礦石

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礦石
  • Gold Ore.png Hellstone.png Mythril Ore.png
Stack digit 9.pngStack digit 9.pngStack digit 9.png
屬性
類型
可放置是
使用時間很快速度
  • 內部圖格 ID6-9, 22, 37, 56, 58, 107-108, 111, 166-169, 204, 211, 221-223, 408

礦石是遊戲進程所必需的主要製作材料。它們通常必須在熔爐製作成,隨後它們能夠製作成若干必須的工具武器盔甲、和其他物品。有些物品需要未加工的礦石,常見的是藥水。未加工的礦石也能直接作為物塊供建築使用。

礦石通常以放置的物塊所形成的礦脈形式出現於地下和更深之處,可用鑽頭採挖。低等級的礦石也會出現於地表附近或漂浮島中的內。一些礦石也會掉落自 Boss,如克蘇魯之眼世界吞噬怪克蘇魯之腦奧庫瑞姆前代主機版3DS版、和月亮領主電腦版、主機版、和移動版

提煉機寶匣(來自垂釣)同樣會提供礦石作為獎勵。

A world will generally only contain one ore type from each tier, which is chosen at random, for instance; one world may have Copper and Iron Ores, while another may have Copper and Lead Ores (see tables below). The alternate ore types that do not generate naturally in a world, but can be obtained by other means, such as Crates, 額外掉落電腦版主機版移動版3DS版, Slime drops, or loot from an Extractinator. Hardmode ore types are chosen at random as soon as the player destroys an Altar. There are 電腦版、主機版、和移動版 21 / 前代主機版3DS版 20 different types of ores.

類型[編輯 | 編輯原始碼]

Ore Rarity 賣出

銅礦 銅礦
內部物品 ID:12
data-sort-value=0*稀有度級別:0 | -99*Invalid rarity value 50*50
錫礦 錫礦
內部物品 ID:699
data-sort-value=0*稀有度級別:0 | -99*Invalid rarity value 75*75
鐵礦 鐵礦
內部物品 ID:11
data-sort-value=0*稀有度級別:0 | -99*Invalid rarity value 100*1
鉛礦 鉛礦
內部物品 ID:700
data-sort-value=0*稀有度級別:0 | -99*Invalid rarity value 150*150
銀礦 銀礦
內部物品 ID:14
data-sort-value=0*稀有度級別:0 | -99*Invalid rarity value 150*150
鎢礦 鎢礦
內部物品 ID:701
data-sort-value=0*稀有度級別:0 | -99*Invalid rarity value 225*225
金礦 金礦
內部物品 ID:13
data-sort-value=0*稀有度級別:0 | -99*Invalid rarity value 300*3
鉑金礦 鉑金礦
內部物品 ID:702
0*稀有度級別:0 600*6
隕石 隕石
內部物品 ID:116
data-sort-value=0*稀有度級別:0 | -99*Invalid rarity value 200*2
魔礦 魔礦
內部物品 ID:56
1*稀有度級別:1 800*8
猩紅礦 猩紅礦
內部物品 ID:880
data-sort-value=1*稀有度級別:1 | -99*Invalid rarity value 1300*13
黑曜石 黑曜石
內部物品 ID:173
data-sort-value=0*稀有度級別:0 | -99*Invalid rarity value -
獄石 獄石
內部物品 ID:174
2*稀有度級別:2 -
鈷礦 鈷礦
內部物品 ID:364
3*稀有度級別:3 700*7
鈀金礦 鈀金礦
內部物品 ID:1104
3*稀有度級別:3 900*9
秘銀礦 秘銀礦
內部物品 ID:365
data-sort-value=3*稀有度級別:3 | -99*Invalid rarity value 1100*11
山銅礦 山銅礦
內部物品 ID:1105
3*稀有度級別:3 1300*13
精金礦 精金礦
內部物品 ID:366
data-sort-value=3*稀有度級別:3 | -99*Invalid rarity value 1500*15
鈦金礦 鈦金礦
內部物品 ID:1106
3*稀有度級別:3 1700*17
葉綠礦 葉綠礦
內部物品 ID:947
7*稀有度級別:7 600*6
夜明礦 夜明礦電腦版、主機版、和移動版
內部物品 ID:3460
10*稀有度級別:10 3000*30

困難模式之前[編輯 | 編輯原始碼]

