指南:夺取宝石

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夺取宝石,通常缩写为CTG(有时风格化为CtG),是一种基于人气游戏夺旗玩家对玩家游戏模式。两个游戏之间最大的不同在于夺取宝石用的是大宝石,而不是旗帜,而玩家一般会有15分钟左右的“准备时间”用来收集材料建造基地防御。夺取宝石一般是4v4的游戏模式,虽然游戏可以小到1v1,也可以大到20v20。夺取宝石一部是用中核角色玩,虽然任何难度的都可以,因为大宝石永远会在死亡时掉落。

概观[编辑 | 编辑源代码]

夺取宝石是在随机生成的地图上玩的(大小一般是中型或大型),中心点的东边和西边建好两个基地,离基地有一段距离的地方有两个内含大宝石的箱子,还有中心点,一般会有上色砖块或小型建筑。创建好的地图一般是选择最大化公平,尽管由于地图生成的随机性,几乎不可能实现完全公平。作为一般经验规则,建好的地图或用于夺取宝石的地图,必须每队至少有一个天然洞窟(除了冰窟,因为缺少矿脉),基地的高度必须相似,中间既不能有高地也不能有低地;应该避免任何先天优势,例如一方比另一方高得多。

游戏的目标是在准备时间(或阶段)里,在地表尽可能采挖收集材料,比如木材,然后在准备时间结束后夺取对手的宝石(在一般叫做攻击阶段的阶段)。通过建立基地防御,可以让队伍更难以捕获彼此的宝石,一般包括环绕宝石箱的大量泥土、沙子或木建筑或建立塔外防御。鼓励团队在防守方面发挥创造力,所以防守策略偶尔包括制作诱饵箱,欺骗对手陷入陷阱,并迫使对手陷入困境,使队伍更容易杀死他们。

规则[编辑 | 编辑源代码]

夺取宝石的规则相对简单,并且有助于禁止不平衡的战术或使游戏变得容易的物品,或将meta固定在一个位置。最近的大型规则在2013年十月28日更新,由OdysseyGamez上传更新的规则视频,在他们撰写第一个规则的几年后。

基地一般距离地图中心600英尺,而箱子一般距离基地150英尺。红队在右,蓝队在左。准备时间一般定为15分钟。地图开始变暗时,游戏管理员要把时间设为中午,保证所有玩家都拥有充分的照明且不会被僵尸或恶魔眼袭击。

游戏前[编辑 | 编辑源代码]

  • 所有夺取宝石游戏的玩家新建一个中核角色。(可选)
  • 加入后,等管理员传送你——不要开始四处乱跑收集物品,也不要打开PvP。
  • 被传送之后,加入对应的队伍颜色,打开PvP,放置你的床。不要离开房子,等管理员通知游戏开始。

准备时间[编辑 | 编辑源代码]

  • 在准备时间不要穿过或PvP穿过中心点。
  • 游戏中此时没有禁止任何物品,因此要在准备时间结束前使用(下列)才能确保你受益。
  • 不能以任何方式改变宝石箱,包括移动箱子内部的宝石或移动箱子本身。不过可以用箱子存东西。
  • 不管什么时候,都不能放置不能以铜镐挖掘的任何物块。另外,应该不能用熔岩环绕着箱子(虽然熔岩可以用于进攻)。
  • 要避免出现NPC。如果哪个NPC生成了,不能使用他们。

准备后[编辑 | 编辑源代码]

  • You cannot use any of the banned items at this point in the game UNLESS you are using them in a way that will not interfere with your enemy (e.g. killing a slime or collecting some ore).
  • If/when you reach your opponent's base, you cannot destroy their bed, destroy their house, or trap them in spawn using blocks or lava.
  • You cannot intentionally move your spawn point at any point during the game, including creating another bed or setting your bed at your opponent's bed.
  • If you successfully get your opponent's gem, you must return to base as quickly as possible (you shouldn't spawn kill enemies for fun, for example).
  • When you have the gem, you are not allowed to go underground with it.
  • If you found a 魔镜 in preparation time, you are not allowed to use it in conjunction with the gem to teleport instantly back to base.
  • If the enemy team is attempting to get your gem, you are not allowed to access the chest to intentionally stop them from accessing it.

禁止物品[编辑 | 编辑源代码]

重力/隐身药水, 炸弹, 雷管, 手榴弹, and a 魔镜

策略[编辑 | 编辑源代码]

Within preparation time, it is common to see two players caving (for speed and safety), one player creating the base chest defence, and another player either collecting surface materials for the defence builder to use or creating . Although 15 minutes seems like a decent amount of time, due to the number of tasks that need to be done, teams can often find themselves defenceless if they have bad time management. Good teams strike a balance between offence and defence, as well as having multiple skilled team members who can each do their chosen/given tasks to a high level.

After preparation time, teams can choose to rush one another if they believe the other team isn't prepared, or they can choose to remain defensive until one team forces the other into combat. Common offensive tactics include 天桥 and tunneling, and the most common fighting tactic is to "arrow spam", where a team will fire as many arrows as possible at an enemy in order to suppress and kill them. Other tactics can include attempting to get at least one 钩爪 and using (dealing more damage than and negating 击退 with the hook), or attempting to backdoor an enemy team by sending one or multiple teammates into their base undetected in order to capture the gem without the enemy knowing.

变种[编辑 | 编辑源代码]

Psi CTG, created by Lewis from the PsiSyndicate is one of the main variants on default (Odyssey) CTG, however, it is no longer regularly played since PsiSyndicate quit playing Terraria. The rules differ from the Odyssey ruleset greatly, and introduce mechanics such as receiving starter items at the beginning of the game (often pickaxes, dart traps, wire, and hooks), as well as encouraging much faster paced gameplay due to the addition of high-tier pickaxes and hooks. The game was not played during noon, and instead featured a full day/night cycle; it was only after the first night had passed that teams could attack one another, however, teams could still cross the center point previous to this. Base defence was characterised by the extensive use of 机关, although "backdoor" gameplay was removed as a team must announce when they take an opponent's gem.

Another variant of CTG is 软核 CTG, where players are able to take bigger risks without punishment of losing all of their items. It allows for much quicker gameplay, however, it eliminates many of the tactical nuances which is often considered to be the core element of CTG.

Some players may also divulge in playing intentionally imbalanced CTG matches, such as 1v4, 4v8, 6v12, etc. This is to increase difficulty for the team with less players (which is usually "stacked", meaning it has many seasoned/veteran players on the team). Imbalanced games can be used for practice for competitive CTG players or teams who require both teamwork and individual ability in order to win matches.

比赛[编辑 | 编辑源代码]

Due to the competitive nature of CTG, it can also be played competitively in matches (one team vs. another team) and in tournaments.

宝石战争:Reddit CTG锦标赛[编辑 | 编辑源代码]

By far the largest Tournament of its kind, Gem Wars is a CTG Tournament created in partnership between creators of CTG, OdysseyGamez, and the Terraria subreddit. Gem Wars is currently on its first iteration, and is being organised chiefly by Neszy and Aeroblop. Various Terraria YouTube Channels bound together in order to both play and endorse Gem Wars, with videos being produced from Yrimir, TerrariaHelp and ChippyGaming, and YouTubers such as HERO and Pedguin taking part in the Tournament.

Gem Wars contains a base pool of 64 teams and is single elimination until the Quarterfinals, where it turns into double elimination. The full bracket can be found 这里

历史[编辑 | 编辑源代码]

  • 1.2:引入。