困难模式

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电脑版 电脑版上的一个小世界的初始困难模式地图。请注意由新爆发的腐化(深紫色)和神圣(浅桃红色)生物群落所组成的“V”字形,在打败了血肉墙后他们取代了原来存在的世界物块。
此文章是关于a triggered change in world difficulty的。对于the player character difficulty setting,参考Hardcore|Difficulty§Hardcore|Hardcore。对于the initial world difficulty setting,参考Expert modeMaster Mode。对于其他用法,参考困难模式(消歧义)

Bestiary Reach Hardmode.png"古老的光明与黑暗之魂已经释放。"Bestiary Reach Hardmode.png

顾名思义,困难模式本质上是初始世界的较难版本。在血肉墙 boss首次被击败之后,一个世界永久转换为困难模式。困难模式为玩家带来了新的挑战,并为他们提供了更多的探索内容。

困难模式往世界中添加了两个新的生物群落,它们将在转换时出现并发挥作用:神圣之地、和地下神圣之地。与腐化之地猩红之地,以及它们的地下版本一起,它们在困难模式会以稳定的节奏持续地蔓延。如果处理不当,它们最终会占领整个世界。

此时,恶魔猩红祭坛可以从血肉墙掉落的神锤破坏。这样,新的矿石就可以在困难模式下生成并可被玩家使用。

每次破坏一个祭坛时,洞穴层中的单个随机石块都会有 66% 的概率被转换为黑檀石块 / 猩红石块珍珠石块,加快 地下神圣之地腐化 / 猩红的传播。每次只会有一个方块被转换.

除了常规的敌怪外,困难模式还包含更困难的新敌怪,其中一些是困难模式之前敌怪的“升级”版本

困难模式还提供新的盔甲套装、武器配饰、和其他各种物品,这些将为玩家带来帮助并在应对新的挑战方面至关重要。其中一些可以从 NPC 处购买、掉落自敌怪、或可用新的困难模式制作材料制作站制作。

3DS版 3DS上,当血肉墙被打败时,会出现一个弹出框简要描述困难模式。

生物群落[编辑 | 编辑源代码]

第一次打败血肉墙会触发显示“古老的光明与黑暗之魂已经释放。”。这是指释放到世界中的困难模式生物群落的创生。在腐化/猩红的“爆发”中,会生成两条斜着的新生物群落,以从地狱中心一路延伸至地表的“V”字形图案取代世界的很大一部分区域。所创造的生物群落是:

神圣/腐化/猩红生物群落的方向是随机的,但其位置由世界种子确定。醉酒种子上腐化/猩红的选择取决于占主导地位的邪恶,并且每天都会在 0430 时发生变化。[1]

  • 电脑版1.4.0.5之前产生的世界中,神圣/腐化/猩红生物群落的方向由世界种子决定。[2]
  • 1.3.4 之前生成的世界中,是完全随机的。

地下腐化之地 / 地下猩红之地[编辑 | 编辑源代码]

地下腐化之地地下猩红之地主世界将在转化中立即将其路径上的石块冰雪块沙块、和泥沙块用它们相应的邪恶版本取代。地下丛林生物群落一般不会大量包含这些特定物块,因此也不会被取代。

地下腐化之地地下猩红之地和地表腐化之地/猩红之地有相同的主题,虽然这些生物群落包含一些新的只在地下出现的新主题的敌怪,以及背景音乐的明显变化。

神圣之地 / 地下神圣之地[编辑 | 编辑源代码]

神圣之地代表着一个全新的主题,以其色彩鲜艳明快的童话图像而闻名。彩虹组成了地表的背景图像,丰满且多彩,敌怪看起来也同样异想天开,比如独角兽妖精。然而,这些很快就被证明是误导性的,因为神圣之地的敌怪快速、坚韧、且致命,所以玩家必须谨慎行事。地下神圣之地在敌怪功能上的表现类似于地表神圣之地,然而,有一些独特的敌怪,背景音乐也有所变化,使其与地表区分开来。

电脑版地下神圣之地还有明胶水晶,它是boss召唤物品,会生成史莱姆皇后

蔓延[编辑 | 编辑源代码]

