1.4.0.1

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1.4.0.1
1.4.0.1 Banner.png
“Journey's End(旅程的终点)”
发布日期 2020 年 5 月 16 日[1]
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1.3.5.1 1.4.0.2
有关链接
版本历史所有补丁
The patch notes listed below pertain to the 电脑版 Desktop version.
Added items are likely included in 移动版 移动版 as well. Bug fixes for Mobile can be found in Mobile history.

1.4.0.1 更新名为旅程的终点,是在 2020 年 5 月 16 日发布的大更新。[2]此次发布发生在泰拉瑞亚 9 周年之际,游戏最初是在 2011 年 5 月 16 日发布的。Re-Logic 的工作人员已经声明它是泰拉瑞亚的最后一次大功能更新。

在 2019 年 6 月 10 日之前,一直宣称此更新将作为 1.3.6 发布。[3]

增加[编辑 | 编辑源代码]

主要功能[编辑 | 编辑源代码]

  • 添加了全新的世界和人物难度模式:旅游模式,可对游戏方式前所未有的控制。它提供了独特的能力,比如物品复制、天气控制、生成速度和难度滑块等等。
  • 添加了大师模式,这是新的最高难度,超过了专家模式。用更高难度的挑战来测试你的技能,并能从各个 Boss 那拿到一些独特的奖励。
  • 添加了两个全新的 Boss 供发掘和挑战:史莱姆皇后光之女皇
  • 添加了怪物图鉴,这是一本百科全书,收录了你一路上遇到的敌怪盟友、和小动物
  • 添加了高尔夫,这是种新的娱乐消遣,适合在杀怪之余用来休闲放松。
  • 添加了大风天天气,以及相关的各种环境效果,甚至还有一些敌怪
  • 添加了城镇晶塔NPC 快乐度,这将城镇系统扩展到有能力在世界各处的城镇之间建立起传送网络。
  • 添加了隐藏的Luck系统。

菜单/UI[编辑 | 编辑源代码]

  • 正式添加材质包支持,现在它在主菜单中有自己的选项。
  • 为雷蛇(Razer)、海盗船(Corsair)、罗技(Logitech)的硬件添加了 RGB 照明支持
  • 添加了物块交换,此机制让玩家可以直接用新物块替换掉原本存在的,不需要先将其挖掉。作为附加奖励,这还允许直接交换宝箱和梳妆台同时保持其内装物品不受影响!
  • 泰拉瑞亚现在有了一系列全新的开场屏幕图片和一个开场动画。
  • 添加了彻底大改过的人物和世界创建菜单。
  • 添加了Boss 生命条
  • 添加了表情命令和菜单。
  • 生成世界的过程中加载屏幕上添加了信息性的帮助文本。
  • 添加了两个新的生命条/魔力条样式选项。
  • 添加了许多新的小地图边框选项。
  • 添加了推荐成就图标来引导玩家。
  • 为制作工作台添加了一个新的成就。

环境氛围[编辑 | 编辑源代码]

  • 天空中添加了各种环境背景物体。
  • 第一次打败 Boss 或入侵后增加了新的庆祝事件。作为泰拉瑞亚玩家是何等幸运!
  • 添加了墓地迷你生物群落。
  • 添加了不常见的雷雨环境天气。
  • 添加了发生流星雨的可能,这会大大提高陨星的掉落率。
  • 天空中添加了新的陨星动画。
  • 给玩家的角色添加了根据情况需要眨眼、闭眼、眯眼的能力。

世界生成过程和生物群落[编辑 | 编辑源代码]

  • 添加了数十张新生物群落背景。
  • 地下沙漠现在有一些结构上的变化、新的战利品和各种新的威胁。
  • 给地下沙漠房屋添加了新绘画作品,由测试人员完成!
  • 添加了绿洲迷你生物群落。
  • 添加了绿洲蕨类植物。
  • 添加了香蒲
  • 添加了睡莲
  • 添加了新的沙漠棕榈树样式。
  • 给花岗岩、大理石、生命树和沙漠生物群落各自添加了相应的新瓦砾堆。
  • 给长草的山洞添加了花藤
  • 丛林猩红之地腐化之地、和神圣之地添加了自然生长的花。
  • 添加了自然生长的高花。
  • 添加了小片花地、矿脉、以及其他地表微生物群落
  • 地牢添加了各种新的构造更改。
  • 添加了大量新的地图屏幕背景。
  • 添加了几种新的发光苔藓生物群落变体。
  • 世界生成过程中添加了几种新的机关
  • 添加了几种新的月亮外观变化。
  • 添加了一些新的稀有贝壳品种以及贝壳堆
  • 添加了海燕麦。
  • 身处海洋时新加了一张独特的地下层背景。
  • 添加了新的蘑菇生物群落植物。
  • 添加了海草植物,它会在海底生长。
  • 更新了海洋生物群落,添加了一些新的变化。
  • 添加了地下宝石树
  • 添加了困难模式沙漠宝箱和生物群落钥匙。
  • 添加了黄柳樱花树
  • 添加了各种水果,可以提供敲树得到。

音乐[编辑 | 编辑源代码]

  • 添加了全新的标题主题曲:《旅程的终点》。
  • 添加了《大风天》主题曲。
  • 添加了《Space Day》主题曲。
  • 添加了《Ocean Night》主题曲。
  • 添加了《Town Day》和《Town Night》主题曲。
  • 添加了《风暴》主题曲。
  • 添加了《史莱姆雨》主题曲。
  • 添加了《墓地》主题曲。
  • 添加了《地下丛林》主题曲。
  • 添加了《Surface Night Jungle》主题曲。
  • 添加了《猪龙鱼公爵》Boss 主题曲。
  • 添加了《Morning Rain》主题曲。
  • 添加了《Morning Rain》主题曲。
  • 添加了《地下沙漠》主题曲。
  • 添加了《光之女皇》主题曲。
  • 添加了《史莱姆皇后》主题曲。
  • 为所有新引入的曲子添加了相应的八音盒。
  • 添加了来自已取消的《Terraria Otherworld(泰拉瑞亚:异界)》的曲子。
  • 姗姗来迟,来自 Xenon 和 DJ Sniper 的泰拉瑞亚音乐比赛获胜曲目已经实现为八音盒!

敌怪和小动物[编辑 | 编辑源代码]

NPC 和晶塔[编辑 | 编辑源代码]

  • 添加了高尔夫球手 NPC。
  • 添加了动物学家 NPC。
  • 添加了基于所在地和共同生活者的 NPC 快乐度系统。
  • 添加了城镇晶塔,这是在已建立的城镇之间进行运输的简便方法。
  • 添加了猫咪狗狗、和兔兔城镇宠物 NPC。
  • 添加了新的对话和名字,并移除了一些可能的 NPC 名字。

钓鱼[编辑 | 编辑源代码]

  • 添加了血月钓鱼,这是一种充满了新敌怪和新奖励的危险消遣。
  • 添加了绿洲钓鱼和许多来源于此的新物品,比如钓竿。
  • 添加了两种新绿洲任务鱼。
  • 添加了新的熔岩钓鱼方法并大幅扩充了熔岩钓鱼的战利品池。
  • 添加了用于钓鱼的鱼饵桶
  • 添加了冰雪、绿洲、熔岩、和海洋宝匣

装备和物品[编辑 | 编辑源代码]

家具和物块[编辑 | 编辑源代码]

  • 添加了虚空保险库虚空袋
  • 添加了一些受风影响的家具。
  • 添加了一些新的砖/墙来搭配之前缺少对应物砖/墙的那些矿石或物块。
  • 添加了 8 套新的全套家具和配套的物块。
  • 添加了一组可放置的墙,我们统称为“灵墙”,特别是有超过 50 种之前只在世界生成过程中产生的墙的可制作版本。
  • 添加了一种方法,可以制作可放置版本的嵌有宝石的石块和墙,而它们通常只出现于世界生成过程中。
  • 苔藓现在可以用漆铲来收割成为物品。
  • 苔藓现在会蔓延到灰砖上,也可以放置上去,可以造出长苔藓的砖了!
  • 添加了大量新旗帜,包括新敌怪和一些没有旗帜的旧敌怪。
  • 添加了一些装饰性的梁柱。
  • 添加了墓地绘画作品和若干其他基于墓地的家具和物块物品。
  • 添加了新雕像
  • 添加了莫名地大量的马桶。
  • 添加了若干新熔岩主题装饰物品。
  • 添加了若干新生物群落主题火把:沙漠、珊瑚、腐化、猩红、神圣和丛林。
  • 新生物群落火把现在会从相应生物群落的罐子中掉落。
  • 添加了相匹配的篝火来搭配这些新火把。
  • 添加了两种新的换水喷泉。
  • 添加了两种新的天塔柱
  • 添加了盆栽室内树。
  • 添加了一些新的电路相关物品。
  • 添加了松露虫笼和大多数新小动物的笼。
  • 添加了最后一种漆色。

时装套装、宠物、和坐骑[编辑 | 编辑源代码]

  • 添加了十几种新的时装套装。
  • 添加了若干新的基于头发和帽子的时装物品。
  • 添加了若干动物耳朵和尾巴时装物品。
  • 添加了若干新时装配饰。
  • 添加了三种新染料。
  • 添加了二十多种新发型。
  • 添加了最后一批开发者时装套装。
  • 添加了十多种新宠物
  • 添加了十多种新坐骑
  • 添加了MinecarpDigging Molecart和很多其他时装版矿车。

更改[编辑 | 编辑源代码]

UI、菜单、选项、和生活品质[编辑 | 编辑源代码]

  • 游戏现在默认会以无边框窗口模式启动,并且会尝试自动检测正确分辨率。
  • 现在玩家选择屏幕上的人物在选中时会动画处理。
  • 现在启动游戏应当会在你的存盘文件夹中为材质包自动生成 ResourcePacks 文件夹。
  • 主菜单会在每一“天”过去时显示一张新背景。
  • 世界创建菜单能为你生成随机世界名。
  • 改善了玩家和世界菜单中的云开/关按钮的可见性,这样更加清晰。
  • 尝试删除收藏的人物时的 UI 反馈得以改进。
  • 玩家/世界菜单中,移除了存档没有多到需要滚动时的滚动条。
  • 现在菜单设置中有一个按钮可以立即应用分辨率更改。
  • 死亡屏幕现在有个计时器显示重生所需的时间,并且你也可以在死亡状态下退出游戏了。在主菜单上,计时器依然会继续倒计时,如果在其激活状态下重新进入游戏,那么你依然会是死亡状态。
  • 现在你可以在梳妆台处更改角色的眼睛和皮肤颜色。
  • 添加了一个设置选项,让你可以切换是用按住向下还是按一下向下来激活悬停翅膀。对游戏摇杆影响特别明显。
  • 如果在游戏最小化到任务栏上时发生了各种事情,现在它会闪烁。这类事情包括承受伤害、出生、或世界生成过程结束。
  • 现在地图上有个图标显示你的世界生成点和当前的床生成点。
  • 玩家、NPC、Boss 图标,还有一些其他图标,现在在地图上都会有白色描边来提高可见性。
  • 新增了双击地图可以做出标记让其他玩家看到的功能。
  • 队友姓名现在以更易于阅读的方式显示在屏幕上。
  • 聊天时按住退格键能更快地删除文本。
  • 现在在单人模式中也能聊天,以便使用表情或者查看过往的世界讯息。
  • 现在,你可以复制/粘贴标牌上的文字,其中还会包含换行。
  • 快速堆叠现在会优先考虑猪猪存钱罐、保险箱、护卫熔炉、虚空保险库、以及移动钱币槽和虚空袋。
  • 快速堆叠到附近宝箱的有效范围增加了 25%。
  • 不再能将收藏的钱币槽放置在它们自己内部。
  • 在物品栏内物品的鼠标悬停文本下加了一个蓝色的框来提高文本的可读性。此功能有一个选项,可在需要时将其关闭。
  • 当前选择的配方现在有个金色的高亮显示。
  • 当前活动热键栏栏位现在在打开物品栏时会变亮。
  • 油漆、制动器、和麦芽酒现在可以放置在弹药栏中。
  • 整理物品栏时现在会尝试将弹药放进空闲的弹药栏中。
  • 整理物品栏会尝试将钱币栏按序排列。
  • 现在八音盒录制成功时会发出声音作为指示。
  • 现在可以将八音盒放置到时装栏中来聆听之。
  • 增益持续时间计时器显示现在会向上取整而非向下取整。
  • 扩展并改进了相机模式中的生物群落视觉设置。
  • 添加了一个选项,允许减小小地图的大小。
  • 现在游戏摇杆和键盘/鼠标上都有一个选项设置来激活/取消图格网格叠加。
  • UI 缩放比例现在可以设置为低到 50%,最大则可到 200%。
  • 默认光标现在有个白色描边,但你依然可以在选项中更改此设置。
  • 解锁成就时现在有个音效了。
  • 如果有人在存盘的时候尝试退出游戏,游戏依然会尽量尝试完成存盘动作,这应当能够预防大量存盘损坏问题。
  • 多人模式独立服务器现在会每 10 分钟保存一次,而非每天早上保存。
  • 独立服务器现在会防止 PC 在不活动时进入睡眠而停止服务器运行。
  • 游戏摇杆相关更改:
    • 更改了游戏摇杆上 LT 和 RT 按钮在物品栏菜单中的导航方式。如果你持续按下同一个按钮,就会完整循环遍历,而之前的 LT 和 RT 单独都只能将你送到 UI 的不同部分。
    • 现在“键位绑定”设置中有一个游戏摇杆选项用来更改光标在物品栏中移动的速度,选项名叫“Interface Movement Delay(界面移动延迟)”。
    • 添加了改进的游戏摇杆按钮选项,可以删除 NPC 的房屋状态。
    • 在配置文件中添加了一个选项来完全禁用游戏摇杆支持(针对拥有自己的定制游戏摇杆设置而无法与我们的设置一起使用的用户)。
    • 当使用游戏摇杆的“从物品栏使用”功能时,它会立即使用诸如药水或魔镜等消耗性物品。
    • 在游戏摇杆上,在手持前一个制作出来的物品时尝试制作另一个物品会将前一个物品放进物品栏以腾出手来。
    • 游戏摇杆上的快速制作不再会那么快速地制作物品了,以防止意外塞满物品栏或多制作了物品。
    • 使用游戏摇杆时,只有玩家附近的 NPC 才会显示名称,而非屏幕上的所有 NPC 都显示。

