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本指南标题为“跳石”,因为它是为了在游戏进程中更快地进展得比预期的更远而在游戏进程中跳过某些绊脚石。 建议如果您打算遵循本指南,则您有使用泰拉瑞亚及其战斗机制的经验。 你会进入装备远远低于预期的区域,所以除非你知道你在做什么,否则你不会活很长时间。

概要

  1. 在地表或洞穴里寻找罐子宝箱,但至少在你的背包中保存一枚手榴弹
    • 在晚上,继续往下挖,或者躲在一个应急的泥土避难所里,直到你有信心挑战那些僵尸。
  2. 至少准备20枚炸弹。你可能从劫掠中得到一些,而最可靠但最耗时的办法是让爆破专家搬进来,然后在他身上购买炸弹雷管
  3. 找到一个腐化之地/猩红之地的生物群系,然后用炸弹炸毁一个(或两个)暗影珠/猩红,以获得更好一点的战利品。这也会让陨石哥布林军队可以生成。
  4. 从下列选项中选择几条完成:
  5. 挖到地狱(或直接炸到地狱),并为与血肉墙的战斗做一个长跑道。
  6. 击败血肉墙,欢迎来到困难模式。
  7. 如果你去钓鱼了,那么就是时候打开你所有这些甜美的板条箱以获得困难模式的新矿了,如果没有,现在钓鱼还为时未晚(尽管在新的敌人面前会更加困难),或者你只是用普通的方式来获取新矿(那至少需要掠夺鲨熔岩镐)。
  8. 你可能会发现在太空中刷怪是值得的,直到你获取鸟妖之翼
  9. 你真的不能跳过机械 Boss, 世纪之花石巨人 ,因为它们的死亡会直接触发游戏的下一个阶段。
  10. 你现在可以开始月亮事件了。
    • 一个快捷的小手段是,你可以现在开启月亮事件,打破所有天界柱,搜集好所有的月亮碎片去做一些毕业武器,然后要么死在月亮领主面前或在它苏醒前逃到主菜单。(注: 当你注销时,它可能并不总是会离开)。
  11. 击败月球领主,并得到月亮领主纪念章作为你的奖赏。恭喜你,Terraria是你的了!

入门

如果你想尽快进入下一个阶段,你可以选择不建任何房子,尽管可能只需要两分钟或更少的时间来建造一个最低要求的npc公寓。你不必为向导、哥布林工匠、机械师、税收官或巫师建造房子,因为即使没有房子,他们最初也会出现。但请记住,除非你有房子,否则这些NPC在第一次死后不会重生。此外,一些后来证明是无价之宝的物品,比如环境改造枪或自动锤炼机,甚至是炸弹,都是从需要搬进房子的NPC购买的。如果你真的选择建造房屋,请确保它们被组合在一起,并免受敌人如幽灵或飞龙的攻击。

==第一步== 假设你是从一个新世界里的新角色开始的,你在第一天有几个选择。你的起始铜镐现在可以用了,但是你的起始铜短剑的小体积,缓慢的速度和微小的伤害,让你即使是最基本的敌人也打不过。砍倒附近的一棵树并制作一把木剑是非常容易的,但这可能不是必要的。探索地表一段时间,最终会发现普通的棕色箱子,通常也被易碎的罐子包围着。这些将至少为你提供绳子和火把,这对于早期进一步探索地下是必不可少的。不过,在这些箱子里你真正想要的是四种强大的早期游戏武器之一:

  • 长矛长矛,一种强大的近战武器,一次攻击就能多次击中敌人。
  • 木制回旋镖木制回旋镖, 一种“远程”近战武器,你可以尽可能频繁地投掷它。
  • 吹管吹管, 一种弹药充足的早期远程武器。
  • 火花魔棒火花魔棒, 一种能发射火球的早期魔法武器。

这些都是木剑的适宜替代品, 但无论如何,没有理由不做一把木剑。 你也能找到手里剑飞刀, 虽然有限, 但如果需要的话,可以让你在远处造成伤害。 手榴弹 也很常见, 但是他们在战斗中的使用是有限的,相比之下,让爆破专家住进来, 这对获取更好的武器来说至关重要 - 甚至可能在太阳落山之前。在攻击性物品之外,还可以找到以下物品。

  • 铜锭, 锡锭, 铁锭锭或铅锭可用于升级武器。
  • 能抵消握着它时的摔落伤害。这可以用来深入地下而只用少量的装备,尽管回去时会很麻烦。
  • 攀爬爪, 可以减少你从掉下的一个深坑中爬上来的任务,而且在困难模式下仍然有用,无论是单个的还是组合的。
  • 药水, 特别是 弱效治疗药水回忆药水
  • ,如果你已经做了把木弓
  • 钱币。在太阳落山前至少有5金币或更多

