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沙塵暴

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電腦版主機版 電腦版/主機版獨有內容:此的信息適用於電腦版主機版泰拉瑞亞
BiomeBannerSandstorm.png
此文章是關於事件的。對於物品,參考沙暴氣球沙暴瓶

A Sandstorm is an event which occurs randomly in the Desert when wind speed is above 30 mph 電腦版. During this event, a few enemies often found in the Underground Desert appear on the surface, as well as Angry Tumblers and, in Hardmode, Sand Elementals and Sand Sharks. If the player is standing in the Desert while this event is active, the Mighty Wind debuff will be inflicted on the player if they are not in front of a 背景牆.

A Sandstorm has a 1/84600 chance of occurring per game tick once the conditions are fulfilled in 電腦版 電腦版(1/84600 = per tick. 1 tick = 1/60th of a second = 60 ticks per second = 3600 ticks per minute. 84600/3600 = 23.5 minutes. So in theory once the 30 mph conditions are met you have a good chance of a sandstorm occurring within 1 in game day - providing that the conditions stay constant during that time.) This means that the wind speed in game must be at 30 mph for a 23.5 minute period on average in order for a Sandstorm to spawn.

A sandstorm has a 1/518400 chance of occurring in 主機版 主機版.

Note that prior to defeating the Eye of Cthulhu, they are less common and have a less dangerous spawn set.

For the best chance for a Sandstorm to occur it needs to be Raining (18.2% chance per day - 24 minute duration), Night time (7.30 pm - 4.30 am in game - 9 minute duration) and for it to be a Windy Day (starts at 20 mph of wind).

在沙塵暴期間,背景將變成灰濛濛的黃色,並且玩家的屏幕上還會出現小花紋。還能看到沙粒飛過屏幕。用顏色或白照明可以放大效果,在某些計算機上可能會占用大量資源,而使用復古或迷幻會消除大部分背景塵埃。

內容[編輯 | 編輯原始碼]

備註[編輯 | 編輯原始碼]

  • 沙塵暴是全局事件;這意味着如果一個沙漠發生了沙塵暴,則所有沙漠都會有沙塵暴。
  • 沙塵暴只會發生在沙漠中。其他地方的背景會正常顯示。
    • 它在玩家製造的沙漠也會發生。
  • 微粒的顏色隨着沙漠是常規、腐化/猩紅、還是神聖沙漠而改變。
  • 沙塵暴的到來與結束沒有任何通知,因此如果想要經歷一次完整的沙塵暴,必須經常檢查沙漠。
  • 沙塵暴的長度(以嘀嗒為單位)由以下公式決定,其中 x 為 0.0 到 1.0(不包含)之間的隨機小數:
length = 3600 * (8 + x * 16)
這意味着沙塵暴的持續時間是從 28800 到 86400 嘀嗒,即現實中的 8 到 24 分鐘。
  • 沙塵暴是少數不限制其他敵怪生成的事件之一。

小貼士[編輯 | 編輯原始碼]

  • 因為沙塵暴只會發生在沙漠的地表層,所以玩家可以飛過去。
  • 蛇蜥怪坐騎會在玩家移動時抵抗強風減益。這可以減輕玩家在本事件期間穿越沙漠的難度。但是,強風在玩家不移動時依然會推動玩家。
  • One way to dodge attacks from enemies like the Angry Tumbler is to have movement accessories like the Dunerider Boots or Lightning Boots.
  • Placing walls where the player will walk will stop the Mighty Wind debuff, making movement normal.
  • Placing blocks over the entrances to the Underground Desert will help the player avoid falling and getting stuck, because the Mighty Wind pushes the player back.
  • 電腦版 The Mighty Wind Debuff pushes the player less, so players will not have to be worried about getting stuck in small holes.

花絮[編輯 | 編輯原始碼]

  • The Sandstorm is similar to the Blizzard event in that it reduces visibility and spawns new enemies, though unlike the Blizzard (and some real life sandstorms), it is not tied to rain in any way. It is also similar in that it happens simultaneously with another event - in this case, the Windy Day.
  • The Weather Radio indicates the direction the sand is blowing, and thus the direction the Mighty Wind debuff will push the player.
  • When the Weather Radio indicates that the wind is moving at 0 miles per hour, the sandstorm pushes the player west.
  • As of the 1.4 update, the player will squint while they are in the Sandstorm.

歷史[編輯 | 編輯原始碼]

  • 電腦版 1.4.0.1
    • Sandstorms only occur when wind speed is above 30 mph.
    • Sandstorms are now significantly less common in pre-Hardmode.