主文章:生物群落蔓延

腐化和猩红在困难模式之前只会非常缓慢地蔓延,但在困难模式中它们会更快且更激进地蔓延。除了邪恶生物群落外,神圣之地也同样活跃地蔓延着。

给予足够时间的话,这些生物群落可能会到达玩家的主基地,因此建议采取措施来保护任何玩家想要投注心血的区域。参见指南:维护世界的纯净度以获取更深入的信息。

矿石和锭[编辑 | 编辑源代码]

Hardmode ores[编辑 | 编辑源代码]

血肉墙被打败时总是会掉落神锤。这使得可以摧毁祭坛(这需要神锤或更高级的锤)以便开始进入困难模式的进程。 此内容转载自Altars

  1. 第一个祭坛:钴矿钴矿钯金矿钯金矿,随机选择。
  2. 第二个祭坛:秘银矿秘银矿山铜矿山铜矿,随机选择。
  3. 第三个祭坛:精金矿精金矿钛金矿钛金矿,随机选择。

玩家将会发现这些新矿石散布于地下到接近地狱的深度中,它们会替换大多数于世界创生之时创造的物块。它们以不同数量随机出现各个位置,无论这地方是否已被探索过。

  • 摧毁更多祭坛绝不会生成在最初一轮摧毁祭坛时随机关联到世界的三种类型以外的困难模式矿石。一个拥有钯金矿床的世界绝不会生成钴矿床,反之亦然。(Drunk World 种子除外。)
  • 会生成哪种矿石是直到前三个祭坛被砸掉时才确定的。例如,在砸掉第一个祭坛之前,此世界是拥有钴还是钯金并未确定。同样的情况发生在秘银/山铜及第二个祭坛、精金/钛金和第三个祭坛上。
  • 后继被摧毁的祭坛会再次开始这个循环,但第四到第六个祭坛所生成的矿石数量只有第一轮的一半,第七到第九个只会生成第一轮的三分之一,等等。因此,第 n 轮循环生成的矿石只有第一轮的 n 分之一。例如,摧毁第 19 个祭坛会生成的钴/钯金矿石数量是第一个祭坛的七分之一。摧毁 12 个祭坛能提供大致上两倍于前三个祭坛的矿石供应量;三倍于初始供应量则需要摧毁 33 个祭坛(如果世界中生成了这么多)。
  • 不管摧毁了多少祭坛,矿石的稀有度排布永远是钴/钯金最常见、随后是秘银/山铜、然后精金/钛金是最稀有的。


宝匣[编辑 | 编辑源代码]

主机版前代主机版移动版3DS版 All six Hardmode ores and their bars can also be obtained via opening crates. With an ample supply, this can render destroying altars obsolete entirely.

电脑版 Hardmode ores and bars can also be obtained from Hardmode crates, which can be fished up during Hardmode. Note that Pre-Hardmode crates that are opened during Hardmode will not drop Hardmode materials.

神圣锭[编辑 | 编辑源代码]

Hallowed Bars are bars solely dropped by the three mechanical bosses. They are one of three types of bars not crafted by ore, alongside Spectre and Shroomite bars, and they are the only bars without a crafting recipe.

叶绿矿[编辑 | 编辑源代码]

Chlorophyte Ore starts spawning in the Underground Jungle upon entering Hardmode. It can be mined with either the Drax, Pickaxe Axe, or stronger. To craft the Drax or Pickaxe Axe, the player needs Hallowed Bars and at least one soul from each of the three mechanical bosses. On the 3DS版 3DS, the Drax can be found in Shadow Chests.

Unlike other ores, Chlorophyte Ore is special in that it can convert adjacent Mud Blocks into Chlorophyte Ore, and chunks can become rather large. Chlorophyte Ore can be "replanted" and artificially seeded in Mud Blocks at any depth, allowing the player to farm Chlorophyte Ore.

