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{{translation|needed}} {{guide header|2|issue1=至少有一部分的“作弊”方式已在 1.4 中修复 |issue2={{tr|The Statue}}章节需要进一步测试,以同步 1.4 的收益和平衡调整。}} {{see also|{{tr|Coins}}|指南:刷资源}} {{item|钱|link={{tr|Coins|link=y}}|image=Platinum Coin.png/Platinum Coin (old).png/Platinum Coin (mobile).png}}是''{{tr|Terraria}}''的重要部分,它允许玩家从 {{tr|NPC}} 处购买有价值的物品。 有很多种赚钱方式: * 杀死{{tr|enemy}}和 {{tr|bosses}}。(另见[[指南:刷怪]]) * 在{{item|pot}}和{{item|chest}}中找到{{tr|coins}}。 * 将物品出售给 {{tr|NPCs}},可能在之前还需要将其制作为更有价值的形式。 * 在{{item|Extractinator|size=*0.75}}使用{{item|Silt Block|s}}、{{item|Slush Block|s}}、和{{item|Desert Fossil|s}}。 * {{tr|Fishing}} ** 为{{item|Angler|image=Map Icon Angler.png}}完成[[{{tr|Fishing}}]]{{tr|Quests}}。 ** 打开[[{{tr|Crates}}]]。 * 刷{{tr|Statue}}敌怪 * 将{{tr|chests}}不需要的物品卖出可以帮助整理物品和赚钱。 * {{eicons|Tax Collector}} 在{{tr|Hardmode}}下,对你的城镇{{item|Tax Collector|收税|image=Map Icon Tax Collector.png|icons=n}}。 * 作弊(不推荐) == 更新备注 == 这篇指南原本是为版本 1.3.5 而写, 然而 ''{{tr|Terraria}}'' 现已更新至版本 1.4。大体上的方法保持不变,但修复了一些漏洞。 具体如下: * {{eicons|1.4.0.1}} NPC 购买和出售物品的价格不会固定不变,而是根据他们的 “[[{{tr|happiness}}]]” 程度变化。 如果你为 NPC 们建造的房屋比较合适, 那就蛮好的—— 快乐的 NPC 们会以较高的价格从玩家处购买物品,这样玩家种植或收集到的物品就被赋予了更高的价值。 * 除了 {{item|Meteorite}} 和 {{item|Hellstone}}, 将矿石铸成锭并不能让它们卖的更贵。也就是说,锭的价格和制作锭所用的矿石的价格是相同的。 * [[{{tr|Light Disc}}|{{tr|Light Discs}}]] 的售价被降低到仅仅比它的原材料贵一丁点儿。毁灭者的掉落物确实还蛮值钱,但是制作[[{{tr|Light Disc}}|{{tr|Light Discs}}]]不再是一个通过这些材料赚钱的好途径。 * 修复了制作 {{item|Large Dynasty Lantern}} 来“空手套白狼”的漏洞。 * 修改了包括 {{item|Granite Golem Statue}} 在内的雕像生成的敌怪掉落物品的条件。如果雕像生成的敌怪被机关或熔岩杀死,将不会掉落任何物品。要想得到生成敌怪的掉落物,玩家起码得亲自打几下。 * 多人模式下利用 [[{{tr|Item Frame}}|{{tr|item frame}}]] 刷物品的bug也在1.4中被修复了。当你试图这么做的时候,两个物品框并不会叠在一起。上方的物品框将会变成一个图标,从而阻止玩家利用物品框刷物品。 * 从另一方面来讲,还有些好事。基于现在可种植宝石,外加制作沙子变得更简单了,制作彩色玻璃成为了一个长期的经济来源。查看 [[#{{tr|Gem Farming}}|{{tr|Gem Farming}}]] 和 [[{{tr|Sandgun|link=y}}#{{tr|Sand Farming}}|{{tr|Sandgun}}]] 。 == 基本提示 == 定期将您的钱放入 {{item|Piggy Bank}} 或 {{item|Safe}}。这将减少 [[{{tr|Death}}]] 所丢失的钱:普通模式中玩家死亡时会掉落至少一半物品栏中的钱,在大师模式中则会掉落全部。在 NPC 处购买物品时可以直接从猪猪存钱罐或保险箱中花钱。可以说根本没啥理由在物品栏中携带钱。 一般来说,“收集你找到的所有东西”这种标准的 RPG 形容确实会让你得到回报。 * 可以在箱子中堆叠过剩物品直到总价较高再行出售。当物品栏中某种硬币数量达到99时,再获得的硬币会使堆叠的铜币转化为银币,银币转化为金币,金币转化为铂金币,而铂金币本身的最大堆叠数为999。 * 某些物品可以被制作成更有价值的形式,包括将原本毫无价值的材料转化为可以有价值的物品。 * 有些物品可以说几乎“完全无用”, 所以不妨将其直接[[物品栏|丢弃]]来为有用或更“有利可图”的物品腾出空间。至于“有利可图”的标准是银币还是金币取决于你当前的游戏进度和积蓄。但要记住,虽然材料本身可能没有价值,但与其他材料进行合成可能会带来更高的利润。例子[[指南:赚钱#Collecting|如下]]。 * {{item|Skeleton Merchant|image=Map Icon Skeleton Merchant.png}} 提供了在无需返回基地即可出售物品的机会。(对不可堆叠道具尤为有用)。 * 务必小心出售罕见物品: 在[[{{tr|Chest}}|{{tr|chests}}]]中找到的某些道具,和在特定位置找到的某些家具(包括在特定宝箱中的那些),都“只”能在这些特定位置找到,在单个世界中的生成量也有限而稀少。(参见 [[指南:赚钱#Collecting|收集]]下方的警告来了解更多信息) 目前还有几种方式可以在风险和劳作不多的情况下每分钟收入几个金币。最具代表性的三种事半功倍的做法都需要特定道具或者达到某一游戏阶段,但都可以在[[{{tr|Hardmode}}]]之前有效进行,甚至无需抵达地狱,这些方案包括: * 一般而言,钓鱼相当有利可图,不仅包括价值{{coin|15sc}}或更多的鱼,还可以收获[[{{tr|crates}}]]和其他如{{item|Blue Jellyfish (bait)|Jellyfish}}和{{item|Golden Carp|size=*0.75}}等高价值渔获。在岩浆中钓鱼收获尤其丰厚,但需要一些特定物品(见下)。 * 雕像刷怪场已经被大幅度削弱了,不过其中一些仍能提供钩爪和其他战利品。首先需要{{item|Mechanic|image=Map Icon Mechanic.png}}, 10 {{item|Gold Bar|Gold}}/{{item|Platinum Bar|s}} 用以制作计时器,再加上{{item|Bomb Statue|s}} (需要在地下层找到)。更多细节信息见下。 * 凝胶农场(见下)提供收入不太连续,但是可以带来规律的大量收益。在困难模式下,水晶农场可以带来更多额外收入。 * 另一种快速赚钱的方案是使用{{item|Lucky Coin}},掉落自{{item|Pirate Invasion|image=Map Icon Flying Dutchman.png}}事件并配合带有破损的修饰词的{{item|Slime Staff}}更多细节信息见下。 == 种植宝石 == {{exclusive|1.4.0.1}} 1.4版本引入可合成的[[{{tr|Gemcorns}}]]诞生了游戏中最省力而高效的刷钱方法,并且这种方式在游戏进程早期即可应用。 要建立一座[[{{tr|Gemcorns}}]]农场,玩家只需简单地挖掘出一片满足以下需求的区域。 * 空间高度至少要有17格(如果能有20格会更好。) * 农场需要建立在地下层或是洞穴层中。(例如从基地的地狱电梯中掘出分支) * 农场底部需要铺设石头方块,不过可以使用其他物块来帮助分隔树苗。确保宝石树的生长范围内没有火把或其他物体,火把或其他光源可以被安置在地板下面。 * 安全起见至少要遮住顶部, 但你也许想先构建一个防感染区域,在顶部衬上木材,并确保在地板底下有着3格深的空间. * 宝石树苗本身占据的区域(两格高)不能覆盖任何人工背景墙,不过(正如其他树木一样)篱笆和天然背景墙则无妨。农场其他区域都可以铺设人工背景墙来避免怪物生成。 * 大面积的土块和石头可以通过{{item|Sticky Dynamite}}快速清理,无需打败任何boss即可获取使用。 {{item|Scarab Bomb|Scarab Bombs}} 也很实用,因为当向正下方施放时,其爆炸范围正好允许宝石树充分生长,像通常一样,小心其后部由蓝色粒子效果标示的尾焰伤害。 * 光照程度对宝石树的生长没有任何影响。 制造宝石果非常简单——任何[[{{tr|Gems}}|{{tr|Gem}}]]加上{{item|Acorn}}即可徒手合成对应的宝石果。自然生成的宝石不难找到,但要获取最有价值的{{item|Amber}}和{{item|Diamond|Diamond gems}} ,更可靠的方式是使用{{item|Extractinator|size=*0.5}}处理{{item|Silt Block|Silt}}、{{item|Slush Block|Slush}}或是{{item|Desert Fossil|s}} 直到刷出琥珀或钻石为止。这可能比听起来要难一点,因为最容易找到提炼机的地方是对新手来说相对危险的地下沙漠,不过反过来说,在1.4版本下琥珀本身也会在这里生成! 每棵宝石树“平均”而言会生成不止一个宝石果,不过最初的几棵树也许会比较难搞,因为每棵树并没有“保底”生成一个宝石果来填补消耗的机制。而考虑到数值分布在0-5,实际的宝石果收率大概在盈余30%的程度(提高[[{{tr|Luck}}]]也会有所帮助)。所以建议把富余的宝石果和最初收获的宝石保存起来,直到每种想要的宝石都有足够的宝石树来确保宝石果的回收数量。当你有了足够的宝石果(或是有了足够的宝石来合成),就可以扩大农场面积来种植更多宝石树(既然现在有了稳定收入,购买{{item|Dynamite}}就更轻松了……)。 一个大约400格长度的宝石农场(需要大约3-5分钟来收获并重新种满)可以带来超过80{{gc}}的稳定收入,有时甚至能超过1{{pc}},如果售出所有收获的所有的宝石和宝石果(去掉那些重新种植消耗掉的)的话。尽管具体时间会随机变动,宝石树的生长速度足以在游戏中的每一天来完成一遍收割和重新种植。用这种方式挣钱仅需的工作就是砍掉一大堆树再种上一大堆树(再干掉几只难度不高的怪物),因而可以说是目前游戏中投入产出比最高的赚钱方式之一了,也可以说是收益率和可靠性最高的方式了。进一步来说,沙子农场还允许你通过将有色宝石(除钻石外所有)转化为[[{{tr|Stained Glass}}]]来获得更高的收益。 . 一些小贴士: * [[{{tr|Cursor modes}}|{{tr|Smart Cursor}}]]在快速收割并栽种时很有用。 ** 两种情况下,只要把光标放在你当前移动方向的对侧即可。比方说你在向右移动的同时种下大量宝石果,就把你的光标放在屏幕左边。这样一来宝石果就会自动以合适的间距种下。小心零星生长的[[{{tr|Teal Mushroom}}]]或是其他干扰因素例如[[{{tr|moss}}]]。 ** 注意在栽种时“不应当”乘坐坐骑,因为过快的移动速度会导致漏掉本可栽种的格子。通常来讲带一些移速增益跑动是快速栽种效率最高的办法,话虽如此,如果你装备了高等级的靴子可能也需要时不时停一下来避免进入冲刺。 ** 不过这个说法不适用于收割宝石树的时候,因为即使是速度很快的斧子要砍倒一棵树也需要一个短暂的停顿,比较高的坐骑可能是更理想的选择,可以采用例如[[{{tr|Zoologist}}|{{tr|Zoologist's}}]] 出售的鞍,高度有助于更快捡起掉落物。 ** 如果想用这个来作为主要的赚钱方式的话,尽量早获得一把高级斧头如{{item|Molten Hamaxe}}帮助你更快收割会很有用。在困难模式晚期可以换成[[{{tr|Spectre Hamaxe}}]]。 ** {{item|Architect Gizmo Pack}}扩大范围的功能很有帮助,{{item|Treasure Magnet}}也有助于快速捡起所有掉落物如果没有磁石的话,以全速砍倒宝石树之后可能需要跑回来捡起遗落的掉落物,尤其是具有额外砍伐范围的时候。 ** 使用对应颜色的火把或者[[{{tr|Gemspark Blocks}}]]在石头下面来做标记有所帮助,也可以使用灰砖(或其他任何非石头方块)来确保让每行种第一株树苗种在合适的位置。 * 与很多其它形式的物块变化不同,树木生长情况会在小地图上实时更新。所以可以只要看一眼小地图就可以了解宝石农场的生长进度,从而在大量成熟之后再行一次性收割(或者在需要点快钱的时候直接收割)。 * 如果是在专家模式中,{{item|Royal Gel}}有助于让收获和栽种过程更加顺利。无论场地照明情况如何,[[{{tr|Slimes}}]]总是会生成,所以能够无视他们自然大有助益。 * 对付偶尔滋生的史莱姆,召唤物也是有效的应对手段。而在游戏进程推进之后,他们也帮助你处理农场中生成的[[{{tr|Possessed Armor}}|{{tr|Possessed Armors}}](不过它们很肉所以最后可能还是要亲自动手处理) * 尽管你的农场技术上讲宽度完全随意,但保持在森林生物群落里可能是个明智的决定(也就是说平坦的地下)这样一来你的农场就不会滋生太强的怪物。过长的农场在收割和栽种时也可能会有点无聊,要记住你可以制作堆叠的多层农场。 * [[{{tr|Diamonds}}]]和[[{{tr|Amber}}]]有着所有宝石中最高的出售价值,其每个能售出30 {{sc}}。同时也因为它们的稀有度(与颜色无关),对玩家来说先获取{{tr|ruby}}或{{tr|emerald}}的{{tr|gemcorn}}也许更现实些,两种宝石都有着可观的出售价值。一旦找到了钻石或琥珀,种植场可慢慢改为种植它们。琥珀也十分有用因为其是制作{{tr|Crate Potion}}的材料之一。琥珀也许是赚钱的最佳“人”选--它与钻石的价格一致,也同样可以制作花窗玻璃(只需[[{{tr|Sandgun|link=y}}#{{tr|Sand Farming}}|刷些沙子]]即可提高其卖出价格至3倍以上),并且其可在地下沙漠中或从[[{{tr|Extractinator}}]]处稳定的获取。 在游戏稍后期,一些小技巧也许会有用--当你取得{{item|Sandgun}}和一些能够减少弹药使用率的buff后,你可以在就近处开阔一个小空间来刷沙子(这比之前简单了不少)。制成[[{{tr|Stained Glass}}]] 后将会使得除钻石以外的任何宝石以{{gc|1}}一个的价格卖出;每100颗宝石将会消耗1000块沙块,但这些沙子可在困难模式前消耗大约8分钟刷出。 == 收集 == 大多数"找到的"可装备物品以及其他物品都能以不同的价格出售,确保你现在所持有的物品胜过它们并且它们无法被制成更好的物品。多积累一些可堆叠的物品,其他不可堆叠的则可以存在附近的箱子中,这样在遇到出售物品的商人(包括{{item|Skeleton Merchant|image=Map Icon Skeleton Merchant.png|icons=n}})时就能一次性卖出它们换取大量金钱。还有许多资源是可以通过一些手段持续获取的;详情可以从[[指南:Farming Resources]]处了解。 别因[[{{tr|Inventory|link=y}}#{{tr|Trash}}|{{tr|trash}}]]了没什么价值的物品而感到可惜,丢弃了它们才能为更多有价值的物品腾出地方。若是到了需要它们的时候,它们应能通过购买,制作以及/或是刷出轻易的获得。一般来说,当你已经累计了足够数量的此类物品,以及/或是拥有了更好的选择后,就可以不用留着它们了。这类物品包括: * [[{{tr|Pot}}]]产出物: {{item|Shuriken|s}},{{item|Rope}},和{{item|Glowstick|Glowsticks}}尤其常见,而且它们的出售单价只有几个铜币,即使以999为一组售卖也只能获得一些银币,和售卖一个从路过的蝙蝠身上掉落的{{item|Depth Meter}}所得的钱币差不多。 * [[{{tr|Herbs}}]]以及它们的种子,(在{{eicons|1.4.0.1|invert=1}}版本中最多单组只可堆叠至99)。当你拥有了属于自己的采药场时,就没有必要再去野外搜集它们了。即使想通过卖出它们来赚钱,收集过程中所耗费的精力完全不值它们的售价 * {{item|Wooden Arrow|s}}虽然可用来制作更好的箭,但完全没必要留着它们,更不用说无法当作制作材料的{{item|Flaming Arrow|s}}了。 * 在稍后期,相比于银币,当你更经常与金币(或铂金币)打交道时,就可以丢弃一些“只能”卖出一些银币的物品了,特别是一些无法堆叠或是只能少量堆叠的物品。举个例子,即使将[[{{tr|Bombs}}]]堆叠至99个,亦或是将宝箱/罐子中常见的药水堆叠至30瓶,将它们整组卖出的售价大约是{{sell expr|Recall Potion|*30}}。当然也可以在地下探索时将这些物品存在附近的箱子中等待[[{{tr|Skeleton Merchant}}]]出现时将它们卖出。 === 聚沙成塔 === * 普普通通的{{item|Mushroom|s}}或许是第一个可以通过收集/刷来卖钱的物品,并且在你探索世界时就可以收集一定数量。单个蘑菇的售价是{{iteminfo|Mushroom|sell}},在游戏前期中算是一笔不小的数目。 * 各式各样的[[{{tr|Dyes}}|{{tr|dye ingredients}}]]能以不错的价格售出,每个染料材料能售出{{iteminfo|Yellow Marigold|sell}},即使被制成染料了也一样。[[{{tr|Strange Plant}}]]可以用来与[[{{tr|Dye Trader}}]]'''交易'''以换取稀有染料,而稀有染料则''可以''卖给任意出售物品的NPC。[[{{tr|Strange Plants}}]]所在的附近区域不会自然生成第二个。因此收集它们可使得它们有更多的空间生成。(在1.4中,{{tr|Strange Plants}}只可在困难模式下生成。) * {{eicons|Lightning Whelk Shell}}在[[{{tr|Ocean}}]]之下或者是其旁边的沙滩上,经常会有{{item|Starfish|icons=no}}以及多种{{item|Seashell|s|icons=no}}生成其中,它们的售价范围从最少{{iteminfo|Seashell|sell}}到最多{{iteminfo|Junonia Shell|sell}}。若花点心思则可以持续的刷这些物品来卖钱。 * {{eicons|Dragon Fruit}}在1.4版本中[[{{tr|Fruits}}|{{tr|fruit}}]]可从树上掉落。除开从神圣之地的树上掉落的水果其他的水果在使用后只会给予一级饱食[[{{tr|Well Fed}}]]增益,所以当你拥有可以给予你二级饱食[[{{tr|Well Fed}}|很满意]]或更好的增益时,出售掉那些给予低级增益的水果会是个不错的选择(每个可售出{{iteminfo|Apple|sell}})。 **只在困难模式中出现的[[{{tr|Grapes}}]]相比于卖出换钱,留着使用更好。 * 当探索森林以外的生物群落时,你将会看见来自各种各样的敌怪身上的"稀有掉落物",大部分都是{{tr|accessories}}但也会时不时的出现{{tr|armor}}和{{tr|weapons}}。在卖出这些物品时记得留着一个以便不时之需。将一些配饰升级为更好的物品(特别是[[{{tr|Cell Phone}}]]的制作表)对使用而言不错,但通常无法提升其出售价格。一些稀有的[[{{tr|Food and drink potions}}|{{tr|food}}]]掉落相比卖出而言留着自己用更好(这里指的是能提供二级饱食buff{{tr|Plenty Satisfied}}或三级饱食buff{{tr|Exquisitely Stuffed}}的食物)。 * 这对大部分[[{{tr|chests}}]]内的物品也同样适用–其中的一些东西你也许想留那么一两个(同之前,有些物品在一个世界中可能就只要几个),但最终当你存够了那些箱子里的物品时就是时候卖掉它们了。况且也可以通过[[{{tr|fishing}}]]获得的宝匣中开出大部分来自宝箱的物品。 * 打破散落在世界中的{{item|Pot|s}}将会掉落一些钱币以及其他的可售出物品。 ** 此外,在{{eversions|1.3.0.1|short}}中,打破罐子将会有小概率生成一个钱币传送门,可以获得5-{{gc|15}}. ** 从罐子中掉落的钱币数量与罐子所在的为止有关,并且每击败一个boss从罐子中掉落的钱币量就会增加10%(只有第一次击败boss才会增加其数量,反复刷已经打败过的boss无法增加)。 ** 玩家的[[{{tr|Luck}}]]会影响罐子掉落的钱币数量以及钱币传送门的生成概率。 ** 在{{tr|Caverns}}和[[{{tr|Pyramid}}]]中有时能找到散落在地面上的钱币,即为[[{{tr|Coin Stash}}]]。破坏它们将会掉落与之对应的钱币。 * 也可以在各式各样的自然生成的{{item|Chest|s}}中发现钱币以及其他战利品。 * 收集你能找到的所有的[[{{tr|Silt Block}}|{{tr|Silt}}]],[[{{tr|Slush Block}}|{{tr|Slush}}]],以及[[{{tr|Desert Fossil}}|{{tr|Desert Fossils}}]]吧。当你找到[[{{tr|Extractinator}}]]之后,这些物块就能被转换成钱币,矿石以及宝石。 **这些物块都无法再生(并且在1.4版本之前,宝石也一样)。除了在提炼机处使用之外,这些物块也有别的用处:例如泥沙可以用于制作建筑用的{{item|Gray Stucco|Stucco}}。 **在1.4版本之前,沙漠化石属于防爆物块。而在[[1.4.0.1|1.4]]版本之后,沙漠化石不再防爆 – 因此,使用爆炸物来快速收取这些物块不失为一种好方法。 **将一些第一次拥有的宝石制成[[{{tr|Gemcorns}}]],这样可收获更多的宝石,详情见前文的“种植宝石”。当你获得明顯的盈利之后,你可以把宝石制作成花窗玻璃來获取更高的利润, 除了 [[{{tr|Diamond}}]] 和 [[{{tr|Amber}}]]. 留着一些琥珀來 {{item|Crate Potion|s}}, 並把剩下的琥珀以宝石或{{eicons|Orange Stained Glass}}花窗玻璃的形式卖掉. 你可以将{{item|Sturdy Fossil|s}}制作成{{item|Bone Throwing Knife|Bone Throwing Knives}} 来卖, 但谨记它们亦可以做成一些趁手的玩意儿, 例如 [[{{tr|Scarab Bomb}}|{{tr|Scarab Bombs}}]] 來提高采矿的效率 ** 利用crafting, 整整一組的999塊泥沙或雪泥產出約{{gc|45}}的收益, 而沙漠化石大概可以產出{{gc|35}} (但是也包含一些琥珀)。 在上述兩種情況,收益中的三分之一會是以錢幣的形式出現。而在小概率情況下,你甚至會以此得到鉑金幣。 <br/>[[File:CrystalFarms.png|alt={{tr|Crystal farms}}|thumb|Various crystal farms]][[{{tr|Hardmode}}]] 会给予你全新的材料,但你最好把大部分都拿去合成。(详情如下): * {{item|Unicorn Horn|s}}和{{item|Ectoplasm}}最好直接卖掉。 * {{item|Crystal Shard|s}}很容易获取或用农场的方式刷取(见图) 且因他的汎用性而价值颇高。卖掉1000个水晶碎塊可以讓你獲得{{sell expr|Crystal Shard|*1000}}. (但建議保留幾十個來製造[[{{tr|Pixie Dust}}]].) 在1.4版本中,水晶農場還會產出價值更高的{{item|Gelatin Crystal|s}} (這也可以拿來召喚boss)。雖然很難跟寶石樹農場比,但水晶農場也是出色的自動化刷錢方式。 * {{item|Pixie Dust}}可以直接賣, 但是用它配合水晶碎塊來製作[[{{tr|Greater Healing Potion}}|{{tr|Greater Healing Potions}}]]是個收益更高的選擇 (詳情見下方的“Crafting”)。妖精塵也可以拿來製作[[{{tr|Fairy Wings}}]]. * {{item|Cursed Flame|s}}或者{{item|Ichor}}也可以直接賣,但他們在經過較爲麻煩的合成程序后能有双倍的价值。 * 不同的[[{{tr|Souls}}]]也可以直接賣掉,但是他們可以製作成一些更高價值的,或者可以可以召喚boss的物品,詳情如下(或者你也可以去他們的頁面查看) {{-}} === 友情提示 === 小心不要卖掉太多有用的物品了:一些物品或材料[[{{tr|Non-renewable items}}|{{tr|limited per-world supply}}]]。 This is especially an issue for 只能在寶箱裏或者特殊地點獲取的稀有物品。 Also, not everything is about money: Blocks can be used for building, and walling off a large area can take a surprising amount of material. Some items may also make good "trophies" in [[{{tr|Item Frame}}|{{tr|Item Frames}}]], [[{{tr|Weapon Rack}}|{{tr|Weapon Racks}}]], or ([[{{tr|Womannequin}}|{{tr|Wo}}]])[[{{tr|Mannequin}}|{{tr|Mannequins}}]]. * Many kinds of [[{{tr|Soils}}|{{tr|Soil}}]] and a few other blocks are plentiful but cannot be created. While it might take some effort to deplete your world of Ice or Clay, it is possible, especially in a [[{{tr|World size}}|{{tr|small world}}]]. Particularly limited are {{item|Cloud}}, {{item|Hive}}, and {{item|Marble Block|s}}. * 确实没有方法直接地从土块,泥块,雪块中赚钱,but you ''can'' make landscapes out of them. ** Having done so,泥块可以用来种植{{item|Chlorophyte Ore}},卖出后可以获得大笔的钱。 *矿石和金属锭对于合成很有用,即使你已经超过了它们的“阶段”。 Iron/Lead bars in particular are used in a variety of utility recipes, and the other early bars are used in [[{{tr|Watches}}]] and [[{{tr|Timers}}]]. All the ores have bricks and/or walls that are useful for building, and some useful potions require ores in their recipes. * Extras of rare (limited) items can also be brought to another world for a head start there. * Avoid selling the materials used for [[{{tr|Boss summon}}|{{tr|boss summoning}}]] items, such as {{item|Lens|es}}, {{item|Vertebra|s}}, and {{item|Rotten Chunk|s}}. Fighting bosses is much more profitable than selling these materials! * Remember, if you don't need money right now, you can always store potentially-useful stuff, and sell it later when it's clear you have more than you need. === 小动物 === 一旦你拥有一个[[{{tr|Bug Net}}]]和一些[[{{tr|NPC}}]]在你的基地中, collecting [[{{tr|Critters}}]] is trivial (a [[{{tr|Water Candle}}]]会有帮助), and as they accumulate you can sell them. Their prices range from {{coin|250}} on up to {{gc|10}}. 带着一个[[{{tr|Guide To Critter Companionship}}|{{tr|Guide to Critter Companionship}}]] (anywhere in your inventory) 可以防止在攻击时意外地杀死小动物,包括你的召唤物。大部分小动物在烹饪后都会增加它们的售价, or produce food worth keeping for use (见下文). Special mention for Frogs around a Jungle base: With enemy spawns suppressed by NPCs and a Water Candle boosting the critter spawns, these can be remarkably plentiful. They often wander by in [https://www.naturetalksandwalks.co.uk/group-of-frogs-called/ armies] filling their [[{{tr|NPC spawning|link=y}}#{{tr|Natural spawn rates}}|{{tr|spawn cap}}]], from 7 (pre-Hardmode day) to 10 (Hardmode night). Their cooked form yields [[{{tr|Plenty Satisfied}}]], too (see below). 海鸥在海边同样十分常见, 通过烹饪,它们的卖价有所提升。 金小动物有1/400的可能性(1.4之前是1/150)代替适合的(有金色版本)、对应的普通版本生成。以下小动物有合适的金色版本:鸟,兔兔,蝴蝶,青蛙,蚱蜢,老鼠,松鼠和蠕虫 (1.4 增加了金鱼,瓢虫,海马,水黾)。 * Most of these will be regular sights for dedicated collectors, but the Golden Mouse was arguably the rarest non-unique creature in the game before 1.4 gave it some competition. * 在捕捉金瓢虫之前别忘了触摸它! * Despite the low odds, the jackpot is big enough to add a silver piece or two to the "average" price for these types. * Note that critters obey a [[{{tr|NPC spawning|link=y}}#{{tr|Natural spawn rates}}|{{tr|(varying) spawn cap}}]], so collecting the normal critters allows new, potentially Golden, critters to spa * The similar Golden Carp is obtained only through fishing, and has no use other than sale. [[{{tr|Butterfly}}|{{tr|Butterflies}}]]的价值取决于它们的渔力。(见[[{{tr|Bait}}|{{tr|fishing bait}}]])但是卖得比同等渔力的鱼饵多得多([[{{tr|Worm}}]], [[{{tr|Enchanted Nightcrawler}}]], [[{{tr|Master Bait}}]])。 [[{{tr|Goldfish}}]]和[[{{tr|Worm}}]]下雨时在[[{{tr|Forest}}]]中可以轻易地抓到。 In both cases, see [[#{{tr|Crafting|link=y}}#{{tr|Biome Materials}}|{{tr|"Crafting" below}}]] for maximum profit. {{eicons|Meteor Shower}},在罕见的流星雨期间,会生成附魔夜行者。 There are two special cases (one new in 1.4), both of which are boss-summoning items, and are technically enemies rather than critters, so the usual critter-farming methods will backfire. Both appear only in [[{{tr|Hardmode}}]]. The [[{{tr|Truffle Worm}}]] is found in the underground [[{{tr|Glowing Mushroom biome}}]], and the hard part is catching it before it tunnels away to despawn. It is the summon item for [[{{tr|Duke Fishron}}]], so save some if you wish to fight him. {{eicons|Prismatic Lacewing}}The [[{{tr|Prismatic Lacewing}}]] appears only in the surface [[{{tr|The Hallow}}|{{tr|Hallow}}]], between dusk and midnight (7:30 PM to 12:00 AM). The hazard here is that if killed, this creature will immediately summon the fearsome [[{{tr|Empress of Light}}]]. However, they can be ''captured'' without incident. (The above-mentioned [[{{tr|Guide To Critter Companionship}}]] is vital in their spawning grounds!)<br/> ==== 一部分较高价值的 ==== {| class="terraria" |- !{{tr|Critter}}!!出售价格 |- |{{item|Mouse}}||{{iteminfo|Mouse|sell}} |- |{{item|Owl}} |{{iteminfo|Owl|sell}} |- |{{item|Snail}}||{{iteminfo|Snail|sell}} |- |{{item|Penguin|scale=0.8}}||{{iteminfo|Penguin|sell}} |- |{{item|Scorpion}}||{{iteminfo|Scorpion|sell}} |- |{{item|Seahorse}}||{{iteminfo|Seahorse|sell}} |- |{{item|Frog}}||{{iteminfo|Frog|sell}} |- |{{item|Lavafly}}||{{iteminfo|Lavafly|sell}} |- |{{item|Glowing Snail}}||{{iteminfo|Glowing Snail|sell}} |- |{{item|Magma Snail}}||{{iteminfo|Magma Snail|sell}} |- |{{item|Pink Fairy|Any surface Fairy|link={{tr|Fairies|link=y}}}}||{{iteminfo|Pink Fairy|sell}} |- |{{item|Prismatic Lacewing}} |{{iteminfo|Prismatic Lacewing|sell}} |- |{{item|Gold Bunny|Any Golden Critter|nolink=y}}||{{iteminfo|Gold Bunny|sell}} |- |{{item|Truffle Worm}}||{{iteminfo|Truffle Worm|sell}} |} ==== 制成食物 ==== {{eicons|Golden Delight}}In 1.4, many more critters are [[{{tr|Cooking Pot}}|{{tr|cookable}}]], and the resulting [[{{tr|Food and drink potions}}|{{tr|food}}]] is often worth more money – in fact, almost any cooked (non-golden) critter is worth a flat {{sc|20}}, while few of them sell directly for nearly as much. That said, don't sell ''all'' the food, the buffs can be useful! A warning: All these food items only stack to 30, while the critters themselves stack to 999, so don't cook more than you need until you're ready to sell. There are three tiers of [[{{tr|Well Fed}}|{{tr|food buffs}}]]: * Most of the commoner critters yield only '''Well Fed''', so they are best cooked for sale. [[{{tr|Roasted Bird}}]] (any bird but the duck types, even Seagulls), [[{{tr|Bunny Stew}}]], and [[{{tr|Grilled Squirrel}}]] all sell for the usual {{sc|20}}, far more than the critters they're made from. * Food that gives '''Plenty Satisfied''', the second-tier buff, is what you probably should be keeping for your own food supply (unless you can do better!): [[{{tr|Bowl of Soup}}]] (goldfish+mushroom), [[{{tr|Grub Soup}}]], [[{{tr|Sauteed Frog Legs}}]], [[{{tr|Escargot}}]], and [[{{tr|Roasted Duck}}]]. Of these, the two soups have a shorter duration and other issues: Goldfish can be sold as [[{{tr|Fish Bowls}}]] for the same {{iteminfo|Fish Bowl|sell}}, and those stack to 99; Grub Soup's sale price is barely more than the total for the three critters, and it is limited by the supply of the rarest (Buggy), so you'll have the others left over to sell separately. * The culmination of this is that ''any'' Golden Critter (including those which aren't otherwise edible) can be cooked into [[{{tr|Golden Delight}}]], which grants the highest-tier food buff '''Exquisitely Stuffed''' for a full two game days. It's still salable for the same {{iteminfo|Golden Delight|sell}}, ''and'' it stacks better than an assortment of Golden Critters. Other sources of Exquisitely Stuffed (with shorter duration) come from cooking potion fish (see below), and from enemy drops. {| class="terraria" |- !{{tr|Critter}}!!{{tr|Critter}}出售价值!!制成食物!!最终出售价值!!利润 |- |{{item|Grubby|icons=no}} <br/>{{item|Sluggy|icons=no}} <br/>{{item|Buggy|icons=no}} |{{sc|17}} {{cc|50}} |{{item|Grub Soup}} |{{iteminfo|Grub Soup|sell}} |{{sell expr|Grub Soup|-|Buggy|-|Sluggy|-|Grubby}} |- |{{item|Frog}} |{{iteminfo|Frog|sell}} |{{item|Sauteed Frog Legs}} |{{iteminfo|Sauteed Frog Legs|sell}} |{{sell expr|Sauteed Frog Legs|-|Frog}} |- |{{item|Penguin}} |{{iteminfo|Penguin|sell}} |{{item|Roasted Bird}} |{{iteminfo|Roasted Bird|sell}} |{{sell expr|Roasted Bird|-|Penguin}} |- |{{item|Snail}} |{{iteminfo|Snail|sell}} |{{item|Escargot}} |{{iteminfo|Escargot|sell}} |{{sell expr|Escargot|-|Snail}} |- |{{item|Duck}} |{{iteminfo|Duck|sell}} |{{item|Roasted Duck}} |{{iteminfo|Roasted Duck|sell}} |{{sell expr|Roasted Duck|-|Duck}} |- |{{item|Grebe}} |{{iteminfo|Grebe|sell}} |{{item|Roasted Duck}} |{{iteminfo|Roasted Duck|sell}} |{{sell expr|Roasted Duck|-|Grebe}} |- |{{item|Mallard Duck}} |{{iteminfo|Mallard Duck|sell}} |{{item|Roasted Duck}} |{{iteminfo|Roasted Duck|sell}} |{{sell expr|Roasted Duck|-|Mallard Duck}} |- |{{item|Blue Jay}} |{{iteminfo|Blue Jay|sell}} |{{item|Roasted Bird}} |{{iteminfo|Roasted Bird|sell}} |{{sell expr|Roasted Bird|-|Blue Jay}} |- |{{item|Cardinal}} |{{iteminfo|Cardinal|sell}} |{{item|Roasted Bird}} |{{iteminfo|Roasted Bird|sell}} |{{sell expr|Roasted Bird|-|Cardinal}} |- |{{item|Seagull}} |{{iteminfo|Seagull|sell}} |{{item|Roasted Bird}} |{{iteminfo|Roasted Bird|sell}} |{{sell expr|Roasted Bird|-|Seagull}} |- |{{item|Bird}} |{{iteminfo|Bird|sell}} |{{item|Roasted Bird}} |{{iteminfo|Roasted Bird|sell}} |{{sell expr|Roasted Bird|-|Bird}} |- |{{item|Bunny}} |{{iteminfo|Bunny|sell}} |{{item|Bunny Stew}} |{{iteminfo|Bunny Stew|sell}} |{{sell expr|Bunny Stew|-|Bunny}} |- |{{item|Squirrel}} |{{iteminfo|Squirrel|sell}} |{{item|Grilled Squirrel}} |{{iteminfo|Grilled Squirrel|sell}} |{{sell expr|Grilled Squirrel|-|Squirrel}} |- |{{item|Red Squirrel}} |{{iteminfo|Red Squirrel|sell}} |{{item|Grilled Squirrel}} |{{iteminfo|Grilled Squirrel|sell}} |{{sell expr|Grilled Squirrel|-|Red Squirrel}} |} == 钓鱼 == [[{{tr|Fishing}}]]可以提供许多可售卖的物品,尤其是当你得到了来自 [[{{tr|Angler}}]]的更好的装备;除了一些常见的鱼,你还能捕捞到不少可以售卖的工具、武器、配饰、同时还有时不时出现的[[{{tr|Golden Carp}}]]或[[{{tr|Crates}}]]。如果你等不到渔夫给你金钓竿,你还可以购买、寻找、或制作一些相对较强的钓竿。为了达到最佳结果,应当注意[[{{tr|moon phase}}]]、天气、时间段、和湖的大小。理论上所有可钓上来的东西都是可再生的。 * 所有你不想用作[[{{tr|Fishing Food}}|{{tr|food}}]],且可以用于烹饪的鱼更适合在''未烹饪''时直接售卖。({{sc|5}} 或更高价值) ** {{eicons|Plenty Satisfied}}As with the critters above, sell off the ones that could only give you '''Well Fed''' first: *** {{item|Bass}}, {{item|Atlantic Cod}}, and {{item|Trout}} would only be good for [[{{tr|Cooked Fish}}]]; {{item|Shucked Oyster|s}} go for {{iteminfo|Shucked Oyster|sell}} apiece (set the [[{{tr|pearls}}]] aside for potion brewing). *** In contrast, {{item|Rock Lobster|s|icons=n}} and {{item|Shrimp|icons=n}} cook up for a full 10 minutes of '''Plenty Satisfied'''; {{item|Flounder|icons=n}}, {{item|Red Snapper}}, {{item|Salmon}}, and {{item|Tuna}} all give 8 minutes as [[{{tr|Sashimi}}]]. You may want to keep some of these for yourself. * Likewise, the fish used for brewing potions all sell for more money than the potions you could craft. (mostly {{sc|15}}, including the [[{{tr|Honeyfin}}]]) ** Surplus potion fish (including the Honeyfin and the otherwise-useless Neon Tetra) can ''also'' be cooked into [[{{tr|Seafood Dinner}}|{{tr|Seafood Dinners}}]], two fish per dinner. These give the top-tier food buff '''Exquisitely Stuffed''' – the duration is short, but even so, this may be a better use than selling them. * Quest fishes can't be sold, but if you come up with extras (stash them in a chest or bank as you catch each one), you can turn them in for a later quest. * [[{{tr|Jellyfish (bait)}}|{{tr|Jellyfish}}]] are weak bait but very saleable ({{iteminfo|Blue Jellyfish|sell}}). * This leaves the various tools, weapons, and accessories. Use what you need, then sell off the rest. * All Critters used for bait (including Enchanted Nightcrawlers) sell for much more than the Angler Bait that could replace them. As soon as you get Master or even Journeyman Bait, use that instead. ** All crates except Wooden can contain [[{{tr|Master Bait}}]], and the Angler can also give it as a reward. Once you have enough Master Bait, you can sell off your Apprentice Bait ({{iteminfo|Apprentice Bait|sell}}) and Journeyman Bait ({{iteminfo|Journeyman Bait|sell}}) too. Fishing for [[{{tr|Crate}}]] with [[{{tr|Potion}}|{{tr|Crate Potions}}]] is an easy and safe way to make large amounts of money. Depending on location, fishing power, and if in Hardmode, this can rake in up to {{gc|30}} per Crate Potion, aside from the useful items you can save for yourself. Use the best [[{{tr|bait}}]] you've got, with any Angler's equipment you have, and whatever relevant [[{{tr|Potion}}|{{tr|Potions}}]] you have. * You will probably get your first [[{{tr|Crate Potion}}|{{tr|Crate}}]], [[{{tr|Fishing Potion}}|{{tr|Fishing}}]] and [[{{tr|Sonar Potion}}|{{tr|Sonar}}]] potions as [[{{tr|Angler}}]] rewards or from previously-caught crates, but once you've got the makings you can also craft them for yourself. * This is one of the two main ways to get your world's "alternate" metals, both before and [[{{tr|Hardmode}}]]期间。 ** In {{eversions|1.2.4.1|desktop=n|short=y}} versions, if you save crates for opening in Hardmode, they will also provide both alternatives for the early Hardmode metals. Note that high-tier crates don't have all the metals, and only Wooden crates contain ore. * 千万不要把未打开的匣子卖掉 – 光是打开获得的钱就是直接卖出的几倍,还要加上有用的和适合出售的物品。On average, most crate value is from the coins, but (especially in quantity) the other items can sell for a decent bonus. Hardmode brings more valuable metals and more items. Here is a more detailed rundown on [[{{tr|Crates/Crate values}}|{{tr|crate values}}]]. 在熔岩中钓鱼能让你得到黑曜石匣或狱石匣和其他值钱的玩意。这可能需要一点努力,但所有的辛苦都是值得的:这些匣子是游戏中最有价值的,每个都包含了生物群落匣子中通常有的战利品和和它自己的物品——熔岩和地狱主题的,“以及”一个 [[{{tr|Obsidian Lock Box}}]]包含一件来自[[{{tr|Shadow Chest}}]]的特殊物品。一些其他的熔岩和地狱物品可以直接钓到。在熔岩中能钓到的最不值钱的是[[{{tr|Obsidifish}}]] ({{iteminfo|Obsidifish|sell}})。 * Fishing in lava can start in two ways: If you serve the [[{{tr|Angler}}]] into Hardmode, he may award you the [[{{tr|Hotline Fishing Hook}}]]. Even before Hardmode, you can venture into the Underworld to find Underworld [[{{tr|Bait}}]]. Eventually the crates will supply a [[{{tr|Lavaproof Fishing Hook}}]], which allows lava fishing with any bait and/or pole. * You will catch things ''much'' more quickly if you have at least ''two'' of the bait, pole, and/or accessory. * You do not have to be down in the Underworld, or even the Caverns, to fish in lava! With a stack of buckets, you can easily dig out and furnish your own sheltered lava pool near your base, filling it as you explore the lower Cavern levels. == 制作 == Almost any craft that requires a ''purchased'' ingredient is unlikely to be profitable, no matter how useful the item is in gameplay. Crafting together items that are picked up "for free" is another story, and there are many common materials whose sale value can be sharply improved by the proper recipe. When crafting large numbers of weapons or accessories, the random [[{{tr|modifiers}}]] will add a bit to your yield: This bonus averages a bit over 10% for melee weapons, or 20% for accessories. Magic or ranged weapons (rare in this context) fall between those at around 15%. Note that individual weapons can have their value reduced by modifiers, but the ''average'' will be above list price. Accessory modifiers can only increase the item's sale price. === 矿物与宝石 === 在1.4版本中,大部分的锭和制作它们的矿石售价是一样的。除了[[{{tr|Meteorite}}]]和[[{{tr|Hellstone}}]],这两个锭卖得比矿石贵。 * {{eicons|Gemcorns| invert = 1 }} Most ores sell for at least as much, and often more than, the bars made from them. The exceptions are the late pre-Hardmode ores ([[{{tr|Meteorite}}]], [[{{tr|Demonite Ore}}|{{tr|Demonite}}]]/[[{{tr|Crimtane Ore}}|{{tr|Crimtane}}]], [[{{tr|Hellstone}}]]), and [[{{tr|Chlorophyte Ore}}|{{tr|Chlorophyte}}]], all of which are far more profitable as bars. * The evil ores are 掉落自bosses, so they can be easily farmed for sale. * If you have an [[{{tr|Autohammer}}]], Converting Chlorophyte bars to Shroomite gets another {{sell expr|Shroomite Bar|-|Chlorophyte Bar}} per bar ({{sell expr|raw=y||((|Shroomite Bar|/|Chlorophyte Bar|)-1)*100 round 2}}% more). * On the {{eversions|1.3.0.1|short}} versions, Iron (but not Lead) is worth slightly more as [[{{tr|Chain}}]] ({{sell expr|Chain|*10}} for 10) than bars ({{iteminfo|Iron Bar|sell}}/bar). 在{{eversions|1.3.0.1|invert=y}}中,Chains ({{sc|20}} for 10), sell for much more than either bar. * Obsidian can't be sold directly, but it can be crafted into [[{{tr|Obsidian Skull}}]] worth {{iteminfo|Obsidian Skull|sell}} each, plus modifier bonuses. ** {{eicons|Bottomless Lava Bucket}}On 1.4, [[{{tr|Liquid Bombs}}]], or the [[{{tr|Bottomless Water Bucket}}]] and [[{{tr|Bottomless Lava Bucket}}]], allow unlimited obsidian. ** {{eicons|Bottomless Lava Bucket| invert = 1 }} On other platforms, [[{{tr|liquids}}|{{tr|liquid duplication}}]] allows making an automated obsidian farm, if just flooding lava lakes isn't convenient enough. ** Obsidian is also needed to craft [[{{tr|Hellstone Bars}}]]. ** If you also have extra [[{{tr|Water Walking Boots}}]], you can upgrade them to [[{{tr|Obsidian Water Walking Boots}}]] worth {{iteminfo|Obsidian Water Walking Boots|sell}}. {{eicons|Ocean Crate|invert=y}}Remember that these boots come only from Water Chests, so there is a limited number in each world! * 大部分[[{{tr|Gems}}]] (除了[[{{tr|diamonds}}]]和[[{{tr|amber}}]])最好做成[[{{tr|Stained Glass}}]] ({{sell expr|Purple Stained Glass|*20<!-- 1 Amethyst makes 20 Purple Stained Glass -->}}/gem). ** 这样做需要许多的[[{{tr|Glass}}]],是宝石的5倍。不过,沙子是可以刷的(见[[{{tr|Sandgun}}|{{tr|farmable}}]]):在1.4版本中,花上大概8分钟就能刷出1000块沙子,用困难模式装备还能更快。1000块沙子+100宝石= {{sell expr|Purple Stained Glass|*2000<!-- 1 Amethyst makes 20 Purple Stained Glass -->}}! 或者,你可以干脆买一大堆炸弹,在沙漠中大肆破坏,并收集那里的沙子。这样收集沙子更简单,不过会略微减少利润。 ** 你可以创建新的世界,在地下挖到更多的宝石。 ** Remember that silt, slush, and [[{{tr|Desert Fossil}}|{{tr|desert fossils}}]] can be turned into gems at a low chance at an extractor, but there is a limited amount of these in a world. ** {{eicons|Gemcorns| invert = 1 }} Before 1.4, there also is a limited amount of gems to be mined in a world. ** {{eicons|Gemcorns}} Gemcorns can be used to farm gems, making gems unlimited. ** Diamonds can only be sold directly ({{iteminfo|Diamond|sell}} each). Amber can be sold like diamonds, but it's far more profitable to brew Crate Potions with it and go [[{{tr|fishing}}]] (see above). Alternatively, as of 1.4, Orange Stained Glass can be crafted out of Amber, allowing you to triple your return according to your sand supply. === {{tr|Biome}}中的材料=== Several frequently-surplus materials have optimum but sometimes-cumbersome sale methods. As always, be sure you won't want them for something else. * From the Desert: ** [[{{tr|Sand Blocks}}|{{tr|Sand}}]]: Craft into [[{{tr|Glass}}]], then [[{{tr|Mug}}|{{tr|Mugs}}]], then [[{{tr|Ale}}]]. At {{iteminfo|Ale|sell}} per mug of ale, 1000 sand yields {{sell expr|Ale|*500<!-- 1000 Sand make 500 Glass/Mugs/Ale -->}}. (You can do somewhat better with candelabras, and ''much'' better with stained glass as above.) ** [[{{tr|Cactus}}]]: 1000 blocks of cactus makes 100 Cactus Swords {{sell expr|Cactus Sword|*100}} plus bonuses for modifiers. (Candelabras beat that if you supply the torches, see below). ** [[{{tr|Sturdy Fossil}}|{{tr|Sturdy Fossils}}]]: 1000 of them make 30,000 [[{{tr|Bone Throwing Knife}}|{{tr|Throwing Knives}}]] for {{sell expr|Bone Throwing Knife|*30000}}({{sell expr|Bone Throwing Knife|*30}} per fossil). ** [[{{tr|Antlion Mandible}}|{{tr|Antlion Mandibles}}]]: With Blinkroot and bottled water, make [[{{tr|Mining Potion}}|{{tr|Mining Potions}}]] ({{iteminfo|Mining Potion|sell}} each). An Alchemy Table will help. ** [[{{tr|Ancient Cloth}}]]: The only thing to do with it is to add three times the number of Silk and make pieces of the [[{{tr|Ancient set}}|{{tr|Ancient Set}}]], {{iteminfo|Ancient Headdress|sell}} each piece (for 5 Ancient Cloth). This is a 25% improvement over selling the materials. * From the Jungle: ** [[{{tr|Bee Wax}}]]: 96 make 12 Bee Headgear ({{sell expr|Bee Headgear|*12}}). ** Upgrading [[{{tr|Nature's Gift}}]] to [[{{tr|Mana Flower}}]] almost doubles their sale price to {{iteminfo|Mana Flower|sell}} (plus any modifier bonus). ** If you have surpluses of multiple jungle materials ([[{{tr|Rich Mahogany}}]], [[{{tr|Stinger}}|{{tr|Stingers}}]], [[{{tr|Vine}}]], [[{{tr|Jungle Spores}}]]), the [[{{tr|Amazon}}]] is a good moneymaker ({{iteminfo|Amazon|sell}} apiece, with modifier bonuses). ** Once the mahogany runs out, you can use up more vines by making {{eicons|Snapthorn}}[[{{tr|Snapthorn}}|{{tr|Snapthorns}}]] ({{iteminfo|Snapthorn|sell}}); if the vines run out you can turn to [[{{tr|Thorn Chakram}}|{{tr|Thorn Chakrams}}]] ({{iteminfo|Thorn Chakram|sell}}). ** Separately, the spores can become [[{{tr|Jungle Hat}}|{{tr|Jungle Hats}}]] ({{iteminfo|Jungle Hat|sell}} for 8 spores), and the stingers can become [[{{tr|Flasks of Poison}}]] ({{iteminfo|Flask of Poison|sell}} per stinger). *** You won't lose much by just sticking to these two last recipes, as the above weapons are hardly more profitable: even accounting for [[{{tr|modifiers}}]], Snapthorn only sells for {{sell expr||(|Snapthorn|*1.1120/((|Flask of Poison|-21)*12+|Vine|*3+|Jungle Hat|*3/8)-1)*100 round 1|raw=y}}% more, Thorn Chakram for {{sell expr||(|Thorn Chakram|*1.1284/((|Flask of Poison|-21)*9+|Jungle Hat|*6/8)-1)*100 round 2|raw=y}}% more, and Amazon (as of 1.4) actually for {{sell expr||(1-|Amazon|*1.1284/((43*8+|Flask of Poison|-21)*12+|Vine|+|Jungle Hat|*9/8))*100 round 1|raw=y}}% less than the corresponding amounts of hats and flasks. <!-- I used 43 copper as the value of wood and 21 copper as the value of bottles, as detailed in the candelabras section below. --> * From the Corruption/Crimson: ** {{item|Vile Mushroom|Vile}} and {{item|Vicious Mushroom|s}} should be converted into their respective powders. From there, the most profit can be had from combining them with {{item|Rotten Chunk|s}} or {{item|Vertebra|Vertebrae}} to summon the respective bosses. *** If you don't want to fight, just sell the powder directly: this will get you {{sell expr|Vile Powder|*5}} per mushroom ({{sell expr|Vile Powder|*7.5}} with an Alchemy Table). *** Also, if you have any spare {{item|Throwing Knife|Throving Knives}}, upgrading them to {{item|Poisoned Knife|Poisoned Knives}} before selling will squeeze out an additional {{sell expr||(|Poisoned Knife|-|Throwing Knife|)*50-|Vile Powder}} per unit of powder. ** {{item|Rotten Chunk|s}} should be crafted into either {{item|Archaeologist's Jacket|s}} or {{item|Archaeologist's Pants}} before selling, which gives about {{sell expr|Archaeologist's Jacket|/15/5|round=0}} per Chunk. *** Both {{item|Rotten Chunk|s}} and {{item|Vertebra|Vertebrae}} can also be turned into {{item|Battle Potion|s}}. This will require a supply of {{item|Deathweed}} (likely a farm), but can give {{iteminfo|Battle Potion|sell}} per potion, compared to the {{sell expr|Bottled Water|+|Deathweed|+|Vertebra}} that the ingredients could be sold for directly. ** {{item|Worm Tooth|Worm Teeth}} can double their sale price of {{iteminfo|Worm Tooth|sell}} as [[{{tr|Unholy Arrows}}]] (5 arrows for {{sell expr|Unholy Arrow|*5}} per tooth), at the cost of one-fifth (20%) of their number in wood and stone. (100 teeth need 20 wood and 20 stone. Each wood/stone pair adds {{sell expr||(|Unholy Arrow|*5-|Worm Tooth|)*100/20}} of profit.) ** {{eicons|1.4.0.1|invert=y}} In pre-1.4 versions, [[{{tr|Demonite Ore}}|{{tr|Demonite}}]] and [[{{tr|Crimtane Ore}}|{{tr|Crimtane}}]] should be converted to bars before selling them. ** {{eicons|Void Vault}} {{item|Shadow Scale|s}} and {{item|Tissue Sample|s}} can be crafted into {{item|Void Vault|s}}, which is surprisingly profitable (they sell for {{iteminfo|Void Vault|sell}}), but also requires an equal amount of {{item|Bone|s}} (easily farmable) and about half as much {{item|Jungle Spores}} (which are the real limiting factor). If you have all of those, however, crafting Vaults nets more money than any other recipe involving its ingredients. *** But if you don't, there isn't much to do with the Scales and Samples besides directly selling them. * Elsewhere (some of these are easier): ** Turn [[{{tr|Goldfish}}]] ({{iteminfo|Goldfish|sell}}) into [[{{tr|Fish Bowl}}]] ({{iteminfo|Fish Bowl|sell}}) (or with [[{{tr|Mushrooms|link=y}}|{{tr|Mushrooms}}]]) [[{{tr|Bowls of Soup}}]] ({{iteminfo|Bowl of Soup|sell}}). ** {{eicons|Enchanted Nightcrawler}} You can combine [[{{tr|Worm}}]] ({{iteminfo|Worm|sell}}) with [[{{tr|Fallen Star}}]] ({{iteminfo|Fallen Star|sell}}), for [[{{tr|Enchanted Nightcrawler}}]] ({{iteminfo|Enchanted Nightcrawler|sell}}, and they are ''also'' better [[{{tr|bait}}]] than plain worms). Note that [[{{tr|Mana Crystals}}]] are unsalable. ** Turn [[{{tr|Shark Fin}}]] and [[{{tr|Waterleaf}}|{{tr|Waterleaves}}]] into [[{{tr|Water Walking Potion}}]] for a {{coin|136}} profit per craft. ** [[{{tr|Cobweb}}|{{tr|Cobwebs}}]]: 994 cobwebs make 142 [[{{tr|Silk}}]], {{sell expr|Silk|*142}} ({{sell expr|Silk|/7|round=0}} per cobweb). *** But if you have both Cobwebs and [[{{tr|Bone}}|{{tr|Bones}}]], 1000 of each makes 25 [[{{tr|Necro Helmet}}|{{tr|Necro Helmets}}]], which sell for {{sell expr|Necro Helmet|*25}}, handily beating candelabras and silk at {{sell expr|Necro Helmet|/40}} per pair. ** Wood by itself can be crafted into candelabras as below, for a minimum value of {{buy expr||(|Candelabra|-|Torch|*5<!