等級 Ore types Minimum tools
required
Crafting Source
1 Copper Ore (placed).png 銅礦銅礦 Tin Ore (placed).png 錫礦錫礦 銅鎬 錫鎬 仙人掌鎬 3 銅礦 = 銅錠
3 錫礦 = 錫錠
地表地下洞穴
2 Iron Ore (placed).png 鐵礦鐵礦 Lead Ore (placed).png 鉛礦鉛礦 銅鎬 錫鎬 仙人掌鎬 3 鐵礦 = 鐵錠
3 鉛礦 = 鉛錠
地表地下洞穴
3 Silver Ore (placed).png 銀礦銀礦 Tungsten Ore (placed).png 鎢礦鎢礦 銅鎬 錫鎬 仙人掌鎬 4 銀礦 = 銀錠
4 鎢礦 = 鎢錠
地下洞穴漂浮島地表(稀有)
4 Gold Ore (placed).png 金礦金礦 Platinum Ore (placed).png 鉑金礦鉑金礦 銅鎬 錫鎬 仙人掌鎬 4 金礦 = 金錠
4 鉑金礦 = 鉑金錠
地下洞穴漂浮島地表(非常稀有)
5 Meteorite (placed).png 隕石隕石 鎢鎬 金鎬 鉑金鎬 3 隕石 = 隕石錠 隕石生物群落
6 Demonite Ore (placed).png 魔礦魔礦 Crimtane Ore (placed).png 猩紅礦猩紅礦 金鎬 鉑金鎬

掠奪鯊 ( 電腦版 )

電腦版主機版移動版: 3 魔礦 = 魔礦錠
前代主機版  3DS版: 4 魔礦 = 魔礦錠
電腦版主機版移動版: 3 猩紅礦 = 猩紅礦錠
前代主機版  3DS版: 4 猩紅礦 = 猩紅礦錠
克蘇魯之眼地下洞穴 世界吞噬怪(魔礦)、克蘇魯之腦(猩紅礦)
7 Obsidian (placed).png 黑曜石黑曜石 夢魘鎬 死亡使者鎬 熔岩之間的接觸
8 Hellstone (placed).png 獄石獄石 夢魘鎬 死亡使者鎬 3 獄石 + 黑曜石 = 獄石錠 地獄

困難模式[編輯 | 編輯原始碼]

等級 礦石種類 Minimum tools
required
Crafting 來源
9 Cobalt Ore (placed).png 鈷礦鈷礦 Palladium Ore (placed).png 鈀金礦鈀金礦 熔岩鎬

掠奪鯊 ( only works
on 主機版前代主機版移動版3DS版
)

3 鈷礦 = 鈷錠
3 鈀金礦 = 鈀金錠
地下洞穴
10 Mythril Ore (placed).png 秘銀礦秘銀礦 Orichalcum Ore (placed).png 山銅礦山銅礦 鈷鎬 鈷鑽頭 鈀金鎬 鈀金鑽頭 4 秘銀礦 = 秘銀錠
4 山銅礦 = 山銅錠
洞穴
11 Adamantite Ore (placed).png 精金礦精金礦 Titanium Ore (placed).png 鈦金礦鈦金礦 秘銀鎬 秘銀鑽頭 山銅鎬 山銅鑽頭
鈀金鎬 鈀金鑽頭 ( only works
on
)
5 精金礦 = 精金錠
5 鈦金礦 = 鈦金錠
洞穴(大致在熔岩的深度上)、奧庫瑞姆前代主機版3DS版(只掉精金)
12 Chlorophyte Ore (placed).png 葉綠礦葉綠礦 鎬斧 斧鑽 6 葉綠礦 = 葉綠錠 地下叢林
13 Luminite (placed).png 夜明礦夜明礦電腦版、主機版、和移動版 銅鎬 錫鎬 4 夜明礦 = 夜明錠 月亮領主

The first three tiers of Hardmode ores are spawned by destroying Demon/Crimson Altars, which requires a hammer with 80% hammer power or higher, e.g. the Pwnhammer. Chlorophyte Ore spawns on its own once Hardmode is triggered, though it cannot be mined before killing all of the Mechanical bosses, and Luminite does not occur naturally. Neither ores are affected by destroyed altars. 此內容轉載自Altars

  1. 第一個祭壇:鈷礦鈷礦鈀金礦鈀金礦,隨機選擇。
  2. 第二個祭壇:秘銀礦秘銀礦山銅礦山銅礦,隨機選擇。
  3. 第三個祭壇:精金礦精金礦鈦金礦鈦金礦,隨機選擇。