世界生成过程和生物群落[编辑 | 编辑源代码]

  • 大幅优化了世界生成速度。
  • 不同生物群落中的很多种天然背景墙现在都能可交换地被环境改造枪转化。有几种丛林背景可被转化,但无法清除回丛林墙,只能变成石墙。之前,它们完全不受环境改造枪影响。
  • 大幅更改了世界生成过程中沙漠的布局和频率,它们应该会更大但不那么常见,并且会有更自然的沙丘。
  • 冰雪生物群落现在应该会在距离初始出生点更远的地方生成,并且形状更窄。之前它们是梯形的,现在它们是倾斜远离出生点的。
  • 天然地下矿车轨道现在更长且配置更有趣。
  • 世界生成过程中地下蘑菇现在会更大,并且进行了重新设计。
  • 更新了蘑菇树的树冠和一些地下蘑菇背景墙。
  • 改进了大理石生物群落墙的生成方式,不再那么“方”了。
  • 被感染的生物群落中的冰锥现在会使用此生物群落的颜色而非蓝色。
  • 雨水现在会使用落入的生物群落的水颜色。
  • 宝箱上限从 1000 提升至 8000。
  • 日益复杂的世界生成过程导致地下小屋更常出现破损及塞满家具,作为应对,提升了小屋中绘画作品的生成几率来让找到它们的难度回到合理范围。
  • 不像其他背景前的草那样,在草墙/花墙前面长出来的草也会开花。
  • 向日葵现在会阻止神圣的蔓延。
  • 现在世界生成过程中会生成小动物雕像。
  • 木材宝箱现在有几率包含一组木材。
  • 添加了一个系统,它会填补上世界生成过程中自然生成的墙上那些很小的孔洞,让背景墙的外观更美观。
  • 沙尘暴现在明显少了,特别是在游戏早期。
  • 降低了强风的强度,现在它对你的推力下降了。
  • 下雨的情况略微少了一点。

美术改进和视觉效果[编辑 | 编辑源代码]

  • 以下内容已经重绘外观/润饰:
    • 神圣盔甲在视觉上完全重制,另外现在还有了个远古神圣盔甲版本,可以使用旧样式。
    • 天域家具套装。
    • 所有云朵背景的美工,还包括添加了一些外观很熟悉的云……
    • 石巨人蜂王、和常绿尖叫怪已经重绘外观。
    • 眼罩护目镜0x33's Aviators和玻璃的物品图标,这样它们在物品栏会更容易看到。
    • 鸟妖木乃伊、和敌怪已经重绘外观。
    • 哥布林入侵敌怪已经重绘外观。
    • 地牢骷髅已经重绘外观。
    • 松露人 NPC 已经重绘外观。
    • 许多以前颜色不对的生物群落木材版本的家具物品都已经改的更加独特了。
    • 尖刺
    • 不同生物群落中的几十种背景碎石堆。
    • 很多树的树冠外观。
    • 在天空可见的月亮入侵行星。
    • 困难模式地牢箱。
  • 更微妙的一点:由于对玩家的盔甲动画进行了修订,因此游戏中所有胸部的盔甲和时装服装都已经对应调整,更改范围从几个像素到一些彻底修订(比如牛仔和妖精套装)。
  • 杰克南瓜灯(图格)和爆炸杰克南瓜灯不再使用相同的外观。
  • 调整了几十种墙物品的图标,现在绝大多数墙物品的尺寸都一致。
  • 食物、饮用、和药水现在都会由玩家手持,并改进了吃/喝的动画。
  • 多种之前不会显示头发的帽子现在会显示头发了!
  • Boss 宝藏袋现在看起来更加光彩夺目,有助于人们在战斗后找到它们。
  • 坠落之星坠落期间的动画和其物品的美工都进行了大改。
  • 改进了世界吞噬怪毁灭者视觉上生成进入世界的方式。
  • 现在,许多蠕虫敌怪都在其头部外观的文件名下添加了卷曲姿态的外观。
  • 星云的着色器现在稍微不那么粉了,并且其中的敌怪具有脉动效果来让它们在视觉上更加突出。
  • 所有之前没有视觉外观效果的跳跃瓶现在都有了在玩家身上可见的外观选项。
  • 月亮盔甲套装若只穿着一件时不再会失去一些视觉亮度。单件的亮度现在和穿着全套时这一部件的亮度是一样的。
  • 精灵直升机圣诞坦克、和常绿尖叫怪的射弹亮度和可见性有所提升。
  • 蜂王的毒刺射弹外观加大,更加容易看到。
  • 环境夜间光照会因月相而异。
  • 现在夜空中的星星更多了。
  • 重新设计了召唤师的目标锁定图标。

游戏玩法[编辑 | 编辑源代码]

  • 打到南瓜月霜月的最后分别会解锁万圣夜圣诞节,持续一个游戏日。
  • 游戏中万圣夜事件的开始日期现在是 10 月 10 日。
  • 墓碑现在会显示死亡日期。
  • 硬核模式中死亡的 NPC 现在会掉落墓碑。
  • 沙漠化石现在可以用任意镐力的工具或用炸弹来采挖。但是,它很脆弱,因此采挖时相邻的化石块可能会破裂,从而导致你能挖到的矿石少掉一些。
  • 基于沙漠化石的装备现在弱了一些,因为它可以更快得到。
  • 有大量物品最大堆叠数有所提高。
  • 现在只要还没关掉商店窗口,买下的物品可以全款“退货”。
  • 现在用斧头敲击树有时可能会掉落东西。
  • 对整个游戏中的卖出价格进行了广泛复查,从而提高了卖出价的一致性。其中特别是包括了应当有卖出价而没有的物品、掉落自同意来源的物品之间卖出价的一致性,等等。
  • 偷了你的钱的专家模式敌怪现在会保存在这个区域中,当你返回时会重新生成。你可以在地图上看到它们的位置以及它们身上有多少钱。
  • 泰坦手套及其制品现在会给所有近战武器(以及鞭!)加上自动挥舞能力。
  • 现在天界柱碎片掉落量在专家模式中会随着玩家数量而缩放。
  • 木材宝匣、铁匣、和金宝匣掉落的矿石品质随宝匣的级别而递增。例如,木材宝匣只会掉落铜/锡/铁/铅。
  • 所有钓鱼宝匣都有血肉墙前和血肉墙后两个版本。血肉墙前的版本不包含困难模式矿石
  • 金宝匣现在有几率掉落生命水晶附魔剑
  • 地牢匣现在可能包含书。
  • 花靴现在包含在丛林匣的拾取物池中。
  • 企鹅和海龟宠物现在很罕见地可以从相应的生物群落宝匣中得到。
  • 你现在可以在地牢中钓到炼药桌
  • 渔夫现在有对话会告诉你已经在他那里完成了多少个任务。
  • 渔夫的任务奖励是现在有更高可能给你信息配饰。另外,除非你已经拥有了所有信息配饰,否则他给的配饰不会和你物品栏中已有的重复。
  • 珊瑚块已经彻底重绘外观,并且不再作为渔夫的奖励。取而代之的是,它们现在是可制作的。
  • 海盗地图水晶雪球物品现在可以堆叠到 20。
  • 全面修改了向导的帮助对话,添加了到月亮入侵为止一路上内容的提示和技巧、引见了从 1.1 开始所有新 NPC、替换了过时的信息、并将一些之前有错误的话带回正轨。
  • 游戏现在会检测你是否已经静止/AFK 一段时间了,并会避免在你身上生成蠕虫。
  • 现在必须先砍掉仙人掌才能破坏下面的沙,就像那样。
  • 除了血月日食期间之外,大多数非地牢/入侵敌怪应当不再会开门。
  • 现在会在你接近时自动打开。可以在设置中开关此选项。
  • 如果正面被其他东西堵住,门就会试着往另外一边打开。
  • 现在门前面的冰锥在开门时会折断。其他地面上的碎石亦是如此。
  • 喷泉机关现在只要踩上去就会引爆。
  • 现在在困难模式之前可以用魔粉毒粉来传播相应的生物群落。
  • 陨石猩红矿、和魔矿现在在金属探测器中的优先级要高于金矿/铂金矿
  • 南瓜月现在对于能生成的总 Boss 数量的限制更加保守,以减少严重服务器性能问题。
  • 月亮领主现在掉落超级治疗药水而非强效治疗药水
  • 现在抓在平台平台或矿车轨道上时要抓到其他地方更加容易了。
  • 隐身或不可见的玩家现在不再具有鼠标悬停文字或生命条。
  • 现在一些较常见的南瓜和霜月敌怪的旗帜掉落要求更多击杀数。
  • If a player is falling far enough that they will take fall damage, but an enemy hits them and knocks them back, it will reset their fall damage.
  • Parties can no longer happen if the Party Girl is not present. Try talking to her next time a natural party starts!
  • Butterflies and Fireflies no longer spawn in the rain or when it is very windy.
  • Players can now spawn several blocks above or below their spawn point if the location is covered by blocks, rather than destroying those blocks, to increase flexibility of building at spawn.
  • Infected Ice and Hardened Sand Blocks can now be used to craft some biome torches.
  • Acorns now autoswing.
  • Using Smart Cursor to plant Pumpkin Seeds will only replace fully grown Pumpkins now.
  • The Temple Raider achievement should now be unlocked upon opening the locked temple door, not breaking Lihzahrd Bricks.
  • Enemies that reflect attacks (Large Mimics, Solar Selenians) now make a distinctive sound when it happens.
  • Reduced the volume on Vortex Beater, Sniper Rifle and Solar Eruption.
  • Removed the hissing sound effect from Vortex Beater, Last Prism and Charged Blaster Cannon.

NPCs, Critters, and Enemies[编辑 | 编辑源代码]

  • Antlion Swarmers and Antlion Chargers can now be found in small and large variants, with appropriate differences in strength.
  • Jellyfish and Granite Golems spawned from statues now drop their items even less frequently, and reduced the sell value of some of those drops.
  • Granite Elementals can no longer fly through walls.
  • Reduced the volume on Granite Golem's death sound.
  • Crimslimes now inflict Blindness and drop Blindfolds.
  • The Giant Cursed Skull now inflicts Curse and drops the Nazar.
  • Beehive Bees in the Jungle will now target enemies as well as the player.
  • Maneater type enemies can no longer be killed by mining the block they are attached to.
  • Clowns are now much more dangerous and throw Chattering Teeth Bombs.
  • Many enemies which previously stopped spawning after defeating the Wall of Flesh can now be found at reduced rates even in Hardmode.
  • Several "minion" enemies that have no banners are now subject to the banner effects that affect their creator (such as Baby Mothron and the Mothron Banner).
  • Enemies have an increased chance to drop bonus amounts of money when killed.
  • Enemies drop extra money during Blood Moons.
  • Eater of Worlds now has more segments, even more so in Expert Mode.
  • King Slime is now somewhat harder to abuse with ropes.
  • Plantera's Tentacles now have health scaling in Expert Multiplayer.
  • Brain of Cthulhu's Creepers now have health scaling in Expert Multiplayer.
  • Expert Brain of Cthulhu and his Creepers now have increased knockback resistance per player present on a server, ultimately becoming immune to knockback.
  • Expert Skeletron Prime now moves faster when spinning.
  • Old One's Army now has some Expert scaling in multiplayer.
  • Martian Saucers in normal mode no longer have a phase two, and die as soon as their turrets are destroyed.
  • There are now less Martian Saucers per invasion, and they are less likely to chain spawn.
  • Martian Saucers can now shoot their death beam through blocks. However, they are slower and their beams easier to avoid.
  • Several Martian Invasion drops are now dropped from regular Martians, decreasing the random nature of the Martian Saucer's drop pool.
  • Golem attacks more aggressively the more players are present in Expert, and also slightly harder to cheese.
  • Golem will now enrage when out of the jungle or on the surface.
  • Moon Lord's Phantasmal Death Ray will now penetrate blocks that are between it and the player.
  • Frogs can now swim.
  • Explosive Bunnies can now be released as critters and can explode.
  • Enchanted Nightcrawlers can now spawn naturally during meteor showers.
  • Gold Critters are now more rare.

