难度

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难度指的是游戏玩法的挑战性。泰拉瑞亚有不同形式的困难。

  • The actual Difficulty mode is a character setting selected during character creation. On the 电脑版 电脑版, there are four options: Journey, Classic (Softcore主机版前代主机版), Mediumcore and Hardcore, with Journey Mode being exclusive to the 电脑版 电脑版移动版 移动版, while the other modes are all available on the 主机版 主机版和 前代主机版前代主机版, all modes changing the penalty upon death. Journey characters start with extra equipment and can only be played on journey worlds. Classic characters drop coins. Mediumcore characters drop items on death, and Hardcore characters cannot respawn, and drop all items on death. Once a character has been created, its difficulty cannot be changed. On the 3DS版 3DS, there are no options, and all characters are created as Classic characters.
  • A third form of difficulty is the transition from Pre-Hardmode to Hardmode, which also applies to the world. This is a gameplay advancement and is thus non-optional.

Journey[编辑 | 编辑源代码]

电脑版 电脑版独有内容:此章节的的信息适用于电脑版泰拉瑞亚

Journey Mode is unique, as the player may choose and change game difficulty whenever they wish. Journey Mode also includes additional tools such as godmode, item duplication, time and weather control, and the ability to control enemy spawns. The player must choose Journey on both the character and world creation menus to utilize it.

Classic[编辑 | 编辑源代码]

Classic (or Softcore主机版前代主机版) is the default character mode (the only one on 3DS版 3DS), and is generally considered the easiest. It is the standard Terraria experience.

Classic characters drop half (3/4) (all) of their coins when they die, which can be retrieved upon respawning, but may also be collected by other players in multiplayer or by enemies in 专家模式电脑版、主机版、和移动版. Classic characters respawn at their spawn point, 7 / 15 (15 / 30) seconds after death on singleplayer / multiplayer, respectively.

中核[编辑 | 编辑源代码]

电脑版主机版  前代主机版  移动版 电脑版/主机版/前代主机版/移动版独有内容:此章节的的信息适用于电脑版主机版前代主机版、和移动版泰拉瑞亚

中核人物在死亡时掉落他们所有的物品,包括所有的硬币和弹药。这些物品可以在重生时取回,但在多人游戏中,其他玩家也可以取回,在专家和大师模式下,敌人也可以取回硬币。中核模式中,在单人游戏/多人游戏中,在死亡后7 / 15(15 / 30)秒仍然可以回到设定的重生点。

在中核模式中并没有奖励,只是纯粹想增加难度而已。

下面列举的是和我的世界的对比:

  • 《泰拉瑞亚》的装备比《我的世界》更加多样化和个性化;虽然把备用装备或“次好的”装备放在宝箱里会有帮助,但有些物品是不容易复制的,还有一些是“举世无双”的。
  • 物品的消失时间也不同;在《泰拉瑞亚》里没有时间限制,但是物品累计的数量太多,也是会消失的。 这通常不是一个问题,除非玩家有着一个自动运作的农场或者刚刚经历了大型入侵事件。
  • 同样的, 对比 《我的世界》 对熔岩摧毁物品的恐惧也大大削弱了, 大部分原因是 小猪储钱罐 这样的便携储物空间, 也因为熔岩只能让最普通的物品 (灰色和白色 稀有度) 消失, 实际上,这通常意味着硬币、实心方块、弹药和其他杂项的物品被销毁, 但是使用一瓶 黑曜石皮肤药水 可以使这一切变得简单. 在物品栏里保留一个 虚空袋 或是一个 宝藏磁铁 可以让它变得微不足道。

硬核[编辑 | 编辑源代码]

电脑版主机版  前代主机版  移动版 电脑版/主机版/前代主机版/移动版独有内容:此章节的的信息适用于电脑版主机版前代主机版、和移动版泰拉瑞亚
关于更多关于在硬核中生存的信息和提示,参见指南:硬核

硬核人物会永久死亡,并且在死亡时掉落所有物品,包括钱币和弹药,在多人模式中其他玩家可以拿走。

死亡会导致硬核人物变为鬼魂,可以继续观察世界但无法造成影响。鬼魂能飞行、穿墙、并能继续与其他多人模式用户聊天,但不能以任何方式和环境交互,也不能打开世界。其他玩家看不见鬼魂。

一旦死亡的硬核人物退出当前世界,此人物就会被永久地删除。此人物放在宝箱中的物品不会被删除,但此人物放在便携式收纳中的物品会被删除。

电脑版和移动版 NPCs in worlds with hardcore characters in them will drop Tombstones, which can potentially result in a graveyard biome.

世界模式[编辑 | 编辑源代码]

  • 电脑版和移动版 娱乐模式: This is an easier mode, that gives the player extra items on the start, allows duplicating items, and allows making the game easier. See Journey Mode for a more complete list.
  • 电脑版和移动版 经典 / 主机版移动版 正常模式: This is the regular world mode.
  • 电脑版、主机版、和移动版 专家模式: Intended for experienced players, Expert mode worlds contain the same enemies, but with increased stats, and some have altered behavior patterns that make them more difficult to defeat. Loot drops are more frequent, however. As a special reward, bosses drop Treasure Bags which, in addition to the normal boss loot, also contain special items only available in Expert mode. Expert mode brings numerous other changes. See Expert Mode for a more complete list.
  • 电脑版和移动版 大师模式: A harder version of Expert mode, with no new AI but increased health and damage. It also includes 2 new drops per boss, and an extra accessory slot. See Master Mode for a more complete list.

备注[编辑 | 编辑源代码]

  • 电脑版、主机版、和移动版 In an Expert Mode (电脑版和移动版 or Master Mode) world, enemies can steal the player's coins and despawn. On the 主机版 主机版, this can be a tremendous setback as the enemies that steal the player's coins will not respawn with the coins, even if the player returns to the location where they died.
  • 钱币的掉落量会向上取整。
  • 难度模组和世界模组都和困难模式无关,后者是在血肉墙被打败后发生的世界的改变。
  • In the 主机版 主机版, Classic World mode is called "Normal Mode".
  • In the  前代主机版前代主机版, Classic Mode is called "Normal Mode" and Mediumcore is called "Difficult". Hardcore is still called "Hardcore".

小贴士[编辑 | 编辑源代码]

  • 中核人物可能希望将他们第二好的装备放在宝箱中以备万一死亡。
  • Hardcore mode can be utilized to freely explore a world by dying and flying through the ground and sky as a Ghost. However, Ghosts do not generate light, so exploring non-lit areas may be difficult.

历史[编辑 | 编辑源代码]

  • 电脑版 1.4.0.1
    • Journey mode option for world generation and character generation added. Journey characters can only play on Journey worlds and vice versa, and Journey Mode worlds have exclusive power features including item research and duplication, enemy difficulty control, infection spread control, and much more.
    • Master mode, a harder version of Expert mode, added.
    • Renamed Normal mode to Classic mode.
    • Renamed Softcore to Classic.
  • 移动版 1.3.0.7:引入中核和硬核难度,另外玩家现在可以选择难度了。