玩家將會發現這些新礦石散佈於地下到接近地獄的深度中,它們會替換大多數於世界創生之時創造的物塊。它們以不同數量隨機出現各個位置,無論這地方是否已被探索過。

  • 摧毀更多祭壇絕不會生成在最初一輪摧毀祭壇時隨機關聯到世界的三種類型以外的困難模式礦石。一個擁有鈀金礦床的世界絕不會生成鈷礦床,反之亦然。(Drunk World 種子除外。)
  • 會生成哪種礦石是直到前三個祭壇被砸掉時才確定的。例如,在砸掉第一個祭壇之前,此世界是擁有鈷還是鈀金並未確定。同樣的情況發生在秘銀/山銅及第二個祭壇、精金/鈦金和第三個祭壇上。
  • 後繼被摧毀的祭壇會再次開始這個循環,但第四到第六個祭壇所生成的礦石數量只有第一輪的一半,第七到第九個只會生成第一輪的三分之一,等等。因此,第 n 輪循環生成的礦石只有第一輪的 n 分之一。例如,摧毀第 19 個祭壇會生成的鈷/鈀金礦石數量是第一個祭壇的七分之一。摧毀 12 個祭壇能提供大致上兩倍於前三個祭壇的礦石供應量;三倍於初始供應量則需要摧毀 33 個祭壇(如果世界中生成了這麼多)。
  • 不管摧毀了多少祭壇,礦石的稀有度排布永遠是鈷/鈀金最常見、隨後是秘銀/山銅、然後精金/鈦金是最稀有的。

Ore generation[編輯 | 編輯原始碼]

The amount of ore veins generated upon destroying an altar is determined by the following formula:[1]

\frac{ \bigl(\mathit{world\ size} * 310 - 85 * \mathit{ore\ tier} \bigr) * 0.85 }{ \left\lfloor \mathit{amount\ of\ altars\ destroyed} / 3 \right\rfloor + 1 } * \mathit{factor}


  • {\textstyle \mathit{world\ size}} is the width of the world divided by 4200: 1 for small, 1.524 for medium worlds and 2 for large worlds.
  • {\textstyle \mathit{ore\ tier}} represents the respective tier of ore:
Ore type Value
鈷礦鈷礦 鈀金礦鈀金礦 0
秘銀礦秘銀礦 山銅礦山銅礦 1
精金礦精金礦 鈦金礦鈦金礦 2
  • {\textstyle \mathit{factor}} depends on the ore type, slightly increasing/decreasing the rarity of different types:
Ore type Value
鈷礦鈷礦 1.05
秘銀礦秘銀礦 精金礦精金礦 1
鈀金礦鈀金礦 0.945
山銅礦山銅礦 鈦金礦鈦金礦 0.9
This reveals that worlds with Palladium instead of Cobalt, Orichalcum instead of Mythril, or Titanium instead of Adamantite will, on average, have 10% less of the respective ore.

The table below visualizes this and shows how many ore veins will be spawned for each altar destroyed. If 264 altars were to be destroyed in one world, all following altars would only spawn one ore vein.

Ore type 1 altar 2 altars 3 altars 4 altars 5 altars 6 altars 7 altars 8 altars 9 altars
鈷礦 276 veins - - 138 veins - - 92 veins - -
鈀金礦 鈀金 249 veins - - 124 veins - - 83 veins - -
秘銀礦 秘銀 - 191 veins - - 95 veins - - 63 veins -
山銅礦 山銅 - 172 veins - - 86 veins - - 57 veins -
精金礦 精金 - - 119 veins - - 59 veins - - 39 veins
鈦金礦 鈦金 - - 107 veins - - 53 veins - - 35 veins

  • These values are for a small world.

All Hardmode ores will avoid spawning in the outer 100 tiles of the world. The highest location for Cobalt and Palladium to spawn is just below the surface, Mythril and Orichalcum start to spawn from the top of the Cavern layer, and Adamantite and Titanium start to spawn in the Cavern layer, lower than Mythril/Orichalcum.[2] All ores stop spawning at 150 tiles above the world's bottom border, i.e. about one fourth into the Underworld.