Equipment, Armor, and Weapons[编辑 | 编辑源代码]

  • The Ruler's utility effect is now always available for players to turn on or off. The Ruler item can now be used as a weapon instead, and is still used in crafting recipes.
  • The Breathing Reed and Umbrella can now be used as weapons, and can still be used for their original purposes as well.
  • The Throwing subclass has been combined with the Ranged class. Previously Thrown weapons now do Ranged damage.
  • Shortswords can now be used in all directions, similar to a spear and not just forward.
  • Titanium Armor now has a new set bonus, and Shadow Dodge has been repurposed as Holy Protection, the new Set Bonus for Hallowed Armor.
  • Medusa Head and Charged Blaster Cannon have been heavily redesigned and should be more effective in combat.
  • Some other weapons have had some moderate redesigns to improve their effectiveness, including but not limited to: Magic Missile, Flamelash, Rainbow Rod, Poison and Venom Staff, Staff of Earth, and Heat Ray.
  • A host of other weapon, armor, tool and accessory adjustments, some small, some minor. For more, please check out the Balance Changes section.
  • Vanity Accessory slots now can only hold accessories with a visual vanity effect.
  • Gravity Globe can now be toggled in mid-air.
  • Tiki Armor, Pygmy Necklace, and the Hercules Beetle can now be purchased without carrying Pygmy Staff as long as you have defeated Plantera.
  • Blessed Apple now only drops from Unicorns, but at a higher drop rate than before.
  • Cenx's Tiara now drops with both of her dev set bundle.
  • 0x33's Aviators are now dropped from Master-mode Eye of Cthulhu.
  • Arkhalis is now dropped in the Arkhalis dev set bundle.

Blocks and Furniture[编辑 | 编辑源代码]

  • Upgraded Mannequins, they now have an interactable inventory which allows visible accessories such as wings, as well as dye support. They can also be painted, and are no longer destroyed unless their inventory is empty.
  • Weapon Racks are now paintable. You can also place Fish on Weapon Racks for display purposes.
  • Players can now sit in chairs, sofas, thrones, benches, and they can lay down in beds to sleep. Sleeping in beds will speed up time. If in multiplayer, time will only speed up if all players are sleeping.
  • Goblin, Eyeball, Hornet, Imp, and Corrupt Statues now spawn enemies when wired.
  • You can now craft Ice Chests, and its name and the Frozen Chest's name were swapped to match furniture consistency.
  • Living Wood, Skyware, and Lihzahrd Chests are now craftable.
  • Temple traps now require higher pickaxe power to mine to prevent obtaining them too early.
  • Changed the light colors of the light sources in following sets so that each set uses consistent lighting: Marble, Pearlwood, Mahogany, Spooky, Steampunk, Palm Wood, Ebonwood, Shadewood, Glass, Living Wood, and Frozen. Ebonwood's Candelabra was resprited to visually match this updated color.
  • Bewitching Station now generates light, because it had candles all this time.
  • Water and Peace Candles can now be wired to turn on or off, which will toggle their buff as well.
  • Shells and Starfish will now generate over time on beaches.
  • Cloud Blocks now prevent fall damage.
  • Campfires also no longer give their buff when turned off.
  • Placing Minecart tracks with Smart Cursor should create smarter and cleaner tracks than before.
  • The Stone Slab had the wrong blending, preventing it from being used nicely with most other blocks, and this has been fixed. However, we listened to your concerns, and have added an Accent Stone Slab block, which will function the same as the old Stone Slab did.
  • Dynasty Wood blends better with other tiles now.
  • Special glass blocks like Waterfall, Confetti, etc now have better merging with other tiles.
  • Infected Hardened Sands are now craftable into glass like regular Hardened Sand.
  • Statues can now face both directions.
  • Bone Blocks are now mined back up as Bones, which can be crafted into other things, or replaced as Bone Blocks as needed with a Bone Wand.
  • Staff of Regrowth no longer places moss on stone, as moss is now accessed through other means.
  • Ammo Box now has a shotgun cocking sound effect when used.

平衡性调整[编辑 | 编辑源代码]

Boss[编辑 | 编辑源代码]

月亮领主
  • Moon Lord's attack pattern has been slightly tweaked to be more consistent, as the different eyes would become desynced over time, resulting in a more random fight (which was not intended). In addition, the amount of time that his forehead eye spends open is slightly increased.
  • Moon Lord's Phantasmal Death Ray will now penetrate blocks that are between it and the player.
  • Enemies should no longer spawn during Moon Lord's fight, unless they spawn outside of his radius in multiplayer
  • Moon Lord will now drop his loot even if you die during his death animation.
石巨人
  • Golem attacks more aggressively the more players are present in Expert, and also slightly harder to cheese.
  • Golem will now enrage when out of the jungle or on the surface.
世纪之花
  • Plantera's Tentacle Chompers now have health scaling in Expert Multiplayer.
机械骷髅王
  • Expert Skeletron Prime now moves faster when spinning.
克苏鲁之脑
  • Expert Brain of Cthulhu and his Creepers now have increased knockback resistance per player present on a server, ultimately becoming immune to knockback.
  • Brain of Cthulhu's Creepers now have health scaling in Expert Multiplayer.
世界吞噬怪
  • Eater of Worlds now has more segments, even more so in Expert mode.
史莱姆王
  • King Slime is now somewhat harder to abuse with ropes.
火星飞碟
  • Martian Saucers in difficulties below Expert no longer have a phase two, and die as soon as their turrets are destroyed.
  • There are now less Martian Saucers per invasion, and they are less likely to chain spawn.
  • Martian Saucers can now shoot their death beam through blocks. However, they are slower and their beams easier to avoid.

敌怪[编辑 | 编辑源代码]

猩红史莱姆
  • Now inflict the Blindness debuff and drop Blindfolds
猩红斧
  • Now inflicts the Cursed debuff
巨型诅咒骷髅头
  • Now inflicts the Cursed debuff on contact and via projectile, and drops Nazars
墓穴爬虫
  • Head Damage decreased from 16 to 14
  • Body and Tail Damage decreased from 10 to 7
  • Life decreased from 50 to 40
  • Reduced size
  • Only 1 Tomb Crawler should spawn at a time under normal circumstances
沙史莱姆
  • Damage increased from 10 to 15
  • Life increased from 40 to 50
  • Knockback multiplier decreased from 0.8 to 0.7
  • Now only spawns as uncommon enemies in the Underground Desert
飞鱼
  • Money drop value increased from 90 Copper to 3 Silver
  • Flying Fish are now slightly less common on Rainy Days
小丑
  • Damage increased from 50 to 60
  • Defense increased from 20 to 25
  • Life increased from 400 to 800
  • Knockback multiplier decreased from 0.4 to 0.2
  • They now attack much faster
  • Happy Bombs now explode when near the player
  • They now throw Chattering Teeth Bombs as well
天国荧光虫
  • Projectile damage increased from 20 to 100 (Note: This was actually an accidental placeholder number. It did 1 damage to the Eternia Crystal, and was likely to do the same to most players)
装甲步兵
  • Decreased Javelin Damage from 48 to 36
愤怒翻滚怪
  • Defense decreased from 10 to 6
  • Max speed decreased from 4 to 3
  • Money drop value decreased from 1.3 Silver to 1 Silver
投掷骨头的骷髅
  • Projectile Damage decreased from 80 to 60 (Expert only)
其他
  • Purple, Red, Yellow, and Black Slimes now drop 1-3 extra gel each
  • Man Eater type enemies can no longer be killed by mining the block they are attached to
  • Umbrella Slime money drop value increased from 25 Copper to 1 Silver
  • Granite Elementals can no longer fly through walls
  • Beehive Bees in the Jungle will now target enemies as well as the player (not including the Queen Bee)

盔甲[编辑 | 编辑源代码]

忍者盔甲
  • Instead of throwing bonuses, each piece now gives a global 3% damage and 3% critical chance
  • New Set bonus: 20% movement speed
勇士盔甲
  • Helmet, Breastplate, and Leggings defense increased by 1 each
化石盔甲
  • Fossil Helmet defense decreased from 3 to 2
  • Fossil Plate defense decreased from 6 to 4
  • Fossil Greaves defense decreased from 4 to 2
  • Each piece of the set now gives 3% Ranged critical chance
  • New Set bonus: 20% chance not to consume ammo
  • Now available earlier due to the change to Desert Fossil mining
绿帽
  • Defense increased from 0 to 2
夜视头盔
  • 防御由2 提升至 4
仙人掌盔甲
  • Cactus Breastplate defense decreased from 2 to 1
禁戒盔甲
  • As a whole set, Forbidden is unchanged. However, the benefits of Forbidden Robes and Treads have been split evenly, with each now giving 40 mana and +1 Minion count
钛金盔甲
  • New Set Bonus: Titanium Barrier
  • As you attack enemies, titanium shards accumulate and spin around you
  • These shards deal damage to enemies at close range, and inflict knockback.
  • Use them defensively to keep enemies away, or for the bold, aggressively to inflict extra damage.
神圣盔甲
  • New Set Bonus: Holy Protection
  • Familiar to most users as Shadow Dodge, Hallowed has had its previously stat-based set bonus replaced with a periodic immunity to damage.
  • Upon attacking an enemy, you will gain a buff. If an enemy hits you during this buff, you will gain a very brief immunity to damage.
  • After this period of immunity, at least 30 seconds must pass before you can re-activate the immunity buff.
侍卫盔甲
  • Squire Great Helm and Greaves defense each increased by 1
  • Squire Great Helm's healing decreased by 50%
叶绿盔甲
  • Chlorophyte Mask defense decreased from 25 to 20
  • Chlorophyte set bonus now gives an additional 5% Damage Reduction if you are wearing the Chlorophyte Mask
海龟盔甲
  • Set bonus now gives 15% Damage Reduction
  • Set bonus Thorns damage now does twice as much
幽灵盔甲(用面具):
  • Set bonus projectiles now deal 100% of the original damage instead of 50%
  • The "recovery rate" that determines how many new projectiles can be generated over time has increased from 150 to 250
阴森盔甲
  • Overall defense increased from 27 to 30, with each piece gaining 1 defense
  • Spooky Breastplate now gives +2 Minion count instead of +1
  • Spooky Leggings now give 20% movement speed
英灵殿骑士盔甲
  • Total defense of the set is increased by 4, but has been redistributed
  • Valhalla Helmet defense increased from 14 to 20
  • Valhalla Breastplate defense decreased from 30 to 24
  • Valhalla Greaves defense increased from 20 to 24
  • Valhalla Breastplate's healing decreased by 50%
星云盔甲
  • Healing Booster effect now gives 3 HP/s instead of 5, with a maximum of 9 HP/s possible now
耀斑盔甲
  • Solar Helmet critical chance bonus increased from 17% to 26%
  • Solar Breastplate melee damage bonus increased from 22% to 29%
  • Each piece of the set now gives 1 HP/s regen
  • Instead of 30% damage reduction whenever you have charges, you now have 12% damage reduction at all times, and 20% additional damage reduction while charges are active. In practice, this is roughly equivalent to the same 30% it used to give due to how the two values are multiplied.
  • Recharge time between shield charges reduced by 1 second
星尘盔甲
  • Stardust Guardian now has a much more vigorous and aggressive attack, and he will attack automatically without prompting. All resemblance to a certain anime is purely coincidental.

近战武器[编辑 | 编辑源代码]

短剑
  • Shortswords can now be used in all directions, not just forward
  • Gold Shortsword damage increased from 11 to 12
连枷
  • Flails now have entirely new behavior, and a few different functionality modes.
  • If you click and hold the mouse button, they will swing around rapidly, doing low knockback and hitting rapidly in a small circle around you.
  • If you click and use them normally, you will shoot them forward similar to how they use to be used, but they will move much faster than they did before. The damage dealt is double in this mode.
  • Finally, if you click while it is in midair after having shot it forward, it will drop suddenly and lay on the ground. This can be used as a stationary damaging obstacle like a Spiky Ball on enemies walking towards you.
  • Some flails have had some stat tweaks to fit with this new setup, such as having slightly longer or shorter range, but generally speaking, all of them should perform better than before.
仙人掌剑
  • 伤害由 9 降低至 8
  • Use time increased from 25 to 32
  • Knockback decreased from 5 to 4.5
三叉戟
  • Damage increased from 11 to 14
  • Knockback increased from 5 to 6
  • When held, gives unrestricted movement in water
链刀
  • Damage increased from 11 to 12
附魔剑
  • Damage decreased from 24 to 23
  • Use time increased from 18 to 21
  • Knockback decreased from 5.25 to 4.25
猎鹰刃
  • Damage decreased from 30 to 25
  • Use time increased from 15 to 20
魔光剑
  • Size Scale increased from 1.1 to 1.4 (Makes it bigger)
亚马逊球
  • Damage decreased from 20 to 18
  • Crafting: Stingers Required increased from 2 to 12
  • Crafting: Jungle Spores Required increased from 3 to 9
养蜂人
  • Damage decreased from 26 to 24
  • Use time increased from 20 to 22
  • Knockback decreased from 5.3 to 5
  • Is no longer autoswing
村正大刀
  • Damage increased from 19 to 21
炽焰巨剑
  • Use time decreased from 34 to 30
毁灭刃
  • Damage increased from 39 to 43
  • Use time decreased from 30 to 29
  • Gained a special mechanic where it will deal 2x damage to enemies with over 90% health
钴剑
  • Unchanged, but listing here intentionally to ensure there was no oversight. Cobalt Sword's damage was previously much higher than it should have been, but we are using it as the new baseline which the rest of the swords are being compared to.
钯金剑
  • Damage increased from 41 to 45
秘银剑
  • Damage increased from 44 to 49
山铜剑
  • Damage increased from 47 to 50
  • Use time decreased from 26 to 25
精金剑
  • Damage increased from 50 to 56
  • Use time decreased from 27 to 26
钛金剑
  • Damage increased from 52 to 58
  • Use time decreased from 26 to 25
晶光刃(全部):
  • Damage increased from 41 to 42
  • Use time decreased from 25 to 20
光束剑
  • Use time increased from 15 to 20 (Does not impact Projectile cooldown)
臭虎爪
  • Damage decreased from 70 to 60
  • Use time increased from 7 to 8
  • Only gains 25% benefit from increased melee speed stats
  • Damage increased from 30 to 55
  • Use time decreased from 30 to 20
好胜球
  • Damage increased from 29 to 35
渐变球
  • Damage increased from 34 to 44
吉克球
  • Damage decreased from 39 to 38
冰雪悠悠球
  • Damage increased from 43 to 47
狱火球
  • Damage increased from 41 to 45
断钢剑
  • Damage increased from 57 to 66
  • Use time decreased from 25 to 20
地狱烙印
  • Damage increased from 44 to 85
瞌睡章鱼
  • Smash attack now does 3x damage, up from 2x
代码2球
  • Damage increased from 47 to 54
叶绿双刃刀
  • Damage increased from 75 to 80
原版永夜刃
  • Damage increased from 90 to 105
变态刀
  • Note: Functionality overhaul renders this weapon akin to an upgraded Fetid Baghnakhs. It maintains its Stealth bonus.
  • Damage increased from 70 to 85
  • Use time decreased from 20 to 8
  • Only gains 33% benefit from increased melee speed stats
钥匙剑
  • Damage increased from 70 to 85
  • Now deals up to 150% more damage based on how injured an enemy is
克拉肯球
  • Damage increased from 90 to 95
  • Now has a 10% critical chance
腐化者之戟
  • Average projectiles spawned from each shot increased from 2.3 to 2.66
石巨人之拳
  • Damage increased from 76 to 90
圣诞树剑
  • Projectile has been completely overhauled. Instead of firing one ornament, it fires several ball ornaments and a star ornament that will hover in place for a few seconds before falling to the ground.
  • 现在会自动挥舞
破晓之光
  • Technically a bug, fixed an issue where Daybreak would not spread its debuff if your attack killed the target in one hit. Now spreads the debuff to nearby enemies even if the attack kills the target in one hit

