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=== 1.3后 === {| class="terraria lined mw-collapsible" style="text-align:center; width:100%" ! width=200 | Version and release date ! width=200 | Name ! Changes |- | {{anchor|1.4.0.5.3}}{{icon/stadia}} '''1.4.0.5.3 (Build 598)'''{{•}} Mar 18, 2021 | Stadia Initial Release | |- | {{anchor|1.4.0.5.2.1}}{{icon/google}} '''1.4.0.5.2.1 (Build 543)'''{{•}} Dec 4, 2020 | Hotfix | |- | {{anchor|ios 1.4.0.5.2}}{{icon|ios|google play}} '''1.4.0.5.2 (Build 537)'''{{•}} Dec 1, 2020<br/>{{icon/amazon}} '''1.4.0.5.2 (Build 537)'''{{•}} Dec 2, 2020 | Hotfix<ref>{{forums thread|changelog-for-mobile-terraria-v1-4-0-5-2-build-537-patch-notes-and-known-issues.100893|Changelog for Mobile Terraria v1.4.0.5.2 Build 537 Patch notes and known issues}} {{small|Dec 1, 2020}}</ref> | {{collapse top|Click here to reveal details|Hide details}} ; Issues fixed * Can target enemies for attacks by summoned minions * Can now place food items on plates * Target lock no longer also targets grapple direction * Can now place blocks when target lock is on * Fixed some crash bugs and potential data loss scenarios * Pylons will now work properly in local multiplayer if placed by a host * Mannequins and Hatracks placed by the host in multiplayer are now interactable * Fixed which items can go in social equipment slots * Potion of Return is now detected by smart cursor * Potion of Return’s portals now display on the Map * Confetti Cannons now properly shoot Confetti * Herbs will now bloom properly * Loot All works correctly in the Void Vault * Peace Candles can now be turned off * Crystal and Wood doors are no longer missing a pixel on low quality setting * Liquids no longer become transparent when filling the entire screen * Tall Hats no longer causes visual glitches on low quality setting * Fixed dye issues on Terraprisma and Stardust Guardian * Fixed dye issues on Hallowed Plate cape in Players and Player Select lists * Fixed numerous other lighting and glow visual glitches * Duplicate projectiles no longer appear in the Players list * Improved flow for creating new Players and Worlds on first play * Pinch Zoom character now properly centered with the center of the screen * Pinch Zoom and scrolling on map no longer causes accidental pings * Segmented kites display correctly when summoning OOA ballistas * Fingerprint scanner of some devices no longer hides the game UI * Split stack no longer hidden under other UIs with a Gamepad * Chat windows now respect the Bottom Up option when changed in settings {{collapse bottom}} |- | {{anchor|ios 1.4.0.5.1}}{{icon|ios|google play}} '''1.4.0.5.1 (Build 514)'''{{•}} Nov 3, 2020<br/>{{icon/amazon}} '''1.4.0.5.1 (Build 514)'''{{•}} Nov 10, 2020 | Hotfix<ref>{{forums thread|changelog-for-mobile-1-4-0-5-1-build-514-build-notes-and-live-issues.99808|Changelog for Mobile 1.4.0.5.1 Build 514 Build Notes and Live Issues}} {{small|Nov 3, 2020}}</ref> | {{collapse top|Click here to reveal details|Hide details}} ; Issues fixed * Zenith's Range on the aim stick and with gamepad now extends the full size of the screen. * When Tutorials are ON, the game notifications are now showing in the world as expected. * Skeletron's Curse can now be activated by the host in a hosted multiplayer world. * Autopause now has three settings and defaults to Menus Only for all players in single player. ** Autopause: Never - Autopause is never on. ** Autopause: Menus - (Default) All full screen menus pause the game in the background in single player. ** Autopause: Inventory & Menus - Opening the inventory and all full screen menus will pause the game in the background in single player. * Eternia Crystals can now be used activate Old One's Army when inventory is open and Crystal is selected. * Game boots up faster between Re-Logic logo and the main menu. * Warning text no longer goes off the screen when journey characters attempt to enter a non-journey world. * Pylons sold by the TavernKeep were in the wrong place! They are now correctly located depending on the game progress. * Using any Liquid bombs or Liquid rockets no longer causes the game to freeze. * The correct number of housing slots are now displayed in the game. {{collapse bottom}} |- |{{anchor|ios 1.4.0.5.0}}{{icon|ios|google play}} '''1.4.0.5.0 (Build 508)'''{{•}} Oct 20, 2020<br/>{{icon/amazon}} '''1.4.0.5.0 (Build 508)'''{{•}} Oct 23, 2020 |1.4.0.5 & 1.3.1 to 1.3.5 Content update<ref>{{forums thread|taking-the-journey-on-the-road-terraria-journeys-end-launches-on-mobile-today.98696/|Taking the Journey on the Road: Terraria Journey's End Launches on Mobile Today!