难度

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Difficulty refers to how challenging the gameplay is. Terraria has different forms of difficulty.

  • The actual Difficulty mode is a character setting selected during character creation. On the 电脑版 电脑版, there are four options: Journey, Classic (Softcore主机版前代主机版移动版), Mediumcore and Hardcore, with Journey Mode being exclusive to the 电脑版 电脑版, while the other modes are all available on the 主机版 主机版、 前代主机版前代主机版、和移动版 移动版, all modes changing the penalty upon death. Journey characters start with extra equipment and can only be played on journey worlds. Classic characters drop coins. Mediumcore characters drop items on death, and Hardcore characters cannot respawn, and drop all items on death. Once a character has been created, its difficulty cannot be changed. On the 3DS版 3DS, there are no options, and all characters are created as Classic characters.
  • Another form of difficulty is world modes. On the 电脑版 电脑版, players may choose between Journey, Classic, Expert, and Master when creating a new world. Journey and Master Mode are exclusive to the 电脑版 电脑版, with the rest being available on the 主机版 主机版移动版 移动版. However, the  前代主机版前代主机版3DS版 3DS only have normal mode due to not having the 1.3 update. This is a separate setting that applies to the world, rather than the character, and similarly cannot be changed once the world has begun generating.
  • A third form of difficulty is the transition from Pre-Hardmode to Hardmode, which also applies to the world. This is a gameplay advancement and is thus non-optional.

Journey[编辑 | 编辑源代码]

电脑版 电脑版独有内容:此章节的的信息适用于电脑版泰拉瑞亚

Journey Mode is unique, as the player may choose and change game difficulty whenever they wish. Journey Mode also includes additional tools such as godmode, item duplication, time and weather control, and the ability to control enemy spawns. The player must choose Journey on both the character and world creation menus to utilize it.

Classic[编辑 | 编辑源代码]

Classic (or Softcore主机版前代主机版移动版) is the default character mode (the only one on 3DS版 3DS), and is generally considered the easiest. It is the standard Terraria experience.

Classic characters drop half (3/4) (all) of their coins when they die, which can be retrieved upon respawning, but may also be collected by other players in multiplayer or by enemies in 专家模式电脑版、主机版、和移动版. Classic characters respawn at their spawn point, 7 / 15 (15 / 30) seconds after death on singleplayer / multiplayer, respectively.

中核[编辑 | 编辑源代码]

电脑版主机版  前代主机版  移动版 电脑版/主机版/前代主机版/移动版独有内容:此章节的的信息适用于电脑版主机版前代主机版、和移动版泰拉瑞亚

Mediumcore characters drop all of their items upon death, including all coins and ammo. These can be retrieved upon respawning, but any items may also be collected by other players in multiplayer and coins by enemies in Expert and Master Mode. Mediumcore characters still respawn at their spawn point, 7 / 15 (15 / 30) seconds after death on singleplayer / multiplayer, respectively.

用中核玩并没有奖励,只是纯粹想增加难度而已。

The natural comparison here is to Minecraft, where this is the default behavior on death. There are, however, significant differences:

  • Terraria's equipment is much more varied and individual than Minecraft's; while keeping spares or "second best" in a go-chest can help, there are some items that are not easily duplicated, and a few that come "one to a world".
  • Item despawning behavior is very different; in Terraria there is no time limit, but items can despawn if too many other items accumulate in the world. This is not usually an issue unless the player has an automated farm running, or perhaps fights a major invasion before retrieving their dropped items.
  • Likewise, the classic Minecraft terror of losing one's items to lava is significantly weakened, partly because of portable storage such as the Piggy Bank, but also because only the most commonplace items (Gray and White Rarity) are vulnerable to destruction by lava. In practice, this generally means coins, building blocks, ammunition, and other sundry supplies are destroyed, but use of an Obsidian Skin Potion makes recovering everything else fairly straight forward. Keeping a spare Void Bag and perhaps a Treasure Magnet at the player's home base can make it almost trivial.

硬核[编辑 | 编辑源代码]

电脑版主机版  前代主机版  移动版 电脑版/主机版/前代主机版/移动版独有内容:此章节的的信息适用于电脑版主机版前代主机版、和移动版泰拉瑞亚
关于更多关于在硬核中生存的信息和提示,参见指南:硬核

硬核人物会永久死亡,并且在死亡时掉落所有物品,包括钱币和弹药,在多人模式中其他玩家可以拿走。

死亡会导致硬核人物变为鬼魂,可以继续观察世界但无法造成影响。鬼魂能飞行、穿墙、并能继续与其他多人模式用户聊天,但不能以任何方式和环境交互,也不能打开世界。其他玩家看不见鬼魂。

一旦死亡的硬核人物退出当前世界,此人物就会被永久地删除。此人物放在宝箱中的物品不会被删除,但此人物放在便携式收纳中的物品会被删除。

电脑版 NPCs in worlds with hardcore characters in them will drop Tombstones, which can potentially result in a graveyard biome.

世界模式[编辑 | 编辑源代码]

  • 电脑版 娱乐模式: This is an easier mode, that gives the player extra items on the start, allows duplicating items, and allows making the game easier. See Journey Mode for a more complete list.
  • 电脑版 经典 / 主机版移动版 正常模式: This is the regular world mode.
  • 电脑版、主机版、和移动版 专家模式: Intended for experienced players, Expert mode worlds contain the same enemies, but with increased stats, and some have altered behavior patterns that make them more difficult to defeat. Loot drops are more frequent, however. As a special reward, bosses drop Treasure Bags which, in addition to the normal boss loot, also contain special items only available in Expert mode. Expert mode brings numerous other changes. See Expert Mode for a more complete list.
  • 电脑版 大师模式: A harder version of Expert mode, with no new AI but increased health and damage. It also includes 2 new drops per boss, and an extra accessory slot. See Master Mode for a more complete list.

备注[编辑 | 编辑源代码]

  • 电脑版、主机版、和移动版 In an Expert Mode (电脑版 or Master Mode) world, enemies can steal the player's coins and despawn. On the 主机版 主机版移动版 移动版, this can be a tremendous setback as the enemies that steal the player's coins will not respawn with the coins, even if the player returns to the location where they died.
  • 钱币的掉落量会向上取整。
  • 难度模组和世界模组都和困难模式无关,后者是在血肉墙被打败后发生的世界的改变。
  • In the 主机版 主机版移动版 移动版, Classic World mode is called "Normal Mode".
  • In the  前代主机版前代主机版, Classic Mode is called "Normal Mode" and Mediumcore is called "Difficult". Hardcore is still called "Hardcore".

小贴士[编辑 | 编辑源代码]

  • 中核人物可能希望将他们第二好的装备放在宝箱中以备万一死亡。
  • Hardcore mode can be utilized to freely explore a world by dying and flying through the ground and sky as a Ghost. However, Ghosts do not generate light, so exploring non-lit areas may be difficult.

历史[编辑 | 编辑源代码]

  • 电脑版 1.4.0.1
    • Journey mode option for world generation and character generation added. Journey characters can only play on Journey worlds and vice versa, and Journey Mode worlds have exclusive power features including item research and duplication, enemy difficulty control, infection spread control, and much more.
    • Master mode, a harder version of Expert mode, added.
    • Renamed Normal mode to Classic mode.
    • Renamed Softcore to Classic.
  • 移动版 1.3.0.7:引入中核和硬核难度,另外玩家现在可以选择难度了。