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Merge 有人建议该条目或其部分与Windy Day合并。
原因是: "The articles are about weather-related events and thus should fall under a greater 'Weather' page."
BiomeBannerRain.png
我希望别下雨了,漆还没干。下雨就惨了!

油漆工

Rain occurs randomly[1] and affects all surface biomes for its duration. Each Rain event lasts for 24 in-game hours (24 real-world minutes), spanning both day and night portions. When a player is in a Snow biome during Rain, it appears as a Blizzard, causing snowfall volume to increase.

雨主要是一种美学上的效果,仅在地表可见:会显示雨/暴雪图像、调暗环境阳光/月光、并替换音乐。但是,还是有一些功能效果的。

雨实际上并不会产生新的图格,并不会导致现有的水位上升,并且对熔岩蜂蜜图格没有影响。但确实会生成一些独特的敌怪或敌怪的变种,并且某些小动物的行为会有所不同。一些滑稽的效果包括穿雨衣的僵尸拿伞的史莱姆、和随心所欲摆动尾鳍在地面上自立行走的金鱼(游泳的金鱼会离开水行走,另外也会在地面上新生成行走金鱼)。

On the 电脑版 电脑版主机版 主机版、和移动版 移动版, rain has three different variations; Light Rain, regular Rain, and 电脑版Monsoon/主机版前代主机版移动版3DS版Heavy Rain. The heavier the rainfall, the dimmer the sunlight will be, with Monsoon causing noticeable darkness. These variations are only graphical, can be detected with a Weather Radio, and can change multiple times throughout a single downpour.

其他效果包括以下内容:

  • 在下雨期间在所有液体中都有 +20% 渔力奖励。
  • 幌菊开花。
  • 蠕虫森林生物群落中频繁生成。
  • NPC 会留在他们的房屋中,就像在夜晚那样。
  • The player character will squint in blizzards if they are outside

内容[编辑 | 编辑源代码]

备注[编辑 | 编辑源代码]

  • 普通的雪原生物群落怪在暴雪期间会继续生成。
  • 雨会妨碍到血月日食,因为它会生成额外的敌怪,从而让某些来自那些事件的敌怪变得更加稀有。
  • 如果雨和血月同时发生,行走金鱼依然会变为腐化金鱼,它不像普通金鱼那样能在雨中直立行走。
  • 天气收音机电脑版、主机版、和移动版会探测到地表是否正在下雨(无论玩家位置在哪)。
  • 降雨动画会被物块挡住。这对于幌菊的开花并没有影响,但却会防止蠕虫的生成。
  • If a Windy Day occurs at the same time as regular or higher Rain, it will result in a Thunderstorm.

花絮[编辑 | 编辑源代码]

  • 曾经有一种“雨水累积”的机制,会让雨水淹没坑洞、地堡以及其他类似的结构,然后玩家就必须构建系统来处理积水。[2]但是,由于未知的原因,该机制后来被废弃了。
  • 下雨的几率在世界生成之后 2 分钟 24 秒到 24 分钟之间的某个时间之后就不再会波动而永久固定为 18.2%。[3]
  • 电脑版在窗口模式时离开屏幕的话雨的动画会停止(不像其他动画)。
  • 当同时下雨和下雪时,雪的动画会停止,但雨的动画不会。
  • 雨云块会导致下雨效果,但这与下雨时间完全无关,并且纯粹只是美学上的效果。
  • 如果雨和血月同时发生,雨会呈现红色。
  • 前代主机版 如果在下雨期间退到标题屏幕,背景中会显出雾来。即使进入新的世界然后再次退出后依然会这样。要想移除此效果,需要关闭游戏。
  • In old Mobile Versions and 前代主机版 Old-gen console versions, the Morning Rain music used to be exclusive through the Tutorial. It has since been implemented into the 电脑版 电脑版 as the Morning Rain theme.

另见[编辑 | 编辑源代码]

参考[编辑 | 编辑源代码]

  1. Actual chances for Rain/Blizzard fluctuate irregularly between 1 in 475,200 and roughly 1 in 345,600 per game tick. There are 60 ticks per real-world second, or in-game minute. Throughout a full in-game day, the chance of rain can be anywhere between 18.2% and 25%. This is equivalent to rain occurring every four to five-and-a-half in-game days, or every hour and 36 minutes to 2 hours and 12 minutes in real-time.
  2. https://forums.terraria.org/index.php?threads/terrarias-8th-anniversary-ask-redigit-and-cenx.79731/page-7#post-1765746
  3. Main.UpdateTime()(其中调用了 Main.StartRain())中的第二个条件会导致几率波动,这个条件要求变量 Main.cloudBGactive 为正。该变量在世界生成时会赋值为一个随机负数,并且每嘀嗒都会递增。

历史[编辑 | 编辑源代码]

  • 电脑版 1.4.0.1
    • Added the Morning Rain soundtrack, which plays when it's raining between 4:30 AM and 7:30 AM.
    • Added Thunderstorms with exclusive music which occur when Rain and a Windy Day occur together.
    • Rain is slightly less common.
    • Rain now takes on the water color of the biome it is falling in.
  • 电脑版 1.3.4
    • Fixed edges of screen getting inverted colors during a Blizzard.
    • It no longer rains in the Space biome.
    • The Blizzard weather event now has a new, unique ambient sound when active.
  • 电脑版 1.3.3.3
    • Fixed Snow sometimes not appearing during Blizzards.
    • Improved performance during Blizzards on some machines.
  • 电脑版 1.3.3
    • Blizzards now have a new visual effect.
    • Fixed liquid and rain sounds persisting while the game window is inactive.
  • 电脑版 1.2.3
    • Fixed minor bug with rain sounds.
    • Optimized rain performance.
    • Slightly reduced chance of rain.