-- buying, not selling (purchase price = 5*sell value)-->*3)/5}}/block. However, this is dwarfed by its usefulness in other recipes. *** Wood and gel ''together'' are worth at least {{sell expr|Torch|*5<!-- buying, not selling (purchase price = 5*sell value)-->*3}} per paired pieces, representing the purchase price of the torches they can replace in a recipe. *** Wood and stone can be crafted into arrows, but this is only worth在{{tr|H}}中时ardmode (see below). === 大烛台 === Many otherwise-unsaleable blocks can be monetized as [[{{tr|Candelabras}}]] ({{iteminfo|Candelabra|sell}} each). These include: All kinds of [[{{tr|Woods}}|{{tr|wood}}]] (except Dynasty Wood, but see below), [[{{tr|Gel}}]] (as [[{{tr|Slime Block}}|{{tr|Slime Blocks}}]]), [[{{tr|Sand Blocks}}|{{tr|Sand}}]] (as half its number of [[{{tr|Glass}}]]), [[{{tr|Cactus}}]], [[{{tr|Pumpkin}}|{{tr|Pumpkins}}]] (only worthwhile [[{{tr|Halloween}}]]期间), [[{{tr|Granite Block}}|{{tr|Granite}}]] (as [[{{tr|Smooth Granite Block}}|{{tr|Smooth Granite}}]]), [[{{tr|Glowing Mushroom}}|{{tr|Glowing mushrooms}}]], [[{{tr|Honey Block}}|{{tr|Honey blocks}}]], [[{{tr|Bone}}|{{tr|Bones}}]], [[{{tr|Ebonstone Block}}|{{tr|Ebonstone}}]] (as {{eicons|Lesion Block}}[[{{tr|Lesion Block}}|{{tr|Lesion Blocks}}]]), [[{{tr|Crimstone Block}}|{{tr|Crimstone}}]] (as [[{{tr|Flesh Block}}|{{tr|Flesh Blocks}}]]), [[{{tr|Martian Conduit Plating}}]]. [[{{tr|Ice}}]] and [[{{tr|Marble Block}}|{{tr|Marble}}]] (as [[{{tr|Smooth Marble Block}}|{{tr|Smooth Marble}}]]) can also be used, but are non-renewable. As worked out below, this gives a minimum value for these materials of {{sell expr||(|Candelabra|-|Torch|*5<!-- buying, not selling (purchase price = 5*sell value)-->*3)/5}}/block. * In some cases you will also need an appropriate crafting station; use the [[{{tr|Living Loom}}]] for plain wood, as there is no plain wood candelabra. * Each 1000 blocks (1 stack +1) plus 600 torches (6 stacks +6) will produce 200 candelabras that can be sold for {{sell expr|Candelabra|*200}}. ** Even buying the torches from the Merchant costs only {{sell expr|Torch|*5<!-- buying, not selling (purchase price = 5*sell value) -->*600}}, letting you walk away with the other half of the sale price. ** Making your own torches will instead use 200 (more) each of gel and wood. ** Either way, for Boreal Wood and Ice, you will also need 200 (more) ice blocks to turn the torches into ice torches. ** For wood or gel, another way to work the same recipe is as follows: Start with 996 wood and 166 gel, or ''vice versa''. Make 498 torches (5 stacks +3), then use those and 830 wood or slime blocks to make 166 candelabras as above for {{sell expr|Candelabra|*166}}. ** However, if you have wood ''and'' gel, things get more complex: *** To do the above "both ways at once", you ''could'' start with 994 each wood and gel, set aside 284 of each to make 852 torches, convert the remaining 710 gel to slime blocks, and continue to make 142 ''each'' wood and slime candelabras for {{sell expr|Candelabra|*142*2}}. However, 1000 each wood and gel can instead replace {{sell expr|Torch|*5<!-- buying, not selling -->*3000}} worth of torches as above, and supplying 5000 ''other'' blocks can make you {{sell expr|Granite Candelabra|*1000}}worth of candelabras. *** Either way, you'll get about {{sell expr|Candelabra|/7|round=0}} per unit of material from this. === {{tr|Dynasty Wood}} === {{exclusive|1.4.0.1|invert=yes|3ds=no|section=yes}} On versions and platforms before 1.4, Dynasty wood provides a true "money for nothing" deal: # The basics of the deal: #* Dynasty wood can be 购买自the Traveling Merchant for {{iteminfo|Dynasty Wood|buy}} apiece. #* Torches from the Merchant are also {{iteminfo|Torch|buy}} apiece, or you can make your own from "free" wood and gel. #The Large Dynasty Lantern requires 4 of each ({{sell expr|Dynasty Wood|*5<!-- buying, not selling -->*4}} total if you provide the torches, twice that if you buy them). However, before 1.4, it sells for {{sc|6}} apiece. #This can be done on a large scale: 1000 dynasty wood will cost {{sell expr|Dynasty Wood|*5<!-- buying, not selling -->*1000}}, but with 1000 torches (made from 334 each wood and gel), you can produce 250 lanterns worth {{sell expr|Silver Coin|*6 *250}} ({{sell expr|Silver Coin|*6 *250-|Dynasty Wood|*1000*5<!-- buying the wood-->}} profit). #Even if you buy the torches from the Merchant, that only costs another {{sell expr|Torch|*5<!-- buying, not selling -->*1000}}, leaving you {{sell expr||(|Silver Coin|*6 -|Dynasty Wood|*5<!-- buying, not selling -->*4-|Torch|*5<!-- buying, not selling -->*4)*250}} of profit. And since you also made back what you paid up front, you can buy another 1000 each of Dynasty wood and torches for the next round.... #*In multiplayer, one player can keep the Traveling Merchant's shop open (preventing him from leaving) while other player(s) buy torches, craft lanterns and ferry the resources around. #*Note that Dynasty wood cannot be used to make torches. As of 1.4, the Large Dynasty Lantern sells for only {{iteminfo|Large Dynasty Lantern|sell}}, which effectively patches the exploit. === {{tr|Hardmode}} === As usual, the below applies ''after'' the usual equipment is made and the materials are actually surplus: * Surplus [[{{tr|Hallowed Bar}}|{{tr|Hallowed Bars}}]] can be sold straight, but there are a few crafts that can increase their profit somewhat: ** Perhaps the best remaining way to use them is to make [[{{tr|Excalibur}}]]. While ''unmodified'' Excaliburs sell for less than 12 Hallowed Bars, random modifiers will average about 6% profit. Even better is to combine them with surplus Broken Hero Swords to make True Excaliburs ({{iteminfo|True Excalibur|sell}} plus modifiers); if you have enough Hallowed Bars, you can craft the worse-modified Excaliburs, and sell the better ones directly. ** {{eicons|1.4.0.1|invert=y}}They can be put toward Light Discs, but as of 1.4 this is 不再a major profit engine. ** They are also used for the [[{{tr|Pumpkin Moon Medallion}}]], which can summon the difficult but lucrative Pumpkin Moon event. * The various [[{{tr|Souls}}]] mostly sell for reasonable prices, but have some special crafts: ** [[{{tr|Soul of Flight}}|{{tr|Souls of Flight}}]] ({{sell expr|Soul of Flight|*20}} for 20) go to make [[{{tr|Wings}}]] ({{iteminfo|Angel Wings|sell}}). Besides the various rare drops that can ''only'' be used for Wings, this can soak up extra [[{{tr|Soul of Night}}|{{tr|Souls of Night}}]] (25), [[{{tr|Soul of Light}}|{{tr|Souls of Light}}]] (25), or [[{{tr|Pixie Dust}}]] (100), along with [[{{tr|Harpy Feather}}]]. This is also the most profitable way to sell off extra [[{{tr|Beetle Husk}}|{{tr|Beetle Husks}}]], almost doubling the husks' sale price. With random modifiers, 10 pairs of wings will average almost a platinum piece. ** [[{{tr|Souls of Fright}}]] should be saved for [[{{tr|Naughty Present}}|{{tr|Naughty Presents}}]]. ** [[{{tr|Souls of Sight}}]] have no profitable crafts available, but are needed to make "player above" [[{{tr|Sensors}}]]. ** Before 1.4, [[{{tr|Souls Of Might}}|{{tr|Souls of Might}}]] (and [[{{tr|Soul of Light}}|{{tr|Light}}]]) would go for [[{{tr|Light Discs}}]] (see "The Destroyer" below) for extra profit, but this was nerfed in 1.4. ** {{eicons|1.3.0.1}} Another way to use up Souls of Light and Night is to summon [[{{tr|Mimic|link=y}}#{{tr|Special variants}}|{{tr|Biome Mimics}}]]. Early in Hardmode these will be a tough fight, but with late-game weapons they can be slaughtered almost as fast as the Eye of Cthulhu. * [[{{tr|Pixie Dust}}]] ({{iteminfo|Pixie Dust|sell}} per piece) can be combined 3-to-1 with Crystal Shards ({{iteminfo|Crystal Shard|sell}} each) to make [[{{tr|Greater Healing Potion}}|{{tr|Greater Healing Potions}}]] (3 per recipe gives {{sell expr|Greater Healing Potion|*3}}). An Alchemy Table can add another 50% to your output, for an average of {{sell expr|Greater Healing Potion|*3*1.5}} per crystal. ** With the Alchemy Table, each stack of 99 pixie dust and 33 shards (otherwise worth a mere {{sell expr|Pixie Dust|*99+|Crystal Shard|*33}}) will yield potions worth an average of {{sell expr|Greater Healing Potion|*3*1.5*33<!-- 33 Crystal Shards -->}}, a {{#expr:{{sell expr|raw=y<!--ratio-->||((|Greater Healing Potion|*3*1.5/(|Pixie Dust|*3+|Crystal Shard|))-1)*100}} round 0}}% profit over the ingredients. (Slightly more profit than using the pixie dust for Wings). ** The potions only stack to 30, which makes this slightly cumbersome, but that's still {{sell expr|Greater Healing Potion|*30}} per stack. * Wood and stone can be crafted into arrows, which in turn can be crafted into [[{{tr|Endless Quiver}}]] (160 each wood & stone yields {{iteminfo|Endless Quiver|sell}}, or {{sell expr|Endless Quiver|/160}} per pair). Ichor Arrows (but not cursed arrows) (see below) yield slightly more than that. * [[{{tr|Cursed Flame|link=y}}|{{tr|Cursed Flame}}]] ({{iteminfo|Cursed Flame|sell}}) and [[{{tr|Ichor}}]] ({{iteminfo|Ichor|sell}}) can be sold most profitably as [[{{tr|Cursed Arrow}}|{{tr|Cursed}}]] or [[{{tr|Ichor Arrow}}|{{tr|Ichor Arrows}}]], but this is cumbersome and takes 6 times their number in wood and ({{eicons|Gemcorns|invert=1}}non-renewable) stone: 1 Cursed Flame/Ichor, 6 wood and 6 stone yields 150 arrows worth {{sell expr|Ichor Arrow|*150}}. Each pair of wood and stone returns {{coin|50 cc}}(Ichor)/{{coin|66.7 cc}}(Cursed Flame) profit. * Spooky Wood can be sold as [[{{tr|Spooky Helmet}}]][[Spooky Helmet|s]], which yield {{sell expr|Spooky Helmet|*5/1000}}/block with no gel needed. With gel or stone, it can be used more profitably as "any wood" for torches or arrows as above. == 使用雕像 == {{flexstart|direction=column|style=float: right;}} [[File:Statue Farm blocks.png|alt={{tr|Statue farm block view}}|thumb|A statue farm with three statue spots and staggered timers. The drain chamber for the lava allows swapping in different statues. The torches at the bottom indicate the Teal Pressure Pads. The anvil is for crafting Chains and Grappling Hooks.]] [[File:Statue Farm wires.png|alt={{tr|Statue farm wired view}}|thumb|Same statue farm showing the wires. The left switch triggers one timer and a dart trap, which triggers the other two timers via Teal Pressure Pads.]] [[File:Statue Farm in action.png|alt={{tr|Statue farm in action}}|thumb|The statue farm in action during a Blood Moon. 15 or so Bunny Hoods far outearn the rest of the event in pre-Hardmode.]] {{flexend}} The basic setup for statue farming involves connecting a [[{{tr|Statues}}|{{tr|Statue}}]] to a [[{{tr|1 Second Timer}}]] (or a [[{{tr|Crab Engine}}]]). Place a shallow layer of lava (recommended) around the statue, or connect a few [[{{tr|Dart Trap}}]] to kill the spawned monsters. Once you click the switch, all you have to do is wait for drops to accumulate. A tunnel beneath the trap can allow safe collection, and [[{{tr|Conveyor