}} {{small|Oct 20, 2020}}</ref> (Desktop [[1.4.0.5]] equivalent) | {{collapse top|Click here to reveal details|Hide details}} ; New! On top of the additions from Journey's End, all of the Terraria content from the 1.3.1-1.3.5 updates is here! : This includes: : Wiring Overhaul, logic gates, sensors, and the Grand Design : Desert Overhaul, sandstorms and Blizzards : Party Events : Old One's Army crossover event : And much more! ; Mobile specific additions / changes : New Lighting Mode: Color Lighting - this lighting mode provides for more vibrant colors and smoother lighting effects along with smoother water effects when moving liquids (the "ripples" effect is not in yet - planned for a post release patch) : Horizontal vs Vertical Hotbar toggle : Revised Gamepad mapping to account for the wide range of Journey's End controls - adjusted Defaults as well! : UI Changes to account for Journey's End Features (e.g. [[Journey mode]]) {{collapse bottom}} |- |{{anchor|ios 1.3.0.7.9}}{{icon|ios|google play}} '''1.3.0.7.9 (Build 390)'''{{•}} Apr 28, 2020<br/>{{icon|amazon}} '''1.3.0.7.9 (Build 390)'''{{•}} Apr 29, 2020 |Hotfix<ref>{{forums thread|mobile-terraria-1-3-0-7-9-is-now-live-fixes-for-controller-customization-update.87947/|Mobile Terraria 1.3.0.7.9 is Now Live: Fixes for Controller + Customization Update!}} {{small|Apr 28, 2020}}</ref> | {{collapse top|Click here to reveal details|Hide details}} ; New features * Added a new settings option in Controller called Setup Controller Hardware. ** If your controller does not have bindings already setup in the game system, but is detected on your device and the game can see it, you should now be able bind the keys to enable you to play with your gamepad. ** Required button bindings for the game to function on a gamepad *** One Axis, ie: **** Left Stick OR Right Stick OR D-Pad *** Four Face Buttons ie: **** A/B/X/Y OR Cross/Circle/Square/Triangle *** Two Shoulder Buttons, ie: **** LB/RB OR L1/R1 *** Open Settings Button ie: **** Menu OR Options ; Bug fixes * Fixed! Stick clicks for controllers on iOS are now supported! * Fixed a crash when opening NPC Shops/Hairdresser/Reforge when inventory is full and coins cannot be split. * Fixed! Modifiers are no longer lost when switching equipment from vanity slots * Fixed! Staircases no longer display over top of floors * Fixed! The small graphical glitch when changing the Graphics Quality to and from High and Low * Fixed! The [[Sun]]/[[Moon]] can again be dragged on touch * Fixed! Dragging the Sun now makes the background to move left or right depending on sun's location * Fixed! Signs and Tombstones no longer interfere with the multiplayer chat notifications or prevent chat from being opened * Fixed! The Controller banner visibility setting from not being saved between sessions * Fixed! PS4 V2 controllers connected to Android 8 and below should be working better. * Fixed! Some items were displayed too big for the touch controls {{collapse bottom}} |- |{{anchor|ios 1.3.0.7.8.1}}{{icon|google play}} '''1.3.0.7.8.1 (Build 384)'''{{•}} Apr 7, 2020 |Hotfix<ref>{{forums thread|youve-got-the-touch-youve-got-the-power-controller-customization-update-hits-mobile-terraria-today.87000/page-4#post-1932493|You've got the Touch, You've got the Power! Controller & Customization Update hits Mobile Terraria Today!}} {{small|Apr 7, 2020}}</ref> | Fixed bug where the game recognized a gamepad when there wasn't one connected. |- |{{anchor|ios 1.3.0.7.8}}{{icon|ios|google play}} '''1.3.0.7.8 (Build 380)'''{{•}} Apr 6, 2020 |Controller & Customization Update<ref>{{forums thread|youve-got-the-touch-youve-got-the-power-controller-customization-update-hits-mobile-terraria-today.87000/|You've got the Touch, You've got the Power! Controller & Customization Update hits Mobile Terraria Today!