如果你收集了20个蛛网,一个木悠悠球会在你的早期探索中,因为它比木剑有更大的攻击范围,并且能通过小洞。这让它在对付探索中遇到的怪物时非常有用。

如果可以的话你可以开始建造庇护所,尽管它可能不会在夜晚之前完成。试着建造2栋房子,一间给向导,另一间让商人住进来。用50购买铁砧比建造工作台熔炉并烧炼15个铁矿更值。

总的来说,在第一天探索、寻找宝藏比砍树、挖洞更有效益。如果没有庇护所,夜幕降临是一个问题,考虑到所有方面,你的选择是有限的。如果你整晚都呆在庇护所里等待日出,一栋小木屋和一个上面有土盖住的,只有角色大小的地洞没有多大区别 - 僵尸恶魔眼将会在日出时离开。当然,你可以在第一天挖洞,在第二天再完成你的庇护所。

If you're a bit more daring, you can opt for the more dangerous page of staying up all night fighting. Bear in mind that your gear and health at this point might make this a daunting task, regardless of skill level (and especially in Expert Mode) - it's easy to get mobbed from all directions, and lighting will generally be poor. However, if you survive the night (or even if you don't and just keep at it) there's more treasure to be had. Zombies drop Shackles, which both increase defense and carry modifiers, as well as Banners that can be sold for 2 silver each. What you're really after in this is the Zombie Arm, a powerful early melee weapon comparable to the much later Tungsten Broadsword.

Even the surface has better options than just regular wooden armor. If you're still on the first or second day, you're unlikely to have the several dozen ingots required to craft metal armours, but "high-tier" wooden armors made from Ebonwood and Shadewood are comparable. While you'll have to deal with attacks from Eaters of Souls, Crimeras and even Face Monsters, it shouldn't take long to chop down a few trees and toss together some armor. If you're feeling daring, or if you've got an Aglet with a particularly good Modifier, you may even choose to skip armor outright - almost all enemies at this stage in the game are melee based and susceptible to knockback, so if you don't get hit then your damage resistance (or lack thereof) doesn't matter.

If your world generated with corruption, and you're feeling particularly patient, you can farm Eaters of Souls to get Ancient Shadow armor, which can provide a nice boost in defense and speed.

Going Underground (the hard way)

Now, on day two, it's time to get a gun.

By now, you should have scouted out where the Corruption or Crimson is located, and now it's time to go there. No pickaxe able to be crafted at this stage has the ability to break Ebonstone or Crimstone and allow the player to reach the Shadow Orbs or Crimson Hearts. Ironically, you have to break them in order to reach them- breaking three hearts or orbs causes a boss to appear, which drops some materials used to craft the pickaxes that can mine through these harder materials. In some sense, every player has to skip a stone in this way, but this is the earliest way to do it.

Note that no boss is going to be fought here yet. You are after something much more interesting. While destroying three of these will cause the biome's representative boss to spawn, each individual one drops a bunch of treasure as well. Most importantly, the first of either, when broken, has a 100% chance to drop 100 Musket Balls, as well as a specific type of Gun:

  • 火枪火枪, found in the Corruption, fires slowly but deals high per-hit damage.
  • 夺命枪夺命枪, found in the Crimson, fires quickly but deals less damage per shot.

While there are differences that may affect an individual's preference, either of these guns supersedes any bow available until the moments just before hardmode in terms of raw damage, as well as Musket Balls dealing more damage as ammunition than Arrows while still being cheaper. While they won't be competitive with weapons you'll find later, they'll allow you to prevail over the Goblin Invasion that is certainly coming after you break your first orb or heart.

Admittedly, this requires a bit of luck to start out - one of those chests or pots you found earlier has to have had some Grenades in it, and hopefully you didn't use them. If you're holding it in your inventory and have a free house, then the Demolitionist will move in, ready to sell you the much more important Bombs (as well as the more destructive but expensive Dynamite, if that's more your speed). These will destroy terrain, including the impenetrable tainted stone of a chasm.

