鬼魂(敵怪)
鬼魂




詳細信息
類型 | |
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環境 | |
AI 類型 | 懸停 AI |
傷害 | 15/30›54›80/45›81›120 |
最大生命值 | 50/100›220›330/150›330›495 |
防禦 | 4/4›8›12 |
擊退抗性 | 50%/55%/60% |
敵怪旗 | ![]() ![]() |
免疫 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
掉落
錢幣 | 90困難模式之前: 225困難模式: 360世紀之花後: 540 |
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聲音
受傷害 | |
---|---|
被擊殺 |
- 內部 NPC ID: 316
鬼魂是個困難模式之前敵怪,在萬聖節季期間於洞穴和地下層生成。
On the 電腦版和
移動版, Ghosts will spawn in the Graveyard mini-biome, regardless of time. They will also spawn when players mine Tombstones.
Ghosts behave like Wraiths, hovering above the ground and passing through solid tiles to reach the player. In order for ghosts to travel up to players, they must have a solid block to pass through, or else they will stay hovering just above the ground.
小貼士[edit | edit source]
- Ghosts can be attacked through walls with melee weapons that cannot usually hit through walls - this makes spears and whips especially effective. Both are still great for dealing with large hordes of ghosts, because can hit many of them at once.
- In Journey Mode, even when the enemy spawn rate is set to 0× the normal rate, mining up tombstones may still cause Ghosts to spawn.
花絮[edit | edit source]
- 鬼魂的
怪物圖鑑條目:「在最痛苦的時刻,這些幽靈會漫無目的地漂浮在海底,從它們所嫉妒的人那裡偷走生命。」
歷史[edit | edit source]
- 電腦版 1.4.0.2:Ghosts are more likely to despawn, and the conditions which allow them to spawn has been reduced as well as the maximum number of them.
- 電腦版 1.4.0.1:Now appears in the Graveyard mini-biome and spawns when Tombstones are destroyed.
- 電腦版 1.3.0.1:現在會掉落它自己的相應旗幟了。
- 電腦版 1.2.1:引入。
- 主機版 1.0.933.1:現在會掉落它自己的相應旗幟了。(
)
- 主機版 1.0.750.0:現在會掉落它自己的相應旗幟了。(
)
- 主機版 1.02:引入。
- 移動版 1.2.6508:引入。
- 3DS正式版:引入。