}} {{small|Apr 6, 2020}}</ref> | {{collapse top|Click here to reveal details|Hide details}} ; New features ;; Fully Customizable Controls * Able to remap any existing control ** Tapping a command from the Bindings tab and then tapping the button you wish to remap will assign the selected command to that button. ** Changing a button-only action to a stick will clear the action and leave an empty stick if it cannot be placed on a stick, and vice versa ** Square buttons only allowed for zoom buttons * Able to move all buttons in the available controls space ** Movement is limited to the pre-defined “controls” space, which you can see on the Edit Interface screen. ** When dragged outside of the controls space, buttons will turn red and, if released while red, will be deleted. * Able to reposition the Settings and Inventory buttons within the controls space. Also able to move Inventory page tabs. ** Inventory & Settings buttons can be moved around, but are locked to their default side of the UI. ** Inventory page tabs (housing, PVP, Equipment, etc) can be rotated either vertically or horizontally and can be moved around within the controls space. * Able to add additional buttons or actions by dragging them down from the palette from the top or selecting the action and tapping to place it in an empty location * Able to overlap buttons ** Layer order is dependant on the order the buttons are added to the controls space ** The last placed button in an overlap setting will sit on top. * Able to undo/redo a series of changes to a particular profile ** Changing any of the settings or menus will clear the undo history ;; Control Profiles * Able to set up to 4 unique control setup profiles via the profile dropdown * Able to add a Cycle Profile button from the bindings palette. ** Only profiles with a Cycle Profile button added to the controls area will be activated by the profile button in-game, so if you have a cycle profile button on 1, 2, and 3 it will cycle between these three only and not show 4. * Able to rename each profile and have it display in the game when cycled * Able to choose the active profile from the settings menu without adding a cycle profile button ;; Additional Settings * Pinch Zoom on/off ** Affects both world and map * Chat Order Top Down / Bottom Up * Passwords Hidden/Visible ** Uses the password keyboard and hides password text in the host box ** On-screen keyboard will still display character by character when typing so not completely streamer safe! * Aim Sensitivity slider when smart cursor is off ** Aim and Use Mode: By Item Type (Default), Global For All, Always Aim Only, Always Aim & Use ** Smart Cursor Mode: By Item Type (Default), Global For All, always Off, always ;; Controller Support * Added support for Bluetooth/MFI compatible gamepads. ** There is no exhaustive list of compatible controllers, but, bluetooth-capable Xbox One and PlayStation 4 gamepads do work well. * Able to rebind most actions on the controller ** This is accessed via the Controller tab in settings and allows for thorough remapping. ** Some ‘default’ actions are set by the system when a window overtakes the control screen. (Main Menus, NPC dialogues, Hair Stylist, Dresser) ** Some bindings for secondary Stick sticks for movement and aiming, allowing you an alternate to move or aim in the menus when main sticks are bound to menu navigation * Added Four Default Controller Setups: ** Simplified - Intended for the newer or younger player *** Recommended additional settings: *** Stick Jump: Single Tap Up or Swipe *** Autoswing: On ** Advanced - Intended for the experienced Terrarian ** Console - Intended for those used to playing on XB1/PS4/Switch ** Custom (make your own!) ;; Additional Controller Settings * Navigation delay slider: to speed up or slow down inventory navigation * Swap shoulders and triggers: This changes the [HOLD] keys * Changes LB to LT on Xbox controller * Changes L1 to L2 Dualshock 4 controller * Aim sensitivity slider: additional setting when a controller is connected and smart cursor is off * Aim and Use Mode: By Item Type (Default), Global for All, Always Aim Only, Always Aim & Use * Smart Cursor Mode: By Item Type (Default), Global for All, Always Off, Always On ;; Revised Menus * Player Creation menu has been revised, and now provides a preview of your character * World Creation menu also revised