Jumps of the same type won't stack with each other but will stack with other types, allowing for more than two consecutive jumps. For example, the Bundle of Balloons, which allows for 3 different types of jumps by itself, can have an additional jump using the Tsunami in a Bottle but not using the Cloud in a Bottle. Each type displays a unique particle effect when used, which always occur in the same order: Summoned mount's jump first, followed by , , , then .
Each extra jump uses the same speed as the base jump but with different duration modifiers. For example with default jump speed, a sustained jump from a Sandstorm in a Bottle lasts 3 times longer than a base jump, going up ~12.9 tiles before decelerating, compared to a base jump reaching ~4.3 tiles.
The Bundle of Balloons combines the effects of 3 different extra jumps for a total of 4 jumps.
|Allows an extra jump with 75% jump duration.|
Leaves behind a puff of clouds.
|Allows an extra jump with 125% jump duration.|
Leaves a trail of water particles.
|Allows an extra jump with 150% jump duration.|
Leaves a trail of white clouds.
|Allows an extra jump with 200% jump duration.|
Leaves behind a puff and a trail of green clouds.
|Allows an extra jump with 300% jump duration.|
Leaves a trail of dust clouds.
|独角兽坐骑||Allows an extra jump with 200% jump duration.|
|Goat Mount||Allows an extra jump with 200% jump duration.|
|蛇蜥怪坐骑||Allows an extra jump with 75% jump duration.|
|Santank Mount||Allows an extra jump with 200% jump duration.|
- Extra jumps can be used shortly before hitting the ground to reset fall damage.
- Jumping underwater with Flippers will count as an extra jump, preventing that jump from being used after breaching the water's surface.