The amount of altars smashed does not affect the size of ore veins, only the amount. As the generation of each vein is heavily randomized, it is difficult to give exact high and low values from "optimal" veins. Instead, a table of "good luck" vein amounts and "bad luck" vein amounts is shown below. Average yield is likely between 30–40% due to occasional lost ore.

Ore type Good luck Bad luck
鈷礦 103 鈷礦 (34 鈷錠 + 1 鈷礦) 11 鈷礦 (3 鈷錠 + 2 鈷礦)
鈀金礦 鈀金 103 鈀金礦 (34 鈀金錠 + 1 鈀金礦) 11 鈀金礦 (3 鈀金錠 + 2 鈀金礦)
秘銀礦 秘銀 89 秘銀礦 (22 秘銀錠 + 1 秘銀礦) 11 秘銀礦 (2 秘銀錠 + 3 秘銀礦)
山銅礦 山銅 89 山銅礦 (22 山銅錠 + 1 山銅礦) 11 山銅礦 (2 山銅錠 + 3 山銅礦)
精金礦 精金 58 精金礦 (11 精金錠 + 3 精金礦) 11 精金礦 (2 精金錠 + 1 精金礦)
鈦金礦 鈦金 58 鈦金礦 (11 鈦金錠 + 3 鈦金礦) 11 鈦金礦 (2 鈦金錠 + 1 鈦金礦)

  • Note that this is not related to the Luck電腦版 mechanic.

但請注意,上表假設所有礦石都實際上取代了物塊。如果礦石試圖在任何下表未列出的物塊上生成,則其不會成功實際生成。

In addition to this, Hardmode ores will not generate over Granite Blocks, Marble Blocks, or any hardened sands, and as such cannot be found in the 花崗岩洞電腦版、主機版、和移動版, 大理石洞電腦版、主機版、和移動版, and 地下沙漠電腦版、主機版、和移動版 biomes.

成就[編輯 | 編輯原始碼]

Achievement Ooo! Shiny!.png
哦!亮閃閃! • 「Mine your first nugget of ore with a pickaxe.」
開採第一塊礦石電腦版、主機版、和移動版
Achievement Extra Shiny!.png
光彩奪目! • 「Mine a powerful ore that has been newly blessed upon your world.」
開採第一塊困難模式礦石電腦版、主機版、和移動版
Achievement Photosynthesis.png
光合作用 • 「Mine chlorophyte, an organic ore found deep among the thickest of flora.」
開採第一塊葉綠礦電腦版、主機版、和移動版

備註[編輯 | 編輯原始碼]

  • Meteorite, Obsidian and Luminite aren't considered as ores by the game, they don't have "ore" in their names and aren't counted for the Ooo! Shiny! achievement (and Extra Shiny for the Luminite).
  • Chlorophyte Ore isn't counted as an Hardmode ore for the Extra Shiny! achievement.

小貼士[編輯 | 編輯原始碼]

  • Each Hardmode ore is chosen at the moment the first three altars in the world are broken. Ores can be "chosen" by quitting the world without saving (by ending the task or killing the process) after smashing the first altars. It is more easily done with a server, using the exit-nosave command.
  • All ores except Hellstone and Obsidian are highlighted by the Spelunker buff, making it easy to find veins of ore. Hellstone is not lit up by the buff, but it is by a Dangersense Potion. Obsidian is easily found and made around lava.
  • Using a Crate Potion will improve the chances of obtaining crates and as such the ore-bearing Wooden Crates.
  • Filling in caves with spare natural blocks such as dirt before destroying altars can cause Hardmode ores to spawn in them. They can then also be seen on the minimap, presenting an easy way to convert extra blocks into ores with knowing their exact location.
  • 3DS版 3DS中,鈀金鎬鑽頭可以採挖精金鈦金。
  • Most ores sell for the same as or more than the bars made from them. Prior to 1.4, the exceptions are the late pre-Hardmode ores (Meteorite, Demonite/Crimtane, Hellstone), and Chlorophyte, all of which are far more profitable as bars. (Hellstone and Obsidian are unsaleable as ores, and there is no Obsidian Bar).
    • However, as of 1.4, the sell values of Demonite, Crimtane, and Chlorophyte ores were increased, such that the respective bars sell for as much as their components. Hence, it is more efficient to simply sell the ores.
    • Meteorite and Hellstone remain exceptions, although raw Hellstone can now be sold.
  • Two ways to quickly find Hardmode ores is to use previously discovered Abandoned mine shafts or search along the ceiling of The Underworld. Both of these methods feature large cave systems along a significant horizontal distance, the minecart tracks allow the player to outrun dangerous enemies, and pre-Mechanical boss Hardmode enemies in the Underworld spawn rarely and are easy to avoid.