to match player creation * Hairstylist window is now a popup in the game * Dresser window is now a popup in the game ; Bugs fixed * No longer able to put non-equipment items into equipment slots * A number of rare crashes * Improvements to the grapple stick’s accuracy * If a multiplayer game is not reachable, the game will time-out {{collapse bottom}} |- |{{anchor|ios 1.3.0.7.7}}{{icon|ios|google play|amazon}} '''1.3.0.7.7 (Build 289)'''{{•}} Nov 7, 2019 |Hotfix<ref>{{forums thread|terraria-mobile-1-3-post-launch-hotfixes-build-notes.82436/post-1834823|Terraria Mobile 1.3 Post-Launch Hotfixes Build Notes}} {{small|Nov 7, 2019}}</ref> | style="text-align:left" | * Fixed the issue which was preventing players from getting into the game on a low spec device. (Black Screen bug) * Fixed the crash when changing UI graphics from low to high on some devices * Fixed a graphical issue showing visual artifacts when graphics settings set to low quality on some devices (Gray Bar bug) |- |{{anchor|ios 1.3.0.7.6}}{{icon|ios}} '''1.3.0.7.6 (Build 286)'''{{•}} Nov 6, 2019<br/>{{icon|google play|amazon}} '''1.3.0.7.6 (Build 285)'''{{•}} Nov 6, 2019 |Hotfix<ref>{{forums thread|terraria-mobile-1-3-post-launch-hotfixes-build-notes.82436/#post-1834438|Terraria Mobile 1.3 Post-Launch Hotfixes Build Notes}} {{small|Nov 6, 2019}}</ref> | {{collapse top|Click here to reveal details|Hide details}} ; New features * On Android the back button now will correctly navigate back on the main menu screens and will now open settings when playing instead of opening the inventory ; Bugs fixed * Significantly improved the visual quality of NPCs when on low quality, while still maintaining the benefits of the setting on performance * Fixed a few issues when trying to craft/check into crafting hardened sand variants with the Guide * Fixed NPCs looking blurry on high settings * Fixed the max players slider to reset when backing out of the multiplayer hosting screen * Fixed a permissions issue on Amazon devices when the parental controls are enabled * Fixed an issue with removing dedicated servers from the online tab that caused them to reappear when you restarted the game * Fixed an issue causing the wrench of the Mechanic to show incorrectly when other NPCs were on screen at the same time * Fixed the ellipsis of the Suspicious Looking Tentacle description that had 4 dots instead of 3... * Fixed the top part of doors showing incorrectly on low settings * Fixed an issue with legacy controls and how they worked with the Shrimpy Truffle mount and Celestial Shell * Fixed an issue with Negative Paint causing incorrect outlines * Fixed a number of issues with dyes applied to pets, light pets and various grappling hook types on both high and low quality settings ** Keep in mind a number of these will visually match PC 1.3.0.7 and not PC 1.3.5.3 so there might be intended differences between versions for the time being * Fixed a few edge cases when equipping dyes straight from a chest instead of dragging the dyes into the inventory that could cause a crash or lost items when executed with extremely specific steps {{collapse bottom}} |- |{{anchor|ios 1.3.0.7.5}}{{icon|ios}} '''1.3.0.7.5 (Build 277)'''{{•}} Oct 2, 2019<br/>{{icon|google}} '''1.3.0.7.5 (Build 277)'''{{•}} Oct 3, 2019<br/>{{icon|amazon}} '''1.3.0.7.5 (Build 277)'''{{•}} Oct 14, 2019 |Hotfix<ref>{{forums thread|terraria-mobile-1-3-post-launch-hotfixes-build-notes.82436/post-1822671|Terraria Mobile 1.3 Post-Launch Hotfixes Build Notes}} {{small|Oct 3, 2019}}</ref><hr/>{{icon|amazon}} Reset and 1.3 Update + Hotfixes<ref>{{forums thread|mobile-terraria-1-3-launches-on-amazon-today.83480/|Mobile Terraria 1.3 Launches on Amazon Today!