雨
有人建议该条目或其部分与Windy Day合并。 原因是: "The articles are about weather-related events and thus should fall under a greater 'Weather' page." |
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Rain occurs randomly[1] and affects all surface biomes for its duration. Each Rain event lasts for 24 in-game hours (24 real-world minutes), spanning both day and night portions. When a player is in a Snow biome during Rain, it appears as a Blizzard, causing snowfall volume to increase.
雨主要是一种美学上的效果,仅在地表可见:会显示雨/暴雪图像、调暗环境阳光/月光、并替换音乐。但是,还是有一些功能效果的。
雨实际上并不会产生新的水图格,并不会导致现有的水位上升,并且对熔岩或蜂蜜图格没有影响。但确实会生成一些独特的敌怪或敌怪的变种,并且某些小动物的行为会有所不同。一些滑稽的效果包括穿雨衣的僵尸、拿伞的史莱姆、和随心所欲摆动尾鳍在地面上自立行走的金鱼(游泳的金鱼会离开水行走,另外也会在地面上新生成行走金鱼)。
On the 电脑版、
主机版、和
移动版, rain has three different variations; Light Rain, regular Rain, and
Monsoon/
Heavy Rain. The heavier the rainfall, the dimmer the sunlight will be, with Monsoon causing noticeable darkness. These variations are only graphical, can be detected with a Weather Radio, and can change multiple times throughout a single downpour.
其他效果包括以下内容:
- 在下雨期间在所有液体中都有 +20% 渔力奖励。
- 幌菊开花。
- 蠕虫在森林生物群落中频繁生成。
- NPC 会留在他们的房屋中,就像在夜晚那样。
- The player character will squint in blizzards if they are outside
内容[编辑 | 编辑源代码]
备注[编辑 | 编辑源代码]
- 普通的雪原生物群落怪在暴雪期间会继续生成。
- 雨会妨碍到血月或日食,因为它会生成额外的敌怪,从而让某些来自那些事件的敌怪变得更加稀有。
- 如果雨和血月同时发生,行走金鱼依然会变为腐化金鱼,它不像普通金鱼那样能在雨中直立行走。
- 天气收音机
会探测到地表是否正在下雨(无论玩家位置在哪)。
- 降雨动画会被物块挡住。这对于幌菊的开花并没有影响,但却会防止蠕虫的生成。
- If a Windy Day occurs at the same time as regular or higher Rain, it will result in a Thunderstorm.
花絮[编辑 | 编辑源代码]
- 曾经有一种“雨水累积”的机制,会让雨水淹没坑洞、地堡以及其他类似的结构,然后玩家就必须构建系统来处理积水。[2]但是,由于未知的原因,该机制后来被废弃了。
- 下雨的几率在世界生成之后 2 分钟 24 秒到 24 分钟之间的某个时间之后就不再会波动而永久固定为 18.2%。[3]
在窗口模式时离开屏幕的话雨的动画会停止(不像其他动画)。
- 当同时下雨和下雪时,雪的动画会停止,但雨的动画不会。
- 雨云块会导致下雨效果,但这与下雨时间完全无关,并且纯粹只是美学上的效果。
- 如果雨和血月同时发生,雨会呈现红色。
如果在下雨期间退到标题屏幕,背景中会显出雾来。即使进入新的世界然后再次退出后依然会这样。要想移除此效果,需要关闭游戏。
- In old Mobile Versions and
Old-gen console versions, the Morning Rain music used to be exclusive through the Tutorial. It has since been implemented into the
电脑版 as the Morning Rain theme.
另见[编辑 | 编辑源代码]
参考[编辑 | 编辑源代码]
- ↑ Actual chances for Rain/Blizzard fluctuate irregularly between 1 in 475,200 and roughly 1 in 345,600 per game tick. There are 60 ticks per real-world second, or in-game minute. Throughout a full in-game day, the chance of rain can be anywhere between 18.2% and 25%. This is equivalent to rain occurring every four to five-and-a-half in-game days, or every hour and 36 minutes to 2 hours and 12 minutes in real-time.
- ↑ https://forums.terraria.org/index.php?threads/terrarias-8th-anniversary-ask-redigit-and-cenx.79731/page-7#post-1765746
- ↑ 在
Main.UpdateTime()
(其中调用了Main.StartRain()
)中的第二个条件会导致几率波动,这个条件要求变量Main.cloudBGactive
为正。该变量在世界生成时会赋值为一个随机负数,并且每嘀嗒都会递增。
历史[编辑 | 编辑源代码]
- 电脑版 1.4.0.1:
- Added the Morning Rain soundtrack, which plays when it's raining between 4:30 AM and 7:30 AM.
- Added Thunderstorms with exclusive music which occur when Rain and a Windy Day occur together.
- Rain is slightly less common.
- Rain now takes on the water color of the biome it is falling in.
- 电脑版 1.3.4:
- Fixed edges of screen getting inverted colors during a Blizzard.
- It no longer rains in the Space biome.
- The Blizzard weather event now has a new, unique ambient sound when active.
- 电脑版 1.3.3.3:
- Fixed Snow sometimes not appearing during Blizzards.
- Improved performance during Blizzards on some machines.
- 电脑版 1.3.3:
- Blizzards now have a new visual effect.
- Fixed liquid and rain sounds persisting while the game window is inactive.
- 电脑版 1.2.3:
- Fixed minor bug with rain sounds.
- Optimized rain performance.
- Slightly reduced chance of rain.
- 电脑版 1.2:引入。
- 主机版 1.17:Made changes from Desktop 1.3.3 and 1.3.4.
- 主机版 1.02:引入。
- Switch版 1.0.1096.2:Made changes from Desktop 1.3.3 and 1.3.4.
- 移动版 1.2.6508:引入。
- 3DS正式版:引入。