Belt}}|{{tr|Conveyor Belts}}]] can help once they're available. Housing a vendor NPC near the farm is convenient for selling the items quickly. Multiple statues in a lava pit can speed things up. === 警告 === Unfortunately, successive version upgrades have made statue farming much less profitable and convenient than before. Despite these changes, statues remain useful for important drops such as [[{{tr|Cell Phone}}]] or [[{{tr|Ankh Shield}}]] components, later a [[{{tr|Medusa Head}}]], and so on. They can also be used to farm some raw materials such as gel. Since [[1.3.0.1|Version 1.3]]: * Statue-spawned enemies do not drop coins, many have reduced rates for their other drops, and some will not drop items if killed by traps. See the [[{{tr|Statue}}|{{tr|Statue page}}]] for details. * Sharks and mimics spawned by statues 不再spawn Dungeon Spirits (and mimics drop no loot at all). * Statue-spawned critters cannot be caught. If a Bug Net is used on them, they will disappear in a puff of smoke. * Statues will only trigger twice per second no matter how they are activated, and they will not trigger if there are more than 3 of their creature in the immediate vicinity, 6 within most of the screen, or 10 anywhere in the world. Since [[1.4.0.1|Version 1.4]]: * The profitable Granite Golem Statue has been nerfed, as have several other statues. The sell value of some drops has also been tweaked. * On the flip side, several previously non-functional statues now produce enemies: Goblin, Eyeball, Hornet, Imp, and Corrupt. * No statue-spawned creature will drop loot if killed entirely by lava. At least some player-initiated damage has to be involved, even if lava deals the "killing blow". Some options include, using a block-penetrating weapon such as a [[{{tr|Vilethorn}}]] or [[{{tr|Crimson Rod}}]] (the latter needs to be placed from above), or placing a [[{{tr|sentry}}]] in the killing chamber such as the [[{{tr|Lightning Aura Rod}}]] or better. Before 1.4, there are still a number of options to be had, depending what enemy you are trying to spawn: * A statue farm for a relatively ''strong'' enemy – specifically, one that takes ''a half-second'' or more to die in lava – can't do much better than up to three statues on a single timer. Note that lava does 50 damage/hit to enemies, and hits apparently come 6 times per second{{verify}}. * However, those spawns killed in ''less than a half-second'' can make use of staggered timers to keep more statues in play. * Farms whose spawn is killed ''almost immediately'' can use far more statues, triggered in sequence. In fact, if you have enough statues of a single type, you can spawn your targets literally just as fast as they die. (The question is just how quickly a death registers.) * And of course, the spawn limits only apply to a single type; it's entirely fair to mix statue types in a farm depending on what statues you have. In 1.4, those enemies that would be one-shotted by lava, need instead to be killed with a block-penetrating weapon or sentry, as above. === 岩浆池 === Use of lava warrants some standard comments; while statue farming 不再involves coin drops, the shallow pool is still useful: {{transclude|Lava#Lava Depth}} === Profitable Statues === Many [[{{tr|statues}}]] are still good for regularly producing their bonus items, and in some cases the value of these items combined with the drop chance makes them usefully farmable. Note that most of the following do qualify as "weak enemies" by the above standard: Only Unicorns take more than a second to die. Granite Golems only take three lava hits (perhaps half a second) to die, the undead (Skeletons, Hoplites, Undead Vikings) all die on the second hit, and the others are one-hit kills. Note that many statues drop [[{{tr|Hook}}|{{tr|Hooks}}]] ''often''. While these only sell for {{iteminfo|Hook|sell}} straight, they can trivially be crafted with [[{{tr|Chain}}|{{tr|Chains}}]] to make a [[{{tr|Grappling Hook}}]] worth {{iteminfo|Grappling Hook|sell}}. Happily, the raw Hooks do stack, and each upgrade costs less than one piece of Iron or Lead ore. Accordingly, the yields below will credit Hooks at their post-crafting price. The list includes only the statues with passable drops at reasonable chances, and ignores some rare and/or low-priced drops. It does include some which have been nerfed into oblivion by 1.4, with their current and former info. {{eicons|1.4.0.5}}In 1.4 many of the former moneymakers have been heavily nerfed. Remaining leaders include the Hoplite, Unicorn, and Piranha statues, in that order. Both the Hoplite and Piranha get a good deal of their profit from Hooks as above, though the Hoplite's javelins now contribute nearly as much. The Unicorn statue gets its profit from the horns. {{eicons|1.4.0.1|invert=1}}Per spawn, the most profitable statue by far is the Granite Golem, but as of 1.4 they 不再drop loot when killed by lava. Otherwise profitable statues include (''mostly'' due to crafting the Hooks as above) the Hoplite, Skeleton, and Piranha statues. In Hardmode, the Unicorn statue comes fifth for its horn drops (but takes ''much'' longer to kill), while the Jellyfish trails distantly with an average of one silver piece per spawn. While the [[{{tr|Granite Golem}}]] is clearly best despite occasional stacks of granite, the Hoplite barely out-yields (5%) the Skeleton, and the latter doesn't produce stacks upon stacks of unsaleable Javelins. ==== Selected Statues ==== * [[{{tr|Cave Bat}}|{{tr|Bats}}]] drop [[{{tr|Depth Meter}}]] ({{iteminfo|Depth Meter|sell}}, 1%) and [[{{tr|Chain Knife}}|{{tr|Chain Knives}}]] (0.4%) . Note that they spawn on the ground, and so get killed instantly by the lava. Yield is {{sell expr|round=0|Depth Meter|*.01 + .004 * |Chain Knife}}/spawn * Using [[{{tr|Bunny}}]] Statues [[{{tr|Blood Moon}}]]期间 will spawn their evil counterparts, which drop [[{{tr|Bunny Hood}}]] ({{iteminfo|Bunny Hood|sell}}, 1.33%, yield {{sell expr|Bunny Hood|*.0133}}/spawn). A [[{{tr|Penguin}}]] Statue during a Blood Moon will likewise produce pieces of [[{{tr|Pedguin's set}}]] ({{iteminfo|Pedguin's Hood|sell}}/piece, 2%, yield {{sell expr|Pedguin's Hood|*.02}}/spawn). ** The converted critters don't count towards the Statue's spawn limit, so you can add even more statues for this occasion. Both statues can be crafted from caught critters. * {{eicons|1.4.0.1|invert=1}} [[{{tr|Granite Golem}}]] drop the [[{{tr|Night Vision Helmet}}]] ({{iteminfo|Night Vision Helmet|sell}}, 3.3%), plus a steady supply of [[{{tr|Granite Block}}|{{tr|granite block}}]], which stack to 999 (1 stack/133 spawns). Yield: {{sell expr|Night Vision Helmet|*.033}}/spawn. ** Crediting the granite at {{coin|3gc}}/1000 (as candelabra, see "Crafting" above), adds an average of {{coin|225}} (34% of the helmet yield) for a total of {{coin|885}}/spawn. ** The crafted profit for the granite can be doubled to {{coin|6gc}}/1000 if you supply your own torches. A Slime statue makes a Gel supply easy, but you're [[指南:Farming Resources|on your own]] for wood. ** As of 1.4, they also drop Geodes. However, their drop rates for all items have been reduced sharply. They also do not drop loot when killed entirely by lava. * [[{{tr|Hoplite}}]] Statues produce [[{{tr|Gladiator armor}}]] (average {{sell expr||(|Gladiator Helmet|+|Gladiator Breastplate|+|Gladiator Leggings|)/3}}/piece, 1.67%) and [[{{tr|Hook}}|{{tr|Hooks}}]] (4%), along with an average of 30 [[{{tr|Javelin}}|{{tr|Javelins}}]] per spawn. (1 stack/33.3 spawns). In 1.4, the Javelins are salable for {{iteminfo|Javelin|sell}} apiece, or {{sell expr|Javelin|*1000}} per thousand. The yield is {{sell expr|round=0||(|Gladiator Helmet|+|Gladiator Breastplate|+|Gladiator Leggings|)/3*0.0167}} for the armor, {{sell expr|Grappling Hook|*0.04}} for the Hooks, {{sell expr|Javelin|* 30}} for the javelins, total {{sell expr|round=0||(|Gladiator Helmet|+|Gladiator Breastplate|+|Gladiator Leggings|)/3*0.0167 + |Grappling Hook|*0.04 +| Javelin|*30 }}/spawn. * [[{{tr|Jellyfish}}]] Statues yield [[{{tr|Jellyfish Necklace}}|{{tr|Jellyfish Necklaces}}]] ({{iteminfo|Jellyfish Necklace|sell}}, {{eicons|1.4.0.1}} 0.025% (was 1%). The [[{{tr|glowstick}}]] are trash; each 99-stack (16 spawns, was 40) sells for under {{sell expr|Glowstick|*100}}. Yield is {{sell expr|round=0|Jellyfish Necklace|*0.00025 + |Glowstick| * 0.625}}/spawn. * [[{{tr|Piranha}}|{{tr|Piranhas}}]] drop [[{{tr|Compass}}|{{tr|Compasses}}]] ({{iteminfo|Compass|sell}}, 1.33%), [[{{tr|Robot Hat}}]] ({{iteminfo|Robot Hat|sell}}, 0.4%)) and Hooks (3.3%). The yield is {{sell expr|Compass|*0.0133}} for the compasses, {{sell expr|Robot Hat|* 0.004}} for the hats and {{sell expr|Grappling Hook|*0.033}} for the Hooks, total {{sell expr|round=0|Compass|*0.0133 + | Robot Hat |* 0.004 + | Grappling Hook|*0.033 }}/spawn. * [[{{tr|Skeleton}}|{{tr|Skeletons}}]] offer several drops: Ancient Gold Helmet ({{iteminfo|Ancient Gold Helmet|sell}} 0.12%, was 0.5%), Ancient Iron Helmet (({{iteminfo|Ancient Iron Helmet|sell}}, 0.25%, was 1%), Bone Sword ({{iteminfo|Bone Sword|sell}}, 0.1225%, was 0.5%), and Hook (1%). Yield is {{sell expr|round=0|Ancient Gold Helmet|*.0012 +|Ancient Iron Helmet|*0.0025 +|Bone Sword|*.00001225}} for the helmets and swords, {{sell expr|Grappling Hook|*0.01}} for the Hooks, total {{sell expr|round=0|Ancient Gold Helmet|*.0012 +|Ancient Iron Helmet|*.0025+|Bone Sword|*.00001225 + |Grappling Hook|*0.01}} per spawn. * [[{{tr|Undead Viking}}|{{tr|Undead Vikings}}]] drop [[{{tr|Viking Helmet}}|{{tr|Viking Helmets}}]] ({{iteminfo|Viking Helmet|sell}},0.5%), Compasses ({{iteminfo|Compass|sell}}, 0.5%), and a few more Hooks (1%). Yield is {{sell expr|Viking Helmet|*.005+|Compass|*.005}}, plus {{sell expr|Grappling Hook|*0.01}} for the Hooks, total {{sell expr|Viking Helmet|*.005+|Compass|*.005 + |Grappling Hook|*0.01}}/spawn. * [[{{tr|Unicorn}}|{{tr|Unicorns}}]] drop [[{{tr|Unicorn Horn}}]] ({{iteminfo|Unicorn Horn|sell}}, 5%), {{eicons|1.4.0.1}} and now [[{{tr|Blessed Apple}}]] ({{iteminfo|Blessed Apple|sell}}, 0.125%), but only in Hardmode. They need a 6x3 space to spawn, but other statues will not block them. Yield is {{sell expr|round=0|Unicorn Horn|*0.05 + | Blessed Apple| *0.00125 }}/spawn. Note that they take a lot longer to kill than other creatures on this list, due to their high health and defense. Bomb Statues work a little differently: no lava or traps are required, but only 3 bombs can spawn at once, so you need to stay close to collect the bombs. In any case, you'll want a vendor NPC nearby to quickly sell the stacks of bombs ({{sell expr|Bomb|*100}}per 100). 