打败世纪之花后叶绿锭可以用购自松露人自动锤炼机制作成蘑菇矿锭,或者用精金熔炉/钛金熔炉制作成幽灵锭,这需要来自#困难模式世纪之花后的地牢|地牢灵气

夜明矿 电脑版、主机版、和移动版[编辑 | 编辑源代码]

Luminite is dropped by Moon Lord. The Luminite Bars made out of it (at the Ancient Manipulator) can be crafted into endgame items, most of them also requiring Lunar Fragments dropped by the Celestial Pillars.

采矿与制作[编辑 | 编辑源代码]

Boss[编辑 | 编辑源代码]

All pre-Hardmode bosses can be summoned in Hardmode.

Queen Slime 电脑版[编辑 | 编辑源代码]

This boss shares many similarities with its pre-hardmode counterpart King Slime.The boss is a semi-translucent pink slime with a Crystal Shard core.

  • This boss is entirely optional, but acts as a gap between the mechanical bosses and the start of Hardmode.
  • Queen Slime acts very similar to King Slime throughout her first phase, but shoots projectiles and summons different slimes accordingly.
  • In her second phase, the boss gains wings and begins to fly above the player, shooting buoyant projectiles that bounce off of tiles.

机械 Boss[编辑 | 编辑源代码]

The three mechanical bosses are essentially much stronger versions of their respective pre-Hardmode boss.

  • The Twins are the Hardmode version of the Eye of Cthulhu, and can be manually summoned by using the Mechanical Eye at night. The boss itself consists of two eyes, each performing different attacks. Unlike the other mechanical bosses, The Twins have a second stage, where they become more mechanical and have new attack patterns. They are also considered the hardest of the mechanical bosses.
  • The Destroyer is the Hardmode version of the Eater of Worlds, and can be manually summoned by using the Mechanical Worm at night. Despite being a direct upgrade of the Eater of Worlds, a Corruption-themed boss, it can be summoned in any world, even those with Crimson (as there is no mechanical upgrade to the Brain of Cthulhu). Also, unlike the Eater of Worlds, the Destroyer will not split into multiple segments, and instead the whole body shares one health bar. It is also considered the easiest of the three mechanical bosses.
  • 机械骷髅王骷髅王的困难模式版本,可以用机械骷髅头夜晚手工召唤。与骷髅王非常相似,它的特征是它的四个肢体,每个顶端都有一个不同的武器:锯、钳、激光、和炮。

Once a world enters Hardmode and at least one Altar is destroyed, there is a 10% chance every night that one of these mechanical bosses will spawn, as long as they have not been killed in that world before.

Once any single mechanical boss has been defeated for the first time, several new items become available, 电脑版、主机版、和移动版 most notably Life Fruit which start growing in the Underground Jungle.

世纪之花[编辑 | 编辑源代码]

After all three mechanical bosses are defeated, a message will appear saying: "丛林变得焦躁不安..." This indicates that Plantera is now available for summoning:

  • 世纪之花是个巨大的植物状 Boss,通过摧毁地下丛林中发现的世纪之花球茎来召唤。它用三个爪子抓住地表来穿过地形。世纪之花的第一阶段包括简单的穿过地形并发射小种子和刺球。在它达到某一点后,它会进入第二阶段,在其身体周围释放许多触手仆从并继续使用更快、更加激烈的攻击模式。

世纪之花之后[编辑 | 编辑源代码]

Plantera's defeat will be accompanied by the status message "地牢中回荡着尖叫声..." The world now undergoes a minor transformation, allowing access to various new events:

Empress of Light 电脑版[编辑 | 编辑源代码]

The Empress of Light is an optional gap between Plantera and Golem, and is one of the two hallowed bosses featured in the game.

  • As it is an optional fight, defeating the boss does not warrant any changes in the world or progress it any further. In order to summon her, you must journey to the Hallowed biome at night time, and proceed to kill a Prismatic Lacewing.
  • The fight is considered one of the hardest and flashiest, as it is a “bullet hell” inspired boss. The fight is very similar to that of Duke Fishron's, in the sense that they are both challenging optional bosses who warrant worthy loot to their names.