}} {{small|Oct 14, 2019}}</ref> | style="text-align:left" | {{collapse top|Click here to reveal details|Hide details}} ; New Features and Changes * Added a new section of graphical options to tweak the texture quality, this allows you to set a number of texture to either low or high quality. Using Low Quality textures substantially lowers the amount of RAM needed by the game. This can have a significant impact on stability for lower-end devices. ** The game will also try to best select the low/high textures depending on available RAM once the game is started, if you are experiencing random crashes during gameplay we suggest trying to set to low textures in settings Note that High/Low Quality is not expected to have a meaningful impact on FPS/Performance - only enhancing stability. * Improved the overall stability of the game, so you should see fewer issues/crashes on devices with lower RAM. That said, there might still be cases that have not been resolved, so feel free to report them [https://support.505games.com/en/support/home HERE]. * '''NOTE: This update raises the minimum iOS version to iOS10, and any player who previously downloaded 1.3, but could not play (crashing, etc.) due to being below min spec, can now "go back" to 1.2 by 'updating' their game back down to the 1.2 version''' ** This only applies to players in this situation (iOS 10), there is no support for "swapping versions" outside of this. ** This is being done because there is no way that the game can be made stable on such old/low spec devices - even with the new graphics settings. We want you to have a playable game first and foremost - and so you can choose to downgrade to 1.2 if your 1.3 is unstable. ** If you choose to do this, you will see a window: "Download an older version of this app?". Simply tap "Download" to downgrade your game to 1.2. * Added a new indicator when Hard Mode conversion is in progress ** The team noted a potential issue where a scheduled autosave and Hard Mode conversion could occur at the same time, so this has been properly prioritized. ** If a world save is in progress the Hard Mode conversion will start once saving the world data is finished so you may see the indicator staying on 0% for a period of time ** This indicator exists both in-game and if you exit your world before it is completed. * To fix an issue that was causing the map data to reset when you disabled/enabled map data while in game, we disabled the Map enabled/disabled setting from when in-game. This is now only available from the Main Menu screen. * To correct an issue with Stardust/Nebula wings having swapped hovering we’ve updated the balance of these wings and the vortex wings to match 1.3.1, while this is not matching our usual intention to keep balance to 1.3.0.7 we decided it would be for the best. ; Bugs Fixed * Fixed an issue that caused some maps that were working before the .2 hotfix to now be recognized ** Keep in mind that we are not able to provide support for maps modified in any way outside of the capabilities of the game and that we encourage caution when downloading maps from unofficial sources as we cannot predict issues that might arise when using these maps * Fixed Temple Key to work when highlighted{{sic}} * Fixed being able to drag back items in the 6th accessory/dye/vanity slot in normal mode when you should only be able to add items to these slots in Expert mode * Fixed buttons being in the enabled state when dead as a Ghost in Hardcore. This was causing confusion since you couldn’t use them anyway. * Fixed a legacy 1.3.0.7. PC issue that caused the Wall of Flesh to not spawn again if you go to the main menu as you’re fighting it * Fixed the Magic Missile not behaving properly with Auto-Swing enabled * Fixed a crash when knocking down a dresser while using it to change your clothes * Fixed a number of issues with the dresser “Change” button * Fixed an issue that was causing the game to back out to the main menu when inputting a wrong password when joining a multiplayer game * Potentially fixed an issue causing a crash when swapping to a smaller world after you exit a bigger world in the same session * Potentially fixed an issue that could cause hardmode conversion to not complete as intended in some circumstances * Fixed an extremely rare overlap that could happen on tablets if you move the controls too close together * Fixed an issue when copying in the game folders more than 100 world or players * NOTE: we currently do not recommend exceeding 100 worlds or players (each) as, if you do, some will not be displayed on the list until some are deleted! * Fixed a number of issues that would cause items to be created with modifiers but then lose the modifier {{collapse bottom}} |- |{{anchor|android 1.3.0.7.4}}{{icon|google play}} '''1.3.0.7.4 (Build 100267)'''{{•}} Sep 19, 