荷蘭飛盜船

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電腦版主機版移動版 電腦版/主機版/移動版獨有內容:此的信息適用於電腦版主機版、和移動版泰拉瑞亞
荷蘭飛盜船
Flying Dutchman.png
Map Icon Flying Dutchman.png
地圖圖標
Classic mode icon.png 經典
Expert mode icon.png 專家
Master mode icon.png 大師
詳細信息
類型
環境
AI 類型荷蘭飛盜船 AI
傷害0
最大生命值50/100/150 (core) + 80001600024000 (4 cannons)
防禦100
擊退抗性100%
免疫所有減益

The Flying Dutchman is a Hardmode Mini Boss that spawns during the Pirate Invasion event. It has four cannons that fire cannonballs towards the nearest player, and it will occasionally spawn standard Pirate Invasion enemies. The Flying Dutchman does not disappear after the Pirate Invasion is over (though it will explode if it has not been engaged before the invasion ends), and defeating the Flying Dutchman will not end the invasion. The Flying Dutchman can only be defeated by destroying all four cannons. Several Flying Dutchmen can appear during a single Pirate Invasion, or none at all. They only appear when the event progress has passed 50%, and where there is at least 40×40 tiles space.

部位[edit | edit source]

荷蘭大炮
Dutchman Cannon.png
Classic mode icon.png 經典
Expert mode icon.png 專家
Master mode icon.png 大師
詳細信息
類型
Boss 部位
環境
AI 類型騎士 AI
傷害30/60/90 (melee)
60120180 (ranged)
最大生命值2000/4000/6000
防禦20
擊退抗性100%
免疫All debuffs except Whip debuffs

備註[edit | edit source]

  • If the player moves too far from the Flying Dutchman, it will despawn.
  • If fighting the Pirate Invasion in Space, there is a chance, especially near the end of the event, that a Flying Dutchman may spawn, but not be immediately seen. This is evident by random cannonball explosions that can damage the player, but with no enemy visible. Whether glitch or lack of proper space requirements (40x40 tiles), the "invisible" Dutchman will disappear after a short time, whether it eventually appears or not. If players change their altitude when this happens, the Dutchman will likely appear and can be defeated.

小貼士[edit | edit source]

  • 任何可以同時命中多個目標的武器都適用於幹掉大炮。
  • Due to the way it moves and the way the cannonballs fire, it is very easy to find positions where it cannot hit the player, yet they can hit it.
  • Due to the fact that they stop upon hitting a wall, and continuously spawn pirates, the Flying Dutchmen can be stopped above a half block deep pit of lava (or other trap) and used to farm the various items pertaining to the Pirate Invasion.
  • Farming Lucky Coin/Discount Card/Gold Ring is most efficient from Flying Dutchman, rather than from common pirates. After getting event progress to 50%, the player can ensure 10 Flying Dutchmen per event by getting high enough above ground (using a small platform or flying mount), but not too high, so that spawned enemies will be in the "Active Rectangle" and will despawn after 12.5 seconds, and then spawn again. Eventually, a Flying Dutchman will spawn (usually it takes a short time). After killing it, the process is repeated until the event ends. Parrots could reach the player this way too, but they can be killed safely, since they do not count towards event progress.
  • A Minecart with a sufficiently long track is useful for dodging the Flying Dutchman's attacks. It can be attacked with ranged or magic weapons from the Minecart.

花絮[edit | edit source]

  • The sail gore that the Flying Dutchman is torn into upon death behave differently from normal gore; they appear to drift gently in the wind instead of falling to the ground.
  • The real-life Flying Dutchman is a legendary ghost ship that can never make port and is doomed to sail the oceans forever, a myth that is likely to have originated in the 17th century. In ocean lore, the sight of this phantom ship is a portent of doom.
  • 荷蘭飛盜船的 怪物圖鑑怪物圖鑑條目:「當海盜在掠奪行動中遭遇頑固抵抗時,他們會用他們的大帆船作為後援。大炮滾一邊去!」

歷史[edit | edit source]