難度

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難度指的是遊戲玩法的挑戰性。泰拉瑞亞有不同形式的困難。

  • The actual Difficulty mode is a character setting selected during character creation. On the 電腦版 電腦版, there are four options: Journey, Classic (Softcore主機版前代主機版), Mediumcore and Hardcore, with Journey Mode being exclusive to the 電腦版 電腦版移動版 移動版, while the other modes are all available on the 主機版 主機版和 前代主機版前代主機版, all modes changing the penalty upon death. Journey characters start with extra equipment and can only be played on journey worlds. Classic characters drop coins. Mediumcore characters drop items on death, and Hardcore characters cannot respawn, and drop all items on death. Once a character has been created, its difficulty cannot be changed. On the 3DS版 3DS, there are no options, and all characters are created as Classic characters.
  • A third form of difficulty is the transition from Pre-Hardmode to Hardmode, which also applies to the world. This is a gameplay advancement and is thus non-optional.

Journey[編輯 | 編輯原始碼]

電腦版 電腦版獨有內容:此章節的的信息適用於電腦版泰拉瑞亞

Journey Mode is unique, as the player may choose and change game difficulty whenever they wish. Journey Mode also includes additional tools such as godmode, item duplication, time and weather control, and the ability to control enemy spawns. The player must choose Journey on both the character and world creation menus to utilize it.

Classic[編輯 | 編輯原始碼]

Classic (or Softcore主機版前代主機版) is the default character mode (the only one on 3DS版 3DS), and is generally considered the easiest. It is the standard Terraria experience.

Classic characters drop half (3/4) (all) of their coins when they die, which can be retrieved upon respawning, but may also be collected by other players in multiplayer or by enemies in 專家模式電腦版、主機版、和移動版. Classic characters respawn at their spawn point, 7 / 15 (15 / 30) seconds after death on singleplayer / multiplayer, respectively.

中核[編輯 | 編輯原始碼]

電腦版主機版  前代主機版  移動版 電腦版/主機版/前代主機版/移動版獨有內容:此章節的的信息適用於電腦版主機版前代主機版、和移動版泰拉瑞亞

中核人物在死亡時掉落他們所有的物品,包括所有的硬幣和彈藥。這些物品可以在重生時取回,但在多人遊戲中,其他玩家也可以取回,在專家和大師模式下,敵人也可以取回硬幣。中核模式中,在單人遊戲/多人遊戲中,在死亡後7 / 15(15 / 30)秒仍然可以回到設定的重生點。

在中核模式中並沒有獎勵,只是純粹想增加難度而已。

下面列舉的是和我的世界的對比:

  • 《泰拉瑞亞》的裝備比《我的世界》更加多樣化和個性化;雖然把備用裝備或「次好的」裝備放在寶箱裏會有幫助,但有些物品是不容易複製的,還有一些是「舉世無雙」的。
  • 物品的消失時間也不同;在《泰拉瑞亞》裏沒有時間限制,但是物品累計的數量太多,也是會消失的。 這通常不是一個問題,除非玩家有着一個自動運作的農場或者剛剛經歷了大型入侵事件。
  • 同樣的, 對比 《我的世界》 對熔岩摧毀物品的恐懼也大大削弱了, 大部分原因是 小豬儲錢罐 這樣的便攜儲物空間, 也因為熔岩只能讓最普通的物品 (灰色和白色 稀有度) 消失, 實際上,這通常意味着硬幣、實心方塊、彈藥和其他雜項的物品被銷毀, 但是使用一瓶 黑曜石皮膚藥水 可以使這一切變得簡單. 在物品欄里保留一個 虛空袋 或是一個 寶藏磁鐵 可以讓它變得微不足道。

硬核[編輯 | 編輯原始碼]

電腦版主機版  前代主機版  移動版 電腦版/主機版/前代主機版/移動版獨有內容:此章節的的信息適用於電腦版主機版前代主機版、和移動版泰拉瑞亞
關於更多關於在硬核中生存的信息和提示,參見指南:硬核

硬核人物會永久死亡,並且在死亡時掉落所有物品,包括錢幣和彈藥,在多人模式中其他玩家可以拿走。

死亡會導致硬核人物變為鬼魂,可以繼續觀察世界但無法造成影響。鬼魂能飛行、穿牆、並能繼續與其他多人模式用戶聊天,但不能以任何方式和環境交互,也不能打開世界。其他玩家看不見鬼魂。

一旦死亡的硬核人物退出當前世界,此人物就會被永久地刪除。此人物放在寶箱中的物品不會被刪除,但此人物放在便攜式收納中的物品會被刪除。

電腦版和移動版 NPCs in worlds with hardcore characters in them will drop Tombstones, which can potentially result in a graveyard biome.

世界模式[編輯 | 編輯原始碼]

  • 電腦版和移動版 娛樂模式: This is an easier mode, that gives the player extra items on the start, allows duplicating items, and allows making the game easier. See Journey Mode for a more complete list.
  • 電腦版和移動版 經典 / 主機版移動版 正常模式: This is the regular world mode.
  • 電腦版、主機版、和移動版 專家模式: Intended for experienced players, Expert mode worlds contain the same enemies, but with increased stats, and some have altered behavior patterns that make them more difficult to defeat. Loot drops are more frequent, however. As a special reward, bosses drop Treasure Bags which, in addition to the normal boss loot, also contain special items only available in Expert mode. Expert mode brings numerous other changes. See Expert Mode for a more complete list.
  • 電腦版和移動版 大師模式: A harder version of Expert mode, with no new AI but increased health and damage. It also includes 2 new drops per boss, and an extra accessory slot. See Master Mode for a more complete list.

備註[編輯 | 編輯原始碼]

  • 電腦版、主機版、和移動版 In an Expert Mode (電腦版和移動版 or Master Mode) world, enemies can steal the player's coins and despawn. On the 主機版 主機版, this can be a tremendous setback as the enemies that steal the player's coins will not respawn with the coins, even if the player returns to the location where they died.
  • 錢幣的掉落量會向上取整。
  • 難度模組和世界模組都和困難模式無關,後者是在血肉牆被打敗後發生的世界的改變。
  • In the 主機版 主機版, Classic World mode is called "Normal Mode".
  • In the  前代主機版前代主機版, Classic Mode is called "Normal Mode" and Mediumcore is called "Difficult". Hardcore is still called "Hardcore".

小貼士[編輯 | 編輯原始碼]

  • 中核人物可能希望將他們第二好的裝備放在寶箱中以備萬一死亡。
  • Hardcore mode can be utilized to freely explore a world by dying and flying through the ground and sky as a Ghost. However, Ghosts do not generate light, so exploring non-lit areas may be difficult.

歷史[編輯 | 編輯原始碼]

  • 電腦版 1.4.0.1
    • Journey mode option for world generation and character generation added. Journey characters can only play on Journey worlds and vice versa, and Journey Mode worlds have exclusive power features including item research and duplication, enemy difficulty control, infection spread control, and much more.
    • Master mode, a harder version of Expert mode, added.
    • Renamed Normal mode to Classic mode.
    • Renamed Softcore to Classic.
  • 移動版 1.3.0.7:引入中核和硬核難度,另外玩家現在可以選擇難度了。