2019 |Hotfix<ref>{{forums thread|terraria-mobile-1-3-post-launch-hotfixes-build-notes.82436/#post-1816684|Terraria Mobile 1.3 Post-Launch Hotfixes Build Notes}} {{small|Sep 19, 2019}}</ref> | style="text-align:left" | * Fixed a Google Play license check issue on Android devices. |- |{{anchor|ios 1.3.0.7.3}}{{icon|google play}} '''1.3.0.7.3 (Build 100260)'''{{•}} Sep 12, 2019<br/>{{icon|ios}} '''1.3.0.7.3 (Build 100260)'''{{•}} Sep 17, 2019 |Hotfix<ref>{{forums thread|terraria-mobile-1-3-post-launch-hotfixes-build-notes.82436/#post-1814482|Terraria Mobile 1.3 Post-Launch Hotfixes Build Notes}} {{small|Sep 12, 2019}}</ref> | {{collapse top|Click here to reveal details|Hide details}} ; New features * Improved combat targeting responsiveness if FPS are lower than ~50 or the pacing is uneven, this should result in a severe reduction of missed shots that go towards the cursor * Adjusted the money trough to not be Auto-Swing as it was not intended to be ; Bugs fixed * Fixed an issue that was causing the jump button to be unable to be used as intended in some circumstances when holding the Movement Stick. This should make wall jumping and exploration easier if you like to mix and match jumping methods! * Fixed an issue that was causing Yoyos to show all interaction buttons in the disabled state, while forcing settings in Aim Only on some Android devices * Fixed a number of issues with Android 10 and Vulkan API interactions - these were causing memory leaks and crashing for devices running Android 10 * Fixed an extremely specific crash when you had a Pet that would play a sound as soon as you join in a world {{collapse bottom}} |- |{{anchor|ios 1.3.0.7.2}}{{icon|ios|google play}} '''1.3.0.7.2 (Build 100257)'''{{•}} Sep 9, 2019 |Hotfix<ref>{{forums thread|terraria-mobile-1-3-post-launch-hotfixes-build-notes.82436/#post-1813424|Terraria Mobile 1.3 Post-Launch Hotfixes Build Notes}} {{small|Sep 9, 2019}}</ref> | {{collapse top|Click here to reveal details|Hide details}} ; New features * Added all-new jumping options on the left stick (found in Settings ---> General), you can now set the jumping mode to any of the following: ** Double Tap Up (Default) - Double Tap up on the left stick to trigger a jump/fly action. This matches the default from Mobile 1.3 release. ** Single Tap Up - Single Tap up on the left stick to trigger a jump/fly action. A perfect middle ground between the old and the new. ** Swipe up (Legacy) - Any upward movement on the left stick triggers a jump/fly action. This matches the default from Mobile 1.2. ** Disabled - There is no means to trigger a jump/fly action from the left stick. For those that prefer the Jump Button. * In order to make room for the Jump Options in the Settings Menu "Tutorials On/Off" setting has been moved to Interface. * Added an option to enable Auto-Swing for most weapons ** This is off by default, in order to keep with the intended core design of the game - where Auto-Swing is a weapon property tied to specific weapons. ** This is located in Settings ---> Cursor. ** Be aware a small selection of items have been excluded to avoid potential significant disruptions in gameplay (ex. Rope coils, thrown flails, magic mirror, etc.). Auto-Swing on these items resulted in unintended issues. * Revised defaults for "Aim & Use" and "Smart Cursor" for a number of items/weapons. ** Due to the addition of an optional Auto-Swing in settings we decided to revise the defaults for each weapon for a better experience. ** This will not impact any settings that you have put in place manually for tools/weapons. ** If you want to try the new defaults you can restore it in Settings ---> Cursor, be aware there is no confirmation at this time! * Worlds will now be indicated in red if they are not compatible with the current version of Mobile Terraria. We do not recommend using worlds made in a non-1.3.0.7 compatible version, nor should you attempt to utilize worlds altered in any way - as even the slightest changes/modifications can cause unexpected issues * New Dedicated Mobile Server for PC application is available with this update. Everyone running a PC-based Dedicated Server for Mobile Terraria should update to this latest version. ; Bugs fixed * Fixed an issue that was causing difficulties