Descending into the chasm itself is easy if you've found an Umbrella or plan to slide down with Climbing Claws, though getting out may still be hard. Using Rope to make a quick way in and out is optimal. Once inside, find one of the hearts or orbs - they glow with the biome's colour, making them hard to miss in the dark underground - and blast a hole to it with bombs. Another bomb will destroy it as well, giving you an ominous system message and a loot drop. In addition to your new firearm, you may find the following:

From Shadow Orbs:

  • A different type of Shadow Orb that, when used, creates a light-emitting orb that follows you.
  • The Vilethorn is fittingly, very effective against the multi-segmented Eater of Worlds you'll eventually fight in this same biome.
  • The Ball O' Hurt can be handy for fighting large groups of enemies or attacking from range.
  • The Band of Starpower may be less useful than other treasures, but it can still be combined with other accessories later in the game.

From Crimson Hearts:

  • A different type of Crimson Heart that, when used, creates a light-emitting heart that bounces after you.
  • The Crimson Rod is very efficient for dealing with stronger enemies, as it will continue dealing damage after you flee the spot. It is also effective against the biome's boss, the Brain of Cthulhu, though it's a bit less of a hard counter.
  • The Rotted Fork is a lifesaver, as it is the strongest spear-type weapon you'll get your hands on before The Underworld.
  • The Panic Necklace, while limited in use, can allow for faster escape from dangerous monsters.


Feel free to break a second orb if you can, but avoid breaking a third one unless you want to battle the boss. While you're down here, you may choose to open up paths to other orbs or hearts as well, in preparation for eventually finishing these biomes. Otherwise, you can go home.

Arguably a more important side effect of this process, though, is that Meteors may now fall in your world, potentially providing you with significant amounts of Meteorite. If you can acquire this material, it's possible to essentially skip the Eater of Worlds or Brain of Cthulhu, and proceed directly to Hardmode from there - though you won't exactly have an easy time there without some work, as the meteor set has no pickaxe. At this point you may have to slow it down a bit, as it's possible that your first meteor will fall somewhere totally inaccessible, like the bottom of the Ocean or high on a Floating Island, though more will fall in time. During the wait until you're ready to gather this material, though, you may want to work on your town, building suitable shelters for the NPCs you currently have and to house others you may want - as well as fortifying your settlement against the looming Goblin Invasion, one of the few threats to a player on the surface at this stage. However, at the moment you have a fairly powerful ranged weapon and at least a few other utility items. While you aren't quite ready for the Dungeon yet, you should be able to survive any biome on the surface, as well as freely venture underground to collect ores and treasure with little trouble.

To the Jungle

After getting geared up a bit more (or maybe not, if you're feeling confident), you could head to the Jungle. A ranged weapon is heavily recommended here, as the Hornets can be deadly if taken on with a weak sword. Gather as many Stingers, Jungle Spores, and Vines as you can. The Jungle Hat is arguably the easiest piece of high tier armor to get, requiring no mobs, no pickaxe, and only eight spores required, and will give an easy five defense, as well as mana. Stingers can be crafted into Poison Darts, useful if you're still hanging on to that Blowpipe from earlier. Because of the Jungle's large caves, this is the best place to quickly find more gear, such as the Cloud in a Bottle, Magic Mirror, Shoe Spikes and if you're lucky, a Lava Charm. If your expedition is a success, you should make a Blade of Grass, Thorn Chakram, and Ivy Whip. You're almost set for Hardmode already! If you come across a Beehive, it can be a good idea to snag some Honey, or even battle Queen Bee herself. But if you can't seem to find success in the Jungle, or simply want to make your start somewhere else, there are plenty of other options.

Heading Onward

Skipping the Eater/Brain

The Eater of Worlds and Brain of Cthulhu are both needed to make a pickaxe strong enough to mine Hellstone, which is a necessity for starting Hardmode. But, technically, they aren't. If you get a Fishing Pole and head to the Ocean, there's a chance you'll find a Reaver Shark. This aquatic creature is as strong as a Molten Pickaxe, so you won't have to bother getting any Hellstone. Even if you skip these grotesque bosses, you'll still want to break Shadow Orbs/Crimson Hearts, as they will let meteorites begin falling, as well as giving a chance for Goblin Invasions to happen. Skipping the Eater of Worlds or the Brain of Cthulhu can be a bad idea, as defeating them will make the Tavernkeep NPC spawn in your world who can sell you the Eternia Crystal and the Eternia Crystal Stand which can be used to summon the Old One's Army.

The Goblin Invasion

The Goblin Invasion can be skipped as well, but doing so can be a very large mistake, as beating the invasion will allow the Goblin Tinkerer to appear, and he is needed for combining accessories and improving your gear. He also sells the Rocket Boots, which are very handy for the treacherous lava pits of the underworld that you'll soon be facing.