3 statues triggering twice per second will produce 6 bombs per second or up to {{sell expr|Bomb|*6*60}} per minute, but especially with a {{eicons|Treasure Magnet}}[[{{tr|Treasure Magnet}}]], staggering more statues may increase this. === Heart & Star Generator === Statues for weak Enemies (those killed in one or two hits from lava) can be used to create a Heart and Star generator for boss fights; when they die they they will drop Hearts and Stars whenever 玩家 is not at full health or mana respectively. These drops do ''not'' have the spawn limits of Heart Statues and Star Statues. In this context, Crabs and Wall Creepers have the advantage of not dropping ''anything'' else. Other weak enemies, which will produce saleable stuff as a side effect, include: * (one hit) Bats, Dripplers, Piranha, Zombies * (two hits) Blood Zombie, Harpy, Skeleton, Undead Viking. * Note that Jellyfish, Slimes, and Hoplites would otherwise qualify, but should be avoided here, due to dropping large numbers of worthless items. == Fighting bosses and events == Once a player has defeated a given [[{{tr|Events}}|{{tr|event}}]] or [[{{tr|boss}}]], they will quickly reach a point where they can kill them ''easily''. Aside from developing skills, 玩家 is accumulating equipment over time, and progressively outclassing their former enemies. It can be quite profitable to repeatedly summon and slaughter prior bosses and events. Not all bosses are listed below, as some are not good moneymakers. * In Hardmode, the use of the [[{{tr|Midas}}]] debuff ([[{{tr|Flask of Gold}}]] or [[{{tr|Golden Bullet}}]]) will increase enemy drops, as will use of a [[{{tr|Lucky Coin}}]] (or its upgrades). ** The cost of a [[{{tr|Flask of Gold}}]] is {{buy expr|Gold Dust|* 5}}, and it lasts 20 minutes. Each 50 [[{{tr|Golden Bullet}}|{{tr|Golden Bullets}}]] cost {{buy expr|Gold Dust|+ 50 *(|Empty Bullet|)}}, so 200 bullets costs almost as much as the flask. ** If you are sufficiently overpowered for some event, the [[{{tr|Lucky Coin}}]] will reward "cherry-tapping", using weak attacks and weak summons to maximize the number of hits landed. Cherry-tapping works best for Invasions (events with a fixed number of spawns, marked by a progress bar) and perhaps some bosses. There are limits: *** For any given enemy, the Lucky Coin can extract at most (an average of) {{coin|1sc 22cc}}per health point beyond their normal drops, assuming all player attacks do 1 damage each. *** Critical attacks will do at least 2 damage, so high critical chances will reduce yields from cherry-tapping. *** Cherry-tapping is also limited by the ''rate'' of attacks. Doing this to bosses can be slow; e.g., cherry-tapping the Eye of Cthulhu can roughly quadruple the take, but will likely take much longer than stomping on four in a row. * For timed events (Blood Moon, Solar Eclipse, Frost Moon, Pumpkin Moon) the Lucky Coin can still bring in extra money, but it may be more profitable to slaughter enemies as quickly as possible; this will maximize spawns, get the most drops from kills, and in some cases move on to more advanced waves. * In addition to the drops noted below, the occasional (10%) boss [[{{tr|trophies}}]] can be sold for {{iteminfo|Eye of Cthulhu Trophy|sell}} each. * {{eicons|1.4.0.1|invert=y}}Recall that before version 1.4, [[{{tr|Demonite Ore}}|{{tr|Demonite}}]] and [[{{tr|Crimtane Ore}}|{{tr|Crimtane}}]] ores are best sold as bars. (in 1.4 it doesn't matter.) === Special enemies === A few Hardmode enemies warrant special note because of the generosity of their drops. All of these are powerful enough to qualify as minibosses when first encountered: * [[{{tr|Mimics}}]] warrant special note because they drop {{npcinfo|Mimic|value}} ({{expert|{{formatnum:{{#expr:{{npcinfo|Mimic|value_e}}*0.0001}}}}}}) even without use of the [[{{tr|Midas}}]] debuff, and you can sell the items they drop for up to {{gc|5}}. A continuously swinging sword with enough [[{{tr|knockback}}]] to keep the [[{{tr|Mimic}}]] at distance, or ranged weapons, can easily kill them with little risk. As noted below, farming the Golem's room will reliably produce quite a few Mimics; they are also common in the Underworld. ** {{eicons|1.4.0.1|invert=y}}The [[{{tr|Star Cloak}}]] and [[{{tr|Cross Necklace}}]] can be combined for great profit, as before 1.4 a [[{{tr|Star Veil}}]] was worth {{gc|10}}. * [[{{tr|Biome Mimic}}]] drop only {{npcinfo|Hallowed Mimic|value}} up front, but most of their "special" item drops sell for {{gc|8}} (hooks only for {{iteminfo|Tendon Hook|sell}}), with another {{gc|1}} or so worth of potions. They are rarer "in the wild", but can be summoned with Keys of [[{{tr|Key of Light}}|{{tr|Light}}]] or [[{{tr|Key of Night}}|{{tr|Night}}]], for a definite profit over {{sell expr|Soul of Light|*15}} worth of Souls. * [[{{tr|Wyverns}}]] drop 1 {{gc}}, and also drop [[{{tr|Soul of Flight}}|{{tr|Souls of Flight}}]]. On average, each Wyvern will drop slightly over half the Souls needed for a pair of [[{{tr|wings}}]], each pair saleable for {{iteminfo|Angel Wings|sell}}. Wings will also require an additional "key" ingredient, but many of these can be had as drops from a variety of enemies. === [[{{tr|Eye of Cthulhu}}]] === Farming the Eye of Cthulhu will yield about {{gc|10}} per kill, assuming all drops are transformed and sold. Even before 玩家 reaches [[{{tr|Hardmode}}]], it can easily be defeated multiple times in a row, resulting in lots of money. With Hardmode equipment, it is possible to kill over 100 Eyes in one night. Each kill yields {{npcinfo|Eye of Cthulhu|value}} in coin and an average of 59 ore. (Other drops are worth a bit of silver.) 在{{eversions|1.3.0.1}}中,selling the ore as bars yields an average of {{sell expr|Demonite Bar|*19.5<!-- 58.5 ore make 19.5 bars -->|round=0}} for Demonite, or {{sell expr|Crimtane Bar|*19.5<!-- 58.5 ore make 19.5 bars -->|round=0}} for Crimtane. For {{eicons|1.3.0.1|invert=y}}, that will be {{sell expr|Demonite Bar|*14.625<!-- 58.5 ore make 14.625 bars -->|round=0}} for Demonite, or {{sell expr|Crimtane Bar|*14.625<!-- 58.5 ore make 14.625 bars -->|round=0}} for Crimtane. A stack of 20 [[{{tr|Suspicious Looking Eye}}]] (quite possible with late-game gear) will yield about {{coin|{{#expr:{{npcinfo|Eye of Cthulhu|value|raw=y}}*20 round -4}}}} in coin and ({{eversions|1.3.0.1}}) {{sell expr|Demonite Bar|*19.5*20 round -4}} in Demonite or {{sell expr|Crimtane Bar|*19.5*20 round -4}} in Crimtane. (For {{eversions|1.3.0.1|invert=y}}, the yield is {{sell expr|Demonite Bar|*14.625*20 round -4}} for Demonite or {{sell expr|Crimtane Bar|*14.625*20 round -4}} for Crimtane.) === [[{{tr|Eater of Worlds}}]] === The Eater of Worlds drops an average of 175 Demonite ore per kill, which sells as bars for an average of about {{eicons|1.3.0.1}} {{sell expr|Demonite Bar|*58.33<!-- 175 ore make 58.33 bars --> round -4}}. ({{eicons|1.3.0.1|invert=y}} {{sell expr|Demonite Bar|*43.75<!-- 175 ore make 43.75 bars --> round -4}}.) Buying [[{{tr|Thrown Powder}}|{{tr|Vile Powder}}]] for a [[{{tr|Worm Food}}]] costs only {{sell expr|Vile Powder|*5<!-- buying, not selling -->*30}} – for boss farming, even stocking up during a Blood Moon may be more convenient than gathering or farming the mushrooms. However, the [[{{tr|Rotten Chunk}}|{{tr|Rotten Chunks}}]] must be harvested. ({{eicons|1.4.0.1}} a Corrupt Statue can help.) With Hardmode weapons, the Eater can be summarily dispatched, but the Destroyer becomes a more effective use of those Rotten Chunks. === [[{{tr|Brain of Cthulhu}}]] === Farming the Brain of Cthulhu will yield about {{gc|33}} per kill, assuming all drops are transformed and sold. The Brain of Cthulhu and its [[{{tr|Creeper}}]] drop about {{npcinfo|Brain of Cthulhu|value}} coin and about 207<!-- avg of 5.67 per Creeper, avg of 25 Creepers → 141.67 from Creepers, added to avg of 65 from Brain --> Crimtane ore. ({{expert|357}} in [[{{tr|Expert Mode}}]]) 在{{eversions|1.3.0.1}}中,the bars sell for about {{sell expr|Crimtane Bar|*(620/9)<!-- 620/3 ore make 620/9 bars --> round -4}} ({{sell expr|Crimtane Bar|*(1070/9)<!-- 1070/3 ore make 1070/9 bars --> round -4}}). 在{{eversions|1.3.0.1|invert=y}}中,the sale yields {{sell expr|Crimtane Bar|*(155/3)<!-- 620/3 ore make 155/3 bars --> round -4}}. Buying [[{{tr|Thrown Powder}}|{{tr|Vicious Powder}}]] for a [[{{tr|Bloody Spine}}]] costs only {{sell expr|Vile Powder|*5<!-- buying, not selling -->*30}} – for boss farming, even stocking up during a Blood Moon may be more convenient than gathering or farming the mushrooms. However, the [[{{tr|Vertebra}}]] must be harvested. With Hardmode weapons, the Brain can be killed fairly quickly, but the Destroyer becomes a more effective use of those Vertebrae. === [[{{tr|Queen Bee}}]] === Farming the Queen Bee will yield about {{gc|14}} per kill, assuming all drops are sold. The Queen Bee has no time restrictions and only needs to be summoned in a jungle. Like other early bosses, it becomes very easy to fight with [[{{tr|hardmode}}]] or late-game weapons, even when "enraged". Each Queen Bee drops {{npcinfo|Queen Bee|value}} in coins, plus various item drops whose sale prices average to another {{gc|2}}. On most platforms, [[{{tr|Bee Wax}}]] can be best sold by crafting it into [[{{tr|Bee Headgear}}]], to bring in another 2-{{gc|3}}. The [[{{tr|Abeemination}}]] is rather easy to craft, as (except on {{icon/3DS}}) all the ingredients can be found or made in the jungle, and it doesn't even need an altar to craft. === [[{{tr|Wall of Flesh}}]] === Farming the Wall of Flesh will yield about {{gc|12}} per kill, assuming all drops are sold. Using Hardmode gear, you can kill the Wall of Flesh quickly and cheaply. It can be summoned day or night, but repeated summons do need to wait on the [[{{tr|Guide}}]] respawning after his death. Timing the first fight for just before dawn (4:30 AM) can allow two or more fights in a morning; the Guide will need about 2 minutes after either dawn or his last respawn before he can reappear. Drops {{npcinfo|Wall of Flesh|value}} in coins, a [[{{tr|Pwnhammer}}]] which sells for about {{iteminfo|Pwnhammer|sell}}, and another random item which sells for 2-{{gc|3}}. A decent way to farm the Wall in early Hardmode, even before defeating any mechanical bosses, is by boosting summons (such as the [[{{tr|Spider Staff}}]]) with the [[{{tr|Spider armor}}]], backed up with a good [[{{tr|Yoyos}}|{{tr|Yoyo}}]] and the [[{{tr|Yoyo Bag}}]]. The [[{{tr|Amarok}}]] is easy to obtain in the [[{{tr|Ice biome}}]] and does solid damage as well as the [[{{tr|Frostburn}}]] debuff. Collecting more [[{{tr|Guide Voodoo Doll}}]] is trivial in the Underworld, especially with Hardmode equipment. === [[{{tr|The Destroyer}}]] === Farming the Destroyer will yield about {{gc|12}} in coin and {{sell expr|Soul of Might|* 30 +|Hallowed Bar|* 22.5 +|Greater Healing Potion|*10}} worth of drops (sold straight) per kill. The key ingredients for the [[{{tr|Mechanical Worm}}]] must be collected from the Underground evil biome, but are common drops from most or all of the enemies there. With Post-Plantera gear, The Destroyer can be killed multiple times in one night, subject only to the supplies for summoning it. Before version 1.4, crafting Light Discs (formerly {{gc|10}}apiece) makes the Destroyer a major farming target. As of 1.4, their reduced price offers only a slight profit over the materials. On average you can make a stack of 5 Discs for each kill (requiring 15 Souls of Light) with occasional extras. Over multiple kills, there will be leftover Souls of Might; these can be crafted with spare Hallowed Bars from the other mechanical bosses, or just sold on their own. === [[{{tr|Golem}}]] === Farming the Golem will yield about {{gc|33}} per kill, assuming all drops are sold. However, you can also make quite a bit of money just farming [[{{tr|Lihzahrd}}]] and [[{{tr|Flying Snake}}]] in the Golem's room. Place a [[{{tr|Water Candle}}]] and banners nearby, grapple yourself to the ceiling, and just shoot downward for awhile, and/or let your minions hunt. After a while the [[{{tr|Lihzahrd Power Cell}}|{{tr|Power Cells}}]] and other loot can be collected. This works well with a Coin Ring, Slime Staff, and Tiki Armor. This method also will yield quite a lot of Solar Tablet Fragments, a fair number of [[{{tr|Mimics}}]], (which drop some nice money and items), and some [[{{tr|Yelets}}]] to boot. You will average about one power cell for each banner earned; the banner messages are a good cue to collect your loot, hopefully including power cells. [[{{tr|Conveyor belts}}]] can gather the loot into stacks, to prevent items from despawning among the flood of coins. The solar fragments can be used for Solar Tablets, which summon the remarkably profitable Solar Eclipse (see below) === {{eil|Celestial Pillars}} and [[{{tr|Moon Lord}}]] === After repeating the endgame a few times, surplus [[{{tr|Lunar Fragments}}]] can be crafted into [[{{tr|Monoliths}}]] for sale; {{iteminfo|Solar Monolith|sell}} each for 15 Fragments, and each pillar drops an average of 36 of its type, averaging almost {{pc|2}} worth per round. The Moon Lord himself