远程武器[编辑 | 编辑源代码]

骨头标枪
  • Damage decreased from 29 to 20 due to earlier tier
Bee's Knees
  • Damage decreased from 26 to 23
  • Use time increased from 23 to 24
手枪
  • Use time decreased from 12 to 10
地狱之翼弓
  • Damage increased from 20 to 22
  • Use time decreased from 14 to 13
  • Knockback increased from 5 to 5.5
发条式突击步枪
  • 伤害由 19 降低至 17
钴连弩/钯金连弩/秘银连弩/山铜连弩/精金连弩/钛金连弩
  • Use time decreased by 1
骸骨弓
  • 伤害由 40 提升至 50
冰雪弓
  • Damage decreased from 46 to 39
  • Use time decreased from 21 to 16
  • Now auto-fire
  • Note: Despite the damage reduction, this will result in a stronger bow overall, albeit more defense-impacted than bows like Marrow. Change is primarily meant to introduce variation between the bows.
代达罗斯风暴弓
  • Damage decreased from 43 to 38
  • When using Holy, Unholy, Hellfire, or Jester arrows, shoots an average of 2.66 arrows, instead of the normal average of 3.33 arrows
飞镖手枪
  • Damage increased from 28 to 33
飞镖步枪
  • Damage increased from 52 to 62
毒弹枪
  • Use time decreased from 14 to 10
神圣连弩
  • Damage increased from 43 to 53
  • Use time decreased from 19 to 16
火焰喷射器
  • Damage increased from 27 to 35
  • 射弹每穿透一个敌怪后下一次命中就会受到 15% 伤害惩罚
幽灵凤凰
  • Damage increased from 24x2 to 32x2
  • Use time decreased from 20 to 18
  • Phoenix projectile now fires on every 3rd shot instead of every 4th
叶绿连弩
  • Average arrows per shot decreased from 2.7 to 2.33
维纳斯万能枪
  • Damage increased from 38 to 50
手榴弹发射器
  • Use time decreased from 30 to 20
火箭发射器
  • Damage decreased from 50 to 45
  • Does 2x damage on direct hits to a single target
感应雷发射器
  • Does 3x damage when mines are stationary, normal damage when they are still moving
  • Use time increased from 40 to 50
  • Reduced the number of active mines that you can have at once
食人鱼枪
  • Now shoots 3 Piranhas, which can attack the same or different targets
  • The rate at which the Piranhas can bite has been decreased slightly on an individual basis, but the total DPS the three Piranhas can do is now much higher
脉冲弓
  • Damage increased from 65 to 85
  • Use time decreased from 22 to 20
  • Damage reduction for each target hit increased from 10% to 20%
毒刺发射器
  • Does 2x damage on direct hits to a single target (Only applies to the initial bolt, not the fragments)
喜庆弹射器
  • Damage decreased from 65 to 25 (Note: Rocket damage is very high and is added to this. Even Rocket 1s deal 40, so the actual damage reduction is 105 to 65 even using the worst Rockets)
  • Bonus Critical chance of 10% removed
  • Now sold by the Party Girl after Golem
精灵熔炉
  • Damage increased from 40 to 60
  • 射弹每穿透一个敌怪后下一次命中就会受到 15% 伤害惩罚
太空海豚机枪
  • Damage increased from 77 to 85
  • Chance to not consume ammo increased from 50% to 66%

魔法武器[编辑 | 编辑源代码]

火花魔棒
  • Increased damage from 8 to 14
  • Use time decreased from 28 to 26
  • Increased On Fire! chance from 33% to 50%
  • Now has a 10% critical chance
魔法导弹
  • Projectile is faster and has homing if you release it
  • Has a moderate AoE damage explosion on impact
  • Use time increased from 17 to 18
  • Mana Cost increased from 10 to 12
烈焰火鞭
  • Projectile is faster and has homing if you release it
  • Now pierces and can hit a second time. Has a moderate AoE damage explosion after the second hit.
  • Damage decreased from 40 to 36
  • Use time increased from 20 to 30
  • Mana Cost increased from 12 to 18
寒霜法杖
  • 使用时间由 20 降低至 16
  • Mana cost decreased from 14 to 12
诅咒焰
  • Damage increased from 36 to 50
  • Use time decreased from 20 to 15
  • Mana cost decreased from 12 to 9
  • Related: See Cursed Inferno buff
寒霜之花
  • Damage increased from 55 to 60
  • Use time decreased from 20 to 12
  • Mana cost decreased from 17 to 11
  • Increased Frostburn chance from 50% to 100%
水晶风暴
  • Damage increased from 25 to 32
  • 魔力花费由 4 提升至 5
剧毒法杖
  • Note: Previously, due to piercing immunity frames, only one projectile from each shot would hit each target, resulting in a lot of lost damage. We've implemented a system that allows ALL of the projectiles to hit a target, dramatically improving its shotgun-like functionality. However, to offset this gain, it has had to have some of its stats reduced. On the whole, this should now be a stronger weapon, however.
  • Damage decreased from 48 to 43
  • Reduced number of enemies that each projectile can hit from 4 to 3
  • Applies a 25% damage penalty to the next hit for each enemy a projectile pierces
  • Projectiles now have a limited range
魔晶碎块
  • Damage increased from 19 to 25
  • The duration that the projectiles linger (and deal damage) is increased by roughly 70%
爬藤怪法杖
  • Height of the Clinger flames increased by 50%
  • No longer has a hit limit
  • Can now inflict Cursed Inferno debuff (Related: See Cursed Inferno buff)
  • Can now inflict critical hits
蛇发女妖头
  • Rather than being charged, this weapon is now channeled and its range substantially reduced.
  • When channeled, it will be held in front of the player. If no enemies are present, it will not fire, and will consume no mana.
  • When enemies are in range, it will constantly attack any nearby enemies, consuming mana for each attack.
  • Can hit up to 3 targets with each attack (does not consume extra mana)
  • Damage is now set to 40
  • Mana cost has been decreased from 18 to 15, however, it can now fire up to 4 times per second, increasing the speed at which it consumes mana
裂天剑
  • Mana cost increased from 14 to 17
神灯烈焰
  • Use time decreased from 30 to 22
  • Mana cost decreased from 18 to 14
彩虹魔杖
  • Projectile is faster and has homing if you release it
  • Now pierces and hits up to 3 times.
  • Has a moderate AoE radius on impact
  • Damage 74 -> 50
  • Use time increased from 18 to 25
  • Mana Cost 18 -> 21
  • Can touch tiles without exploding now.
邪恶三叉戟
  • Use time decreased from 22 to 17
  • Mana cost decreased from 25 to 19
无限智慧巨著
  • Damage increased from 24 to 32
  • 使用时间由 30 降低至 25
毒液法杖
  • Note: Has received the same general overhaul as Poison Staff. Should be much improved in actual use, but needs stat reductions to offset this change. Give it a try before you judge! :)
  • Damage decreased from 63 to 44
  • Reduced number of enemies that each projectile can hit from 7 to 5
  • Applies a 25% damage penalty to the next hit for each enemy a projectile pierces
  • Now has a range before projectiles die, 50% longer than Poison Staff's
胡蜂枪
  • Note: This may sound like a nerf on paper, but it trades "hit count" for total damage, and will actually result in dramatically more DPS for the Wasp Gun. Less Wasps, more damage.
  • Damage increased from 21 to 31
  • Use time increased from 11 to 18
  • Wasps can now bounce/pierce only 3 times instead of 4
  • Wasps per Cast: Reduced to an average of 3
  • Mana cost increased from 6 to 10
爆裂藤蔓
  • Damage increased from 28 to 35
  • Mana cost increased from 10 to 12
幽灵法杖
  • Damage decreased from 72 to 65
  • Each projectile can now hit up to 3 times, rather than only once
  • Mana cost increased from 11 to 15
大地法杖
  • Actual damage mostly unchanged, but lists its "max speed" damage now rather than its "low speed" damage
  • Now has a 20% critical chance
  • Mana Cost increased from 15 to 18
  • Use time decreased from 40 to 24
  • Projectile speed greatly increased, as a result, has better range and much harder to fall below the minimum threshold to maintain maximum damage
高温射线枪
  • Note: There were too many "full piercing" weapons at this tier, and not enough high single target damage weapons. Heat Ray changed to avoid redundancy with Shadowbeam Staff and Staff of Earth and give the class more versatility.
  • Damage increased from 55 to 80
  • Use time decreased from 16 to 10
  • Can no longer pierce and hit multiple enemies
蝙蝠权杖
  • Average Bats per cast increased from 2 to 2.5
  • Mana cost increased from 3 to 6
带电爆破炮
  • This weapon still charges, but it now fires constantly while charging.
  • For the first second of charging, you will fire 6 single-target pellets, each dealing a base damage of 100 (up from 50)
  • For the next two seconds, you will fire 3 total piercing blasts, each dealing a base damage of 250 (up from 100)
  • After this, it will shoot the laser beam, which is unchanged from the original implementation
  • You can also quick-fire pellets without charging. The fire rate of these pellets is much higher than the previous implementation.
  • The mana cost of charging is unchanged, however, quick firing will naturally consume more mana as the fire rate has increased significantly.
星云烈焰
  • Use time decreased from 15 to 12
  • Mana cost decreased from 18 to 12

召唤物[编辑 | 编辑源代码]

  • Summoned minions now adjust their damage dynamically based on your current equipment and damage buffs
  • Some (though not all) Summons now use their own damage immunity timer system. In practice, what this means is that they will no longer interfere with the use of other weapons by maxing out the enemy's immunity frames. All affected minions are set on their own damage timer to most correctly match their pre-change DPS, but some changes are to be expected comparing 1.3.5 DPS to 1.4 DPS. In general, even if there is some minor loss or gain of DPS compared to pre-change performance, it should be worth the improvement to overall performance. Examples of minions impacted by this change:
    • 史莱姆法杖
    • 蜘蛛法杖
    • 海盗法杖
    • 魔眼法杖
    • 乌鸦法杖
    • 致命球法杖
    • 星尘之龙法杖
    • 一些新召唤物也利用了此系统
小鬼法杖
  • Damage decreased from 21 to 17
  • Fire Rate increased dramatically
乌鸦法杖
  • Damage increased from 37 to 55
  • Flight speed doubled
七彩水晶法杖
  • Damage decreased from 150 to 80
  • Fixed accuracy issues, improved the speed at which sparkles explode. Should easily do more damage than before.