石巨人[编辑 | 编辑源代码]

在世纪之花被打败后,它总是会掉落神庙钥匙。这可以打开丛林蜥蜴神庙,在其中,可以与石巨人战斗。

  • 石巨人是个 Boss,最初可以在丛林神庙最后一个房间中与其战斗,房间中坐落着丛林蜥蜴祭坛。玩家需要在祭坛处用丛林蜥蜴电池来召唤它。在其第一形态中,石巨人有三个目标区域:头和双拳。在头部被打败后,头部会起飞而身体会变为目标,同时不受伤害的头部会尝试保护身体。

猪龙鱼公爵[编辑 | 编辑源代码]

虽然从困难模式一开始就可以与猪龙鱼公爵战斗,但他无比强大且通常需要石巨人之后的装备。

  • 此 Boss 是个猪-鱼-龙混合体,通过用玩家物品栏中的松露虫海洋钓鱼来召唤。它主要通过短时间内向玩家冲刺来攻击,间或发射爆炸泡泡和召唤会发射鲨鱼龙的鲨鱼旋风。一旦他进入其第二阶段,他用身体中喷出的爆炸泡泡和发射鲨鱼龙的克苏鲁旋风来攻击。
  • 打败猪龙鱼公爵并不会解锁任何新事件或游戏进程所需要的其他方面,但会提供强大的战利品。

拜月教邪教徒 电脑版、主机版、和移动版[编辑 | 编辑源代码]

拜月教邪教徒是通过在打败石巨人后击杀在地牢的入口处生成的邪教徒来召唤的。打败它会开启月亮事件

月亮领主 电脑版、主机版、和移动版[编辑 | 编辑源代码]

Moon Lord is considered the final boss of the 电脑版 电脑版主机版 主机版、和移动版 移动版 of Terraria. He spawns after a short delay after completing the Lunar Events, i.e. destroying all four Celestial Pillars. He can also be manually summoned by using a Celestial Sigil.

敌怪[编辑 | 编辑源代码]

这些新敌怪中的大部分都明显地比困难模式之前的敌怪更难以打败,造成更多伤害并拥有更高的生命力和防御力。大多数困难模式之前的武器都可能变得很低效,在玩家获得新的困难模式装备前,他们可能要被迫避开成群敌怪和/或要玩地更讲究策略。有着高击退的慢速强力武器通常要优于低基础伤害的快速武器,因为很多困难模式敌怪有较高的防御力。

In 专家模式电脑版、主机版、和移动版, most pre-Hardmode enemies receive significant stat buffs when entering Hardmode (e.g. a Blue Slime's health will increase from 50 to 274). Some Hardmode enemies can kill a player in 5–6 hits. Similarly, in Master Mode enemies will also gain a drastic buff (Eg. Blue slimes will have 411 health).

However, not all biomes are immediately buffed with more powerful enemies. The Underworld does not receive any stronger enemies until after a mechanical boss is defeated, and the Dungeon does not receive additional enemies until after Plantera is defeated.

NPC[编辑 | 编辑源代码]

在困难模式中有多个新NPC变得可用:

  • The Wizard can be found in nearly any open area underground, initially bound, and speaking to him frees him (similar to the Mechanic and the Goblin Tinkerer). He will then respawn as long as a vacant house is available. The Wizard sells magic-related items.
  • 圣诞节期间,打败雪人军团后,只要有空房屋可用,圣诞老人就会出现。他出售很多圣诞节主题的装饰与时装。
    • In the 移动版 移动版, Hardmode is not required for Santa to appear and he stays until he is killed or the player destroys his home.验证
  • The Steampunker appears after defeating one mechanical boss, and if a vacant House is available. She sells Teleporters and other steampunk-themed items, including the Clentaminator.
  • 一旦玩家在地表发光蘑菇生物群落中建造了房屋后松露人就会出现。他出售有用的蘑菇主题的物品,并且在打败了世纪之花后还会出售自动锤炼机
  • 一旦玩家打败了世纪之花,只要有空房屋可用,机器侠就会出现。他出售火箭和其他机械物品。
  • 一旦玩家打败海盗入侵海盗就会出现,并出售一套时装套装以及其他海盗主题的物品。
  • 电脑版、主机版、和移动版 税收官可以通过朝地狱中的痛苦亡魂抛撒净化粉而变得可用。他会随着时间推移收集金钱并在玩家要求时给予玩家。