drops a Portal Gun worth {{iteminfo|Portal Gun|sell}}, Luminite worth an average of {{sell expr|Luminite|*85}}, and an endgame weapon worth {{iteminfo|Celebration|sell}} to {{iteminfo|Meowmere|sell}}. Combining Lunar Fragments into a [[{{tr|Celestial Sigil}}]] effectively trades them for more [[{{tr|Luminite}}]] and other Moon Lord drops, but this is not profitable; even without pro-rating them, one Monolith of each type is worth more than the [[{{tr|Moon Lord}}]]'s drops. === {{eil|Lepus}} === Make a house with a thin layer of [[{{tr|Lava}}]] on the top and sides so the drops don't burn. You may want lava protection to collect the drops. He drops [[{{tr|Suspicious Looking Egg}}|{{tr|his own summoning item}}]], and if you have more than one you can summon multiples of the boss. Each kill nets coins and items worth about {{gc|5}}. === {{eil|Turkor the Ungrateful}} === During Thanksgiving, Turkor the Ungrateful can be farmed by only attacking his heads, which drop most of a gold piece each. This may not be worth the trouble: Consider that the individual heads have 2000 health (but no defense), and attack for 55 damage, then compare that to the [[{{tr|Eye of Cthulhu}}]]'s stats and drops. === Holidays === If the [[{{tr|Halloween}}]] season is upon your game, treats are in store. Goodie Bags commonly drop costumes with 2 to 3 pieces, each piece worth {{coin|60sc}}, or the bags can be sold directly for {{iteminfo|Goodie Bag|sell}}. Pumpkins also become plentiful; they can be crafted into chandeliers as above, or baked directly into [[{{tr|Pumpkin Pie}}|{{tr|Pumpkin Pies}}]] ({{iteminfo|Pumpkin Pie|sell}} for 10 pumpkins) . In the [[{{tr|Christmas}}]] season, [[{{tr|Presents}}]] can't be sold directly, but many of the gifts within are saleable. === [[{{tr|Events}}]] === Much as with bosses, once you have mastered an event, you can effectively farm it as desired. [[指南:Base defense#Use of lava|Suitable use of lava]] pools and other traps can allow killing off most of an invasion automatically, leaving you to deal with minibosses, flying enemies, and spot defense. While the pre-Hardmode events are basically small change, Hardmode offers some better opportunities, especially with a [[{{tr|Lucky Coin}}]], [[{{tr|Gold Ring}}]], or both (as a [[{{tr|Coin Ring}}]]). Gold Dust items will also improve drops. * Even the lowly [[{{tr|Blood Moon}}]] has rather better coin drops in Hardmode. * The [[{{tr|Solar Eclipse}}]] can be particularly profitable – with a Gold Ring (to rapidly gather coins) and powerful weapons, they can approach {{pc|1}} even before use of Gold Dust items or a Lucky Coin (which can double or triple the yield). The [[{{tr|Moon Charm}}]] and [[{{tr|Neptune's Shell}}]] can be profitably combined into a [[{{tr|Moon Shell}}]]. * The [[{{tr|Goblin Army}}]] is relatively small, but by the same token can be finished off fairly quickly with an arena and/or advanced weaponry. [[{{tr|Tattered Cloth}}]] for the summoning item can be farmed with a Goblin Statue. * The [[{{tr|Pirate Invasion}}]] can yield a bit of cash and some saleable Golden Furniture. Initially, its greatest attraction is the rare drops: ** The {{eil|Gold Ring}} is comparatively common, and very useful for collecting coins swiftly. ** A [[{{tr|Discount Card}}]] can save a lot on purchases and reforging. ** The scarce [[{{tr|Lucky Coin}}]] is an actual license to coin money (a Slime Staff can help). ** The [[{{tr|Coin Gun}}]] is usually considered an eccentricity, and it does take some inventory management to make it work. That said, with the techniques in this guide, you can have enough money that you can ''afford'' to use gold coins as ammunition, and perhaps even platinum! ** For getting rare drops, it's best to "farm" for Flying Dutchmen. Once you do have those drops, farming a Pirate invasion from shelter with a Coin Ring, Slime Staff, and Tiki Armor (if you ''don't'' kill the Dutchman, you'll get more pirates) can yield up to {{pc|4}}. * [[{{tr|Martian Madness}}|{{tr|Martian Invasions}}]] are difficult to arrange on demand, but putting a [[{{tr|Water Candle}}]] on a [[{{tr|Floating Island}}]] will eventually lure in a Probe, and with a suitable base they could be farmed in fair safety, especially for the Saucer drops. In 1.4, it's not so safe (the saucer's beam now penetrates blocks), but some of the saucer's drops have been distributed to the lesser Martians. * The [[{{tr|Pumpkin Moon}}]] is probably the most effective event to farm coin. An endgame player using the Last Prism, a Stardust Dragon, Nebula armor, and appropriate buffs, can easily farm over {{pc|30}} per moon (over {{pc|10}} in coins and over {{pc|20}} after selling gear). ** With the introduction of the [[{{tr|Zenith}}]], geared up with Solar armor, [[{{tr|Greedy Ring}}]], and the buff obtained from [[{{tr|Flask of Gold}}]], one can net out over {{pc|50}} per night after collecting and selling all enemy drops. Also make sure to pick up all hearts after having down a mini-boss, serving as the main source of surviving. One could easily get over-encumbered though, resulting in a large portion of the loots vanishing for too many left on the ground not picked up. This could be mitigated with the uses of additional storage. ** Also make sure to sell loots to a merchant whose happiness is max. * The [[{{tr|Frost Moon}}]] is more difficult to farm: it's harder than the Pumpkin Moon, also Ice Queens appear only one at a time and are harder to kill quickly. * [[{{tr|The Torch God}}]] can be farmed relatively easily: set up an area following the minecart track option in [[指南:The Torch God strategies]] but include a chest near the track. Create a new character and run the event, deposit the first [[{{tr|Torch God's Favor}}]] in the chest and then let it keep running. Open your inventory and click the Quick Stack button (or use an auto-clicker) every time the event ends and you roll past the chest. Each Torch God's Favor sells for {{gc|2}}. ** You should take no damage unless your minecraft track is built very close to the torches; if worried about dying then leave a set of high defense and/or health regeneration armor in the chest for the new character. ** While this is slower than most other Event farming methods it can be completely safe if the area is made in a [[{{tr|Graveyard}}]] below the [[{{tr|Layers|link=y}}#{{tr|Surface}}|{{tr|Surface layer}}]] with a [[{{tr|Peace Candle}}]], a [[{{tr|Sunflower}}]] and at least three [[{{tr|NPCs}}]] housed nearby: Invasion Events will not trigger and enemies will not spawn. ==建造刷怪场== 在[[{{tr|Hardmode}}]]中,你可以购买[[{{tr|Gold Dust}}]],用于制作[[{{tr|Golden Bullet}}]]和[[{{tr|Flask of Gold}}]]。这些小玩意儿能增加敌怪掉落的金钱。 另外,为了增加你的刷怪场的刷怪效率,不要忘了把刷怪场附近的洞穴填满(背景墙和物块都行),因为敌怪会在你的四面八方生成。 ===基于[[{{tr|Slime Staff}}]]的刷怪场=== 如果你拥有[[{{tr|Lucky Coin}}]]和[[{{tr|Slime Staff}}]] (用[[{{tr|statues}}]]史莱姆雕像生成的史莱姆同样掉落这玩意),你可以轻易地每分钟赚到约10金币.如果你充分利用刷怪场的刷怪机制,甚至可以达到1铂金币/分钟。一个简单的方法(至少不用费劲巴拉建个刷怪场)是在[[{{tr|Lihzarhd Temple}}]]里挖出一小块空地,把自己围在里面<small>回字形</small>,等着[[{{tr|Lihzarhds}}]]们在你脚下聚成一坨。在这之后,用你所有的召唤栏位召唤小史莱姆。它们有极快的攻击速度,同时每一击对这些蜥蜴人只能造成1的伤害<small>高频刮痧(划)</small>。凭借[[{{tr|Lucky Coin}}]],它们每次攻击都可能会掉落一些钱币。或者你可以在[[{{tr|Ocean}}]]里用至少80个神庙砖造一个盒子(用于生成[[{{tr|Arapaima}}]],以及增加刷怪速度). <big>注意!由于1.4版本为召唤物增加了独立无敌帧,以下信息可能不适用于1.4版本及以上</big> 然而,召唤物实际上被视作射弹。由于史莱姆对敌怪造成伤害时不会消失,它们被视作“穿透射弹”。这表明,当敌怪受到来自它们的伤害时,会获得1/6秒的无敌帧。显然,这极大限制了增加小史莱姆所带来的效率增幅,除非附近有一堆敌怪(参见[[{{tr|Events}}]])。 利用以上方法,刷[[{{tr|Events}}]]也是一种可行(且有效)的赚钱方式。即使对于[[{{tr|Pirate Invasion}}]]这种稀有的事件<sub>毕竟[[{{tr|Pirate Map}}]]难刷,还得刷2-3个以达到预期效果</sub>,and the effort required to farm 2-3 maps, the profit is well worth the effort. Even with minimum equipment and boosts, including two [[{{tr|Summoning Potion}}]], a [[{{tr|Bewitching Table}}]] and holing up in a base slightly above or below the ground, one can make an average of {{gc|250}} per invasion or {{gc|275}} if they sell the gold furniture 掉落自the invasion enemies. === Hallow Farm === [[File:Hallow Farm.png|300px|thumb|An example of a Hallow Farm.]] Once you enter [[{{tr|Hardmode}}]], it may be a good idea to farm [[{{tr|The Hallow}}]]. The best way to do this is to make an AFK Hallow Farm: * The first thing to do is to clear out a flat area in The Hallow, which will help the spawn rate. Then create a pillar, at least 15 blocks high. * After that, clear out two wide pits on both sides of the pillar with a thin layer of lava, thin enough to not destroy drops. This will kill the [[{{tr|Unicorn}}]] and other ground enemies. [[{{tr|Conveyor Belt}}|{{tr|Conveyor Belts}}]] may be helpful to collect coins into stacks. If you have a [[{{tr|Gold Ring}}]] or upgrade, use that. * The next step is to make the part to kill the [[{{tr|Pixie}}]] and [[{{tr|Gastropod}}]]. It should have two box shaped parts, the first part thinner than the second, which will help catch the pixies in the trap. Some players may want to separate the parts with platforms. There should be [[{{tr|Dart Trap}}]], [[{{tr|Super Dart Trap}}]], or [[{{tr|Spear Trap}}|{{tr|Spear Traps}}]] on both sides of the second section, to kill the Pixies and Gastropods. These traps should be connected to a [[{{tr|1 Second Timer}}]] with wires. * The next step is to set up 玩家 room. This room should have doors to allow 玩家 to exit, but not allow enemies in, and a switch to control the traps. * For maximum efficiency, 玩家 room should have a [[{{tr|Water Candle}}]], a [[{{tr|Heart Lantern}}]], a [[{{tr|Campfire}}]], [[{{tr|Banner}}]] for the enemies, and a chest to store items. It should also qualify as an [[{{tr|House}}|{{tr|NPC Home}}]], so that you can pull in a vendor if needed to sell off your loot quickly. While having an NPC there would decrease spawn rates, any time during the night you can assign a vendor there and immediately move off-screen from the farm to teleport them in. After selling off the current loot, if it is still night you can void the house (e.g., break the chair) and head off-screen again to make them teleport to a vacant home and restore your spawn rate. * 玩家 should also have a minion to help with the slaughter and deal with passing enemies. * The major items for sale from this farm are: [[{{tr|Unicorn Horn}}]], ({{sell expr|Unicorn Horn|*99}} per stack of 99), [[{{tr|Blessed Apple}}]] ({{iteminfo|Blessed Apple|sell}} each), [[{{tr|Fast Clock}}]] ({{iteminfo|Fast Clock|sell}}) and [[{{tr|Megaphone}}]] ({{iteminfo|Megaphone|sell}}). All the enemies also drop money. You will also get Pixie Dust and gel, which can can be used for crafting more profitable items. === Hardmode Dungeon === A very fun and effective way to grind money is to gear up with endgame gear and farm the Hardmode Dungeon. After killing [[{{tr|Plantera}}]] go in there and farm all the monsters you see. Armored Bones drop over ten silver each, and they are so common that you can easily rack up a lot of money fast. Also, sell the [[{{tr|Ectoplasm}}]] and drops you don't need for even more money. In one hour, you might be able to get five platinum with water candles and battle potions and maybe even a lucky Blood Moon. Another way to use the dungeon for money-making is to use a farm. [[{{tr|Lihzahrd Temple}}]]-type [[{{tr|traps}}]] can prove to be very useful in this method, and will make fighting in the dungeon a lot safer. {{-}} === Hardmode Spider Cave === An effective way to get money is in a [[{{tr|Hardmode}}]] [[{{tr|Spider Cave}}]] with a strong sword such as a [[{{tr|Cutlass}}]] or [[{{tr|Excalibur}}]] and a [[{{tr|Water Candle}}]] and/or [[{{tr|Battle Potion}}]]. A [[{{tr|Nimbus Rod}}]] can also be quite effective, and some of the {{eil|Tavernkeep|Tavernkeep's}} sentries (or the [[{{tr|Queen Spider Staff}}]]) can allow farming from ''outside'' the cave. [[{{tr|Black Recluse}}]] drop {{npcinfo|Black Recluse|value}} directly, [[{{tr|Spider Fang}}]] (craft into [[{{tr|Queen Spider Staff}}]], which sell for {{iteminfo|Queen