with spawning the Golem when the player had the Lihzahrd Power Cell highlighted in their inventory or hotbar * Fixed an issue that was causing Biome Chests to not be opened by Biome Keys if the player had them highlighted in their inventory or hotbar * Fixed a 1.3.0.7 legacy issue that was causing Martian Madness to not spawn correctly in some circumstances (ex. by instantly using the magic mirror/not being in the correct spot in the world, and more) * Fixed a number of exploits that allowed duplication of items ** Fixed an exploit that was causing the Guide to hand out free items… ** Fixed a handful of other possible exploits * Fixed a number of issues that were affecting the DedServer.dat file causing players to crash when tapping on the online tab ** While this issue was fixed, we would like to recommend players not to try and join servers that are not in the same version. ** Similarly, we would recommend against the use of 3rd party apps to join servers (including those running tshock), as these are not supported methods of play. ** As such, for any issues encountered while playing with the use of 3rd party apps, we will be unable to provide support. ** If you are still encountering issues a workaround is to delete the DedServer.dat file, note that this will delete your list of online saved servers so you will have to input their information again using the “Add” button. * Fixed icons of duplicate items disappearing in the hotbar (i.e. you have 2 wood stacks in 2 hotbar slots, but could only see the icon of one stack) * Fixed the favorite highlight moving to the equipment side when this was not intended * Fixed an issue with Phasesabers causing instability/crashes in multiplayer * Fixed Phasesabers not appearing correctly in the crafting guide list * Fixed the "Bait Power" information not coming through localized, but rather always in English and other misc. strings not showing in the selected/intended language. * Fixed a number of issues that could cause the play timer to not increase as intended when playing characters/worlds * Fixed an issue in Russian and Brazilian Portugese that caused the world status to never show once you tap “Status” in the Dryad's dialog * Fixed the Sunstone and Moonstone tooltips going off screen in Spanish on smaller devices * Fixed an issue that could cause World saves to be overwritten by an online world * Fixed an issue where online servers would not tell connecting users when the server is full. A new server.exe for windows has been uploaded, you can download this at the source. {{collapse bottom}} |- |{{anchor|ios 1.3.0.7.1}}{{icon|ios|google play}} '''1.3.0.7.1 (Build 100244)'''{{•}} Aug 29, 2019 |Hotfix<ref>{{forums thread|terraria-mobile-1-3-post-launch-hotfixes-build-notes.82436|Terraria Mobile 1.3 Post-Launch Hotfixes Build Notes}} {{small|Aug 29, 2019}}</ref> | {{collapse top|Click here to reveal details|Hide details}} ; New features * Improved the left stick flight controls, you can now hover only using the left stick and resume flight without tapping on it again! ** As an example you can now double tap and hold to fly and if you want to temporarily pause, say to dodge a laser, you can just move the left stick towards left/right/down and then just slide upwards again to resume flight ** It should also be now easier to trigger consistently flight, but more improvements are coming in the future! ** To see this in action, check out this video: Imgur * Modified the [[tooltip]] fade time options to allow for instant fading, so you can just tap and hold to see the tooltip. ** To enable this, set your tooltip fade to 0 in the settings menu. ** Note: there’s still a 1 second fading time. ; Bugs fixed * Improved multiplayer performance in various instances, please keep in mind that different devices might see more or less marked improvements. ** Improved performance when a high amount of projectiles/enemies are on screen. ** Improved performance when a high number of players are on screen. ** General lighting/dust particles improvements. ** And more! :: While these are focused in multiplayer you may be seeing an improvement in single player too. * Fixed a number of issues with very old presents from old builds. * Fixed the world icon for multiplayer to always