弹药[编辑 | 编辑源代码]

  • Arrows and Thrown ranged weapons no longer have a chance to drop as items for reuse
骨箭
  • Now pierces one time
叶绿箭
  • No longer pierce targets
  • Projectile speed is increased
  • Can now bounce several times, and will "Smart Bounce" at a nearby target if one is in range
  • Post-bounce arrows only deal 66% damage
圣箭
  • Falling Stars can no longer pierce and hit a second target
  • Falling Stars now do 50% of the original damage instead of 100%
纳米弹
  • Damage increased from 10 to 15
  • Price of Nanites increased
毒液弹
  • Damage increased from 14 to 15
  • Related: See Venom buff
  • Price of Vial of Venom increased
毒液箭
  • Damage increased from 17 to 19
  • Related: See Venom buff
  • Price of Vial of Venom increased
水晶镖
  • Damage increased from 15 to 17
诅咒镖
  • Damage increased from 9 to 10
  • Related: See Cursed Inferno buff
灵液镖
  • Damage increased from 10 to 12

配饰、钩爪、和坐骑[编辑 | 编辑源代码]

  • You no longer gain stacked benefits from wearing multiple Celestial Stone variants
  • In addition to its previous Confusion effect, Brain of Confusion now gives a 1/6 chance to avoid enemy attacks. Upon avoiding an attack, you will gain a temporary buff that gives 20% critical chance for a few seconds, during which time you cannot avoid additional attacks.
  • Titan Glove and its tinkers now give autoswing to all Melee Weapons (and Whips!)
  • Wing Balance has been heavily balanced across the entirety of the game.
  • With only a few exceptions, wings found at the same tier should be roughly equivalent in power. Exceptions are usually particularly hard or particularly easy to get.
  • Unfortunately, it is difficult to share exact stats for wings, partially because there are dozens of them that have been changed, and their stats don't easily translate to easily readable stats.
  • The best short summary is that over a dozen sets of wings were buffed, and that Leaf and Frozen Wings have been reduced in power, as they were too strong for their tier.
  • 其他主要注解:
  • Butterfly and Bee Wings can now only drop after the Mech Bosses, but their power has been increased proportionally.
  • Previously, most wings from Wall of Flesh until Golem were very similar in power, and didn't offer a lot of reason to upgrade. These have now been spread out, creating a more gradual, consistent increase in wing power across the course of the game.
  • Shrimpy Truffle now gives its increased speed and damage bonus when in the rain.
  • Basilisk Mount now has a double jump
蝙蝠钩
  • Pull In Speed decreased from 16 to 13 (This is the speed at which it pulls the player to the hook)
  • Shoot speed decreased from 15.5 to 13.5
刺钩
  • Pull in speed increased from 11 to 12
  • Shoot speed increased from 15 to 16
月钩
  • Pull in Speed increased from 13 to 16
  • Shoot speed increased from 16 to 18

工具和采矿[编辑 | 编辑源代码]

  • All axes, hamaxes, chainsaws and other tools with axe-functionality have their wood cutting speed increased by 20%
  • All drills and chainsaws now dig faster than their non-mechanical counterparts, but have shorter range. Additionally, optimized digging loadouts still perform better on pickaxes/axes, but drills and chainsaws will be faster on non-optimized loadouts
  • Desert Fossil can now be mined at any pickaxe power or with bombs. However, it is fragile and adjacent fossil blocks may break when you mine it, costing you some of the ore.
  • 基于沙漠化石的装备现在弱了一些,因为它可以更快得到。
  • Hellforges now require Demonite Pickaxe or higher to break. They also now protect the tiles below them from being broken while in the Underworld. This does not apply outside of the Underworld.
仙人掌镐
  • 使用时间由 16 降低至 15
  • Damage decreased from 5 to 4
骨镐
  • Mining power increased from 50 to 55
掠夺鲨
  • Mining power decreased from 100 to 59
激光钻头
  • Range increased from 10 to 11
  • Use time decreased from 7 to 6
  • No longer has axe functionality

Buffs, Debuffs and Potions[编辑 | 编辑源代码]

  • A substantial number of Buff Potions have had their durations increased, many as much as twice as long
  • The Well Fed buff has been divided into three tiers, with the lowest tier being equal to the original, and the strongest being 2x as strong as the original
  • All of the Food in the game, including the 50+ new Food items, have had their durations and tiers adjusted to have a more consistent reward for the difficulty of obtaining them. Short duration foods might have a higher tier, while long duration foods might have a lower tier. Find what is most efficient for you!
  • Well Fed Buff now gives a mining speed bonus
  • Invisibility Potion now has an added benefit of reducing enemy spawn rates by 20%
  • Restoration Potions no longer heal mana, but heal 10 more life for a total of 90, and induce even less Potion Sickness, now only 45 seconds
  • Sharpening Station's Armor Piercing bonus has been increased from 4 to 12
  • Cursed Inferno Debuff damage per second increased from 12 to 24 on both player and enemy versions of the debuff
  • Ghoul, Clinger, and Spazmatism Cursed Inferno duration decreased somewhat to mitigate the increased danger to the player
  • All other sources of this debuff are intended recipients of the improved damage
  • Venom Debuff damage per second increased from 12 to 30 on both player and enemy versions of the debuff
  • Pygmy and Queen Spider Staff Venom duration decreased to mitigate the increased potency
  • Black Recluse and Sand Poacher Venom duration decreased somewhat to mitigate the increased danger to the player
  • All other sources of this debuff are intended recipients of the improved damage

钓鱼[编辑 | 编辑源代码]

  • Bait is more likely to be consumed
  • Very high fishing power now gives decreasing returns
  • Fishing Power is 1.1x during Blood Moons
  • Swordfish is now less common when fishing
  • Golden Carp is less common when fishing
  • Biome Crates are now guaranteed to drop a chest item, instead of only sometimes
  • Dungeon Crates will now always drop a Gold Lockbox
  • Flower Boots are now included in the Jungle Crates loot pool
  • 木材宝匣、铁匣、和金宝匣掉落的矿石品质随宝匣的级别而递增。例如,木材宝匣只会掉落铜/锡/铁/铅。
  • Penguin and Turtle Pets can now be obtained rarely from their respective Biome crates
  • All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
  • Gold Crates now have a chance to drop Life Crystals and Enchanted Swords

掉落[编辑 | 编辑源代码]

  • Amber is slightly more common from Fossils, and can generate naturally in the Underground Desert
  • Angler's Quest rewards are now more likely to give you the Info Accessories. Additionally, he will not give you duplicates of an accessory you have in your inventory, unless you already have them all already
  • Basic Dye materials now give 2 of that dye instead of 1 when crafting
  • Coin Portal chances when breaking pots has been decreased by half
  • Enemies have an increased chance to drop bonus amounts of money when killed
  • Enemies drop extra money during Blood Moons
  • Golden Keys should now drop more often from enemies and pots, and Dungeon Slimes are slightly more common
  • Gold Critters are now more rare
  • Jellyfish and Granite Golems spawned from statues now drop their items even less frequently, and decreased the sell value of some of those drops
  • Lava Charms can only be found in chests within the lava layer now, but Lava Fishing now provides a secondary renewable source for them
  • Mandible Blade can now be dropped by Antlion Swarmers
  • Moon Lord now drops Super Healing Potions instead of Greater Healing Potions
  • Mushroom Grass Seed drop rate increased from 1/50 to 1/40
  • Nature's Gifts now spawn slightly more often in the Jungle
  • Picksaw now has a ¼ chance to drop from Golem in addition to his other loot, instead of being part of his main drop pool. This drop rate is 33% from Expert Treasure Bags.
  • Rod of Discord's drop rate in Expert mode is now 1/400
  • Strange Plants no longer generate during worldgen, and will not start appearing until Hardmode
  • Throwing Knives in chests now come in much larger stacks
  • Water Walking Boots now have a 1/10 chance to appear in Water Chests, increased from 1/15
  • Several Martian Invasion drops are now dropped from regular Martians instead of Martian Saucers, decreasing the random nature of the Martian Saucer's drop pool

其他[编辑 | 编辑源代码]

  • The Nurse now charges increasing amounts of money for healing as the game progresses
  • Town NPCs now get a little stronger every time you defeat a boss
  • Sandstorms are now significantly less common, particularly in the early game
  • Reduced the intensity of Mighty Wind
  • Rain is slightly less common
  • Dungeon Spike damage has increased from 40 to 60, and inflicts Bleeding
  • Temple Wooden Spike damage has increased from 60 to 80, and inflicts Bleeding
  • Gem and Rainbow Torches now give 10 torches per crafting instead of 3
  • Glowsticks and Torches now stack to 999
  • All Bombs, Grenades, and Dynamite now stack to 99
  • Ore Bars now stack to 999
  • Alchemy Seeds and Plants now stack to 999
  • Tissue Samples and Shadow Scales now stack to 999
  • Pirate Map and Snow Globe items can now stack to 20
  • Increased consistency of boss money drops
  • Did an extensive review of sell values across the entire game, increasing the consistency of sell values. This particularly includes things like items that had no sell value but should have, consistent sell value of items dropped from the same source, infinite money exploits by buying-low/selling-high through crafting, and much more

Bug 修正[编辑 | 编辑源代码]

Gameplay and Combat[编辑 | 编辑源代码]

  • Fixed an issue where Copper and Tin Bows were considered Melee weapons for the purposes of prefixes.
  • Fixed an issue where firing Tome of Infinite Wisdom on a sloping minecart track would cause the pages to fire in all directions.
  • Fixed an issue where using Tome of Infinite Wisdom's right click functionality while on a Drill Mount would drain all of your mana almost instantly.
  • Fixed an exploit where dying to Chaos State while holding a Rod of Discord in the cursor on a Hardcore character would cause the next character used to inherit said Rod of Discord.
  • Fixed an issue where the last segment of Solar Eruption's blade didn't actually do damage.
  • Added protections to prevent a very rare bug where the Solar Eruption debuff would kill its own user.
  • Fixed an oversight in Halloween drop rates based on HP that caused Bladed Gloves and Bloody Machete to be too rare in Expert.
  • Fixed an issue where extremely high melee speed thresholds would break the behavior of weapons like Sky Dragon's Fury.
  • You can no longer use Sniper Scopes and Binoculars while dead.
  • Staff of Regrowth no longer breaks rocks and other rubble.
  • Fixed an issue where you could use certain channeled weapons but switch to another weapon and use that weapon as well.
  • Fixed an issue where certain channeled weapons and tools would continue being used even after the player is turned to stone.
  • Fixed an issue where, after using a cooldown timed projectile sword, switching to another hotbar slot via number key would delete 1 consumable from that slot.
  • Fixed a number of damage type inconsistencies including projectiles doing the wrong damage type, weapons receiving/not receiving damage type set or potion bonuses in error, critical rates being applied incorrectly, and a lot more.
  • Fixed a number of edge cases where things like mount damage or Shield of Cthulhu dashing would not register on the DPS meter.
  • Fixed an issue where having two types of dash abilities and removing one of them mid dash would unexpectedly double your dash distance.
  • Fixed a similar issue where removing a dash accessory mid dash would prevent Hermes-type boots from letting you run until you put the dash accessory back on.
  • Fixed some exploits involving Flower Boots.
  • Fixed a issue where using Sandstorm in a Bottle then instantly shooting multiple grappling hooks to different blocks would leave the character spinning back and forth forever.
  • Fixed an issue where several wings (Fin, Bat, Mothron) had a faulty acceleration speed.
  • Fixed an issue where Spore Sac would only work near blocks, but not when only near platforms.
  • Fixed an issue where Neptune Shell wearing players could stick their head in water and die, because head-submersion wasn't enough to turn you into a merman, but it was enough to drown.
  • Fixed an inconsistency with how Cloud in a Bottle behaved differently with wings than other Jump Bottles
  • Fixed an issue where Sharktooth necklace and Banner Buff would not apply to a variety of atypical attacks.
  • Fixed an issue where Stopwatch wouldn't correctly display player speed while on some mounts, like while falling with the Slime Mount.
  • Fixed an issue where moving sideways on a rope would be considered 0 MPH for the Stopwatch.
  • Fixed an issue where some wings would produce light even in vanity slots.
  • Fixed a number of increased placement range boosters (Toolbelt, Builder Potion) not stacking correctly.
  • Mime Mask is now properly considered a vanity helmet.
  • Fixed a tendency for certain automatic attacks like Sentries or Chlorophyte Armor to attack invincible enemies such as Dungeon Spike Balls or Blazing Wheels.
  • Fixed an issue where some Shroomite and Chlorophyte armor bonuses would not stack.
  • Fixed some inconsistencies with armor bonuses applied to the damage type of Snowball related attacks.
  • Fixed an issue where Frost/Necro Armor made inconsistent special armor sounds depending on if they were in vanity/normal armor slots and also when worn with each other.
  • Fixed an exploit (or made it substantially harder) to avoid damage with the Slime Mount and Target Dummies.
  • Fixed an issue where flying mounts would very slowly increase in height over time.
  • Fixed an issue where flying mounts could descend through lowered platforms.
  • Fixed an issue where you could not use Quick Buff while riding the Drill Containment Unit.
  • Fixed an extra double jump only when jumping out of water while riding the Slime Mount.
  • Fixed a minecart issue where tracks that ran directly into conveyor belts would cause the minecart to derail.
  • Fixed an issue that made jumps fail sometimes in fast moving minecarts.
  • Fixed an issue where Lightning Sentries that were placed on sloped blocks underwater would sink into the ground.
  • Fixed an issue where Queen Spider Sentry could not have multiple summons with Sentry boosting gear.
  • Potentially fixed an issue where Smart Cursor would fail constantly when at the very edge of the world.
  • Fixed an issue where Smart Select did not suggest Desert Fossil for Extractinator.
  • Fixed an issue where Smart Select would favor a Flare Gun with no flares over a stack of Glowsticks.
  • Fixed an issue where climbing on rope at the edge of the world would cause the camera to move away from the player.
  • Fixed a hoik-related issue where using a grapple and ropes could cause the camera to leave the player behind entirely.
  • Fixed an issue where looking at buff furniture (Campfires, Heart Lanterns) with binoculars or sniper rifles would give you the buff.
  • Fixed a number of crafting inconsistencies with required crafting stations for different types of platforms. Most are by hand now, but a handful require special stations.
  • Fixed a bunch of crafting station inconsistencies with furniture sets.
  • Fixed inconsistencies with reflected projectiles inflicting debuffs on the player* they should not be inflicting debuffs at all.
  • Fixed some inconsistencies with Warmth Potion and cold based attacks not receiving protection.
  • Fixed an issue where drinking a Flask while a previous Flask was active would remove the first flask buff but not give the new buff.
  • Reduced the effectiveness of exploiting portals and fall damage to be immune to bosses and other threats.
  • Fixed the infamous Infinite Fishing Line exploit.
  • Fixed an issue where switching items in the moment of reeling in an item from fishing would forfeit that item.
  • Fixed an issue where Angler Quest rewards decreased in quality after 150 Quests.
  • Added some protection against an issue where music tracks would keep playing quietly in the background when teleporting to other biomes.
  • The Kraken Yoyo should now also give the Robbing the Grave achievement.
  • Fixing (again) an issue where the Funkytown achievement would unlock from teleporting out of an Underground Mushroom Biome.
  • Fixed an audio issue where Pad Thai made a drinking sound instead of an eating sound.
  • Fixed an issue where some wall items would be placed substantially slower than other wall items.
  • Fixed an issue where opening a Money Trough while holding an item would use the item and open the Money Trough.
  • Fixed a number of minor inconsistencies between 4k and non-4k resolution gameplay.
  • Fixed an issue where picking up a lot of coins would give the correct amount of money, but the money displayed on screen was incorrect.
  • Fixed an issue where spawn points at the Ocean of large worlds would constantly reset themselves.