To the Dungeon... or not

The Dungeon has many items that can prove invaluable... but it's by no means required. If you're feeling bold, feel free to completely ignore the Dungeon. If you're planning on fighting with magical weapons, though, you may want to take a peek at the entrance and see if you can find a Water Bolt. Leaving Skeletron is also a good way to save the Dungeon Guardians for when you have Hardmode gear, to get yourself a Bone Key. Regardless, it's always a good idea to kill Skeletron and delve into the Dungeon, as items such as the Muramasa and Cobalt Shield can almost be too good to give up.

Final Steps

More Preparation

By now you should have a set of Jungle Armor, Shadow Armor, Crimson Armor, or Necro Armor. If any meteorites fell now is a good time to decide if you want Meteor Armor and the Space Gun or not. If you want meteor gear, but haven't had any luck with meteorites, smash Orbs/Hearts between 12:00am and 4:30am for maximum meteor landings, or, if you have a Shadow Key you can try your luck on the many Shadow Chests of the Underworld, as they can contain Meteorite Bars. By now you need a pickaxe strong enough to mine hellstone, as the Hardmode ores are practically impossible to skip, and can't be mined without a Molten Pickaxe or Reaver Shark.

Tying Up Loose Ends

There's absolutely no way to skip the Wall of Flesh, so the skipping frenzy will have to end here. Make sure to get the Frostspark Boots, collect the last of your NPCs, and obtain the Lava Waders. You should also get 400 health and make a surface Mushroom Biome before you ao any farther. In the Underworld, you should hunt down and collect a Hellforge and mine a lot of Hellstone. You need enough to make a Molten Pickaxe (if you don't have a Reaver Shark), and (for melee players) a Fiery Greatsword. Anything more is optional. Once you have the Fiery Greatsword, use it to craft Night's Edge. If you're lucky and find an Obsidian Rose or Magma Stone while in the Underworld, they will be of great help in the next battle.

The Wall of Flesh

If you're unprepared and extremely confident, you can choose to battle the Wall of Flesh right away. Death is very, very likely, as the Wall of Flesh is very difficult to defeat (especially in Expert Mode), so as to deter the unprepared from going into Hardmode. If you aren't extremely confident, you should spend a bit more time gearing up.

The Wall of Flesh is both the metaphorical and literal wall in the way of advancing your world into Hardmode, so you'll have to give this battle everything you've got. If you have Lava Waders or an Obsidian Skin Potion, and Rocket Boots, a bridge will be unnecessary; otherwise, it can be a lifesaver. Now, gather your courage, and drop the voodoo doll into the lava... but not before you make sure your Guide is still alive. If he has died and not respawned, the voodoo doll will be completely wasted and you'll have to start looking for another Voodoo Demon.

Hardmode

After you have won, Hardmode will begin. Although Hardmode may seem far more nonlinear, this is an illusion, as you must fight the bosses in a specific order. First, you must take out the Mechanical bosses, and then beat Plantera.

Skipping the Hardmode Ore Progression

Some parts of the Hardmode progression can be skipped. Specifically the three Hardmode ores. Normally you must follow a progression of (Cobalt Ore/Palladium Ore) which gives you a pick/drill that lets you mine (Mythril Ore/Orichalcum Ore) which in turn gives you access to (Adamantite Ore/Titanium Ore). However, This progression, and indeed introducing the ores to your world may be skipped by fishing for crates. Crates opened in Hardmode have a chance to contain Hardmode metal ores and bars. If you fish up a large number of crates pre-hardmode, and then open them right after defeating the Wall of Flesh, you can often skip many tiers of the initial Hardmode progression.

Jungle Temple

The Jungle Temple normally cannot be entered before defeating Plantera, and not without consuming a Temple Key. If you're lucky, the world was generated in a way that provides easy access:

  • Sometimes, the locked Lihzahrd door that locks you out of the temple generates on top of a trap, where unlike Lihzahrd Bricks, you can blow up with Explosives, where the door disappears too.
  • It is possible, by coincidence and fortunate spawning, that a Jungle Shrine will spawn in the wall, allowing you to enter without using any of the aforementioned methods.
  • If the temple spawned protruding into The Underworld, it is possible to get in by fighting the Wall of Flesh, having it pull you inside the Temple and then immediately killing the Wall.
  • Sometimes a Living Mahogany Tree will spawn close enough to the top of the temple to allow access. The Living Mahogany Tree blocks replace the blocks of the temple, easily mined for a quick entrance (Needs confirmation)

Otherwise, several methods exist to circumvent the requirement:

  • It is possible to get inside by placing three Platforms in front of the door and hammering them once. Simply walk towards them while pressing the "down" key.
  • Template:Console icon Template:Mobile icon The Rod of Discord can be used to teleport to the other side of the door, given the targeted location is free of Lihzahrd Brick Walls. These can be removed with a hammer or Hamaxe while the character is still on the outside.
  • The Rod of Discord can also be used to teleport inside an Underground Cabin that intersects the Temple, given it has Planked Walls.
  • Template:Console icon Template:Mobile icon It's possible to place Teleporters on both sides of the door, link them together with Wire, and trigger them with a lever or somesuch. This allows characters to easily get around the door, especially if the trigger is a self-activating Pressure Plate. This will likewise only work if the teleporters' backgrounds are free of Lihzahrd Brick Walls.
  • Creating passages (the bigger the better) from the top of the Temple to the surface allows meteorites to crash into it. This will replace Lihzahrd Bricks with meteorite ore, letting the player dig into the Temple prior to getting the Picksaw. The chance of this happening is somewhat slim, though, but can be increased by placing chests all over the world. With that being done, the meteorite is bound to crash into the temple, since it would be the only place for it to crash into.
  • By hammering the block under the outside of the door, and placing rope on the outside of the door, it is possible to glitch through the door by swinging a sword toward the door.
  • Using the Unicorn Mount and a hammer. Hammer the blocks so they are facing inwards, then use the Unicorn Mount and fall down into the blocks. Get off the Mount and you're in.
  • Make the 2 blocks either side of the door slabs using a hammer, then use a Grappling Hook to attach to the bottom tile of the door. Then hammer the 2nd tile on the outside of the door 3 times. This will flip you to the other side of the door. This works both ways, but ensure that the tile is returned to its half state, else you can get stuck.
  • If you cover the door with rope, using the Grappling Hook is not needed. Sometimes, albeit very rarely, the temple may generate with holes in the walls that will allow easy access.
  • You can do an easy glitch: put rope next to the door, hang on to the rope, and as you're swinging a tool without stopping just go to the door. With this glitch you can go to temple very early. It's not yet confirmed that it works on the Desktop Version or the Console Version because it has been tried in the Mobile Version.
  • Teleporters don't normally work in front of Lihzahrd Brick Walls. You can break them with a Pwnhammer (not in desktop), and not only can you teleport in, you can also trap people in Lihzahrd Brick!
  • If the player creates a short hoik chain right up to the door and they enter the chain, they will end up half inside the door and can simply walk through.

World Farming

World Farming is a strategy employed by players wishing to get an early head start on the game. They do this by creating new worlds, and running across the surface of the world and occasionally cave running. This allows the gathering of materials from chests at a much higher rate than normal, and grants an early lead, especially if an ice biome spawns nearby. However, some consider it cheating.

How To World Farm

  1. Create a new world
  2. Walk/run in one direction until you find a chest
  3. Loot and mine said chest and continue to look for more chests
  4. Once all chests have been explored, cave running is another option

Is a world a good farming world?

A world is bad for farming if
  • To access the snow biome one must traverse the crimson/corruption
  • The world is hard to traverse (Lots of hills, etc.)
  • There are no caves to run through
  • There are no chests
A world is good for farming if
  • The ice biome is near spawn
  • The world is relatively flat
  • Easily accessible caves
  • Lots of chests relatively close to spawn

Cave Running

Similar to World Farming, Cave running is a strategy employed by players to get ahead in certain aspects of the game. However, unlike world farming, this does not require new worlds to be created each time, although it might be useful if you've exhausted your world's resources. Most notably, this strategy gets you ahead in chest rescources and Life Crystals. However, there are some cons to this strategy.

How to cave run

This is a lot easier with minecart tracks, as these can be ridden until a cavern system appears. Cave running is when a player runs through cavern systems, mostly ignoring ore and doing no actual mining (some obviously, just not as much as usual). They do this to spend time looking for chest resources from underground cabins and life crystals.

Pros and Cons

Pros
  • Lots of life crystals (Up to 100 Health can be obtained in one run, sometimes even more)
  • Possibility of valuable early game weapons such as the Ice Boomerang
  • Explores most of the underground
Cons
  • Relies on world having an abundance of underground cabins
  • Worlds with few underground cabins may struggle to grant any weapons
  • Gaining hearts quick can often lead to the nessecary requirements for the Eye of Cthulhu to spawn
  • If no weapons have been gained this can lead to a very underprepared boss fight
  • Will often put the player behind in terms of weaponry and ore.
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