Spider Staff|sell}} each), and [[{{tr|Poison Staff}}]] ({{iteminfo|Poison Staff|sell}} each). Both sorts of staff will average about 15% above their standard price due to random modifiers. Over time, the return (mostly from the Queen Spider Staffs) will average nearly half a gold piece per spider killed. == Cheating == <center> {| align="center" | style="text-align: left; margin: 1em 1em 1em 0; border: 1px solid #EA3636; padding: .2em; border-radius: .7em; -moz-border-radius: .7em; -webkit-border-radius: .7em; background: #FFA6A6;" | {| style="background-color: inherit; color: #063B5E;" cellspacing="2" | align="center" |<font size="10">'''⚠'''</font> | align="center" |The entries below feature methods to obtain money by non-conventional standards. They are all ways of cheating, and may as such not be accepted by certain players. As they can easily ruin the gameplay (no matter how tempting unlimited money may seem) they should mainly be utilized by players for testing purposes, preferably on single-player worlds to avoid ruining the game for other players. They may also include the possibility of damaging your game and/or computer - '''use at your own risk!''' | align="center" |<font size="10">'''⚠'''</font> |} |} </center> === General note === In addition to the above concerns, none of these are guaranteed to work in any current version; at least some of them have definitely been patched for 1.4. === Crafting glitch === (This may only work on console by now.) If you craft a stack of copper, silver, or gold coins using a silver, gold, or platinum coin, the crafting menu allows you to craft it back into a single coin. As it turns out, if you take at least one coin from the stack while the rest are in your inventory, put the coin in a storage item such as a chest, safe, or piggy bank, then press deposit all or quick stack on the storage item, the option to craft the original coin still exists as long as you do not exit the inventory screen. You can then craft this coin without it taking away any coins as long as you do not have a separate stack of the lesser coins in your inventory or in the storage item. This gives you a new second coin for free. This glitch does not, however, allow many duplicates to be made at once. If you attempt to do this by making multiple stacks of coins and depositing all of them, the game will not let you craft the original coin as many times as you had stacks. Instead, once you use the option once, the game seemingly realizes that there are no stacks of coins to use to craft a new original coin, therefore the option disappears. Despite this limit, this method still allows for quite quick duping of coins and is one of the few options that does not require another player, joining a server, or editing files. === {{icon|desktop|mobile}} Player duplication === This trick is known to have been patched in 1.4. When a character (or world) is created, it is saved as a file on your computer/device. This means that it can be copied like any other file. The default directory for such files are <code>C:\Users\USERNAME\Documents\My Games\Terraria\Players</code> for Windows and <code>Files>On My iPad>Terraria>Players</code> for iOS, though this may change with other OSs. Characters are stored as .plr files; a character called "Manbearpig" will be saved as "Manbearpig.plr". If this file is copied (into "Manbearpig2.plr", for example) the in-game character selection menu will feature two characters named "Manbearpig". (Note that there is no need to copy "Manbearpig.plr.bak". Also note that the order of the .plr files in 玩家s-folder is representative for the in-game character list.) Any character that has items stored in portable storage, such as a [[{{tr|Safe}}]] or [[{{tr|Piggy Bank}}]] will also have an associated folder with the same name as the character (e.g., a folder named "Manbearpig"). If the character's folder is also copied, 玩家 will be able to duplicate items in portable storage. The copy will feature all items held and worn by the original (and the accompanying folder will contain all items kept in portable storage), allowing 玩家 to duplicate money and items by repeatedly copying Manbearpig.plr (and Manbearpig folder) and deposit the copies' inventories in a storage item in-game. Creating money like this makes it increase exponentially: if you start with {{cc|1}} and copy it 31 times, you will have a little more than {{pc|999}} (1*2=2 (one copy) → 2<sup>30</sup>=1073741824 copper coins = 1073 platinum coins). Copied character files can afterwards be deleted with no issues arising, though you may wish to also delete each copy's respective .plr.bak file and folder (keeping obsolete .bak files and folders will not impact the game, but it may cause yourself some confusion later). Though arguably being somewhat cumbersome, this method is convenient as it requires no third-party software. === {{icon/desktop}} Read-only world file === Set your world to "read-only" while you have all your coins in a chest, then load the world. Take the coins, and exit. Set "read-only" off and play again. The coins you took while the world was "read-only" will be in the chest, and you can take them out. If you had, say, about 50 gold, you could get a platinum, and, if you do it again, you can get 2 platinum. And you can do this method whenever needed to get coins back. === {{icon|desktop|mobile}} Item servers === Certain servers are dedicated to distributing free items and coins, placed in automatically-refilling chests. These items and coins can be taken freely. Some servers also grant you access to free command of every item in the game. === {{icon/desktop}} TShock server === Instead of using the dedicated server software that ships with Terraria, you can set up a more powerful and advanced server up with ''TShock''. As an admin, you can give yourself free items through [[{{tr|Item ID}}]]. === {{icon/desktop}} World Edit Tools === World edit tools, like ''TEdit'' or some other tool, is easy to add or manipulate coins. === {{icon|desktop|mobile}} Terrasavr Inventory Editor === Using inventory editors such as [http://yal.cc/r/terrasavr/ Terrasavr] can be a way to get money for experimental purposes. === {{icon|mobile}} Soft duplication method === You need: 4 Bars of any kind, 2 item frames, a work bench, and 1 chest. You also have to host a multiplayer server. (Because being in single player mode doesn’t work for this method). Place the 4 bars down in a square, place the chest on them, destroy the bottom 2 bars. Put the work bench where you just destroyed the bars, mine the chest and replace it with an item frame. Then mine the '''right''' side of the work bench, the item frame should be floating. Place the other item frame below the first item frame. Click the first item frame with a item you have at least 2 of. It should duplicate like this: 2 coins, 4 coins, 8 coins, 16 coins. (Also can be used on items other than coins. Breaks when you leave meaning you have to build it up each time you join. Note:You can also duplicate rare items and sell them. Another note: Sometimes you might place coins on top of the top item frame, breaking it. === {{icon/desktop}} Item Duplication with TerrariaServer === :1. Place the item(s) you want to dupe in a chest in a world (can be any world, it wont affect the items in it afterwards) and exit the world, but not the game. :2. Run <code>start-server-steam-private</code> (can be found in <code>C:\Program Files (x86)\Steam\steamapps\common\Terraria</code>). :<code>start-server-steam-private</code> will open the TerrariaServer console window, but it won't close the console window every time you exit like <code>TerrariaServer.exe</code> does. :3. In the TerrariaServer console window, select the world where you stored the item(s) you wish to dupe. :4. In the Terraria game, join multiplayer game and type <code>localhost</code> in the ip page. :5. Take all the items you want to duplicate using your character (do '''not''' exit the world). :6. In the TerrariaServer console window, type <code>exit-nosave</code> (it disconnects your character but doesn't save the world, so your items will still be as it was before you loaded the world). :7. In the Terraria game, go to a world and unload all your duplicated items, and exit the world. :Repeat steps to do it over and over again. This only works if you are the server host, it won't work on anyone else's world. === {{icon/console}} Magic Mirror Duplication === Note: Doesn't work if you're the host. Note: Items have a chance of disappearing. First, in your inventory highlight the coin(s) you want to duplicate. Then, exit out of your inventory. After that has been done, you use the magic mirror and while the screen turns black, you pull up your inventory and pick up the coin(s). An easier method of duplication if timing is a problem is to turn auto-save off in settings and toss the coins out at spawn, go off the server, re-enter, pick up the coins, and save manually, and repeat until the satisfactory amount is reached. === {{icon/console}} Exit+Rejoin === Note: To make it easier, be the host. Note: Does '''not''' work with a piggy bank/safe. #Put the items you need in a chest, then save the game #Turn autosave off. #Leave the game without saving. #Go back into the world you were in, and take the items and loot from the chest. #Exit without saving again. #Repeat steps 4 and 5 as needed. This is expected to duplicate the item, as it will be in the 玩家的{{tr|inventory}} and chest at the same time. Note: 不再works as of the 1.2.4 update. === {{icon/console}} Exit+Rejoin 2.0 === Note: Doesn't work if you're the host. Note: Requires either online multiplayer or a second controller and account. Note: Will work with multiple players. Note: It can be extremely slow. First, gather the items you want to duplicate, and give them to the other player. Make sure they have autosave off, and they save with the items in their inventory. (WARNING: Doing the previous part the other way around (saving without the items, exiting when you have them) will not duplicate and instead DELETE the items!) Then, have them give you back the items. Next, they have to exit the game without saving, then rejoin. You and them will have the items and their amounts, doubling the amount you both have. And You can use this trick for almost every item. Depending on what items you duplicating, you can sell them for a lot of money. === {{icon/old-gen}} Exit+Rejoin 2.1 === Note: You will need 2 players. Place a chest, and turn autosave off. Have a second player join with autosave on. Put the amount of money to be duplicated into any chest, then save the game. After the game finishes saving, have the second player leave the game, then have the host leave '''WITHOUT SAVING'''. Then, have both players rejoin. The money would still be in the chest, and in the second 玩家的{{tr|inventory}}. Have the second player take the money, leave the game, then have the host leave the game without saving again. Repeat until the wanted amount is reached. Every after duplicating, put the duplicates in the chest you're using, then save the game, take all the money, & have the second player leave and the host leave without saving. Then have both of them rejoin, and then have the second player put the new duplicates in the chest and then save it. And then take the money. then have the host leave the game. Repeat until the wanted amount is reached. The money can also be replaced by any item you like to be duplicated. === {{icon/console}} Chest/World Save Copying === 注意:需要保存2个位置,反之亦然(字符保存复制),并且超级繁琐。 与桌面版的泰拉瑞亚一样,世界保存和角色库存保存是分开的。为此,请放置一个箱子,将要复制的金额放入箱子中并保存两个硬盘驱动器(您可能需要将其复制到第二个硬盘驱动器中)。将物品放入角色的物品栏中,然后完全保存并退出游戏。进入系统设置并访问存储。将保存的世界从第 2 个硬盘驱动器复制到第 1 个硬盘驱动器。收集重复的项目。重复此步骤,直到达到所需金额。 {{Guides}} {{language info|en=Guide:Making money}}
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