花絮[編輯 | 編輯原始碼]

  • 前代主機版3DS版 Hellstone's item sprite is a recolor of that of Silver Ore.
  • Hellstone is the only ore that cannot be infinitely generated within a single world. Others can be obtained from sources such as crates, an Extractinator, bosses, duplicable liquids, Meteorite crashes, and mud. Prior to 1.4.0.1, Chlorophyte was limited by the amount of mud (and dirt) in the world, however with the addition of Dirt Bombs, dirt can be infinitely created, which can be crafted into mud, which can be used to infinitely create chlorophyte.
  • Before the 1.4.0.1 update, Iron and Lead ores did not have bricks.
  • Prior to 1.4, despite being a late-game ore, Chlorophyte Ore only sold for 600*6 per ore. This could have been because it can be farmed indefinitely, but its bar (and derivative bars) fell right into sequence pricewise.
    • As of 1.4, Chlorophyte Ores now sells for 1500*15 each, which is exactly in line with their bar's value.
  • Luminite sells for the most of any ore, 3000*30 per piece.
  • 鈀金、鈷、和鈦金是僅有的以現實金屬命名的困難模式礦石。
  • Luminite is the only ore that does not use either a Furnace or Hardmode Forge to craft bars, instead requiring the Ancient Manipulator.
Multiple Tier 1 Ores next to each other on the seed "05162020" (Copper on the left, Tin on the right).
  • As of 1.4, both ores of each tier can be mined in the seed "05162020" that was teased in Red's tweet here. This is just one example of the unusual world generation effects that happen on this seed. A case of this can be seen in the picture to the right. For more oddities like this, see Drunk World.

歷史[編輯 | 編輯原始碼]

  • 電腦版 1.4.0.1
    • Increased the sell values of Demonite, Crimtane, and Chlorophyte.
  • 電腦版 1.2.3
    • 礦石現在能堆疊到 999 個。
    • 葉綠礦變得稍微罕見一點,生長也慢了一點。
    • Hardmode ores generate slightly less.
  • 電腦版 1.2
    • Added 8 new ores as possible alternatives to the original 8: Tin, Lead, Tungsten, Platinum, Crimtane, Palladium, Orichalcum, and Titanium Ore, ordered by tier.
    • 添加了葉綠礦。
  • 電腦正式版:引入了銅礦、鐵礦、銀礦、和金礦,獄石、黑曜石、和隕石。
  • 主機版 1.06
    • 礦石現在能堆疊到 999 個。
    • 葉綠礦變得稍微罕見一點,生長也慢了一點。
    • Hardmode ores generate slightly less.
  • 主機正式版:引入,同時帶有採挖的聲音。
    • 困難模式之前的礦石:銅礦、鐵礦、銀礦、和金礦,獄石、黑曜石、和隕石。
    • 困難模式礦石:鈷礦、秘銀礦、和精金礦。
  • 移動版 1.2.11212
    • 礦石現在能堆疊到 999 個。
    • 葉綠礦變得稍微罕見一點,生長也慢了一點。
    • Hardmode ores generate slightly less.
  • 移動正式版:引入了銅礦、鐵礦、銀礦、和金礦,獄石、黑曜石、和隕石。這些在採挖時會發出聲音。
  • 3DS正式版:引入了電腦版 1.2.3 中的採挖聲音和生成機制。
    • Pre-Hardmode ores: Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, and Platinum Ores, Hellstone, Obsidian, and Meteorite.
    • Hardmode ores: Cobalt, Palladium, Mythril, Orichalcum, Adamantite, Titanium, and Chlorophyte Ores.

參考[編輯 | 編輯原始碼]

  1. 信息來自電腦版 電腦版 1.4.0.5 原始碼,functions SmashAltar() and OreRunner() in Terraria.WorldGen.cs
  2. The exact maximum height for Adamantite/Titanium can be calculated with the following formula: ( (|height of the top of the world| + |depth of the Underground/Cavern border|)*2 + total world height ) / 3. 信息來自電腦版 電腦版 1.4.0.5 原始碼,Main.rockLayer + Main.rockLayer + (double)Main.maxTilesY) / 3.0 in function SmashAltar() in Terraria.WorldGen.cs