事件[编辑 | 编辑源代码]

在困难模式中有多种新事件,每种都包含独特且强大的怪,会大量生成并掉落各种独有物品。

  • The Frost Legion never invades on its own, but is triggered only by the Snow Globe, which can be acquired from Presents.
  • The Pirate Invasion is triggered by the Pirate Map, or can appear randomly at the start of the day if at least one Demon Altar has been smashed.
  • The Solar Eclipse behaves like the Blood Moon, only it happens during the day, and can only appear after any mechanical boss is defeated.
  • The Pumpkin Moon can only be started at night by using a Pumpkin Moon Medallion. Unlike most other events, it takes place in 15 different waves, with each wave requiring a progressively higher score to progress to the next. More and harder enemies will spawn at higher waves, and there can be several boss-level enemies attacking at once. The event ends at the end of the night.
  • 霜月类似于南瓜月,虽然在难度上有所提升。它通过在夜晚使用调皮礼物来启动并有 20 波。
  • 电脑版、主机版、和移动版 火星暴乱可以在打败了石巨人后通过激活只出现在世界外缘的火星探测器来触发。
  • 电脑版和主机版 撒旦军队是个独特的塔防类事件。它通过将埃特尼亚水晶放置在埃特尼亚水晶座上来触发,二者都可从酒馆老板处购买。此事件分成几波发生,具体波数根据一个人在游戏中的进程位置而异。打败石巨人让一个人可以与事件的最终 Boss 双足翼龙战斗。

In Hardmode worlds, Goblin Armies do still invade, and Meteorites still land, each at their regular rates. Blood Moons, Rain, and Slime Rain also occur just as frequently as they did pre-Hardmode, though occasionally feature Hardmode-exclusive content.

物品[编辑 | 编辑源代码]

Several new tools, weapons, accessories, armor, and crafting materials become available in Hardmode, as enemy drops, sold from NPCs, or via crafting. Drills, chainsaws, and repeaters are variations of pickaxes, axes, and bows, respectively, which can be obtained once in Hardmode.

装备[编辑 | 编辑源代码]

Each of the earlier Hardmode ores have their own complete item set, including armor, drill, chainsaw, sword, spear, and repeater.

Many of the Hardmode armor sets have three different options for the helmet slot, each of which benefits players that use either magic weapons, melee weapons, or ranged weapons. The Chlorophyte-derived armors are exceptions: Shroomite armor benefits ranged weapons in all cases (and requires further specification on either arrows, bullets, or rockets), Turtle and Beetle armor benefit melee weapons, and Spectre armor benefits magic.

备注[编辑 | 编辑源代码]

  • 困难模式不应与硬核模式混淆,后者是针对人物而非世界的。
  • Demonite Ore and Crimtane Ore do not spread the Corruption and Crimson during Hardmode.
  • Hardmode enemies will begin spawning as soon as the Wall of Flesh is defeated. The stripes of Corruption/Crimson and Hallow, however, will not spawn until the message "古老的光明与黑暗之魂已经释放。" appears.
  • It is not possible to revert a Hardmode world into pre-Hardmode unless a third-party map viewer (map editor) is used. Beyond toggling the Hardmode state this approach would still involve tedious work if the player wishes to completely restore, either by gameplay or map viewer tools, the world as it was before Hardmode. For re-experiencing pre-Hardmode it is advised to either backup the world before entering Hardmode or simply make a new world.
  • During Hardmode, Hellstone can be destroyed with Dynamite and Bombs.
  • If too much of the world is dug out, the game will get stuck 80% of the way through setting hardmode, thus making that world impossible to complete as it never enters hardmode.