show correctly when a hosted server is in Hardmode. * Fixed the tutorial messages overlapping one another. * Fixed an extremely rare bug that was causing a world to be overwritten by another if with perfect timing you would leave the game as the host was leaving the game. * Fixed an issue that was causing the Actuators to be shown behind the Wires. * Fixed the Grapple Stick tutorial to trigger even if you don’t have a grappling hook equipped. * Fixed issues with the cursor jumping in extremely specific circumstances when using the Sniper Rifle. {{collapse bottom}} |- |{{anchor|ios 1.3.0.7}}{{icon|ios|google play}} '''1.3.0.7 (Build 100237)'''{{•}} Aug 27, 2019 |Reset & 1.3 Update<ref>{{forums thread|mobile-terrarians-assemble-mobile-1-3-launches-today.82197|Mobile Terrarians Assemble! Mobile 1.3 Launches Today!}} {{small|Aug 27, 2019}}</ref><ref>{{forums thread|terraria-mobile-1-3-release-date-revealed.82046|Terraria Mobile 1.3 Release Date Revealed!}} {{small|Aug 13, 2019}}</ref><ref>Status Update: Mobile and Switch https://forums.terraria.org/index.php?threads/terraria-1-3-status-update-mobile-switch.70015/</ref><ref name=path>The path ahead https://forums.terraria.org/index.php?threads/the-path-ahead-major-news-updates-for-console-mobile.47156/</ref> ([[1.3.0.7|Desktop 1.3.0.7]] equivalent) | {{collapse top|Click here to reveal details|Hide details}} * All content from [[1.3.0.1|Desktop 1.3]] was added to the game. * The UI was entirely redesigned. * (Does not affect gameplay) Reset: The Mobile Terraria code will now be based on the rewritten {{console version}} in Unity instead of the original engine (but old save files are still compatible).<ref name=path>The path ahead https://forums.terraria.org/index.php?threads/the-path-ahead-major-news-updates-for-console-mobile.47156/</ref> * The minimum system specifications have changed: Mobile devices now require at least 1{{nbsp}}GB of RAM and iOS 8.0+/Android 4.3+. * All entities now have their intended stats and functionality, based on the Desktop 1.3.0.7 version. This includes, but is not limited to: ** Only weapons that have [[autoswing]] by design can now autoswing. ** [[Boss]] nerfs present in current Mobile have been removed. ** [[Drax]] no longer appears in [[Shadow Chest]]s. ** [[Day]]/Night cycles are now as designed. * All {{old-gen}}/{{3DS}}-exclusive content has been removed entirely. The following items have been replaced (if the player had them in the inventory, storage items, or placed): ** Console/Mobile exclusive [[Banners (enemy)|mob banners]] should now be changed into their matching "normal" enemy banner ** [[Tizona]]: [[Chlorophyte Claymore]] ** [[Tonbogiri]]: [[Chlorophyte Partisan]] ** [[Vulcan Repeater]]: [[Chlorophyte Shotbow]] ** [[Sharanga]]: [[Hellwing Bow]] ** [[Spectral Arrow]]s: [[Hellfire Arrow]]s ** [[Vulcan Bolt]]s: [[Chlorophyte Arrow]]s ** [[Egg Cannon]]: {{gc|1}} ** [[Heart Arrow]]: {{cc|50}} ** [[Holy Hand Grenade]]: 5 [[Dynamite]] ** [[Roman candle]]: [[Fireworks Box]] ** [[Sparkly Wings]]: [[Cenx's Wings]] ** [[Dragon armor]]: [[Chlorophyte armor|Chlorophyte Mask/Plate Mail/Greaves]] ** [[Spectral armor]]: [[Chlorophyte armor|Chlorophyte Headgear/Plate Mail/Greaves]] ** [[Titan armor]]: [[Chlorophyte armor|Chlorophyte Helmet/Plate Mail/Greaves]] ** [[Alpine Hat]]/[[Lederhosen]]/[[Dirndl Blouse]]/[[Festive Top Hat]]/[[Lederweste]]/[[Oktober Locks]]/[[Dirndl Skirt]]: {{gc|1}} each ** [[Boots of Ostara]]: [[Cloud in a Bottle]] ** [[Valentine Ring]]: [[Band of Regeneration]] ** [[Hero's set]]/[[Plumber's set]]: Match PC color scheme ** All {{old-gen}}/{{mobile}}-exclusive pets: [[Gold Bunny]] each ** [[Ocram Trophy]]: {{gc|10}} ** [[Ocram Mask]]: {{gc|10}} <ref name=mask> Although it was announced that all existing Ocram Masks will be removed and replaced with {{gc|10}}, obtaining one on the [[Mobile version]] is impossible as they were never added in the first place </ref> ** [[Souls of Blight]]: {{gc|5}} ** [[Suspicious Looking Skull]]: {{gc|28}} ** [[Horn o' plenty]]: 30 [[Greater Healing Potion]]s each ** [[Wiesnbräu]]: {{coin|995}} ** [[Strange Looking Tombstone]]: normal [[Tombstone]] ** [[Biome Key Molds]]: Respective [[Biome Keys]] {{collapse bottom}} |}
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