Reverse Gravity[编辑 | 编辑源代码]

  • Fixed (again) an issue where Celestial Pillar shields would fly into the sky when reversing gravity.
  • Fixed an issue where pressing UP to flip Gravity would dismount the player from flying mounts. Now, it simply does not flip Gravity when in mounts.
  • Fixed a reverse gravity issue where the Floating Piggy Bank's mouseover detection would be in the wrong direction.
  • Fixed a reverse gravity issue where Blizzard Staff-style weapons would converge in the opposite direction of where you aimed.
  • Fixed a reverse gravity issue where the player would get stuck on hammered platforms.
  • Fixed an issue where Forbidden Set's ring didn't flip properly in reverse gravity.
  • Fixed a reverse gravity issue where some weapons wouldn't flip with the player.
  • Fixed a reverse gravity issue where cobwebs didn't correctly slow inverted players.

相机模式[编辑 | 编辑源代码]

  • Substantially improved/fixed the way that Camera mode captures Celestial backgrounds/shaders and weather effects.
  • Fixed an issue where some projectiles would not appear in Camera screenshots.
  • Fixed an issue where waterfalls and other similar visuals did not display in Camera mode images.
  • Fixed issue where Stardust Guardian appears in front of the player in Camera screenshots.
  • Fixed an issue where some tiles, such as Pressure Plates, would draw in the wrong layer when taking Camera screenshots.

世界、背景、和世界生成过程[编辑 | 编辑源代码]

  • Dramatically improved sky island house/furniture generation, fixing houses generating with no furniture or doors
  • Fixed an issue where cobwebs in worldgen would sometimes delete naturally generated wires
  • Improved failsafes and detection for broken or floating chests in worldgen, which can be unbreakable or even corrupt world files
  • Fixed a worldgen issue where Mushroom Cabins had mushrooms occupying the same place as other furniture, which tended to break them
  • Fixed a minor worldgen quirk where a single platform would spawn at the edge of the Dungeon's stairs
  • Fixed a typo issue that resulted in underground chests having twice as many Water Walking Potions and Dangersense Potions as intended, instead of a chance for Titan Potions
  • The behavior of the very last Sign when reaching the Sign limit is less buggy now
  • Fixed an issue where Campfire minibiomes used “player placed” dirt walls
  • Fixed an issue where naturally generated Statue traps would not have a statue
  • Fixed an issue where Gold Chests were unable to generate outside of Underground Cabins in the Cavern layer
  • Fixed the vast majority of situations where underground explosive rigged ore minibiomes would generate without the detonator
  • Fixed an issue where minecart tracks would generate over Life Crystals and Chests
  • Fixed an issue where Crimson Vines would spawn in unviable locations, and break spontaneously when the player approached them
  • Fixed an issue where Hardmode world generation would fill caves with unusual background walls
  • Fixed a number of worldgen issues that ultimately resulted in beaches being way too small, especially on the right side or when the Jungle was too close
  • Fixed a rare worldgen issue where Beaches would devour part of the Dungeon, and sometimes, even the Old Man
  • Fixed a subtle worldgen issue in the Dungeon where Marble/Granite biomes that had generated under it would still leave some of the Dungeon Bricks hammered in the same shape they were when before the Dungeon generated
  • Fixed a worldgen issue where sometimes Sky Lakes would take priority at the expense of regular Sky Islands
  • Fixed the infamous “drunken Dungeon” where worldgen has the Dungeon sticking high up out of the ground
  • Fixed a worldgen issue where altars of the opposite world evil would sometimes generate in your world
  • Fixed an issue where Demon/Crimson Altars would spawn in large clusters at the edge of the ocean
  • Fixed a long running issue where “tall Oceans” would appear in worldgen
  • Fixed a worldgen issue where Queen Bee's hive should have been full of natural honeyfalls but they weren't working
  • Fixed an issue where Corrupt/Crimson Chasms generated over the Dungeon and blocked its entrance
  • Fixed an issue where large clumps of underground sand would generate near spawn, subjecting the player to an immediate desert biome
  • Fixed an issue where worlds would not use all of the background variants available
  • Significantly improved how the Temple's Golem room generates to reduce the possibility of being inaccessible
  • Fixed an issue where Lihzahrd Altars would sometimes spawn on top of breakable spikes and traps
  • Improved worldgen to reduce the possibility of the Temple's door being blocked off by Lihzahrd Blocks
  • Fixed an issue where sometimes the hallway leading into the Temple would be full of mud instead of Lihzahrd Walls
  • Fixed an issue where different operating systems would see slightly different world seed results, though we will have to keep an eye out for this recurring
  • Increased the minimum range from spawn that Sky Islands require, to prevent spawning on them
  • Partially fixed an issue where multiple Crimson Caverns would spawn over top of each other, rending their hearts too easy to reach. They should now be encased in Crimstone even when it does happen.
  • Fixed a very rare issue where a pyramid entrance overlapping a grassy cave would fill the entire pyramid with grass
  • Fixed an issue where spreading biomes would infect a far larger range than normal on Underground Desert walls
  • Fixed an issue where quitting while in the middle of a Slime Rain would reset its duration
  • Fixed a message about Slime Rain ending when quitting out of a Slime Raining world and joining one that has no Slime Rain
  • Fixed an issue where Corruption always took priority over Crimson, even if Crimson had far more blocks
  • Fixed a visual issue where background clouds would appear “impossibly low” in the ocean
  • Fixed a background issue where black borders could be seen at the bottom of the Underworld's background
  • Fixed some issues with black bars at the bottom of the sky right at the edge of the Underground layer
  • Fixed an issue where the top edge of the the underground layer's backwall would flicker into visibility on screen instead of off screen

Visual/Spriting Issues[编辑 | 编辑源代码]

  • Fixed a number of visual issues with Space Creature Costume
  • Fixed some spriting issues on the Raincoat
  • Removed a stray pixel while swinging weapons when wearing the female Snow Coat
  • Fixed a stray blue pixel on the Eater of Worlds Mask
  • Fixed an issue where some dyed Old One's Army armors would dye your backpacks and capes as well
  • Fixed an issue where some of the Old One's Army armors could not be dyed properly, or would retain colors from the player's default outfit
  • Fixed a layering issue where a female character's bare hand would be visible even when covered by gloves and shields
  • Fixed a wide variety of Cape related transparency issues, which should result in Capes looking better overall
  • Fixed a number of issues with and dramatically improved the way Shields and Capes draw/layer in relation to each other
  • Fixed a surprisingly difficult to resolve issue where Jim's Legs had a cape that did not play well with certain other vanity items, such as the Mermaid Adornment
  • Fixed an issue where Valhalla Knight's Helmet and Tam O' Shanter would bob awkwardly while moving
  • Fixed a visual issue where Vortex Armor had a weird bobbing effect
  • Fixed a visual issue where the Kimono would appear in front of Shoes accessories
  • Fixed a visual issue where players with Lamia/Mermaid Tail would somehow visually wear boots despite having no feet
  • Fixed an issue where blindfolds drew over the player's hair instead of under
  • Fixed an issue where dyes for face accessories and the familiar wig would not show up properly on the player's map head icon
  • Fixed an issue where Twilight Hair Dye only looked right when also using Twilight Armor Dye
  • Fixed an issue where a number of armors (Aaron's, Vortex, Nebula, Obsidian) had an unsightly band of graphical issues around the waist
  • Fixed an issue where Shield of Cthulhu would be slightly cut off graphically when dashing
  • Fixed some issues with the way Belt accessories display on the player during various animation frames
  • Animated accessories now no longer animate when paused
  • Fixed an issue where wearing a full set of Lunar Armor would cause Party Hair Dye to generate excessive amounts of confetti
  • Fixed an issue where Master Ninja Gear, Tabi, and Blackbelt created smoke that reacted oddly to dyes
  • Fixed an issue where Forbidden Armor's set bonus could create a spammy spray of sparks
  • Fixed a visual issue where head accessories on the map would be offset and jitter slightly when you moved
  • Fixed an issue where the player's head appeared in the wrong position on the map when riding some mounts
  • Scutlix Mount no longer makes Honey effects when summoned
  • Fixed an issue where backpacks and other such things drew at incorrect heights when on mounts
  • Fixed an issue where the Slime Mount was drawing offset by one half pixel
  • Fixed several hundred Pet/Dye combinations that came out either broken, invisible, or showing no dye at all, most famously, Zephyr Fish and any Hades Dye
  • Fixed an issue where the Keybrand wasn't actually in your hand when you swung it
  • Fixed a visual issue where Betsy's Wrath would hover outside of the player's hand when shooting it in some directions
  • Fixed an issue where the player swung Magic Daggers backwards when using them
  • Fixed a visual issue where some magic weapons would shake in the player's hand when you used them while moving
  • Fixed a visual issue related to holding up while grappling to platforms, and then using weapons
  • Reduced the chances and hopefully fixed a visual dust bug most often seen when using the Last Prism in a sandstorm, where spinning white crosses would float in place
  • Fixed a sprite issue that caused some Crimson and Underground background walls to not loop smoothly when moving horizontally
  • Fixed some stray pixels in a surface Crimson background
  • Fixed an issue where blocks would not be visible at all in extremely dark locations in the Underworld on Trippy/Retro lighting
  • Fixed an issue where the glowing parts of Meteorite and Martian Platforms would not change position to match when they were hammered
  • Fixed a stray pixel that would flicker off and on in the Goldfish Bowl
  • Fixed a stray pixel on Pumpkin Doors
  • Fixed an issue where Pumpkin Blocks were missing some pixels
  • Fixed the Waterleaf Sprout sprite so that it isn't so hard to see
  • Fixed a sprite issue with several pianos where standing on them or placing items on them looked like they were floating
  • Fixed a subtle issue that almost no one noticed, where Ancient Manipulator's glow effect was off center by a few pixels
  • Fixed an issue where Goblin Tinkerer's sprite looked blurry/distorted
  • Fixed a spriting issue where a number of bipedal enemies had subtly broken walking animations
  • Fixed some extremely subtle stray pixels floating near Crimson Axe enemies
  • Fixed an issue where Celestial Pillars that were hovering “in” a small puddle or pond would have the pond appear in front of them
  • Fixed a visual issue where Tortoise-type enemies would be pushed down into the ground slightly
  • Fixed a number of minor sprite issues where pixels did not use the proper 2x2 format
  • Snow should no longer fall indoors when the ceiling is offscreen
  • Improved an issue where there were unusual red flickers when near the Underworld
  • Fixed an issue where waterfalls would fall through thin ice
  • Fixed a visual issue that happened if a player went underground during a Blood Moon, which would break the Blood Moon shader effect for the rest of that gameplay session
  • Fixed a layering issue where fishing line draw in front of Money Trough but the fishing rod drew behind it
  • Fixed a UI overlap issue where the name of a Dresser and the Shirt icon for using it would cover each other
  • Fixed an issue where Ruler UI would scale with Game Zoom, not UI Scale
  • Fixed an issue where Miner's Wobble hasn't been working for a while
  • Fixed an issue where Dryad's Blessing leaves would turn black on certain lighting settings

物块和家具[编辑 | 编辑源代码]

