tweet here. This is just one example of the unusual world generation effects that happen on this seed. A case of this can be seen in the picture to the right. For more oddities like this, see Drunk World.
历史[编辑 | 编辑源代码]
- 电脑版 1.4.0.1:
- Increased the sell values of Demonite, Crimtane, and Chlorophyte.
- 电脑版 1.3.0.1:
- Updated some ore graphics.
- 引入夜明矿。
- 电脑版 1.2.3:
- 矿石现在能堆叠到 999 个。
- 叶绿矿变得稍微罕见一点,生长也慢了一点。
- Hardmode ores generate slightly less.
- 电脑版 1.2:
- Added 8 new ores as possible alternatives to the original 8: Tin, Lead, Tungsten, Platinum, Crimtane, Palladium, Orichalcum, and Titanium Ore, ordered by tier.
- 添加了叶绿矿。
- 电脑版 1.0.2:Mining stone and other hard makes a 'tink' sound now.
- 电脑正式版:引入了铜矿、铁矿、银矿、和金矿,狱石、黑曜石、和陨石。
- 主机版 1.0.933.1:Made changes from PS4's 1.0.750.0 update. (
)
- 主机版 1.0.750.0:(
)
- Updated some ore graphics.
- 引入夜明矿。
- 主机版 1.06:
- 矿石现在能堆叠到 999 个。
- 叶绿矿变得稍微罕见一点,生长也慢了一点。
- Hardmode ores generate slightly less.
- 主机版 1.02:Introduced ores from Desktop 1.2.
- 主机正式版:引入,同时带有采挖的声音。
- 困难模式之前的矿石:铜矿、铁矿、银矿、和金矿,狱石、黑曜石、和陨石。
- 困难模式矿石:钴矿、秘银矿、和精金矿。
- 移动版 1.2.11212:
- 矿石现在能堆叠到 999 个。
- 叶绿矿变得稍微罕见一点,生长也慢了一点。
- Hardmode ores generate slightly less.
- 移动版 1.2.6508:Introduced ores from Desktop 1.2.
- 移动版 1.1.5536:Introduced Hardmode ores: Cobalt, Mythril and Adamantite Ore.
- 移动正式版:引入了铜矿、铁矿、银矿、和金矿,狱石、黑曜石、和陨石。这些在采挖时会发出声音。
- 3DS正式版:引入了电脑版 1.2.3 中的采挖声音和生成机制。
- Pre-Hardmode ores: Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, and Platinum Ores, Hellstone, Obsidian, and Meteorite.
- Hardmode ores: Cobalt, Palladium, Mythril, Orichalcum, Adamantite, Titanium, and Chlorophyte Ores.
参考[编辑 | 编辑源代码]
- ↑ 信息来自
电脑版 1.4.0.5 源代码,functions
SmashAltar()
andOreRunner()
inTerraria.WorldGen.cs
这可能已经不准确,因为电脑版的当前版本已经是 1.4.1.2。
- ↑ The exact maximum height for Adamantite/Titanium can be calculated with the following formula:
( (|height of the top of the world| + |depth of the Underground/Cavern border|)*2 + total world height ) / 3
. 信息来自电脑版 1.4.0.5 源代码,
Main.rockLayer + Main.rockLayer + (double)Main.maxTilesY) / 3.0
in functionSmashAltar()
inTerraria.WorldGen.cs
这可能已经不准确,因为电脑版的当前版本已经是 1.4.1.2。