鬼魂(敵怪)

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鬼魂
Ghost (enemy).png
Classic mode icon.png 經典
Expert mode icon.png 專家
Master mode icon.png 大師
詳細信息
類型
環境
AI 類型懸停 AI
傷害15/305480/4581120
最大生命值50/100220330/150330495
防禦4/4812
擊退抗性50%/55%/60%
敵怪旗鬼魂旗鬼魂旗電腦版、主機版、和移動版
免疫著火了!酸性毒液凍傷暗影焰困惑靈液詛咒地獄雙足翼龍詛咒中毒塗油破曉霜凍獄火
掉落
錢幣90困難模式之前: 225困難模式: 360世紀之花後: 540
不要與硬核玩家死亡後變成的鬼魂形態混淆。

鬼魂是個困難模式之前敵怪,在萬聖節季期間於洞穴地下生成。

On the 電腦版 電腦版移動版 移動版, Ghosts will spawn in the Graveyard mini-biome, regardless of time. They will also spawn when players mine Tombstones.

Ghosts behave like Wraiths, hovering above the ground and passing through solid tiles to reach the player. In order for ghosts to travel up to players, they must have a solid block to pass through, or else they will stay hovering just above the ground.

小貼士[編輯 | 編輯原始碼]

  • Ghosts can be attacked through walls with melee weapons that cannot usually hit through walls - this makes spears and whips especially effective. Both are still great for dealing with large hordes of ghosts, because can hit many of them at once.
  • In Journey Mode, even when the enemy spawn rate is set to 0× the normal rate, mining up tombstones may still cause Ghosts to spawn.

花絮[編輯 | 編輯原始碼]

  • 電腦版、主機版、和移動版 Strangely, the Ghost's attack decreases in Expert Hardmode, rather than increasing.
  • 鬼魂的 怪物圖鑑怪物圖鑑條目:「在最痛苦的時刻,這些幽靈會漫無目的地漂浮在海底,從它們所嫉妒的人那裡偷走生命。」

歷史[編輯 | 編輯原始碼]

  • 電腦版 1.4.0.2:Ghosts are more likely to despawn, and the conditions which allow them to spawn has been reduced as well as the maximum number of them.