成就[编辑 | 编辑源代码]

Achievement It's Hard!.png
举步维艰! • “Unleash the ancient spirits of light and darkness across your world, enabling much stronger foes and showering the world with dazzling treasures (and rainbows!).”
进入困难模式电脑版、主机版、和移动版

小贴士[编辑 | 编辑源代码]

难度[编辑 | 编辑源代码]

  • When beginning Hardmode, a player can easily become overwhelmed by the difficult new enemies, which have health and damage many times greater than pre-Hardmode enemies. It is advisable to start by identifying the player's most damaging weapons and investing money in reforging them to acquire high damage bonuses, as well as reforging their accessories to add high defense bonuses. Low-tier Hardmode weapons begin at around 35 damage, so pre-Hardmode weapons of use will be the Sunfury and Night's Edge as melee options, the Molten Fury and Flamarang to deal damage at range, and the Flower of Fire and Demon Scythe as magical. Reforging these and making use of other damage boosts from accessories or armor bonuses can easily push these weapons into damage ranges that will make Hardmode fights relatively balanced.
  • 因为困难模式更依赖于掉落而非宝藏宝箱(那时候大多已经被开过了),玩家需要击杀大量更加困难的敌怪来获取必须的制作材料。可以考虑建造专门的刷怪区域
  • Mechanical bosses and invasions can take the player off guard. It is advisable to leave and rejoin if the player is ill-prepared.
  • The start of hardmode offers several viable and even top-tier weapons, such as the Shadowflame Knife and Spider Staff.

资源[编辑 | 编辑源代码]

  • Do not throw away Iron Ore/Bars, Lead Ore/Bars, Bones, Lenses, Vertebrae, and Rotten Chunks, as these are used for crafting boss-summoning items in Hardmode. If the player needs to collect more, it may be easier to create a new pre-Hardmode world and collect them there, along with any other pre-Hardmode materials the player finds themselves needing.
  • Wait to open crates until Hardmode to be able to immediately get some Hardmode ores and bars without even smashing any altars or mining (no longer works in 1.4). The Enchanted Sundial can also be salvaged from crates, an item that can prove useful in certain situations. Souls of Night and Cursed Flames/Ichor can be looted from crates without even visiting the Corruption/Crimson. With a sufficient stockpile of crates, the player may not need to break any altars, allowing them to face the mechanical bosses on their schedule with proper Hardmode equipment. Selling spare accessories and weapons from the crates will also provide considerable money. As of 1.4, crates obtained prior to Hardmode still drop pre-Hardmode ores and gear, but a player can obtain new Hardmode-exclusive crates that drop their respective ores, bars, and gear by fishing in an area of relative safety.

金钱[编辑 | 编辑源代码]

主文章:Guide:Making money
  • The Eater of Worlds and Wall of Flesh are a reliable source of money (dropping about 9–110000*11 and 80000*8, respectively) during the beginning stages of Hardmode. However, summoning them in Hardmode can be more difficult due to the new enemy spawns. It might be easier to fight them in pre-Hardmode worlds.
  • Once the player becomes reasonably able to traverse the Underground Hallow, it is possible to collect Crystal Shards, which are common and sell for 1600*16 each, netting 1598400*15984 for a full stack of 999. Since they grow naturally on any Pearlstone surface facing air, the player can mine away stripes of pearlstone in areas they visit often to farm crystals more readily.
  • Farming The Destroyer once the player can beat it is another way to make a considerable amount of money since they can farm it without too much additional effort. Because it is relatively easy to kill quickly and can easily be defeated using melee weapons (avoiding spending any money on ammunition), the Hallowed Bars it drops can be crafted into Light Discs, together with the Souls of Might it also drops, and with Souls of Light which can be obtained in the Underground Hallow. Each Light Disc sells for 60000*6. As it drops 15–30 Hallowed Bars and 20–40 Souls of Might per kill, that is typically 3–7 Light Discs per run (if the player has enough Souls of Light, that is). The Souls of Might it drops may also be sold for additional money, 8000*80 each, which is another 16–320000*32 per run if they do not spend the souls on Light Discs, in addition to the 120000*12 the boss drops. In total, they net 42–820000*82 per fight, and due to the ease of crafting the Mechanical Worm and the relative quickness with which they can dispatch the boss, they can fight it multiple times in a single in-game night.
  • An AFK farm is another option that allows players to easily obtain coins and rare items from enemies without much effort. It is most useful in the Cavern layer with an artificial biome container to get a variety of monsters and loot.

历史[编辑 | 编辑源代码]

参考[编辑 | 编辑源代码]