寶匣

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寶匣
  • Wooden Crate.png   Iron Crate.png   Golden Crate.png
Stack digit 9.pngStack digit 9.png
屬性
類型
可放置是
工具提示電腦版 右鍵點擊可打開 /
主機版 L2 to open (Playstation) /
LT to open (Xbox One)/ (Nintendo Switch) ZL to open /
移動版 Double tap to open /
前代主機版3DS版 Use to open
稀有度0*稀有度級別:0

寶匣釣魚時有機會釣到的摸彩袋類物品,包含着隨機的戰利品,比如礦石藥水配飾和其他物品。此外,生物群落特定的寶匣中還可能包含生物群落特定的戰利品。可以用 打開/激活來取出其中的內容物。電腦版、主機版、和移動版 它們也可以被放置。

有些種類的寶匣可以在任何地方釣到,其餘的只能在特定生物群落釣魚時釣到。木匣、鐵匣和金匣(電腦版 電腦版的困難模式下則分別對應珍珠木寶匣、秘銀寶匣和鈦金寶匣)可以在任何地方被釣到,其中木匣和珍珠木寶匣是最常見的,而金匣和鈦金寶匣是最稀有的。一般來講,更稀有的寶匣類型意味着更有價值的戰利品。電腦版 電腦版主機版 主機版、和移動版 移動版專有的生物群落寶匣,比金匣更少見並且包含了只能在生物群落寶箱中找到的物品。當在有多個生物群落的地方釣魚時,只會釣到一種生物群落寶匣;舉例來說,當漂浮島被腐化並轉變為腐化之地時,天空匣就無法再被釣到。參見釣魚以獲得更詳細的生物群落優先級的細節。

平均來講,每 1~10 個漁獲中就有一個寶匣;喝了寶匣藥水的話,這個幾率會翻倍到 1/5。玩家獲得的寶匣的種類取決與他們的漁力,更高的漁力增加了獲得更稀有的寶匣的可能性。舉例來說,以 100 漁力在有至少 300 格有效水體的腐化之地的湖中釣魚時,獲得各種寶匣的幾率如下:金匣:1/150 (0.67%)、腐化匣:7/750 (0.93%)、鐵匣:7/250 (2.8%)、木匣:7/125 (5.6%)。寶匣藥水會讓幾率翻倍。[1]

種類[編輯 | 編輯原始碼]

Pre-Hardmode Type Hardmode Type 電腦版 賣出 稀有度 生物群落 Catch Quality 寶箱
木匣木匣
內部物品 ID:2334
珍珠木寶匣珍珠木寶匣電腦版
內部物品 ID:3979
1000*10 1*稀有度級別:1 任意 豐富 地表、地下
鐵匣鐵匣
內部物品 ID:2335
秘銀寶匣秘銀寶匣電腦版
內部物品 ID:3980
5000*50 2*稀有度級別:2 任意 不常見
金匣金匣
內部物品 ID:2336
鈦金寶匣鈦金寶匣電腦版
內部物品 ID:3981
20000*2 3*稀有度級別:3 任意 Very Rare
Extremely Rare
叢林匣叢林匣電腦版、主機版、和移動版
內部物品 ID:3208
Bramble CrateBramble Crate電腦版
內部物品 ID:3987
10000*1 2*稀有度級別:2 叢林 罕見 常春藤箱
天空匣天空匣電腦版、主機版、和移動版
內部物品 ID:3206
Azure CrateAzure Crate電腦版
內部物品 ID:3985
10000*1 2*稀有度級別:2 天空 罕見 天域箱
腐化匣腐化匣電腦版、主機版、和移動版
內部物品 ID:3203
Defiled CrateDefiled Crate電腦版
內部物品 ID:3982
10000*1 2*稀有度級別:2 腐化之地 罕見 暗影珠
猩紅匣猩紅匣電腦版、主機版、和移動版
內部物品 ID:3204
Hematic CrateHematic Crate電腦版
內部物品 ID:3983
10000*1 2*稀有度級別:2 猩紅之地 罕見 猩紅之心
神聖匣神聖匣電腦版、主機版、和移動版
內部物品 ID:3207
Divine CrateDivine Crate電腦版
內部物品 ID:3986
10000*1 2*稀有度級別:2 神聖之地 罕見
地牢匣地牢匣電腦版、主機版、和移動版
內部物品 ID:3205
Stockade CrateStockade Crate電腦版
內部物品 ID:3984
10000*1 2*稀有度級別:2 地牢 罕見 Locked Golden Chest
冰凍寶匣冰凍寶匣電腦版
內部物品 ID:4405
針葉寶匣針葉寶匣電腦版
內部物品 ID:4406
10000*1 2*稀有度級別:2 Snow/ Ice 罕見 Frozen Chest
綠洲寶匣綠洲寶匣電腦版
內部物品 ID:4407
Mirage CrateMirage Crate電腦版
內部物品 ID:4408
10000*1 2*稀有度級別:2 沙漠 罕見 Sandstone Chest
黑曜石寶匣黑曜石寶匣電腦版
內部物品 ID:4877
獄石寶匣獄石寶匣電腦版
內部物品 ID:4878
10000*1 2*稀有度級別:2 任意(捕獲於熔岩熔岩 Plentiful [c 1] Shadow Chest
海洋寶匣海洋寶匣電腦版
內部物品 ID:5002
Seaside CrateSeaside Crate電腦版
內部物品 ID:5003
10000*1 2*稀有度級別:2 海洋 罕見 Water Chest
  1. 黑曜石寶匣電腦版 and 獄石寶匣電腦版 are technically a Plentiful catch, but occur only 1 in 5 successful crate catches. This makes the lava crates technically 5x rarer than other crates, but because there are no lava catches in the Plentiful, Common, or Uncommon quality slots, lava crates are not actually much more rare than (and, depending on the player's Fishing Power, they could be much more common than) other crates in their respective environments.