  • Protected the blocks supporting the Locked Temple Door from being broken, resulting in a floating door
  • Dropped sand and other falling tiles that cannot land as tiles will now turn into items to pick up
  • Fixed an issue where Meteorite ore flashed oddly and turned transparent when using Spelunker Potion
  • Fixed an issue where you could actuate falling blocks, make the block fall, and then place furniture on top of those spots and it would partially actuate as well
  • Fixed an issue with falling blocks floating in the air in multiplayer
  • Fixed an issue where Marble blocks actually merged with doors
  • Fixed inconsistent behavior between right and left facing hammered blocks and how they react to torches being placed near them
  • Fixed an issue where Crystal Blocks merged oddly with other blocks
  • Fixed an issue where a number of half-blocks put alongside a column of another block would have graphical issues
  • Fixed an issue where Desert Fossil was not revealed by Spelunker Potion
  • Fixed an issue where blocks that were under tree branches could not be hammered or actuated
  • Fixed an issue where you could place torches against sloped blocks facing right, but not left
  • Fixed an issue where Luminite Brick's art was not framed correctly, resulting in the tiles not visually connecting to each other
  • Fixed some issues interacting with Team Blocks that stemmed from no longer used mechanics
  • Fixed an issue where instantly destroying moss with explosives would drop no stone
  • Fixed an issue where the Drill Mount could hammer otherwise unhammerable tiles, such as Traps
  • Fixed a visual issue where unhammered dirt blocks surrounded by hammered dirt blocks on both sides would display incorrectly
  • Fixed an issue where Rainbow Bricks lost their rainbow effect when hammered
  • Fixed an issue where large blocks of placed spikes would turn black in the center
  • Different types of cloud blocks now blend with each other
  • Fixed an issue where sloped Rain/Snow Clouds did not show rain/snow in the sloped corner
  • Fixed an extremely rare exploit where meteorites could land and burrow into the Temple, destroying the Lihzahrd Bricks if it was exposed to the surface
  • Fixed an issue where sloped Inactive Stone blocks would unslope themselves the next time you joined the world
  • Fixed an issue where placing the Eternia Crystal on your spawn and respawning during the Old One's Army event would break the crystal
  • Fixed an issue where ice stalactites were offset slightly from their proper position
  • Fixed an issue where standing at a specific height beneath a chest would allow you to open it but instantly close it again
  • Fixed an issue where the mouseover range for some chests was extremely small compared to others
  • Fixed an issue where some Dressers were not eligible for Quick Stack to Nearby Chests
  • Fixed an issue where wiring some Lanterns by the base would only turn them partly off, instead of all the way off
  • Fixed some unusual behaviors when placing Teal Pressure Pads on the sides and bottoms of various hammered block shapes
  • Fixed an issue where the Lamp Post was not valid lighting for housing
  • Added map mouseover text to a number of tiles that did not have them, including Geysers, Wire Bulbs, and Enchanted Nightcrawler Cages
  • Fixed a number of tiles that were drawing a few pixels too low/to the side, such as some clocks, chandeliers, Green mushrooms, and chairs.
  • Fixed an issue where you could place Trapdoors on top of yourself
  • Fixed an issue where numerous furniture items could not be placed on the intersection of stairs and platforms
  • Fixed an issue where you could use actuators to break a Lihzahrd Altar early
  • Sunflowers can now be placed in front of walls
  • Fixed an issue where Gravestones and Jungle Plants would not break when the block beneath them was actuated
  • Fixed a method of duplicating armors off of Mannequins
  • Fixed an issue where torches placed on blocks directly above a door would “wobble” when opening the door
  • Fixed some issues where campfires could be turned off, submerged in water, then relit underwater, as well as inconsistency with how water broke on/off campfires in multiplayer
  • Fixed a very hard to encounter issue where placing a ton of Christmas Trees at various light levels would result in some of them glowing
  • Fixed a tile issue where gravestones would not break if the blocks beneath them were hammered
  • Strange Plants should now show up on Metal Detector
  • Fixed an issue where Jungle and Mushroom Plants would continue to grow on actuated mud, resulting in their items immediately breaking off and falling to be collected
  • Fixed an issue where a significant number of platforms in the game generated the wrong dust when broken
  • Fixed an issue where only some alchemy herbs in pots could be smart cursor replaced with fresh seeds
  • Fixed a multiplayer issue where opening a trap door so that it overlapped with stairs would permanently make that part of the stairs invisible until the server was reset
  • Fixed a visual issue where Prickly Pear flowers always looked cactus green even on infected variants of cacti
  • Fixed a certain duplication exploit involving item frames
  • Fixed a certain duplication exploit involving teleporters
  • Fixed a certain duplication exploit involving doors
  • Fixed a potentially serious, world corrupting issue with leaving furniture on top of Ice Blocks and then quitting out of the world
  • Fixed an issue where you could not place a block on a single isolated piece of back wall
  • Fixed a visual issue on Dungeon Tile walls that made it look like solid chunks of walls were not fully filled in
  • Fixed an issue where Green, Blue, and Pink Dungeon walls made dirt dust when broken
  • Fixed an issue where Underground Desert Walls were susceptible to constant neverending reinfection by the opposite infection biome
  • Fixed an issue where Player-placed Obsidian Brick Walls were dramatically darker than natural Obsidian Brick Walls
  • Fixed a framing issue with Marble Walls that caused them to have unwanted lines
  • Fixed an issue where Mushroom Wall was not valid housing
  • Fixed a visual issue with Bone Walls sometimes being very big and layering improperly
  • Fixed an issue where Iron Fences and Sails were not considered valid housing walls
  • Fixed an wall issue that caused the corner of Luminite Walls to vanish if they had a block over them
  • Fixed an issue where backwalls with torches on them would break in one hit, even if that wall should take more than one hammer hit to break
  • Fixed an issue where Smart Cursor would attempt to break walls behind Demon Altars pre-Wall of Flesh, but hit the altar instead, hurting you. It will no longer aim for these walls
  • Fixed an issue where Deep Sky Blue paint was actually deep green on some tiles
  • Fixed some inconsistent situations where painting grass blocks would not always correctly spread its paint to attached tall grass, flowers and vines
  • Fixed some issues with waterfalls and sloped blocks
  • Fixed an issue where water would continue to be destroyed by lava that overlapped a minecart track. Obsidian (and Honey/Crispy Honey) will now form appropriately, destroying the track, in such scenarios
  • Fixed an issue where waterfalls running down a slope would sometimes tunnel through a block and come out the other side
  • Fixed some inconsistencies with certain items not being able to be placed on Weapon Racks like they should
  • Fixed an issue where the Grand Design could not be placed in Item Frames
  • Fixed an issue where placing too many torches would render a home invalid due to no free space
  • Fixed an issue where a houses have just enough room initially, but when plants grow out of a decorative clay pot, there suddenly wasn't quite enough space

NPC 和敌怪[编辑 | 编辑源代码]

  • Fixed an infamous exploit involving Duck Statues. No, we did not remove Ducks. You people are silly.
  • Fixed an issue where Bunnies spawned from statues during Parties would not wear Party Hats
  • Fixed an issue where you could release critters into solid blocks, which is horrible
  • Fixed a multiplayer exploit where Lucky Coin and its tinkers still worked on Statue spawned enemies
  • Fixed an issue where a number of enemy AIs would run away when spawned from statues because they were not in their home biome
  • Town NPCs no longer rudely walk on Dynasty Tables
  • Fixing a number of NPCs not being properly summoned by King/Queen Statues
  • Fixed an issue where Bubble Block houses were somewhat unreliable and NPCs would move out
  • Fixed an issue where NPCs walking on a platform directly above blocks would bounce up and down on the platform, but ONLY while walking left
  • Improved a number of unwanted double interactions when talking to NPCs standing in front of furniture
  • Fixed an issue where opening a door in a house would invalidate the NPC's housing there because the door took up too much space
  • Fixed an issue where Real Estate Agent achievement would not unlock if the last NPC was rescued instead of moved in
  • Fixed an issue where wearing Frost Armor would apply Frostburn to friendly NPC's attacks as well. Also fixed an issue where wearing Frost Armor would make Pirate attacks inflict Frostburn on your NPCs
  • Fixed an issue where NPCs who were safe inside of their homes would start to panic and run outside if an enemy got near the house (looking at the Guide)
  • Fixed an issue where Tax Collector fell out of the bottom of the map but didn't die
  • Fixed an issue where NPCs could not teleport home if their housing flag was over half-blocks
  • Fixed an issue where NPCs could walk into tight corners and end up getting stuck there, spinning around rapidly
  • Fixed an issue where the Tax Collector liked parties. Clearly out of character.
  • Fixed an issue where Traveling Merchant would never visit if all of the nearby surfaces were covered in minecart tracks
  • Fixed an issue where the Nurse would get stuck underwater indefinitely healing herself from drowning
  • NPCs will no longer emote at you while invisible
  • King Slime will no longer teleport rapidly and spawn camp a dead player
  • Fixed a multiplayer issue where King Slime would sometimes be too large
  • Fixed an exploit where King Slime's minions would drop Souls of Light/Night when underground
  • Fixed an issue where breaking more Orbs/Hearts after summoning Eater of Worlds/Brain of Cthulhu would summon a second one
  • Queen Bee should no longer be summoned and attack you if her Larvae are broken when no one is nearby, including from liquids settling on worldgen
  • Fixed an issue where Flying Dutchmen parts would despawn at different distances from the player, resulting in it spontaneously dying sometimes
  • Fixed an issue where Goblin Summoners did not keep the Invasion music playing like other Goblins
  • Fixed an issue where running from an enraged Skeletron Prime might cause his arms to despawn
  • Fixed an issue with the Twins where their map icons were mixed up
  • Improved the positioning of Lihzahrd Altar and how Golem spawns above it, reducing the possibility of him being stuck in the ceiling and making it hard to defeat him
  • Fixed an issue where Pumpking counted for 3 enemies on your Radar
  • Added death effects so that Ancient Vision no longer simply ceases to exist when killed
  • Fixed an issue where the aggro'd Cultist music played at a really large distance
  • Fixed an issue where Chlorophyte Leaf Crystal would keep shooting uselessly at the Cultists Sigil and kill innocent Cultist bystanders by accident
  • Fixed an issue where stray Antlion sand balls would land in the Dungeon and prevent Cultists from spawning
  • Fixed an issue where if you killed passive Cultists in one hit, one by one, it would not anger them
  • Changed meteor spawns so that they can no longer fall on the Cultists worship spot, preventing them from spawning
  • Improved “Cultist Spawn Zone” functionality to remove some rare situations where minor variations of the Dungeon's entrance would prevent the Cultists from spawning
  • Fixed a rare issue where Celestial Pillars would spawn high in the sky
  • Fixed an issue where Celestial Invasion enemies would not spawn on a giant arena comprised entirely of player-placed walls
  • Fixed a more common issue where Celestial Pillars would sink into the ground a bit more every time you loaded your world
  • Fixed an issue where Moon Lord's Phantasmal Death Ray would keep firing if you killed his forehead eye in the middle of it
  • Fixed an issue where Dripplers and Ravens would not descend through platforms
  • Fixed an issue where Red Pigrons could not spawn on Crimson Ice
  • Fixed a multiplayer issue where Mothron had a tendency to despawn mid-fight
  • Fixed an issue where wall-crawling Possessed would spawncamp dead players during Eclipses
  • Fixed an issue where Antlions would spawn anywhere, if the background was sandstone
  • Fixed an issue where Pirate Parrots could not fly down through platforms
  • Fixed an issue where conveyor belts overrode biome spawns
  • Fixed an issue where platforms would interfere with natural biome spawns
  • Fixed an issue where Rainbow Slimes could not spawn on Hallow Blocks, even though they can only spawn in the Hallow. They are now much more common.
  • Fixed an issue where Angry Tumblers would kill you in the desert, and then track you down from hundreds of blocks away and attack you again at your spawn point
  • Fixed an issue where only Lost Girl could drop coins, not Nymph. Also applied to Slimer and several other form changing enemies.
  • Fixed an issue where enemies that can change form (Spiders, Slimer, Lost Girl) and had picked up money in Expert would lose that money upon changing form
  • Fixed an issue where Clown and Skeleton Merchant were not rare enemies
  • Fixed an issue where Goblin Warriors and several other similar enemies would fall through the floor in 3-block tall hallways
  • Fixed an issue where some quadruped enemies would fall through blocks when running into certain dead ends
  • Fixed an issue where two different worm enemies of the same species would show a single health bar in the space between them that was an average of their total health
  • Fixed an issue where Wall Creepers and Granite Golems used the wrong sound effects
  • Fixed an issue where Demons made sounds, but Voodoo Demons did not
  • Fixed Wall-crawling enemies being susceptible to confusion but not acting confused
  • Fixed an issue where Bone Javelins would hit one enemy but not inflict the damage over time effect, while inflicting the damage over time on a second enemy instead
  • Fixed an issue where Sroller's hitbox was off center
  • Fixed an issue where Drakanians did not drop the Drakomire Rider banner
  • Fixed an issue where Angry Tumblers would visually draw behind doors and actuated blocks, which made it hard to see them
  • Fixed an issue where Stardust Cells would sometimes be incredibly huge
  • Fixed an issue where Stardust Cells couldn't move through platforms
  • Fixed an issue where Solar Selenians did not show up on Tally Counter
  • Fixed a visual issue where large zombies would slightly clip into the ground
  • Fixed an issue where enemy archers who were Confused would run away at high speeds
  • Fixed an issue where wall-crawling Blood Crawlers and Sand Poachers had an off center hitbox
  • Fixed an issue where Witherbeasts would desync and vanish sometimes when attacked in multiplayer
  • Fixed an issue where "Ghost Mode" Old One's Army enemies would cause unusual water ripples

射弹、宠物、和仆从[编辑 | 编辑源代码]

  • Fixed an issue where excessive Possessed Hatchets and certain Minions would result in Possessed Hatchets stacking up in large quantities
  • Fixed Flame Trap's flames hitting targets behind, below, and on top the flame trap
  • Fixed an issue where certain projectiles could have Striking Moment applied twice
  • Fixed an issue where Seedler nuts were gaining Magic Quiver's arrow speed bonus
  • Fixed an issue where Chain Guillotine had a really weird hitbox
  • Fixed a collision issue where Yoyos could get stuck in blocks when underwater
  • Fixed an issue where Yoyos behaved increasingly erratically at high melee speeds, ultimately culminating with them breaking entirely and being unusable
  • Fixed an issue where Daybreak and Bone Javelin Spears would layer incorrectly behind Flying Dutchmen
  • Fixed an issue where Daybreak would not spread its debuff if your attack killed the target in one hit. Now spreads the debuff to nearby enemies even if the attack kills the target in one hit.
  • Fixed a multiplayer issue where Dart Traps projectiles could not activate Portal Turrets properly
  • Nimbus and Crimson Rod projectiles are now less likely to pierce through blocks
  • Fixed an issue where the Book of Skulls projectile flashed excessively in high lighting situations
  • Fixed an issue with the Ice Rod that led to excessive FPS loss
  • Fixed an issue where Vampire Knives would not fire when backed up against a wall
  • Fixed an issue where Falling Stars would clip through conveyor belts and end up embedded in the dirt
  • Fixed an issue where throwing dozens of Spelunker Glowsticks would make sparkles for every glowstick, making treasure sparkle way too much
  • Fixed Fungi Bulb's projectiles behaving oddly, and not very effectively, in Expert
  • Fixed an issue where Stardust Dragon would leave the edge of the screen and despawn
  • Fixed a layering issue where Stardust Dragon's head was laying in the wrong order with the rest of its segments
  • Fixed an issue where Spider Minions counted for less than one minion
  • Fixed an issue where Pirate Minions would fail to return to you when left behind, and were just pretty dumb in general
  • Improved how Spider Minion and Spider Pet handle 1-block tall walls, preventing them from shaking wildly in place
  • Potentially fixed a rare issue where flying Pygmy minions that were submerged in lava would turn into a straight black line while attacking enemies
  • Fixed an issue where minions would cut various tiles like cobwebs or grass with their body
  • Fixed an issue where Companion Cube would jump constantly in tight corridors
  • Fixed a visual issue where the Old One's Army pets had rough edges/scaling when they were floating at an angle
  • Fixed an issue where the Tiki Mask pet would shake violently when submerged in water
  • Fixed the Cursed Sapling Pet not showing dyes if summoned via its item

物品栏、菜单、和工具提示/文本[编辑 | 编辑源代码]

  • Fixed a tooltip issue where Shroomite Breastplate had an unlisted 13% increased range damage
  • Fixed a tooltip issue where Paladin's Shield had knockback immunity but did not indicate that it did
  • Fixed a tooltip inaccuracy on Spider Armor indicating that it gave the wrong damage %
  • Fixed Suspicious Looking Tentacle not using the "Expert" exclusive tag and rarity color
  • Fixed and clarified hundreds of other item and armor tooltips to give more specific numbers, explanations, and use more consistent terminology across the game
  • Fixed a ton of incorrect/inconsistent item rarities, while acknowledging that item rarities across 5000 items are a rough science and there will always be some inconsistencies
  • Fixed tons of typos, spelling errors, spacing issues, punctuation issues, and general tooltip, dialogue, and text polish across the entirety of the game
  • Renamed Snowfall and Sandfall to actually be called “Snowfall Blocks” and “Sandfall Blocks” respectively
  • Fixed a number of projectiles having incorrect names, displaying internal naming IDs in death messages when they kill the player
  • Coins now only display their damage when the user has a Coin Gun
  • Fixed some complicated change-making bugs involving coin stacks disappearing when quickstacking to Piggy Banks
  • Fixed an issue where Quickstacking Coins from inventory was still allowed, even though Quickstacking from Coin slots is not allowed
  • Fixed an exploit where Etherian mana could be stored in large quantities in chests between invasions
  • Fixed an issue where the game would frequently automatically default to Hotbar Slot 9 when closing the inventory
  • Fixed an issue where right clicking a single favorited item to pick it up would remove its favorite status
  • Fixed an exploit where players could put large gems in the trash to avoid losing them on death
  • Fixed an issue where placing a Music Box or Fish Bowl would temporarily disable some inventory functionality as a side effect of them also being equipment
  • Fixing an issue where Info Accessory icons disappeared when renaming chests
  • Fixed some issues where left sidebar builder buttons would have unusual spacing
  • Fixed an issue where there was a slight overlap between the PVP button and Dye slots
  • Fixed an issue where opening chests would make info accessory icons move
  • Fixed an issue where Hardened Sand was a crafting material but did not display as a Material, and made infected Hardened Sands craftable into Glass as well
  • Fixed an issue where Glass Clocks had two recipes
  • Fixed an issue where Tax Collector's vanity set was sold from two different NPCs
  • Fixed an issue where Tin Hammer could not be reforged
  • Fixed an issue where weapons would lose their prefix when closing a full inventory
  • Fixed an issue where weapons would generate with an invisible temporary prefix, the primary symptom of which was that their rarity color would be different from normal until the world was reloaded
  • Fixed an issue where Hermes Boots in the 6th accessory slot in Normal mode would make dashing sounds anyway, even though you didn't dash
  • Fixed an issue where 6th accessory slot dye in normal mode would rarely cause dye issues on other accessories
  • Fixed an issue where the Dresser UI interface would only show generic hair, not your current hair
  • Fixed an issue where you could get achievements while dead, and the game would try to let you click on them, but they would fail to show you the achievement menu
  • It should now be harder to double-bind keyboard inputs and lock yourself out of entering the menu, but players who manage to do so will still need to delete or modify their input profiles file to fix it
  • Fixed an issue where quitting a world while holding a torch would result in your player menu character holding their hand out
  • Fixed an issue where character play time doesn't increase when Autopause is on
  • Fixed a workaround that let you make character names that were way too long
  • Fixed an issue where Achievement sorting buttons made no sound effects
  • Fixed an issue where Celestial backgrounds would remain visible for an extended time on the main menu after quitting out when the background was visible
  • Fixed an annoying sound issue involving the character creation sliders making repetitive noises, or no sound at all, when mousing over them
  • Fixed an infamous minor issue where the Parallax setting would constantly reset itself to 99% instead of 100%
  • Fixed an issue where, when moving NPCs and holding a tool, it would show both the NPC's head and the tool cursor
  • Fixed Tavernkeep's special progression messages displaying out of order
  • Fixed an issue where the Angler would not say most of his dialogue
  • Fixed a multiplayer issue with Angler dialogue where the world name would not be listed at all
  • Fixed some inconsistent or inaccurate Fishing Quest dialogue text
  • Fixed a number of continuing issues with NPCs referring to Corruption/Demon Altars while in Crimson worlds
  • Fixed an issue where shift-clicking items into the Guide or Goblin Tinkerer's special slots would make no sound
  • Fixed an issue where special text code (item icons and color) did not work on chest text
  • Improved some issues with line breaks and text color in chat
  • Fixed an issue where, when chatting, if you hit Enter right after the very last key pressed, it would use that key again after the message was sent, sometimes activating hotkeys like Potions or Mounts
  • Fixed an issue where mousing over the Banner Buff while near extremely high numbers of banners would cut off the text in an ugly way
  • Fixed some UI Scale/Resolution issues that caused the minimap and other UI elements to overlap and allowed you to hit two buttons at once
  • Improved issues with how the UI scales for people with a really short displays, preventing it from cutting off the UI at the bottom
  • Fixed an issue where trying to open a Money Trough floating over a chest would always open the chest
  • Fixed an issue where the item mouseover text for Soul items and Yorai's Scowl/Spell would be very high above the item
  • Fixed a Linux issue where certain key inputs would be perceived as repeated inputs, and would spam behaviors in game
  • Fixed an issue where, after alt+tabbing out of the game, moving the cursor around your computer screen would click audibly over settings options in the game

崩溃和其他非常严重的问题[编辑 | 编辑源代码]

  • Added protection against Chests generating over Bee Larvae during initial worldgen, resulting in an instant crash on world load
  • Potentially fixed a Mac only crash issue where the game tended to crash roughly 15-20 minutes into play
  • Fixed several dozen worldgen freezes/crashes, and ran thousands of consecutive worldgens for days on end to catch as many more as possible
  • Fixed a potential crash issue where, if you started generating a world and then received a Steam invite, trying to join that invite would usually crash your world, or have other chaotic side effects like showing you partially generated worlds
  • Fixed a potential crash issue when using Life Drain while in reverse gravity
  • Fixed an achievement related crash that happened when killing the Wall of Flesh in some worlds
  • Fixed an extremely serious issue where naming your characters “.” or “..” could lead to deleting your saves folder
  • Fixed an issue where Mac's dedicated server file did not install correctly
  • Fixed a rare crash involving Giant Tortoises not dealing well with sloped tiles
  • Fixed a crash issue where attempting to access the Captures folder via the in-game button would crash the game if you had no Captures folder

多人模式[编辑 | 编辑源代码]

  • Fixed a server issue where, after reaching the capacity of the server, no one could join the server even if people left
  • Fixed a server issue where setting the password to include either one or two quotation marks would prevent people from joining
  • Creating a new character when trying to join a multiplayer session via Steam should no longer take you back to the singleplayer menu after
  • Improved and hopefully fixed Boss Bag not dropping for everyone in multiplayer, particularly King Slime and Eater of Worlds
  • Fixed an issue where a number of pre-existing projectiles would not be visible to players joining a server
  • Fixed a multiplayer issue where players who were grappled on to walls when a new player joined in would appear to be constantly falling from that spot
  • Fixed an issue where the Bee Mount did not sync its hovering with servers, resulting in unusual visual issues for other players
  • Fixed a multiplayer issue where placing a block over, harvesting with Staff of Regrowth, replacing with seeds, or otherwise harvesting alchemy herbs would not provide all of the expected seeds and herbs
  • Fixed a multiplayer issue where Signs placed above trapdoors would duplicate and behave oddly when opening the trapdoor
  • Fixed a long standing Multiplayer issue where signs and gravestones would not show mouseover text for other players if they were created within that session
  • Fixed a multiplayer issue where the Frost Legion completion flag was not set correctly in servers, preventing players from buying the special hats from Clothier
  • Fixed a multiplayer issue where Ghost Hardcore players in would not update correctly for other players
  • Fixed a multiplayer issue where critters standing on platforms at night would constantly fall down and then teleport back up to the top of the platform
  • Fixed a multiplayer issue where players couldn't see each other swinging Old One's Army sentry staves
  • Fixed a multiplayer issue where Brand of the Inferno's special animations and sounds would not show for other players
  • Fixed a multiplayer issue where Vilethorn-type weapons didn't play their sounds correctly for other players
  • Fixed a multiplayer issue where breaking certain blocks didn't make sound effects
  • Fixed an issue where player sensors did not make sounds in multiplayer
  • Fixed a multiplayer issue where Dungeon Guardian and Skeletron were not roaring
  • Fixed a multiplayer issue where swinging Solar Eruption exactly once would not make a sound for other players
  • Fixed some visual and audio desyncing with the Sky Fracture when on Multiplayer servers
  • Fixed an issue where in-game text over chatting player's heads did not scale properly with UI Scale
  • Fixed an issue where Portal Gun Stations did not make sounds, and Portal Guns did not make sounds in multiplayer
  • Fixed an issue with Portal Gun portals not working correctly when they lead to an unloaded chunk in multiplayer
  • Fixed a multiplayer issue where Portal Gun portals could overlap each other and lead to inconsistent behavior
  • Fixed an exploit where dead Hardcore characters could view the map
  • Fixed a multiplayer issue where Molotov induced On Fire in PVP would not work correctly
  • Fixed an issue where being killed in PVP by Inferno Potion announces that you were killed by whatever was in the killer's hand, such as a cell phone
  • Fixed some PVP desyncronization related to Solar Armor explosions

游戏摇杆 Bug 和功能问题[编辑 | 编辑源代码]

  • Fixed an issue where the Stylist's menu had no visible indicator of which hairstyle you were selecting when using a Gamepad
  • Fixed some inaccurate on-screen button help text relating to grappling when using a Gamepad
  • Fixed an issue where the Lock On icon would become stuck when switching back to Keyboard and Mouse when using a Gamepad
  • Fixed an issue where if the player was grappled onto a minecart track while using a Gamepad, attempting to use a minecart would shoot another hook out and leave them hanging between the two
  • Fixed an issue where the on screen Gamepad Zoom In/Out text was using reversed buttons
  • Fixed a Gamepad Settings issue where pressing A to enter certain sub-menus would inadvertently toggle settings in other sub-menus
  • Fixed an issue where the Trash button didn't do anything when using a Gamepad
  • Fixed an issue where mining on a rope gave the player less mining distance when using a Gamepad
  • Fixed an issue where swapping back and forth from a Gamepad to Keyboard/Mouse while entering text into some menus would enter phantom letters
  • Fixed an issue where if you turned on visible Housing icons and then switched to Keyboard/Mouse, you could not turn them off again when using a Gamepad
  • Improved some Gamepad Smart Select mechanics regarding torches and pickaxes when aiming at blocks

修改的 Wiki 页面

  • 备注[编辑 | 编辑源代码]

    • 尽管 Re-Logic 将此版本称为“1.4.0.1”,但他们实际上将泰拉瑞亚的可执行文件的版本标记为 1.4.0.0。“1.4.0.2”发行版也是如此。

    花絮[编辑 | 编辑源代码]

    • 发布 1.3.5.3 和发布 1.4.0.1 之间的间隔天数是 1,117 天,是泰拉瑞亚两次更新之间间隔最长的。相比之下,游戏发布1.2.4.1 的发布之间间隔是 1,096 天。
    • 此更新还保持着单次更新添加最多物品的记录,添加了 1,113 个物品,超过了 1.2 的 1,010 种。
    • 根据外观图片列表,第一个添加的物品是庆典2型,然后是蜘蛛家具

    参考[编辑 | 编辑源代码]