Mutually Exclusive Items[編輯 | 編輯原始碼]

Like all chests, crates use the concept of mutually exclusive items. This means that a single crate will never contain, for example, both an Enchanted Sundial and an Anchor, or an Aglet and a Radar. However, while some calculations made by the game are as simple as making a roll on whether or not to choose a set of items, and then choosing one item in that set, other items work a bit differently. Using a Wooden Crate in pre-Hardmode as an example, the Sailfish Boots are rolled first, and if it is selected, then nothing else in that box on the table will be selected. If it isn't selected, then the game moves on to the Tsunami in a Bottle, and if it isn't selected, then it finally rolls for the Extractinator. Therefore, the chance of getting the Extractinator adds up to be the chance written in the code, multiplied by the chance of NOT getting the other two items (39/40 × 39/40 × 1/50), which drops the chance from 1/50 to about 1/53. Because of this, many of the fractional chances aren't perfectly accurate, as 1/53 is a much easier number to read than 1521/80000, and being perfectly accurate is the purpose of the percentages, not the fractions. There is also a third set of mutual exclusivity, which was introduced in 1.4.0.1. As of this update, ores and bars are mutually exclusive in the 6 non biome-exclusive Crates. The game now makes a roll on whether to drop an ore, and if that isn't the case, then it makes the check on whether to drop a bar. Using Wooden Crates as an example again, this means that the chance of getting a bar is multiplied by the chance of NOT getting an ore (1/8 × 6/7), and so the chance of getting a bar in practice is roughly 1/9. On this wiki, items in both crates and chests that are mutually exclusive with each other are displayed inside the same box.

備註[編輯 | 編輯原始碼]

  • Xbox 360Xbox OneXbox上,按照寶匣的提示信息所說,用Left Trigger打開寶匣(而非等價於電腦版 電腦版的右鍵點擊的360 B.png 按鈕)。
  • 有一些獨有物品在寶匣中出現:
  • For pre-Hardmode metals, and separately for Hardmode metals, all metals possible to a given crate type will appear with equal chances and numbers. This applies to both ore and bar forms.
    • This also applies to the alternate metals in each pair, regardless of which ore generated in the world. For instance, a Wooden Crate can yield Copper Ore, even if the world is generated with Tin instead of Copper.
    • 在困難模式中,這同樣適用於困難模式金屬,無論是否已經破壞了祭壇來在世界中放置礦石。
    • The tiers of the metals provided rise with the crate tier: Wooden and Iron crates omit the top tiers, biome crates omit Copper and Tin Bars (but not ores), Golden and Titanium omit the bottom tiers.
    • Crates do not contain "advanced" metals such as Meteorite or Chlorophyte.
  • Crates always contain at least one item, as empty crates are re-rolled. The Golden Crate, for instance, has a 2.44% chance of requiring a reroll.
  • There is a pre-Hardmode version of the Divine Crate even though the Hallow is a Hardmode biome. The Hallowed Crate doesn't drop any unique items when compared to every other Biome Crate, so its only practical uses are for decoration and to satisfy completionists.

小貼士[編輯 | 編輯原始碼]

  • On the 主機版 主機版、 前代主機版前代主機版移動版 移動版、和3DS版 3DS, it can be beneficial to fish for crates during pre-Hardmode, save them for later, and then open them up in Hardmode, in order to get Hardmode ores without breaking any Altars. This has the added benefit of not spawning random Ebonstone/Crimstone or Pearlstone in the world, which can be a side effect of breaking Altars.
    • On the 電腦版 電腦版, crates fished during pre-Hardmode will no longer drop Hardmode items, even after the Wall of Flesh has been defeated.
  • Crates can also supply a few other Hardmode items:
  • 漁力越高,得到寶匣的幾率就越大。有關如何提高漁力的信息與推薦,請參閱漁力釣魚 § 小貼士
  • The chance to catch a Iron or Wooden Crate increases if the player is not in a biome where a biome chest can be caught (i.e., not Corruption/Crimson, Hallow, Dungeon, or Jungle, and below sky level – an example could be the pure caverns). With a Fishing Power of 100 and a lake of at least 300 valid water tiles, Iron Crates are then caught with a chance of 7/225 (3.1%; instead of 7/250 or 2.8%) and Wooden Crates with a chance of 14/225 (6.2%; instead of 7/125 or 5.6%).[1]
  • For a deep look at the sale value of crate contents, see here.

歷史[編輯 | 編輯原始碼]

  • 電腦版 1.4.0.1
    • New biome crates introduced: Ocean, Desert, Snow, and Underworld Crates.
    • All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
    • Wood, Iron, and Gold Crates now drop better quality ore depending on which level of crate it is.
    • Many drop chances and amounts adjusted.
  • 電腦版 1.3.0.1
    • 引入新的生物群落寶匣:叢林匣、天空匣、腐化匣、猩紅匣、神聖匣、以及地牢匣。
    • 現在可放置。
  • 主機版 1.0.750.0:(PS4
    • 引入新的生物群落寶匣:叢林匣、天空匣、腐化匣、猩紅匣、神聖匣、以及地牢匣。
    • 現在可放置。
  • 移動版 1.3.0.7
    • 引入新的生物群落寶匣:叢林匣、天空匣、腐化匣、猩紅匣、神聖匣、以及地牢匣。
    • 現在可放置。

參考[編輯 | 編輯原始碼]

  1. 1.0 1.1 信息來自電腦版 電腦版 1.4.0.5 原始碼,function FishingCheck_RollItemDrop() in Terraria.Projectile.cs; assuming actual FP is 100, not displayed FP, which is different on 電腦版 電腦版